Compare commits
13 Commits
v1.0.0
..
91c4efc8a8
| Author | SHA1 | Date | |
|---|---|---|---|
| 91c4efc8a8 | |||
| da491b6bde | |||
| ffe9150f26 | |||
| 071ff8ac37 | |||
| 4e347702f3 | |||
| 63669a3b25 | |||
| 7832bf10f5 | |||
| 1fe25a3a15 | |||
| 8b7ddb9df0 | |||
| 68972375f9 | |||
| 5b0f608bb2 | |||
| f9faebfa91 | |||
| cbb485ebd6 |
+40
-64
@@ -26,13 +26,6 @@ on:
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||||
push:
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branches: [development]
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# The dictionary release the test suite validates against — the current
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||||
# scrabble-dictionary release. Centralised here so a release bump is one edit; the
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# unit/integration jobs inherit it. The deploy job overrides it per contour with
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# vars.TEST_DICT_VERSION (the seed for a fresh volume), see deploy/README.md.
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env:
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DICT_VERSION: v1.2.1
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||||
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||||
jobs:
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# changes detects which areas a PR/push touched, so the test jobs can skip when
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# irrelevant. It defaults to running everything when the diff cannot be computed.
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@@ -93,6 +86,7 @@ jobs:
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# The engine consumes the published scrabble-solver module from this Gitea;
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# GOPRIVATE makes go fetch it directly (skipping the public proxy/checksum DB).
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GOPRIVATE: gitea.iliadenisov.ru/*
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DICT_VERSION: v1.0.0
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@@ -140,6 +134,7 @@ jobs:
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# suite's TestMain terminates its own container, so disable it.
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TESTCONTAINERS_RYUK_DISABLED: "true"
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GOPRIVATE: gitea.iliadenisov.ru/*
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DICT_VERSION: v1.0.0
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@@ -259,24 +254,25 @@ jobs:
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AWG_CONF: ${{ secrets.TEST_AWG_CONF }}
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GM_BASICAUTH_HASH: ${{ secrets.TEST_GM_BASICAUTH_HASH }}
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GRAFANA_ADMIN_PASSWORD: ${{ secrets.TEST_GRAFANA_ADMIN_PASSWORD }}
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TELEGRAM_BOT_TOKEN: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN }}
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TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.TEST_TELEGRAM_PROMO_BOT_TOKEN }}
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TELEGRAM_BOT_TOKEN_EN: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN_EN }}
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TELEGRAM_BOT_TOKEN_RU: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN_RU }}
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GM_BASICAUTH_USER: ${{ vars.TEST_GM_BASICAUTH_USER }}
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GRAFANA_ROOT_URL: ${{ vars.TEST_GRAFANA_ROOT_URL }}
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CADDY_SITE_ADDRESS: ${{ vars.TEST_CADDY_SITE_ADDRESS }}
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TELEGRAM_MINIAPP_URL: ${{ vars.TEST_TELEGRAM_MINIAPP_URL }}
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TELEGRAM_GAME_CHANNEL_ID: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID }}
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TELEGRAM_CHAT_ID: ${{ vars.TEST_TELEGRAM_CHAT_ID }}
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TELEGRAM_BOT_USERNAME: ${{ vars.TEST_TELEGRAM_BOT_USERNAME }}
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# The promo button reuses the UI's Mini App link variable.
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TELEGRAM_BOT_LINK: ${{ vars.TEST_VITE_TELEGRAM_LINK }}
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TELEGRAM_GAME_CHANNEL_ID_EN: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID_EN }}
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TELEGRAM_GAME_CHANNEL_ID_RU: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID_RU }}
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# The test contour always uses Telegram's test environment — pinned here,
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# not an operator variable. The prod workflow leaves it false.
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TELEGRAM_TEST_ENV: "true"
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VITE_TELEGRAM_BOT_ID: ${{ vars.TEST_VITE_TELEGRAM_BOT_ID }}
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VITE_TELEGRAM_LINK: ${{ vars.TEST_VITE_TELEGRAM_LINK }}
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VITE_TELEGRAM_GAME_CHANNEL_NAME: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME }}
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VITE_TELEGRAM_LINK_EN: ${{ vars.TEST_VITE_TELEGRAM_LINK_EN }}
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VITE_TELEGRAM_LINK_RU: ${{ vars.TEST_VITE_TELEGRAM_LINK_RU }}
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VITE_TELEGRAM_GAME_CHANNEL_NAME_EN: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME_EN }}
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VITE_TELEGRAM_GAME_CHANNEL_NAME_RU: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME_RU }}
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VITE_GATEWAY_URL: ${{ vars.TEST_VITE_GATEWAY_URL }}
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GATEWAY_DEFAULT_SUPPORTED_LANGUAGES: ${{ vars.TEST_GATEWAY_DEFAULT_SUPPORTED_LANGUAGES }}
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# Unset vars render empty -> the compose ":-" defaults apply.
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POSTGRES_DB: ${{ vars.TEST_POSTGRES_DB }}
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POSTGRES_USER: ${{ vars.TEST_POSTGRES_USER }}
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@@ -293,82 +289,62 @@ jobs:
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mkdir -p "$conf"
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cp -r caddy otelcol prometheus tempo grafana "$conf"/
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export SCRABBLE_CONFIG_DIR="$conf"
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# Bot-link mTLS material for the test contour: a private CA + gateway/bot
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# leaves (CN=gateway, the service name the bot dials). Prod supplies these
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# from PROD_ secrets instead. Regenerated each deploy; both ends redeploy
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# together so they always share the fresh CA (see deploy/gen-certs.sh).
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bash "$GITHUB_WORKSPACE/deploy/gen-certs.sh" "$conf/certs"
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# App version for the About screen: the git tag if present, else the short SHA
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# (the test checkout is shallow/untagged, so this is the SHA here — fine).
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export APP_VERSION="$(git -C "$GITHUB_WORKSPACE" describe --tags --always 2>/dev/null || echo dev)"
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# The telegram-local profile brings the bot + its VPN sidecar; prod runs the
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# bot on its own host instead (deploy/docker-compose.bot.yml), and the prod
|
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# main host omits both. Without the profile they would not start here.
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docker compose --ansi never --profile telegram-local build --progress plain
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docker compose --ansi never --profile telegram-local up -d --remove-orphans
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docker compose --ansi never build --progress plain
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docker compose --ansi never up -d --remove-orphans
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||||
# The config-only services bind-mount the reseeded config dir. A plain `up -d`
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# leaves them on the previous bind mount (the dir was rm'd + recreated), so a
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# changed Caddyfile or Grafana dashboard is ignored — force-recreate them to
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# pick up the fresh config.
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docker compose --ansi never up -d --force-recreate --no-deps caddy otelcol prometheus tempo grafana
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||||
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- name: Probe the landing, gateway and backend
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- name: Probe the landing and the gateway through caddy
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run: |
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set -u
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# Three probes. "/" is the static landing container and "/app/" the
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# gateway-served SPA shell (both through the contour caddy on the edge net).
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# The backend /readyz is probed on the internal net as well: the caddy probes
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# are blind to a crash-looping backend (the landing is static and the SPA
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# shell is served without it), which let a bad deploy go green while the
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# backend was down — so check it directly here.
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# Two probes through the contour caddy: "/" is the static
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# landing container, "/app/" is the gateway-served SPA shell.
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for i in $(seq 1 20); do
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if docker run --rm --network edge alpine:3.20 wget -q -T 5 -O /dev/null http://scrabble/ &&
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docker run --rm --network edge alpine:3.20 wget -q -T 5 -O /dev/null http://scrabble/app/ &&
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docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
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echo "healthy: GET / (landing) + /app/ (gateway) + backend /readyz"
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docker run --rm --network edge alpine:3.20 wget -q -T 5 -O /dev/null http://scrabble/app/; then
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echo "healthy: GET http://scrabble/ (landing) + /app/ (gateway)"
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exit 0
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fi
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sleep 3
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done
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echo "probe failed; recent landing + gateway + backend logs:"
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echo "probe failed; recent landing + gateway logs:"
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docker logs --tail 50 scrabble-landing || true
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docker logs --tail 50 scrabble-gateway || true
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docker logs --tail 50 scrabble-backend || true
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exit 1
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- name: Probe the Telegram validator and bot liveness
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- name: Probe the Telegram connector liveness
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run: |
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set -u
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# The gateway/backend probes cannot see a crash-looping validator or bot
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# (the validator answers only internal gRPC; the bot long-polls + egresses
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# through the VPN sidecar with no public ingress). Inspect the containers
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# directly: each must be running, not restarting, with a stable restart
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# count. A grace period lets the VPN handshake and the bot-link dial settle.
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# The gateway probe cannot see a crash-looping connector (it long-polls and
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# egresses through the VPN sidecar, with no public ingress). Inspect the
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# container directly: it must be running, not restarting, with a stable
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# restart count. A grace period lets the VPN handshake settle (the connector
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# may restart a few times first).
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sleep 20
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for name in scrabble-telegram-validator scrabble-telegram-bot; do
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ok=
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for i in $(seq 1 20); do
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status="$(docker inspect -f '{{.State.Status}}' "$name" 2>/dev/null || echo missing)"
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restarting="$(docker inspect -f '{{.State.Restarting}}' "$name" 2>/dev/null || echo true)"
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if [ "$status" = "running" ] && [ "$restarting" = "false" ]; then
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c1="$(docker inspect -f '{{.RestartCount}}' "$name")"
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sleep 5
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c2="$(docker inspect -f '{{.RestartCount}}' "$name")"
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if [ "$c1" = "$c2" ]; then
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echo "$name healthy: status=$status restarts=$c2"
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ok=1
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break
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fi
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echo "$name still restarting ($c1 -> $c2); waiting"
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for i in $(seq 1 20); do
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status="$(docker inspect -f '{{.State.Status}}' scrabble-telegram 2>/dev/null || echo missing)"
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restarting="$(docker inspect -f '{{.State.Restarting}}' scrabble-telegram 2>/dev/null || echo true)"
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if [ "$status" = "running" ] && [ "$restarting" = "false" ]; then
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c1="$(docker inspect -f '{{.RestartCount}}' scrabble-telegram)"
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sleep 5
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c2="$(docker inspect -f '{{.RestartCount}}' scrabble-telegram)"
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if [ "$c1" = "$c2" ]; then
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echo "connector healthy: status=$status restarts=$c2"
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exit 0
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fi
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sleep 3
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done
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if [ -z "$ok" ]; then
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echo "$name not healthy; recent logs:"
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docker logs --tail 80 "$name" || true
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exit 1
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||||
echo "connector still restarting ($c1 -> $c2); waiting"
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||||
fi
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sleep 3
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done
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echo "connector not healthy; recent logs:"
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docker logs --tail 80 scrabble-telegram || true
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exit 1
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|
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- name: Prune dangling images
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if: always()
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|
||||
@@ -1,266 +0,0 @@
|
||||
# Manual production rollout. Runs ONLY from master, ONLY on workflow_dispatch with
|
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# confirm=deploy (development->master is merged + green first; this is the separate,
|
||||
# deliberate prod step). Visible sequential jobs from most to least significant:
|
||||
# build -> deploy-main -> deploy-bot -> verify
|
||||
# The per-service rolling (postgres->backend->gateway->landing->validator->caddy),
|
||||
# health-gating and auto-rollback live in deploy/prod-deploy.sh on the main host and
|
||||
# show in the deploy-main log. Manual post-deploy rollback is prod-rollback.yaml.
|
||||
# See deploy/README.md (prod runbook).
|
||||
name: prod-deploy
|
||||
run-name: "prod deploy ${{ github.sha }}"
|
||||
|
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on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
confirm:
|
||||
description: 'Type "deploy" to confirm a production rollout from master.'
|
||||
required: true
|
||||
default: ""
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
env:
|
||||
NO_COLOR: "1"
|
||||
DOCKER_CLI_HINTS: "false"
|
||||
REGISTRY: docker.iliadenisov.ru/developer
|
||||
|
||||
jobs:
|
||||
build:
|
||||
if: ${{ github.ref == 'refs/heads/master' && inputs.confirm == 'deploy' }}
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
outputs:
|
||||
tag: ${{ steps.ver.outputs.tag }}
|
||||
env:
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
VITE_TELEGRAM_BOT_ID: ${{ vars.PROD_VITE_TELEGRAM_BOT_ID }}
|
||||
VITE_TELEGRAM_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
|
||||
VITE_TELEGRAM_GAME_CHANNEL_NAME: ${{ vars.PROD_VITE_TELEGRAM_GAME_CHANNEL_NAME }}
|
||||
VITE_GATEWAY_URL: ${{ vars.PROD_VITE_GATEWAY_URL }}
|
||||
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
|
||||
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Compute version tag
|
||||
id: ver
|
||||
run: echo "tag=$(git describe --tags --always)" >> "$GITHUB_OUTPUT"
|
||||
- name: Registry login
|
||||
run: echo "$PROD_REGISTRY_PASSWORD" | docker login "${REGISTRY%%/*}" -u "$PROD_REGISTRY_USER" --password-stdin
|
||||
- name: Build and push images
|
||||
working-directory: deploy
|
||||
run: |
|
||||
export TAG="${{ steps.ver.outputs.tag }}" APP_VERSION="${{ steps.ver.outputs.tag }}" SCRABBLE_CONFIG_DIR=.
|
||||
# The four main-stack images via compose (reuses the build args, incl. VERSION);
|
||||
# the bot separately, since it is profiled out of the prod compose.
|
||||
docker compose -f docker-compose.yml -f docker-compose.prod.yml build
|
||||
docker compose -f docker-compose.yml -f docker-compose.prod.yml push backend gateway landing validator
|
||||
docker build -f ../platform/telegram/Dockerfile --target bot --build-arg VERSION="$TAG" -t "$REGISTRY/scrabble-telegram-bot:$TAG" ..
|
||||
docker push "$REGISTRY/scrabble-telegram-bot:$TAG"
|
||||
|
||||
deploy-main:
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
TAG: ${{ needs.build.outputs.tag }}
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
|
||||
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
|
||||
GRAFANA_ADMIN_PASSWORD: ${{ secrets.PROD_GRAFANA_ADMIN_PASSWORD }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_GATEWAY_CERT: ${{ secrets.PROD_BOTLINK_GATEWAY_CERT }}
|
||||
PROD_BOTLINK_GATEWAY_KEY: ${{ secrets.PROD_BOTLINK_GATEWAY_KEY }}
|
||||
GM_BASICAUTH_USER: ${{ vars.PROD_GM_BASICAUTH_USER }}
|
||||
GRAFANA_ROOT_URL: ${{ vars.PROD_GRAFANA_ROOT_URL }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
|
||||
POSTGRES_DB: ${{ vars.PROD_POSTGRES_DB }}
|
||||
POSTGRES_USER: ${{ vars.PROD_POSTGRES_USER }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Determine previous tag and migration
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
PREV_TAG="$(ssh_main 'cat /opt/scrabble/DEPLOYED_TAG 2>/dev/null || echo none')"
|
||||
MIGRATION=0
|
||||
if [ "$PREV_TAG" != none ]; then
|
||||
if ! git cat-file -e "$PREV_TAG^{commit}" 2>/dev/null; then
|
||||
MIGRATION=1
|
||||
elif git diff --name-only "$PREV_TAG..$TAG" -- backend/internal/postgres/migrations/ | grep -q .; then
|
||||
MIGRATION=1
|
||||
fi
|
||||
fi
|
||||
{ echo "PREV_TAG=$PREV_TAG"; echo "MIGRATION=$MIGRATION"; } >> "$GITHUB_ENV"
|
||||
echo "prev=$PREV_TAG migration=$MIGRATION"
|
||||
- name: Render main env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-main
|
||||
cat > stage/env.sh <<EOF
|
||||
export REGISTRY='$REGISTRY'
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export POSTGRES_DB='${POSTGRES_DB:-scrabble}'
|
||||
export POSTGRES_USER='${POSTGRES_USER:-scrabble}'
|
||||
export POSTGRES_PASSWORD='$POSTGRES_PASSWORD'
|
||||
export GM_BASICAUTH_USER='${GM_BASICAUTH_USER:-gm}'
|
||||
export GM_BASICAUTH_HASH='$GM_BASICAUTH_HASH'
|
||||
export GRAFANA_ADMIN_PASSWORD='$GRAFANA_ADMIN_PASSWORD'
|
||||
export GRAFANA_ROOT_URL='$GRAFANA_ROOT_URL'
|
||||
export CADDY_SITE_ADDRESS='$CADDY_SITE_ADDRESS'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
export DICT_VERSION='$DICT_VERSION'
|
||||
export APP_VERSION='$TAG'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export GATEWAY_ABUSE_BAN_ENABLED='true'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-main/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_CERT" > stage/certs-main/gateway.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_KEY" > stage/certs-main/gateway.key
|
||||
chmod 644 stage/certs-main/*
|
||||
- name: Deploy the main host
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
ssh_main 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.yml docker-compose.prod.yml prod-deploy.sh \
|
||||
| ssh_main 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C deploy -czf - caddy otelcol prometheus tempo grafana \
|
||||
| ssh_main 'tar -C /opt/scrabble -xzf -'
|
||||
tar -C stage -czf - certs-main \
|
||||
| ssh_main 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.sh "deploy@$MAIN_HOST:/opt/scrabble/env.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_main "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
ssh_main "TAG='$TAG' PREV_TAG='$PREV_TAG' MIGRATION='$MIGRATION' bash /opt/scrabble/compose/prod-deploy.sh"
|
||||
|
||||
deploy-bot:
|
||||
needs: [build, deploy-main]
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
TAG: ${{ needs.build.outputs.tag }}
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
TG_HOST: ${{ vars.PROD_TG_HOST }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_PROMO_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_BOT_CERT: ${{ secrets.PROD_BOTLINK_BOT_CERT }}
|
||||
PROD_BOTLINK_BOT_KEY: ${{ secrets.PROD_BOTLINK_BOT_KEY }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
TELEGRAM_GAME_CHANNEL_ID: ${{ vars.PROD_TELEGRAM_GAME_CHANNEL_ID }}
|
||||
TELEGRAM_CHAT_ID: ${{ vars.PROD_TELEGRAM_CHAT_ID }}
|
||||
TELEGRAM_BOT_USERNAME: ${{ vars.PROD_TELEGRAM_BOT_USERNAME }}
|
||||
TELEGRAM_BOT_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Render bot env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-bot
|
||||
cat > stage/env.bot.sh <<EOF
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export BOT_IMAGE='$REGISTRY/scrabble-telegram-bot:$TAG'
|
||||
export BOTLINK_GATEWAY_ADDR='$MAIN_HOST:9443'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export TELEGRAM_GAME_CHANNEL_ID='$TELEGRAM_GAME_CHANNEL_ID'
|
||||
export TELEGRAM_CHAT_ID='$TELEGRAM_CHAT_ID'
|
||||
export TELEGRAM_PROMO_BOT_TOKEN='$TELEGRAM_PROMO_BOT_TOKEN'
|
||||
export TELEGRAM_BOT_USERNAME='$TELEGRAM_BOT_USERNAME'
|
||||
export TELEGRAM_BOT_LINK='$TELEGRAM_BOT_LINK'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-bot/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_CERT" > stage/certs-bot/bot.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_KEY" > stage/certs-bot/bot.key
|
||||
chmod 644 stage/certs-bot/*
|
||||
- name: Deploy the bot host
|
||||
run: |
|
||||
ssh_tg() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$TG_HOST" "$@"; }
|
||||
ssh_tg 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.bot.yml | ssh_tg 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C stage -czf - certs-bot \
|
||||
| ssh_tg 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.bot.sh "deploy@$TG_HOST:/opt/scrabble/env.bot.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_tg "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
ssh_tg 'set -a; . /opt/scrabble/env.bot.sh; set +a; cd /opt/scrabble/compose;
|
||||
docker compose -f docker-compose.bot.yml pull;
|
||||
docker compose -f docker-compose.bot.yml up -d'
|
||||
ssh_tg 'for i in $(seq 1 20); do
|
||||
s=$(docker inspect -f "{{.State.Status}}" scrabble-telegram-bot 2>/dev/null || echo missing)
|
||||
r=$(docker inspect -f "{{.State.Restarting}}" scrabble-telegram-bot 2>/dev/null || echo true)
|
||||
if [ "$s" = running ] && [ "$r" = false ]; then
|
||||
c1=$(docker inspect -f "{{.RestartCount}}" scrabble-telegram-bot); sleep 5
|
||||
c2=$(docker inspect -f "{{.RestartCount}}" scrabble-telegram-bot)
|
||||
[ "$c1" = "$c2" ] && { echo "bot healthy"; exit 0; }
|
||||
fi
|
||||
sleep 3
|
||||
done
|
||||
echo "bot not healthy:"; docker logs --tail 80 scrabble-telegram-bot; exit 1'
|
||||
|
||||
verify:
|
||||
needs: [deploy-main, deploy-bot]
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
steps:
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Verify the public site
|
||||
run: |
|
||||
domain="${CADDY_SITE_ADDRESS%% *}"
|
||||
ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "for i in \$(seq 1 20); do
|
||||
if curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/ -o /dev/null &&
|
||||
curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/app/ -o /dev/null &&
|
||||
docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
|
||||
echo 'public site + /app/ + backend healthy'; exit 0
|
||||
fi
|
||||
sleep 5
|
||||
done
|
||||
echo 'public verify failed; recent caddy + gateway + backend logs:'
|
||||
docker logs --tail 40 scrabble-caddy; docker logs --tail 40 scrabble-gateway; docker logs --tail 40 scrabble-backend
|
||||
exit 1"
|
||||
@@ -1,223 +0,0 @@
|
||||
# Manual production rollback. Runs ONLY from master, ONLY on workflow_dispatch with
|
||||
# confirm=rollback. Re-deploys an already-published image tag (no build): leave
|
||||
# target_version blank to roll back to the previously deployed version (read from the
|
||||
# main host), or set it to a specific release tag from the Releases page. The
|
||||
# re-deploy is the same rolling, health-gated path as prod-deploy (TAG=target,
|
||||
# MIGRATION=0 — rollback is image-only and never migrates the DB; image rollback is
|
||||
# DB-safe under the expand-contract rule). See deploy/README.md (prod runbook).
|
||||
name: prod-rollback
|
||||
run-name: "prod rollback ${{ inputs.target_version || 'previous' }}"
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
confirm:
|
||||
description: 'Type "rollback" to confirm a production rollback.'
|
||||
required: true
|
||||
default: ""
|
||||
target_version:
|
||||
description: "Release tag to roll back to (blank = the previous deployed version)."
|
||||
required: false
|
||||
default: ""
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
env:
|
||||
NO_COLOR: "1"
|
||||
DOCKER_CLI_HINTS: "false"
|
||||
REGISTRY: docker.iliadenisov.ru/developer
|
||||
|
||||
jobs:
|
||||
rollback-main:
|
||||
if: ${{ github.ref == 'refs/heads/master' && inputs.confirm == 'rollback' }}
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
outputs:
|
||||
target: ${{ steps.resolve.outputs.target }}
|
||||
env:
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
|
||||
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
|
||||
GRAFANA_ADMIN_PASSWORD: ${{ secrets.PROD_GRAFANA_ADMIN_PASSWORD }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_GATEWAY_CERT: ${{ secrets.PROD_BOTLINK_GATEWAY_CERT }}
|
||||
PROD_BOTLINK_GATEWAY_KEY: ${{ secrets.PROD_BOTLINK_GATEWAY_KEY }}
|
||||
GM_BASICAUTH_USER: ${{ vars.PROD_GM_BASICAUTH_USER }}
|
||||
GRAFANA_ROOT_URL: ${{ vars.PROD_GRAFANA_ROOT_URL }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
|
||||
POSTGRES_DB: ${{ vars.PROD_POSTGRES_DB }}
|
||||
POSTGRES_USER: ${{ vars.PROD_POSTGRES_USER }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
INPUT_TARGET: ${{ inputs.target_version }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Resolve rollback target
|
||||
id: resolve
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
CURRENT="$(ssh_main 'cat /opt/scrabble/DEPLOYED_TAG 2>/dev/null || echo none')"
|
||||
if [ -n "$INPUT_TARGET" ]; then
|
||||
TARGET="$INPUT_TARGET"
|
||||
else
|
||||
TARGET="$(ssh_main 'cat /opt/scrabble/PREVIOUS_TAG 2>/dev/null || echo none')"
|
||||
fi
|
||||
if [ -z "$TARGET" ] || [ "$TARGET" = none ]; then
|
||||
echo "no rollback target (no PREVIOUS_TAG on the host and no target_version input)"; exit 1
|
||||
fi
|
||||
if [ "$TARGET" = "$CURRENT" ]; then
|
||||
echo "target $TARGET is already the deployed version; nothing to do"; exit 1
|
||||
fi
|
||||
echo "rolling back: current=$CURRENT -> target=$TARGET"
|
||||
echo "target=$TARGET" >> "$GITHUB_OUTPUT"
|
||||
{ echo "TARGET=$TARGET"; echo "CURRENT=$CURRENT"; } >> "$GITHUB_ENV"
|
||||
- name: Render main env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-main
|
||||
cat > stage/env.sh <<EOF
|
||||
export REGISTRY='$REGISTRY'
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export POSTGRES_DB='${POSTGRES_DB:-scrabble}'
|
||||
export POSTGRES_USER='${POSTGRES_USER:-scrabble}'
|
||||
export POSTGRES_PASSWORD='$POSTGRES_PASSWORD'
|
||||
export GM_BASICAUTH_USER='${GM_BASICAUTH_USER:-gm}'
|
||||
export GM_BASICAUTH_HASH='$GM_BASICAUTH_HASH'
|
||||
export GRAFANA_ADMIN_PASSWORD='$GRAFANA_ADMIN_PASSWORD'
|
||||
export GRAFANA_ROOT_URL='$GRAFANA_ROOT_URL'
|
||||
export CADDY_SITE_ADDRESS='$CADDY_SITE_ADDRESS'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
export DICT_VERSION='$DICT_VERSION'
|
||||
export APP_VERSION='$TARGET'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export GATEWAY_ABUSE_BAN_ENABLED='true'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-main/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_CERT" > stage/certs-main/gateway.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_KEY" > stage/certs-main/gateway.key
|
||||
chmod 644 stage/certs-main/*
|
||||
- name: Roll the main host back
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
ssh_main 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.yml docker-compose.prod.yml prod-deploy.sh \
|
||||
| ssh_main 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C deploy -czf - caddy otelcol prometheus tempo grafana \
|
||||
| ssh_main 'tar -C /opt/scrabble -xzf -'
|
||||
tar -C stage -czf - certs-main \
|
||||
| ssh_main 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.sh "deploy@$MAIN_HOST:/opt/scrabble/env.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_main "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
# Image-only rollback: no migration window (TAG=target, MIGRATION=0). A failed
|
||||
# rollback's auto-revert returns to the current version (PREV_TAG=$CURRENT).
|
||||
ssh_main "TAG='$TARGET' PREV_TAG='$CURRENT' MIGRATION=0 bash /opt/scrabble/compose/prod-deploy.sh"
|
||||
|
||||
rollback-bot:
|
||||
needs: rollback-main
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
TARGET: ${{ needs.rollback-main.outputs.target }}
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
TG_HOST: ${{ vars.PROD_TG_HOST }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_PROMO_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_BOT_CERT: ${{ secrets.PROD_BOTLINK_BOT_CERT }}
|
||||
PROD_BOTLINK_BOT_KEY: ${{ secrets.PROD_BOTLINK_BOT_KEY }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
TELEGRAM_GAME_CHANNEL_ID: ${{ vars.PROD_TELEGRAM_GAME_CHANNEL_ID }}
|
||||
TELEGRAM_CHAT_ID: ${{ vars.PROD_TELEGRAM_CHAT_ID }}
|
||||
TELEGRAM_BOT_USERNAME: ${{ vars.PROD_TELEGRAM_BOT_USERNAME }}
|
||||
TELEGRAM_BOT_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Render bot env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-bot
|
||||
cat > stage/env.bot.sh <<EOF
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export BOT_IMAGE='$REGISTRY/scrabble-telegram-bot:$TARGET'
|
||||
export BOTLINK_GATEWAY_ADDR='$MAIN_HOST:9443'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export TELEGRAM_GAME_CHANNEL_ID='$TELEGRAM_GAME_CHANNEL_ID'
|
||||
export TELEGRAM_CHAT_ID='$TELEGRAM_CHAT_ID'
|
||||
export TELEGRAM_PROMO_BOT_TOKEN='$TELEGRAM_PROMO_BOT_TOKEN'
|
||||
export TELEGRAM_BOT_USERNAME='$TELEGRAM_BOT_USERNAME'
|
||||
export TELEGRAM_BOT_LINK='$TELEGRAM_BOT_LINK'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-bot/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_CERT" > stage/certs-bot/bot.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_KEY" > stage/certs-bot/bot.key
|
||||
chmod 644 stage/certs-bot/*
|
||||
- name: Roll the bot host back
|
||||
run: |
|
||||
ssh_tg() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$TG_HOST" "$@"; }
|
||||
ssh_tg 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.bot.yml | ssh_tg 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C stage -czf - certs-bot \
|
||||
| ssh_tg 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.bot.sh "deploy@$TG_HOST:/opt/scrabble/env.bot.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_tg "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
ssh_tg 'set -a; . /opt/scrabble/env.bot.sh; set +a; cd /opt/scrabble/compose;
|
||||
docker compose -f docker-compose.bot.yml pull;
|
||||
docker compose -f docker-compose.bot.yml up -d'
|
||||
|
||||
verify:
|
||||
needs: [rollback-main, rollback-bot]
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
steps:
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Verify the public site
|
||||
run: |
|
||||
domain="${CADDY_SITE_ADDRESS%% *}"
|
||||
ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "for i in \$(seq 1 20); do
|
||||
if curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/ -o /dev/null &&
|
||||
docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
|
||||
echo 'rolled-back site healthy'; exit 0
|
||||
fi
|
||||
sleep 5
|
||||
done
|
||||
echo 'verify failed'; docker logs --tail 40 scrabble-caddy; docker logs --tail 40 scrabble-backend; exit 1"
|
||||
@@ -17,9 +17,5 @@
|
||||
**/.env.local
|
||||
**/.env.*.local
|
||||
|
||||
# Bot-link mTLS material: private keys never belong in the repo. The test contour
|
||||
# generates them with deploy/gen-certs.sh; prod supplies them from PROD_ secrets.
|
||||
deploy/certs/
|
||||
|
||||
# Claude Code harness runtime artifacts
|
||||
.claude/scheduled_tasks.lock
|
||||
|
||||
@@ -125,9 +125,9 @@ backend/ # module scrabble/backend
|
||||
internal/inttest/ # //go:build integration Postgres-backed tests
|
||||
docs/ .gitea/workflows/ PLAN.md CLAUDE.md README.md
|
||||
gateway/ ui/ pkg/ # added by their stages
|
||||
platform/telegram/ # Telegram side-service, two binaries (Stage 9; split in phase TX): cmd/validator (HMAC, no VPN) + cmd/bot (Bot API; dials gateway over reverse mTLS bot-link)
|
||||
platform/telegram/ # Telegram connector side-service (Stage 9): bot + gRPC API
|
||||
loadtest/ # module scrabble/loadtest: the pre-release stress harness (R2)
|
||||
backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile # multi-stage distroless (Stage 16; loadtest R2); gateway/Dockerfile has the `landing` target (R3), platform/telegram/Dockerfile has `validator`+`bot` targets (TX)
|
||||
backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile # multi-stage distroless (Stage 16; loadtest R2); gateway/Dockerfile also has the `landing` target (R3)
|
||||
deploy/ # docker-compose (per-service limits, R7) + caddy + landing + otelcol (OTLP + docker_stats per-container metrics) + prometheus/tempo/grafana + postgres_exporter
|
||||
```
|
||||
|
||||
@@ -138,7 +138,7 @@ go build ./backend/... # per module ('./...' from the root won't span t
|
||||
go vet ./backend/...
|
||||
gofmt -l . # must print nothing
|
||||
go test -count=1 ./backend/...
|
||||
go build ./platform/telegram/... && go test ./platform/telegram/... # Telegram validator + bot (Stage 9; split in TX)
|
||||
go build ./platform/telegram/... && go test ./platform/telegram/... # Telegram connector (Stage 9)
|
||||
go run ./backend/cmd/backend # /healthz, /readyz on :8080
|
||||
|
||||
cd ui && pnpm install && pnpm check && pnpm test:unit && pnpm build # the UI (Stage 7+)
|
||||
|
||||
@@ -51,7 +51,7 @@ independent (see ARCHITECTURE §9.1).
|
||||
| 15 | Dual Telegram bots & language-gated variants | **done** |
|
||||
| 16 | Deploy infra & test contour (Dockerfiles, gateway static UI, compose, observability) | **done** |
|
||||
| 17 | Test-contour verification & defect fixes | **done** |
|
||||
| 18 | Prod contour deploy (registry, two-host, rolling + auto-rollback; manual after merge) | machinery built; first cutover pending DNS |
|
||||
| 18 | Prod contour deploy (SSH export/import, manual after merge) | todo |
|
||||
| 19 | User feedback (in-app submit + attachment, admin review/reply, account roles) | **done** |
|
||||
|
||||
Scaffolding is incremental: `go.work` lists only existing modules; each stage
|
||||
@@ -281,12 +281,6 @@ back to `preferred_language`). Non-Telegram logins (web/email/guest) carry the g
|
||||
(`GATEWAY_DEFAULT_SUPPORTED_LANGUAGES`, all variants). Admin broadcasts (`SendToUser`/`SendToGameChannel`)
|
||||
pick the bot by an **operator-chosen** language in the console — unrelated to `ValidateInitData`.
|
||||
|
||||
> **Superseded (2026-06-20, pre-release phase SB):** the two bots collapsed into **one** and the
|
||||
> language-gated variant choice moved to a per-user **`variant_preferences`** profile set (default Erudit
|
||||
> only). `accounts.service_language`, `supported_languages`, the `*_EN`/`*_RU` env vars,
|
||||
> `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` and game-language push routing are gone; the single bot renders in
|
||||
> the recipient's `preferred_language`. Current state: `docs/ARCHITECTURE.md` §3/§10, `PRERELEASE.md` row SB.
|
||||
|
||||
### Stage 16 — Deploy infra & test contour *(done)*
|
||||
Scope: the deploy machinery + the **test contour** (the bulk of the original Stage 14). Backend +
|
||||
gateway **Dockerfiles** (multi-stage distroless, mirroring the Stage 9 connector image); the gateway
|
||||
@@ -413,28 +407,18 @@ raw list is kept here as the record of what the first contour run surfaced.
|
||||
"что-то пошло не так". при этом "new -> эрудит" работает. Попробуй посмотреть в логах сейчас, может что-то есть. Или как-то иначе проанализируй, или давай вместе будем смотреть, если не получится.
|
||||
|
||||
### Stage 18 — Prod contour deploy
|
||||
Scope: the **production contour** on **two remote hosts** over SSH — main (full stack, `erudit-game.ru`)
|
||||
and tg (the bot only). Resolved open details (re-interviewed):
|
||||
- **Transport: a registry** (not export/import) — build + push to `docker.iliadenisov.ru`, the hosts pull by tag.
|
||||
- **Cert: ACME** at the contour caddy (`CADDY_SITE_ADDRESS=erudit-game.ru www.erudit-game.ru`, no host caddy).
|
||||
- **No prod VPN** — the bot host has native Bot API egress (verified `api.telegram.org` → 200).
|
||||
- **Rollback** — rolling per-service deploy (least → most dependent), health-gated, auto-rollback to the
|
||||
previous image tag; a maintenance window + consistent `pg_dump` only on a schema migration
|
||||
(expand-contract keeps the auto-rollback image-only; the dump is a manual safety net).
|
||||
|
||||
**Strictly manual** (`workflow_dispatch` from `master`, `confirm=deploy`) after `development → master`
|
||||
is merged green. `TEST_`/`PROD_` prefixed Gitea secrets/variables (Gitea 1.26 has no deployment
|
||||
environments — the `environments` API 404s). Hosts are provisioned by **`deploy/ansible/`** (docker, a
|
||||
non-sudo `deploy` user with the CI key, key-only sshd, ufw, fail2ban). The main host is **launch-sized**
|
||||
(2 vCPU / 1.9 GiB): `docker-compose.prod.yml` trims the R7 limits (`GOMAXPROCS=2`, smaller caps, 7d
|
||||
Prometheus retention) and adds `node_exporter` for host-memory monitoring (launch undersized, resize at
|
||||
Selectel reactively). `vpn`+`bot` are gated to a `telegram-local` compose profile (test only); the prod
|
||||
bot runs standalone from `docker-compose.bot.yml`. `GATEWAY_ABUSE_BAN_ENABLED=true`.
|
||||
|
||||
**Built:** `deploy/ansible/` (both hosts provisioned + verified), the compose split + `node_exporter`,
|
||||
`.gitea/workflows/prod-deploy.yaml` + `deploy/prod-deploy.sh`, the full `PROD_` secret/variable set.
|
||||
**Remaining (acceptance):** the **first live cutover** — waits on the `erudit-game.ru` DNS delegation
|
||||
(`A`/`www` → the main host) that ACME requires; then run the workflow and verify the public site end-to-end.
|
||||
Scope: the **production contour** on a remote host over SSH. Deploy by **container export/import**
|
||||
(`docker save` → `scp`/ssh → `docker load` → `docker compose up` on the remote), the SSH key + host IP
|
||||
in Gitea secrets; **strictly manual** (`workflow_dispatch`) after `development` is merged to `master`
|
||||
(the Stage 16 branch model: `feature/* → development → master`, merge gated green). Two-contour config
|
||||
uses **`TEST_`/`PROD_` secret/variable prefixes** — Gitea 1.26 has no deployment environments (verified:
|
||||
the `environments` API 404s), so a flat prefixed namespace is the convention.
|
||||
Reuses the Stage 16 `deploy/docker-compose.yml` as-is, mapping the **`PROD_`** set onto the same
|
||||
unprefixed compose vars. **No host caddy on prod**, so the contour's own caddy terminates TLS — set
|
||||
`CADDY_SITE_ADDRESS` to the prod domain so caddy does its own ACME (the Caddyfile is already
|
||||
parameterised for this; the test contour leaves it `:80` behind the host caddy).
|
||||
Open details (re-interview): export/import vs a registry trade-off; prod domain/cert source (ACME vs a
|
||||
provided cert) at the contour caddy; prod VPN; rollback.
|
||||
|
||||
### Stage 19 — User feedback *(done)*
|
||||
A user→operator feedback channel, sequenced after the numbered stages but shipped **before** the Stage 18
|
||||
@@ -792,7 +776,7 @@ cannot submit; three-way admin filter.
|
||||
reusable **HoldConfirm** press-and-hold control (MakeMove 🏁 + game-action confirms);
|
||||
board **zoom reworked** to a width-based zoom in a fixed viewport (real native
|
||||
scroll, double-tap; pinch/swipe dropped) with constant `cqw` labels, corner-letter
|
||||
tiles, last-word dark-tile highlight, and a Settings
|
||||
tiles, contrasting grid lines, last-word dark-tile highlight, and a Settings
|
||||
**bonus-label style** (beginner/
|
||||
classic/none); **hint lays its tiles on the board** (no spend when no move — a new
|
||||
`no_hint_available` result code); the history opens as an in-place **slide-down**
|
||||
|
||||
+3
-87
@@ -35,13 +35,6 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
|
||||
| AD | Advertising banner ("ad network"): server-driven weighted campaigns (percent weight + validity window; the perpetual default fills the remainder up to 100%), bilingual messages shown by bot (`service_language`); eligibility = free account + empty hint wallet + no `no_banner` role (guests included); the resolved feed rides `profile.get` with a `notify` `banner` re-poll on eligibility change; `/_gm/banners` admin + global display timings; client smooth-weighted-round-robin rotation + fade-out/gap/fade-in UX. A single `app.load` bootstrap aggregator was considered and **deferred** (see ARCHITECTURE §10). | owner ad-hoc | **done** (PR1 backend+admin, PR2 UI rotation) |
|
||||
| GL | Simultaneous quick-game cap (10): grey "New Game" + a lobby notice at the cap; backend gate on quick enqueue + invitation creation (409 `game_limit_reached`), accepting invitations exempt; `at_game_limit` rides `games.list` | owner ad-hoc | **done** |
|
||||
| CR | In-game chat read receipts: per-message `unread_seats` bitmask (migration `00008`); a per-viewer unread **dot** in the lobby + game header (a nudge counts and clears when its recipient moves); reading = opening the move history (the 💬 fade-blinks twice) or the chat, acked (`chat.read`) only when unread; `chat_read_duration` + `chat_unread_messages` metrics + tracing + the **Scrabble — Messages** Grafana dashboard (follow-up PR); a message to a disguised robot opponent is born read; admin unread-only filter / read column / per-seat read card | owner ad-hoc | **done** |
|
||||
| BX | Asymmetric per-user block + in-game controls: a block now silently suppresses everything **from** the blocked user (chat, nudge, friend requests, invitations are kept but never delivered/surfaced, born-read) while they notice nothing, **without** deleting the friendship (unblock restores it); auto-match excludes a block-related pair (either direction); in-game opponent card gains a ✖️ **block** control (mirroring 🤝, red "Block?" confirm, mutual-hide, struck name + hidden chat composer when blocked); optimistic apply + `user_blocked`/`user_unblocked` event confirm + rollback; admin user card gains **blocks / blocked-by / friends** cross-linked lists. Blocking a disguised-robot opponent is recorded per-game in a separate **`robot_blocks`** table (migration `00011`), keyed on game+seat with the seen name — never the shared robot account — so the matchmaker keeps giving robots; it shows in the blocked list and re-marks the in-game card | owner ad-hoc | **done** |
|
||||
| FM | First-move tile draw (official rules): each seated player draws a tile, the one closest to "A" leads (a blank beats every letter), ties re-drawing until a single leader; **honest per-draw `crypto/rand` entropy**, not the bag seed, so the **record** (`game_setup_draws`, migration `00013`) — not a seed — is the only account of the outcome, kept for future **tournaments** (designed as a discrete per-tile "player N draws" step). Friend/AI draws at create; **auto-match draws at *open*** against a synthetic `uuid.Nil` opponent whose draw rows are back-filled on join, so the opener's seat is fixed up front and the existing open-game pre-move is preserved (no reseating, no play-gating). Admin `/_gm/games/:id` gains the recorded draw list + a simple **step-by-step board replay** (`ReplayTimeline`). | owner ad-hoc | **done** |
|
||||
| SB | Single Telegram bot + per-user variant preferences: the two per-language bots collapse into **one** (drop `accounts.service_language`, `supported_languages`, the `*_EN`/`*_RU` env vars and game-language push routing — the single bot renders in the recipient's `preferred_language`); New Game variant gating moves to a profile **`variant_preferences`** set (default Erudit only, Erudit-first, server-enforced on the caller's auto-match/vs-AI/invitation-create paths, an invited friend may accept any variant); env vars collapse to unsuffixed `TELEGRAM_BOT_TOKEN`/`TELEGRAM_GAME_CHANNEL_ID`/`VITE_TELEGRAM_LINK`/`VITE_TELEGRAM_GAME_CHANNEL_NAME` and `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` is removed; wire drops `service_language`/`supported_languages` (Session, ValidateInitDataResponse) + the push `language` routing field and adds `variant_preferences` to Profile/UpdateProfile. | owner ad-hoc | **done** |
|
||||
| DV | Dictionary version hygiene: CI + image/compose seed track the current release (`v1.2.1`); a **seed-drift guard** records the flat dir's seed in an authoritative `.seed_version` marker so a bumped build seed on a live volume is ignored (it can't relabel live bytes — which would mis-serve the dictionary + void games pinned to the prior label); `DICT_VERSION` is the fresh-volume seed only, a live contour migrates through the admin console | owner ad-hoc | **done** |
|
||||
| TX | Telegram egress off the main host: split the connector into a home **validator** (Mini App / Login-Widget HMAC, no VPN, no Bot API — so game login no longer depends on Telegram being reachable) and a remote **bot** (Bot API long-poll + `sendMessage`) that holds **no inbound port** and dials the gateway over a reverse **mTLS bot-link** (`pkg/proto/botlink/v1`); the gateway funnels out-of-app push (fire-and-forget, at-most-once) and the backend admin broadcasts (a relay that awaits the bot's ack) down the link. The bot is Telegram-rate-limited; **one bot now**, with seams (a bot registry + `owns_updates` + command ids) for N later; **no webhook** (rejected: one URL per token, adds inbound + a static address). The **unified test contour** runs the split (the bot keeps its VPN sidecar and dials the gateway by its internal name; certs from `deploy/gen-certs.sh`). The **prod** wiring — the bot on a separate host (no VPN), the gateway bot-link port published, `PROD_` certs, an SSH deploy of both hosts together — is **built in Stage 18** (the two-host registry rollout; first cutover pending the `erudit-game.ru` DNS). | owner ad-hoc | **done** (code + test contour; prod wiring built — Stage 18) |
|
||||
| AG | Anti-abuse IP ban + honeypot/honeytoken (prod-only): a fail2ban-style in-memory `ratelimit.Banlist` keyed by client IP, fed by sustained rate-limiter rejections (the IP-keyed public/email/admin classes — the user class stays the soft-flag's concern), a **honeypot** decoy path (the contour caddy tags `/.env`, `/.git`, `/wp-*`, … with `X-Scrabble-Honeypot` and routes them to the gateway), and a **honeytoken** (`GATEWAY_HONEYTOKEN`, a planted bearer). The `abuseGuard` edge middleware refuses a banned IP with **429** before any work — closing the R3 gap that the static SPA/landing was outside the token bucket. Off by default — it keys by the real client IP the shared-NAT test contour does not expose (detection still logs there); enabled in prod via `GATEWAY_ABUSE_BAN_ENABLED`. Operators see + lift bans on the console **Throttled** page; the gateway syncs its active set to the backend (`/api/v1/internal/bans/sync`, `internal/banview`) every 30 s and applies operator unbans. | owner ad-hoc | **done** (code + test contour; ban on in prod via Stage 18 — machinery built, cutover pending DNS) |
|
||||
| CM | Channel-chat moderation + promo bot: a second standalone bot in the bot container answers `/start` with a localized message + a **URL** button into the **main** bot's Mini App (`?startapp`; a `web_app` button would sign initData with the promo token, which the main validator rejects). The **main** bot gates write access in a channel's linked discussion chat. The chat **allows sending by default** and the bot only restricts (Telegram intersects the chat default with the per-user permission, so a per-user grant cannot exceed a deny-by-default group): it **mutes** a member who is not registered or is admin-suspended or holding a new **`chat_muted`** role, and **un-mutes** an eligible one it had muted, for a member currently in the chat (a `getChatMember` guard, since bots cannot list members). Eligibility = `registered AND NOT suspended AND NOT chat_muted` (the game suspension dominates), resolved once in the backend and reached two ways: the bot's `ResolveChatEligibility` on a `chat_member` event over the existing mTLS bot-link, and a backend `chat_access_changed` event → gateway → `ChatGate` command (emitted on block/unblock, a `chat_muted` change, a first registration, or a temporary-block expiry via a sweeper; idempotent). No schema change — `chat_muted` reuses `account_roles`. | owner ad-hoc | **done** |
|
||||
| → | Stage 18 — prod contour deploy | — | see [`PLAN.md`](PLAN.md) |
|
||||
|
||||
## Key findings (these reshaped the raw list — read before starting a phase)
|
||||
@@ -85,19 +78,6 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
|
||||
- **Rate-abuse (TODO 8):** metric + Grafana + admin view **plus a conservative auto-flag** —
|
||||
a *soft, reversible* "suspected high-rate" marker for operator review, tunable threshold,
|
||||
**no auto-ban**.
|
||||
- **Anti-abuse IP ban (AG, owner ad-hoc):** a honeypot was considered and rejected as a *DDoS*
|
||||
defence — it detects/deceives but does not shed volumetric load, cannot cover the real
|
||||
endpoints, and a tarpit backfires under flood; volumetric L3/L4 is an upstream/CDN concern,
|
||||
out of scope. The effective layer is a **temporary IP ban** (fail2ban-style) that the honeypot
|
||||
and honeytoken merely *feed*. This does **not** reverse the TODO-8 "no auto-ban": that decision
|
||||
governs the **account** soft-flag (still never a gate); the IP ban is a separate, IP-keyed,
|
||||
**prod-only** layer with an **operator unban** in the console. Decisions: banlist lives in the
|
||||
existing `ratelimit` package (smallest surface); the decoy path list is a **single source of
|
||||
truth in the caddy** (it tags requests with a header — the gateway keeps no second list);
|
||||
bans are in-memory + single-instance (like `ratewatch`), auto-expiring, **plus** an admin
|
||||
console view + manual unban over a bidirectional 30 s sync (operator control = owner's choice).
|
||||
An active-bans Grafana **gauge** was trimmed (the console view + the `gateway_abuse_banned_total`
|
||||
counter cover it) to keep the diff focused.
|
||||
- **Open auto-match (owner ad-hoc):** a quick game **enters a real game at once and waits inside
|
||||
it** (status `open`, the opponent seat empty); a second human searching the same variant+rule
|
||||
joins it, or a robot fills it after a **90 s + random 0–90 s** wait, pushing the in-app
|
||||
@@ -106,20 +86,6 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
|
||||
now **DB-backed open games** — the in-memory pool, `lobby.poll` and `lobby.cancel` are gone. The
|
||||
schema is edited in the baseline (no prod data); `game_players.account_id` is nullable for the
|
||||
empty seat.
|
||||
- **Telegram egress off-host (TX, owner ad-hoc):** the driver is **removing VPN/Telegram
|
||||
traffic from the main host** (OPSEC / one fewer analysis vector), not only notification
|
||||
resilience. Login is local HMAC, so it stays up regardless of the bot — confirmed in the
|
||||
code and made structural by the split. **Unified topology in code** (validator + bot, the
|
||||
bot dialing the gateway) in **both** contours, differing only in deployment; the test bot
|
||||
keeps its VPN sidecar. Transport = a **reverse gRPC bidi stream, mTLS, bot-dials-gateway**
|
||||
(no inbound/static IP on the bot), reusing the push-stream pattern; **webhook rejected**
|
||||
(one URL per token, adds inbound + a static address). Delivery **at-most-once** (a dropped
|
||||
nudge beats a duplicate). **One bot now**, seams (registry + `owns_updates` + command ids)
|
||||
for N later. **Cert rotation** by a scheduled CI job from a long-lived CA. **Prod deploy by
|
||||
SSH** (pull excluded), the bot rolled **together** with the main app (the bot-link protocol
|
||||
kept back-compatible by one version as the non-atomic-two-host-deploy safety net). The bot
|
||||
is monitored **from the gateway** (connection + ack metrics). The bot-host token-at-rest is
|
||||
**accepted**.
|
||||
|
||||
## Phases
|
||||
|
||||
@@ -311,7 +277,7 @@ Then Stage 18.
|
||||
hammer (99.97 % rejected, p99 2 ms). **Top finding:** ~14 % `transport_error` on `game.state` at 500
|
||||
players, under CPU saturation (backend/gateway/Postgres each ~1 core) and amplified by the harness's
|
||||
single shared `http2.Transport`; the harness itself peaked at 86 % of a core on the same host, so the
|
||||
figures are pessimistic. Full trip report in [`../loadtest/REPORT.md`](../loadtest/REPORT.md);
|
||||
figures are pessimistic. Full trip report in [`../loadtest/REPORT-R2.md`](../loadtest/REPORT-R2.md);
|
||||
it feeds R3 (h2c `MaxConcurrentStreams`/timeouts, body-size cap), R6 and R7 (per-player transports,
|
||||
separate hardware, pool/limit sizing).
|
||||
- **CI:** `./loadtest/...` added to the path filter + vet/build/test; `go.work.sum` carries the new deps.
|
||||
@@ -454,12 +420,7 @@ Then Stage 18.
|
||||
one connection per player it bursts into its 2-core cap (the residual 2.49 % `transport_error`); backend
|
||||
~0.85 core and postgres ~1.4 cores had headroom; **tempo reached its 1 GiB cap**; the backend pool sat at
|
||||
its `MaxOpenConns=25` cap (28 backends); docker logs were unbounded (~14 MiB / 30 min on the backend at
|
||||
info). Full write-up in [`../loadtest/REPORT.md`](../loadtest/REPORT.md). *(Superseded in part: a
|
||||
later pass modelling the `game.evaluate` hot path traced the gateway's CPU appetite to
|
||||
**gateway→backend connection churn** — the default 2-idle-connection HTTP transport — not proxying
|
||||
work. Pooling the connections cut peak gateway CPU ~7× (~1.75 → ~0.26 cores at 500 players) and
|
||||
removed the ephemeral-port-exhaustion cliff behind the residual `transport_error`, so the gateway is
|
||||
no longer the binding constraint — postgres is. The 3-core gateway cap below is now generous headroom.)*
|
||||
info). Full write-up in [`../loadtest/REPORT-R7.md`](../loadtest/REPORT-R7.md).
|
||||
- **Round-2 tuning (owner-agreed, all in `deploy/docker-compose.yml`, no code change):** gateway **2 → 3
|
||||
cores + `GOMAXPROCS=3`**; tempo memory **1 → 2 GiB**; backend `MAX_OPEN_CONNS` **25 → 40**; a json-file
|
||||
**log-rotation** default (10m × 3) applied contour-wide via a YAML anchor (level stays info).
|
||||
@@ -469,7 +430,7 @@ Then Stage 18.
|
||||
**burst** run (a single 100 → 500 jump) pegged the gateway at 3 cores (≈296 % sustained, 9.27 % error),
|
||||
confirming it is **connection-CPU-bound** — a true arrival spike is a **horizontal-scaling** lever, not
|
||||
more cores per node (recorded in the prod-sizing recommendation).
|
||||
- **No schema change → no contour DB wipe.** Bake-back: `loadtest/REPORT.md`, `loadtest/README.md`,
|
||||
- **No schema change → no contour DB wipe.** Bake-back: `loadtest/REPORT-R7.md` (new), `loadtest/README.md`,
|
||||
`docs/TESTING.md`, the telemetry/observability section of `docs/ARCHITECTURE.md`, the repo-layout line in `CLAUDE.md`.
|
||||
|
||||
- **UI — Tab-bar navigation redesign** (owner ad-hoc, not on the raw TODO list): drop the hamburger
|
||||
@@ -585,48 +546,3 @@ Then Stage 18.
|
||||
(`game_limit_test.go`: count rule + HTTP gate 409 + accept bypass), server unit (error mapping), gateway
|
||||
transcode round-trip, UI codec + lobbycache unit, e2e (`gamelimit.spec.ts`). Bake-back: `docs/FUNCTIONAL.md`
|
||||
(+`_ru`), `docs/ARCHITECTURE.md` §8, `docs/UI_DESIGN.md`, `backend/README.md`.
|
||||
|
||||
- **CM — Channel-chat moderation + promo bot** (owner ad-hoc, not on the raw TODO list):
|
||||
- **Locked decisions (interview):** the promo bot is a **goroutine in `cmd/bot`** (its own token, no
|
||||
bot-link); the moderated chat's default-no-send is configured by a **human** in the group settings (the
|
||||
bot only grants, never `setChatPermissions`); a non-eligible joiner is **left muted silently**; a
|
||||
temporary-suspension expiry is handled by a **backend sweeper** that emits the re-evaluate event; and a new
|
||||
**`chat_muted` role** is a chat-only mute with the **game suspension dominating**
|
||||
(`eligible = registered AND NOT suspended AND NOT chat_muted`).
|
||||
- **Bot API reality (verified against the docs):** a cross-bot Mini App launch must be a **URL button** to the
|
||||
main bot's `t.me/<bot>?startapp` link — a `web_app` button signs initData with the *sending* bot's token,
|
||||
which the main validator rejects — so the promo button reuses the UI's `VITE_TELEGRAM_LINK`. `chat_member`
|
||||
updates arrive **only** when the bot is a chat **admin** with the "Ban users" right (the client label for the
|
||||
Bot API `can_restrict_members`) and `chat_member` is in `allowed_updates`; bots cannot list members but can
|
||||
`getChatMember` a single user, which is the membership guard on the block/unblock path.
|
||||
- **Wire:** `pkg/proto/botlink/v1` gains a `ChatGateCommand` in the `Command` oneof and a unary
|
||||
`ResolveChatEligibility`; the backend gains `notify.KindChatAccessChanged` (no payload, infra-only — never an
|
||||
out-of-app message) and an internal `POST /api/v1/internal/chat-access` resolver; the gateway resolves the
|
||||
join (by external_id) and the event (by user_id) through it and pushes the chat-gate command fire-and-forget
|
||||
(at-most-once, recovered by the next moderation action or a re-join).
|
||||
- **No schema change → no contour DB wipe:** `chat_muted` is a new `account.KnownRoles` entry (the
|
||||
`account_roles` table is data-driven). The suspension-expiry sweeper is a new `account.SuspensionSweeper`
|
||||
(a 1-minute window, idempotent) started in `cmd/backend`, alongside the guest reaper.
|
||||
- **Deploy:** new `TEST_`/`PROD_` `TELEGRAM_PROMO_BOT_TOKEN` (secret), `TELEGRAM_BOT_USERNAME` and
|
||||
`TELEGRAM_CHAT_ID` (variables); the promo link reuses the existing `*_VITE_TELEGRAM_LINK` variable as
|
||||
`TELEGRAM_BOT_LINK`. The bot must be promoted to admin in the real discussion group, and the group default
|
||||
set to no-send, as part of the Stage 18 prod cutover (the test contour exercises the code path).
|
||||
- **Bake-back:** `docs/ARCHITECTURE.md`, `docs/FUNCTIONAL.md` (+`_ru`), `platform/telegram/README.md`,
|
||||
`backend/README.md`, Go Doc comments. Tests: backend resolver truth table + publish on block/unblock/role +
|
||||
the sweeper window (unit + integration); gateway hub `ResolveChatEligibility` + the chat-gate command; bot
|
||||
`chat_member` grant + `ApplyChatGate` getChatMember-guard; promo `/start` localization + URL button; config
|
||||
parsing.
|
||||
- **Post-contour-test fixes (same PR):** a live test drove three corrections. (1) **Strategy
|
||||
inversion (the key one)** — the original "group default no-send, bot grants the eligible" cannot
|
||||
work: Telegram intersects the chat default with each user's permission, so a per-user grant never
|
||||
exceeds a deny-by-default group (the bot set `can_send=true` yet the user still could not write).
|
||||
The group now **allows sending by default** and the bot only **restricts** — it mutes an ineligible
|
||||
member (unregistered / admin-suspended / `chat_muted`) and un-mutes an eligible one it had muted,
|
||||
acting only when the current state differs (idempotent; the bot's own change is skipped by matching
|
||||
the actor id to the bot). A present member in a default-allow group can appear as `restricted` with
|
||||
`is_member`, so the gate reads both. (2) **Join-before-register** — a user who joins before
|
||||
registering is covered by no `chat_member` event, so `ProvisionTelegram` now reports first contact
|
||||
and the Telegram auth handler emits `chat_access_changed` on it. (3) **Observability** — a startup
|
||||
self-check logs whether the bot is an admin-with-restrict in the chat (it caught a misconfigured
|
||||
`TELEGRAM_CHAT_ID` set to a channel id, not the discussion-group id); the per-event trace is at
|
||||
Debug, the actual mute/unmute and warnings at Info.
|
||||
|
||||
+3
-5
@@ -12,7 +12,7 @@
|
||||
|
||||
# --- dictionary artifact -----------------------------------------------------
|
||||
FROM alpine:3.20 AS dawg
|
||||
ARG DICT_VERSION=v1.2.1
|
||||
ARG DICT_VERSION=v1.0.0
|
||||
RUN apk add --no-cache curl tar
|
||||
RUN mkdir -p /dawg \
|
||||
&& curl -fsSL -o /tmp/dawg.tar.gz \
|
||||
@@ -33,16 +33,14 @@ COPY backend ./backend
|
||||
# Reduce the workspace to what the backend needs: backend + pkg. loadtest and the
|
||||
# gateway replace it requires are not in this context, so drop both.
|
||||
RUN go work edit -dropuse=./gateway -dropuse=./platform/telegram -dropuse=./loadtest -dropreplace=scrabble/gateway@v0.0.0
|
||||
# VERSION (the deploy passes the git tag) is stamped into the binary via the linker.
|
||||
ARG VERSION=dev
|
||||
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -ldflags "-X scrabble/pkg/version.Version=${VERSION}" -o /out/backend ./backend/cmd/backend
|
||||
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/backend ./backend/cmd/backend
|
||||
|
||||
# --- runtime -----------------------------------------------------------------
|
||||
FROM gcr.io/distroless/static-debian12:nonroot
|
||||
# Re-declare the build arg in this stage so it labels the seed dictionary. One
|
||||
# DICT_VERSION drives both the artifact the dawg stage downloads and the version
|
||||
# label the binary pins, so the resident version equals the release tag.
|
||||
ARG DICT_VERSION=v1.2.1
|
||||
ARG DICT_VERSION=v1.0.0
|
||||
COPY --from=build /out/backend /usr/local/bin/backend
|
||||
# Own the seed dictionary as the nonroot runtime user (UID 65532): a named volume
|
||||
# mounted at /opt/dawg inherits this ownership on first use, so the admin console
|
||||
|
||||
+14
-41
@@ -45,9 +45,6 @@ including obfuscated forms) and stored with the sender's IP. Each message carrie
|
||||
`unread_seats` read bitmask (a set bit per recipient seat still to read it); `MarkRead`
|
||||
clears a reader's bit when they open the move history or chat, and a wired `NudgeClearer`
|
||||
clears a nudge when its recipient moves — both record the publish-to-read latency.
|
||||
A friend request (or block) aimed at a **disguised pooled robot** is recorded per game+seat
|
||||
in `robot_friend_requests` / `robot_blocks`, never against the shared robot account; a
|
||||
background reaper drops a robot friend request once its game has been finished for **7 days**.
|
||||
`internal/account`
|
||||
gains profile editing and the email confirm-code flow (a `Mailer` seam: SMTP or a
|
||||
development log mailer). The engine now also handles **multi-player drop-out**: in
|
||||
@@ -71,10 +68,7 @@ win (≈ 40%), targets a small score margin — with an occasional off-strategy
|
||||
none as the bag empties — and times its moves with a move-number-aware
|
||||
right-skewed delay (quick openings, long endgames), a night-sleep window anchored to the opponent's timezone, and nudge
|
||||
behaviour — all derived deterministically from the game seed, so it keeps no extra
|
||||
state. In a dead-drawn endgame — the last two journal moves are both passes, so the robot is bound
|
||||
to pass again — it shortens that delay to a `[0.8, 1.5]×` band around the human's last-move think
|
||||
time (the gap between the last two moves), clamped to `[30 s, 8 min]` and `min`-ed with the normal
|
||||
delay, so a decided game is not dragged out while the robot never moves slower than usual. A background **reaper** seats a pooled robot (matching the game's language) in any open
|
||||
state. A background **reaper** seats a pooled robot (matching the game's language) in any open
|
||||
game whose wait window — a fixed **90 s** plus a random **0–90 s** (so **90–180 s**) — has
|
||||
elapsed, and the waiting starter is told an opponent took the seat by an in-app
|
||||
**opponent_joined** push (carrying their refreshed game state) that fills the opponent card and
|
||||
@@ -103,16 +97,9 @@ second listener — `internal/pushgrpc`, a gRPC server (`BACKEND_GRPC_ADDR`) str
|
||||
live events (your-turn, opponent-moved, chat, nudge, match-found, notify) to the
|
||||
gateway. The gateway-only `POST /api/v1/internal/push-target` (a user's
|
||||
Telegram `external_id`, language and `notifications_in_app_only` flag) lets the gateway
|
||||
route out-of-app push to the Telegram bot over the gateway bot-link; the Telegram login
|
||||
route out-of-app push to the Telegram connector; the Telegram login
|
||||
seeds a new account's language and display name from the launch fields, and the
|
||||
`accounts.notifications_in_app_only` flag (default true).
|
||||
The gateway-only `POST /api/v1/internal/chat-access` resolves a Telegram identity (the
|
||||
bot's join-time query) or an account id (a `chat_access_changed` event) to its
|
||||
**moderated-chat write eligibility** — `registered AND NOT suspended AND NOT chat_muted`.
|
||||
That event is emitted on an admin block/unblock, a `chat_muted` role grant/revoke, or — via
|
||||
the `account.SuspensionSweeper` started in `cmd/backend` — a temporary block lapsing;
|
||||
`chat_muted` is an `account.KnownRoles` entry, a chat-only mute distinct from the game
|
||||
suspension (which dominates it).
|
||||
`accounts.is_guest` marks an ephemeral guest — a durable row
|
||||
with no identity, excluded from statistics. The server-rendered
|
||||
**admin console** at `/_gm` (`internal/adminconsole` + `internal/server/handlers_admin_console.go`;
|
||||
@@ -123,15 +110,16 @@ pipeline, the online **dictionary update** (upload the `scrabble-dawg-vX.Y.Z.tar
|
||||
archive, preview the per-variant word diff, then install + activate — `internal/dictadmin` +
|
||||
`engine.DiffWords` / `Registry.LoadAvailable`, written to per-version subdirectories of the
|
||||
`BACKEND_DICT_DIR` volume with the active version persisted in `dictionary_state`), and operator **broadcasts** via a
|
||||
backend client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`) that calls the gateway's
|
||||
**bot-link relay** — each broadcast renders through the bot in an operator-chosen language
|
||||
and the relay awaits the bot's delivery ack. There is one bot,
|
||||
so `/internal/push-target` returns the recipient's `preferred_language` as the render
|
||||
language for out-of-app push; no per-bot routing remains. The console also manages the **advertising banner** (`/_gm/banners` +
|
||||
backend Telegram-connector client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`) — each
|
||||
broadcast picks the delivering bot by an operator-chosen language. `accounts.service_language`
|
||||
holds the language tag of the bot a Telegram
|
||||
user last signed in through, written on every login and returned by
|
||||
`/internal/push-target` (falling back to `preferred_language`) so out-of-app push routes
|
||||
to the right bot. The console also manages the **advertising banner** (`/_gm/banners` +
|
||||
`/_gm/banner-settings`, `internal/ads`): operator campaigns with a percent weight, an optional
|
||||
window and bilingual messages, plus the global display timings. `GET /api/v1/user/profile` attaches
|
||||
the resolved, weighted campaign feed for an **eligible** viewer (`!paid_account && hint_balance == 0
|
||||
&& !no_banner` role, the message language picked by `preferred_language`); changing those inputs
|
||||
&& !no_banner` role, the message language picked by `service_language`); changing those inputs
|
||||
publishes a `notify` `banner` re-poll signal so the client shows/hides it in place. The shared wire
|
||||
contracts live in the sibling [`../pkg`](../pkg) module.
|
||||
|
||||
@@ -155,13 +143,6 @@ rejected calls within `BACKEND_HIGHRATE_FLAG_WINDOW` gets the soft, reversible
|
||||
`accounts.flagged_high_rate_at` marker (set-once; a badge in the user list and a
|
||||
**Clear** action on the user card; never an automatic ban).
|
||||
|
||||
The gateway also syncs its active IP bans (prod-only — see ARCHITECTURE §11) to
|
||||
`POST /api/v1/internal/bans/sync`; `internal/banview` mirrors them for the console's
|
||||
**Throttled** page (an **Active IP bans** panel with an **Unban** action) and returns
|
||||
the operator's pending unbans in the response, which the gateway applies on its next
|
||||
sync. Like `ratewatch` it is in-memory and resets on restart — the enforced ban lives
|
||||
in the gateway, not here.
|
||||
|
||||
## Package layout
|
||||
|
||||
```
|
||||
@@ -185,9 +166,8 @@ internal/lobby/ # auto-match (DB-backed open games + robot substitution) +
|
||||
internal/robot/ # human-like robot opponent: account pool, seed-derived strategy, move driver
|
||||
internal/adminconsole/ # server-rendered admin console (Go templates + embedded CSS, view models), served at /_gm
|
||||
internal/ads/ # advertising banner: campaigns + bilingual messages + display timings, weighted-rotation feed (ActiveSet)
|
||||
internal/connector/ # backend gRPC client to the gateway bot-link relay (operator broadcasts)
|
||||
internal/connector/ # backend gRPC client to the Telegram connector (operator broadcasts)
|
||||
internal/ratewatch/ # gateway rate-limit reports: episode window for the console + the high-rate auto-flag
|
||||
internal/banview/ # gateway active-ban mirror: the console's Active IP bans panel + the operator unban backchannel
|
||||
```
|
||||
|
||||
## Configuration (environment)
|
||||
@@ -206,7 +186,7 @@ internal/banview/ # gateway active-ban mirror: the console's Active IP bans p
|
||||
| `BACKEND_OTEL_TRACES_EXPORTER` | `none` | `none`, `stdout` or `otlp` (gRPC; endpoint from the standard `OTEL_EXPORTER_OTLP_*`). |
|
||||
| `BACKEND_OTEL_METRICS_EXPORTER` | `none` | `none`, `stdout` or `otlp`. |
|
||||
| `BACKEND_DICT_DIR` | — | **Required.** Directory of committed `.dawg` dictionaries. |
|
||||
| `BACKEND_DICT_VERSION` | `v1` | Version label for the flat dictionary dir. Recorded in a `.seed_version` marker on first boot and authoritative after: on a seeded volume a changed value is ignored (it seeds only a fresh volume) — the seed-drift guard (ARCHITECTURE.md §5). |
|
||||
| `BACKEND_DICT_VERSION` | `v1` | Dictionary version new games pin. |
|
||||
| `BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL` | `1m` | How often the turn-timeout sweeper runs. |
|
||||
| `BACKEND_GAME_CACHE_TTL` | `24h` | Idle window before a live game is evicted from cache. |
|
||||
| `BACKEND_LOBBY_ROBOT_WAIT` | `10s` | Auto-match wait before a robot is substituted for a missing human. |
|
||||
@@ -217,7 +197,7 @@ internal/banview/ # gateway active-ban mirror: the console's Active IP bans p
|
||||
| `BACKEND_SMTP_USERNAME` | — | SMTP user; empty relays without authentication. |
|
||||
| `BACKEND_SMTP_PASSWORD` | — | SMTP password. |
|
||||
| `BACKEND_SMTP_FROM` | `no-reply@localhost` | Envelope/From address for confirm-codes. |
|
||||
| `BACKEND_CONNECTOR_ADDR` | — | the gateway bot-link relay gRPC address for admin-console operator broadcasts. Empty disables broadcasts. |
|
||||
| `BACKEND_CONNECTOR_ADDR` | — | Telegram connector gRPC address for admin-console operator broadcasts. Empty disables broadcasts. |
|
||||
| `BACKEND_GUEST_REAP_INTERVAL` | `1h` | How often the abandoned-guest reaper sweeps. |
|
||||
| `BACKEND_GUEST_RETENTION` | `720h` | Account age past which a guest with no game seat is deleted. |
|
||||
| `BACKEND_HIGHRATE_FLAG_THRESHOLD` | `1000` | Gateway-reported rejected calls within the window past which an account is soft-flagged. |
|
||||
@@ -228,7 +208,7 @@ internal/banview/ # gateway active-ban mirror: the console's Active IP bans p
|
||||
```sh
|
||||
docker run -d --name scrabble-pg -e POSTGRES_PASSWORD=dev -p 5432:5432 postgres:17-alpine
|
||||
# DAWGs: extract the dictionary release artifact (or point at a local scrabble-solver/dawg):
|
||||
mkdir -p /tmp/dawg && curl -fsSL https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/v1.2.1/scrabble-dawg-v1.2.1.tar.gz | tar xz -C /tmp/dawg
|
||||
mkdir -p /tmp/dawg && curl -fsSL https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/v1.0.0/scrabble-dawg-v1.0.0.tar.gz | tar xz -C /tmp/dawg
|
||||
BACKEND_POSTGRES_DSN='postgres://postgres:dev@localhost:5432/postgres?search_path=backend&sslmode=disable' \
|
||||
BACKEND_DICT_DIR=/tmp/dawg \
|
||||
GOPRIVATE='gitea.iliadenisov.ru/*' \
|
||||
@@ -267,14 +247,7 @@ local solver co-development you may add a temporary replace — see `go.work`).
|
||||
from the [`scrabble-dictionary`](https://gitea.iliadenisov.ru/developer/scrabble-dictionary)
|
||||
repo (one semver per set); the engine loads them by `(variant, dict_version)` from
|
||||
`BACKEND_DICT_DIR`. The backend loads them at startup as a hard dependency
|
||||
(a missing dictionary aborts the boot). The flat directory is the seed version,
|
||||
labelled `BACKEND_DICT_VERSION`; uploaded versions live in `<version>/`
|
||||
subdirectories the admin console writes and a restart re-loads. Because the DAWGs
|
||||
carry no embedded version, the first boot records the seed in a `.seed_version`
|
||||
marker that is authoritative after: on a seeded volume a changed `BACKEND_DICT_VERSION`
|
||||
is ignored (it seeds only a fresh volume) — the seed-drift guard — so a live contour's
|
||||
dictionary is changed through the console, never by bumping the build seed
|
||||
(ARCHITECTURE.md §5).
|
||||
(a missing dictionary aborts the boot).
|
||||
|
||||
## Tests
|
||||
|
||||
|
||||
@@ -15,13 +15,11 @@ import (
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/accountmerge"
|
||||
"scrabble/backend/internal/ads"
|
||||
"scrabble/backend/internal/banview"
|
||||
"scrabble/backend/internal/config"
|
||||
"scrabble/backend/internal/connector"
|
||||
"scrabble/backend/internal/engine"
|
||||
@@ -161,15 +159,6 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
zap.Duration("interval", cfg.GuestReapInterval),
|
||||
zap.Duration("retention", cfg.GuestRetention))
|
||||
|
||||
// Re-evaluate moderated-chat write access when a temporary block self-expires:
|
||||
// no operator action fires then, so the sweeper emits the chat-access-changed
|
||||
// event for lapsed blocks and the gateway re-pushes the chat-gate command.
|
||||
chatSweeper := account.NewSuspensionSweeper(accounts, func(id uuid.UUID) {
|
||||
hub.Publish(notify.ChatAccessChanged(id))
|
||||
}, logger)
|
||||
go chatSweeper.Run(ctx)
|
||||
logger.Info("suspension expiry sweeper started", zap.Duration("interval", chatSweeper.Interval()))
|
||||
|
||||
// Lobby & social domains. Their REST and stream surface lives in the gateway,
|
||||
// so they are handed to the server (like the route groups) for the handlers.
|
||||
mailer := newMailer(cfg.SMTP, logger)
|
||||
@@ -182,13 +171,6 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
socialSvc.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/social"))
|
||||
// A nudge the recipient answered by moving is marked read on the move path.
|
||||
games.SetNudgeClearer(socialSvc.ClearNudges)
|
||||
// Reap per-game disguised-robot friend requests once their game is long finished
|
||||
// (the robot ignores them; the row only pins the in-game "request sent" state).
|
||||
robotReqReaper := social.NewRobotFriendRequestReaper(socialSvc, logger)
|
||||
go robotReqReaper.Run(ctx)
|
||||
logger.Info("robot friend request reaper started",
|
||||
zap.Duration("interval", robotReqReaper.Interval()),
|
||||
zap.Duration("retention", robotReqReaper.Retention()))
|
||||
feedbackSvc := feedback.NewService(feedback.NewStore(db), accounts)
|
||||
feedbackSvc.SetNotifier(hub)
|
||||
|
||||
@@ -207,7 +189,6 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
|
||||
matchmaker := lobby.NewMatchmaker(games, robots, cfg.Lobby.RobotWait, cfg.Lobby.RobotWaitJitter, logger)
|
||||
matchmaker.SetNotifier(hub)
|
||||
matchmaker.SetBlocker(socialSvc)
|
||||
go matchmaker.RunReaper(ctx, cfg.Lobby.ReaperInterval)
|
||||
invitations := lobby.NewInvitationService(lobby.NewStore(db), games, accounts, socialSvc)
|
||||
invitations.SetNotifier(hub)
|
||||
@@ -222,10 +203,6 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
zap.Int("flag_threshold", cfg.RateWatch.FlagThreshold),
|
||||
zap.Duration("flag_window", cfg.RateWatch.FlagWindow))
|
||||
|
||||
// Ban observability: mirror the gateway's active IP bans for the admin console's
|
||||
// active-bans panel and collect operator unban requests.
|
||||
banView := banview.New()
|
||||
|
||||
// Advertising-banner domain: campaign rotation feeding the profile.get banner
|
||||
// block and the banner admin console section.
|
||||
adsSvc := ads.NewService(ads.NewStore(db))
|
||||
@@ -248,7 +225,6 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
DictDir: cfg.Game.DictDir,
|
||||
Connector: conn,
|
||||
RateWatch: rateWatch,
|
||||
BanView: banView,
|
||||
Ads: adsSvc,
|
||||
Notifier: hub,
|
||||
})
|
||||
|
||||
@@ -55,12 +55,12 @@ type Account struct {
|
||||
HintBalance int
|
||||
BlockChat bool
|
||||
BlockFriendRequests bool
|
||||
// VariantPreferences is the set of game variants (engine.Variant stable labels:
|
||||
// "scrabble_en", "scrabble_ru", "erudit_ru") the player is willing to be matched
|
||||
// into. It gates the New Game picker, the matchmaker and the friend-invite the
|
||||
// player creates; an invited friend may still accept any variant. A new account
|
||||
// defaults to Erudit only. Never empty — enforced on update and by a DB check.
|
||||
VariantPreferences []string
|
||||
// ServiceLanguage is the language tag (en/ru) of the bot the account last
|
||||
// authenticated through (its last Telegram ValidateInitData); it routes the
|
||||
// account's out-of-app push back through the right bot. Empty when the account
|
||||
// has never signed in through a tagged bot. Distinct from PreferredLanguage (the
|
||||
// interface language) and from a game's variant language.
|
||||
ServiceLanguage string
|
||||
// IsGuest marks an ephemeral guest account: a durable row with no identity,
|
||||
// excluded from statistics, friends and history.
|
||||
IsGuest bool
|
||||
@@ -151,26 +151,14 @@ func (s *Store) ProvisionRobot(ctx context.Context, externalID, displayName stri
|
||||
return modelToAccount(row), nil
|
||||
}
|
||||
|
||||
// ProvisionTelegram provisions (or finds) the account bound to a Telegram identity,
|
||||
// reporting whether this call created it (first contact). On first contact only, it
|
||||
// seeds the new account's preferred language from the Telegram client languageCode
|
||||
// (when it maps to a supported language) and its display name sanitized from firstName
|
||||
// (falling back to username, then to a generated placeholder when neither yields any
|
||||
// letters); an already-existing account is returned unchanged, so a later profile edit
|
||||
// is never overwritten. The created flag lets the auth handler re-evaluate moderated-
|
||||
// chat write access on first registration — the path of a user who joined the chat
|
||||
// before registering, whom no chat_member event covers.
|
||||
func (s *Store) ProvisionTelegram(ctx context.Context, externalID, languageCode, username, firstName string) (Account, bool, error) {
|
||||
// Pre-check whether the identity already exists so the caller can act on first
|
||||
// contact. A race with a concurrent create only over- or under-reports created for
|
||||
// that one call, which the idempotent chat-access re-evaluation tolerates.
|
||||
_, err := s.findByIdentity(ctx, KindTelegram, externalID)
|
||||
created := errors.Is(err, ErrNotFound)
|
||||
if err != nil && !created {
|
||||
return Account{}, false, err
|
||||
}
|
||||
acc, err := s.provision(ctx, KindTelegram, externalID, telegramSeed(languageCode, username, firstName))
|
||||
return acc, created, err
|
||||
// ProvisionTelegram provisions (or finds) the account bound to a Telegram
|
||||
// identity. On first contact only, it seeds the new account's preferred language
|
||||
// from the Telegram client languageCode (when it maps to a supported language) and
|
||||
// its display name sanitized from firstName (falling back to username, then to a
|
||||
// generated placeholder when neither yields any letters); an already-existing
|
||||
// account is returned unchanged, so a later profile edit is never overwritten.
|
||||
func (s *Store) ProvisionTelegram(ctx context.Context, externalID, languageCode, username, firstName string) (Account, error) {
|
||||
return s.provision(ctx, KindTelegram, externalID, telegramSeed(languageCode, username, firstName))
|
||||
}
|
||||
|
||||
// provision finds the account for (kind, externalID) or creates it with seed,
|
||||
@@ -315,14 +303,6 @@ func (s *Store) CountAccounts(ctx context.Context) (int, error) {
|
||||
return int(dest.Count), nil
|
||||
}
|
||||
|
||||
// AccountByIdentity returns the account bound to (kind, externalID), or ErrNotFound
|
||||
// when none exists. Unlike ProvisionByIdentity it never creates one: the chat-access
|
||||
// resolver uses it to tell a registered Telegram user (eligible to be granted chat
|
||||
// write access) from an unregistered one (left muted).
|
||||
func (s *Store) AccountByIdentity(ctx context.Context, kind, externalID string) (Account, error) {
|
||||
return s.findByIdentity(ctx, kind, externalID)
|
||||
}
|
||||
|
||||
// findByIdentity joins identities to accounts and returns the matching account,
|
||||
// or ErrNotFound.
|
||||
func (s *Store) findByIdentity(ctx context.Context, kind, externalID string) (Account, error) {
|
||||
@@ -511,12 +491,36 @@ func (s *Store) ClearHighRateFlag(ctx context.Context, id uuid.UUID) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// SetServiceLanguage records the service language (en/ru) of the bot a Telegram
|
||||
// user authenticated through. It is called on every Telegram login — new and
|
||||
// existing accounts — so it tracks the bot the user last came through (last-login-
|
||||
// wins), and the out-of-app push routes by it. It is a no-op for an empty language
|
||||
// (a non-Telegram login carries none) and does not bump updated_at (an infra
|
||||
// routing field, not a user profile edit).
|
||||
func (s *Store) SetServiceLanguage(ctx context.Context, id uuid.UUID, language string) error {
|
||||
if language == "" {
|
||||
return nil
|
||||
}
|
||||
stmt := table.Accounts.
|
||||
UPDATE(table.Accounts.ServiceLanguage).
|
||||
SET(postgres.String(language)).
|
||||
WHERE(table.Accounts.AccountID.EQ(postgres.UUID(id)))
|
||||
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
|
||||
return fmt.Errorf("account: set service language %s: %w", id, err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// modelToAccount projects a generated model row into the public Account struct.
|
||||
func modelToAccount(row model.Accounts) Account {
|
||||
var mergedInto uuid.UUID
|
||||
if row.MergedInto != nil {
|
||||
mergedInto = *row.MergedInto
|
||||
}
|
||||
var serviceLanguage string
|
||||
if row.ServiceLanguage != nil {
|
||||
serviceLanguage = *row.ServiceLanguage
|
||||
}
|
||||
var flaggedHighRateAt time.Time
|
||||
if row.FlaggedHighRateAt != nil {
|
||||
flaggedHighRateAt = *row.FlaggedHighRateAt
|
||||
@@ -525,7 +529,7 @@ func modelToAccount(row model.Accounts) Account {
|
||||
ID: row.AccountID,
|
||||
DisplayName: row.DisplayName,
|
||||
PreferredLanguage: row.PreferredLanguage,
|
||||
VariantPreferences: []string(row.VariantPreferences),
|
||||
ServiceLanguage: serviceLanguage,
|
||||
TimeZone: row.TimeZone,
|
||||
AwayStart: row.AwayStart,
|
||||
AwayEnd: row.AwayEnd,
|
||||
|
||||
@@ -14,7 +14,6 @@ import (
|
||||
"github.com/go-jet/jet/v2/postgres"
|
||||
"github.com/go-jet/jet/v2/qrm"
|
||||
"github.com/google/uuid"
|
||||
"github.com/lib/pq"
|
||||
|
||||
"scrabble/backend/internal/postgres/jet/backend/model"
|
||||
"scrabble/backend/internal/postgres/jet/backend/table"
|
||||
@@ -59,46 +58,6 @@ type ProfileUpdate struct {
|
||||
BlockChat bool
|
||||
BlockFriendRequests bool
|
||||
NotificationsInAppOnly bool
|
||||
// VariantPreferences is the set of game variants the player allows themselves to
|
||||
// be matched into (engine.Variant stable labels). UpdateProfile cleans it to a
|
||||
// deduplicated, canonically ordered subset of the known variants and rejects an
|
||||
// empty set.
|
||||
VariantPreferences []string
|
||||
}
|
||||
|
||||
// knownVariants is the closed set of game-variant labels (engine.Variant stable
|
||||
// labels) a profile's variant preferences may contain. It lives here so the store
|
||||
// does not depend on the engine package; the server handler additionally validates
|
||||
// against engine.ParseVariant, and a DB check enforces the same subset.
|
||||
var knownVariants = map[string]bool{"erudit_ru": true, "scrabble_ru": true, "scrabble_en": true}
|
||||
|
||||
// canonicalVariantOrder is the deterministic order variant preferences are stored
|
||||
// in (Erudit, Russian Scrabble, English), independent of the client's order.
|
||||
var canonicalVariantOrder = []string{"erudit_ru", "scrabble_ru", "scrabble_en"}
|
||||
|
||||
// validateVariantPreferences cleans a profile's variant-preference set: it drops
|
||||
// duplicates, rejects an unknown label or an empty set (ErrInvalidProfile) and
|
||||
// returns the preferences in canonicalVariantOrder so the stored value is
|
||||
// deterministic regardless of the order the client sent.
|
||||
func validateVariantPreferences(prefs []string) ([]string, error) {
|
||||
seen := make(map[string]bool, len(prefs))
|
||||
for _, p := range prefs {
|
||||
p = strings.TrimSpace(p)
|
||||
if !knownVariants[p] {
|
||||
return nil, fmt.Errorf("%w: variant preference %q", ErrInvalidProfile, p)
|
||||
}
|
||||
seen[p] = true
|
||||
}
|
||||
if len(seen) == 0 {
|
||||
return nil, fmt.Errorf("%w: variant preferences must not be empty", ErrInvalidProfile)
|
||||
}
|
||||
out := make([]string, 0, len(seen))
|
||||
for _, v := range canonicalVariantOrder {
|
||||
if seen[v] {
|
||||
out = append(out, v)
|
||||
}
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// UpdateProfile validates and overwrites the editable fields of the account, then
|
||||
@@ -120,26 +79,17 @@ func (s *Store) UpdateProfile(ctx context.Context, id uuid.UUID, p ProfileUpdate
|
||||
if err := validateAwayWindow(p.AwayStart, p.AwayEnd); err != nil {
|
||||
return Account{}, err
|
||||
}
|
||||
prefs, err := validateVariantPreferences(p.VariantPreferences)
|
||||
if err != nil {
|
||||
return Account{}, err
|
||||
}
|
||||
|
||||
stmt := table.Accounts.UPDATE(
|
||||
table.Accounts.DisplayName, table.Accounts.PreferredLanguage, table.Accounts.TimeZone,
|
||||
table.Accounts.AwayStart, table.Accounts.AwayEnd,
|
||||
table.Accounts.BlockChat, table.Accounts.BlockFriendRequests,
|
||||
table.Accounts.NotificationsInAppOnly, table.Accounts.VariantPreferences,
|
||||
table.Accounts.UpdatedAt,
|
||||
table.Accounts.NotificationsInAppOnly, table.Accounts.UpdatedAt,
|
||||
).SET(
|
||||
postgres.String(name), postgres.String(lang), postgres.String(tz),
|
||||
postgres.TimeT(p.AwayStart), postgres.TimeT(p.AwayEnd),
|
||||
postgres.Bool(p.BlockChat), postgres.Bool(p.BlockFriendRequests),
|
||||
postgres.Bool(p.NotificationsInAppOnly),
|
||||
// prefs are validated against the closed knownVariants set; bind as a text[]
|
||||
// parameter (lib/pq encodes the array, the cast pins the column type).
|
||||
postgres.Raw("#variant_prefs::text[]", map[string]interface{}{"#variant_prefs": pq.StringArray(prefs)}),
|
||||
postgres.TimestampzT(time.Now().UTC()),
|
||||
postgres.Bool(p.NotificationsInAppOnly), postgres.TimestampzT(time.Now().UTC()),
|
||||
).WHERE(table.Accounts.AccountID.EQ(postgres.UUID(id))).
|
||||
RETURNING(table.Accounts.AllColumns)
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ package account
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"slices"
|
||||
"strings"
|
||||
"testing"
|
||||
"time"
|
||||
@@ -17,7 +16,7 @@ import (
|
||||
// offset/IANA timezone), not just their unit tests in validate_test.go.
|
||||
func TestUpdateProfileValidation(t *testing.T) {
|
||||
s := &Store{}
|
||||
base := ProfileUpdate{DisplayName: "Kaya", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"}}
|
||||
base := ProfileUpdate{DisplayName: "Kaya", PreferredLanguage: "en", TimeZone: "UTC"}
|
||||
hm := func(h, m int) time.Time { return time.Date(0, 1, 1, h, m, 0, 0, time.UTC) }
|
||||
tests := []struct {
|
||||
name string
|
||||
@@ -29,8 +28,6 @@ func TestUpdateProfileValidation(t *testing.T) {
|
||||
{"over-long name", func(p *ProfileUpdate) { p.DisplayName = strings.Repeat("x", maxDisplayName+1) }},
|
||||
{"bad name layout", func(p *ProfileUpdate) { p.DisplayName = "Bad__Name" }},
|
||||
{"away over 12h", func(p *ProfileUpdate) { p.AwayStart, p.AwayEnd = hm(8, 0), hm(21, 0) }},
|
||||
{"empty variant preferences", func(p *ProfileUpdate) { p.VariantPreferences = nil }},
|
||||
{"unknown variant preference", func(p *ProfileUpdate) { p.VariantPreferences = []string{"chess"} }},
|
||||
}
|
||||
for _, tc := range tests {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
@@ -42,22 +39,3 @@ func TestUpdateProfileValidation(t *testing.T) {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// TestValidateVariantPreferences checks the cleaning of a profile's variant set:
|
||||
// duplicates collapse, the result is canonically ordered (Erudit, Russian Scrabble,
|
||||
// English) regardless of input order, and an empty or unknown set is rejected.
|
||||
func TestValidateVariantPreferences(t *testing.T) {
|
||||
got, err := validateVariantPreferences([]string{"scrabble_en", "erudit_ru", "scrabble_en"})
|
||||
if err != nil {
|
||||
t.Fatalf("validate: %v", err)
|
||||
}
|
||||
if want := []string{"erudit_ru", "scrabble_en"}; !slices.Equal(got, want) {
|
||||
t.Fatalf("got %v, want %v", got, want)
|
||||
}
|
||||
if _, err := validateVariantPreferences(nil); !errors.Is(err, ErrInvalidProfile) {
|
||||
t.Fatalf("empty err = %v, want ErrInvalidProfile", err)
|
||||
}
|
||||
if _, err := validateVariantPreferences([]string{"chess"}); !errors.Is(err, ErrInvalidProfile) {
|
||||
t.Fatalf("unknown err = %v, want ErrInvalidProfile", err)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,19 +24,11 @@ const (
|
||||
// unconditionally, overriding the usual eligibility (a free account with an
|
||||
// empty hint wallet otherwise sees it). See internal/ads.
|
||||
RoleNoBanner = "no_banner"
|
||||
|
||||
// RoleChatMuted forbids the account from writing in the moderated Telegram
|
||||
// discussion chat, without otherwise restricting the game (the chat-only
|
||||
// counterpart to a full account suspension). It is one input to the chat-access
|
||||
// gate; an active admin suspension mutes the player regardless, so this role only
|
||||
// matters for an account that is not suspended. Granting or revoking it re-pushes
|
||||
// the chat-gate command for a member currently in the chat.
|
||||
RoleChatMuted = "chat_muted"
|
||||
)
|
||||
|
||||
// KnownRoles is the set of roles the console may grant or revoke; an operator
|
||||
// cannot assign an unrecognised role.
|
||||
var KnownRoles = []string{RoleFeedbackBanned, RoleNoBanner, RoleChatMuted}
|
||||
var KnownRoles = []string{RoleFeedbackBanned, RoleNoBanner}
|
||||
|
||||
// IsKnownRole reports whether role is a recognised account role.
|
||||
func IsKnownRole(role string) bool {
|
||||
|
||||
@@ -46,11 +46,7 @@ type Stats struct {
|
||||
Draws int
|
||||
MaxGamePoints int
|
||||
MaxWordPoints int
|
||||
// Moves is the lifetime count of the account's plays (tile placements); HintsUsed is the
|
||||
// lifetime count of hints taken. The statistics screen shows the hint share (HintsUsed / Moves).
|
||||
Moves int
|
||||
HintsUsed int
|
||||
BestMoves []BestMove
|
||||
BestMoves []BestMove
|
||||
}
|
||||
|
||||
// GetStats returns the lifetime statistics for id. An account with no account_stats
|
||||
@@ -78,8 +74,6 @@ func (s *Store) GetStats(ctx context.Context, id uuid.UUID) (Stats, error) {
|
||||
Draws: int(row.Draws),
|
||||
MaxGamePoints: int(row.MaxGamePoints),
|
||||
MaxWordPoints: int(row.MaxWordPoints),
|
||||
Moves: int(row.Moves),
|
||||
HintsUsed: int(row.HintsUsed),
|
||||
BestMoves: best,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -161,31 +161,6 @@ func (s *Store) queryCurrentSuspension(ctx context.Context, accountID uuid.UUID,
|
||||
return modelToSuspension(row), true, nil
|
||||
}
|
||||
|
||||
// SuspensionsExpiredBetween returns the distinct account ids whose temporary block lapsed in the
|
||||
// half-open window (since, until]: a non-lifted suspension with a blocked_until in that range. The
|
||||
// chat-access sweeper uses it to re-evaluate chat write access when a temporary block self-expires,
|
||||
// since no operator action fires then. An account that still has another active block may be
|
||||
// included; the eligibility resolver returns the true state, so emitting for it is harmless.
|
||||
func (s *Store) SuspensionsExpiredBetween(ctx context.Context, since, until time.Time) ([]uuid.UUID, error) {
|
||||
rows, err := s.db.QueryContext(ctx,
|
||||
`SELECT DISTINCT account_id FROM backend.account_suspensions
|
||||
WHERE lifted_at IS NULL AND blocked_until > $1 AND blocked_until <= $2`,
|
||||
since.UTC(), until.UTC())
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("account: suspensions expired between: %w", err)
|
||||
}
|
||||
defer rows.Close()
|
||||
var out []uuid.UUID
|
||||
for rows.Next() {
|
||||
var id uuid.UUID
|
||||
if err := rows.Scan(&id); err != nil {
|
||||
return nil, fmt.Errorf("account: scan expired suspension: %w", err)
|
||||
}
|
||||
out = append(out, id)
|
||||
}
|
||||
return out, rows.Err()
|
||||
}
|
||||
|
||||
// invalidateSuspension drops the account's cached block so the next CurrentSuspension re-reads it.
|
||||
// Called after Suspend and LiftSuspension.
|
||||
func (s *Store) invalidateSuspension(accountID uuid.UUID) {
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
package account
|
||||
|
||||
import (
|
||||
"context"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// suspensionSweepInterval is how often the sweeper re-checks for temporary blocks
|
||||
// that lapsed. A minute is well under the coarsest block grain (operators pick day
|
||||
// presets) while keeping the query trivial.
|
||||
const suspensionSweepInterval = time.Minute
|
||||
|
||||
// suspensionExpiryQuerier is the slice of the account store the sweeper depends on:
|
||||
// the accounts whose temporary block lapsed in a window. *Store satisfies it; a fake
|
||||
// drives the sweeper's unit tests.
|
||||
type suspensionExpiryQuerier interface {
|
||||
SuspensionsExpiredBetween(ctx context.Context, since, until time.Time) ([]uuid.UUID, error)
|
||||
}
|
||||
|
||||
// SuspensionSweeper re-evaluates chat write access when a temporary block self-
|
||||
// expires. No operator action fires on expiry — the suspension gate just re-reads
|
||||
// the wall clock — so without this a temporarily blocked player would stay muted in
|
||||
// the moderated discussion chat after their block lapsed. Each tick it finds blocks
|
||||
// that expired since the previous tick and calls onExpire for the affected accounts;
|
||||
// onExpire is wired to publish the chat-access-changed event, after which the gateway
|
||||
// re-resolves the true eligibility. A liberal call (an account that still has another
|
||||
// active block) is therefore harmless. The window is in-memory, so a block that
|
||||
// expires while the process is down is not re-granted until the next operator action
|
||||
// or the player rejoins — an accepted best-effort gap.
|
||||
type SuspensionSweeper struct {
|
||||
store suspensionExpiryQuerier
|
||||
onExpire func(accountID uuid.UUID)
|
||||
log *zap.Logger
|
||||
// since is the upper bound of the previous swept window; the next sweep covers
|
||||
// (since, now]. It advances only on a successful query, so a failed tick retries
|
||||
// the same window rather than dropping expiries.
|
||||
since time.Time
|
||||
}
|
||||
|
||||
// NewSuspensionSweeper builds the sweeper over the account store, the per-account
|
||||
// expiry callback (publishing the chat-access-changed event) and a logger. The first
|
||||
// window opens at construction time, so blocks that lapsed earlier are not re-emitted.
|
||||
func NewSuspensionSweeper(store *Store, onExpire func(accountID uuid.UUID), log *zap.Logger) *SuspensionSweeper {
|
||||
if log == nil {
|
||||
log = zap.NewNop()
|
||||
}
|
||||
return &SuspensionSweeper{store: store, onExpire: onExpire, log: log, since: time.Now().UTC()}
|
||||
}
|
||||
|
||||
// Interval reports the sweep cadence, for the startup log line.
|
||||
func (w *SuspensionSweeper) Interval() time.Duration { return suspensionSweepInterval }
|
||||
|
||||
// Run sweeps every Interval until ctx is cancelled.
|
||||
func (w *SuspensionSweeper) Run(ctx context.Context) {
|
||||
ticker := time.NewTicker(suspensionSweepInterval)
|
||||
defer ticker.Stop()
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-ticker.C:
|
||||
w.sweep(ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sweep emits a chat-access-changed signal for every account whose temporary block
|
||||
// lapsed in (since, now], then advances the window. On a query error it keeps the
|
||||
// window so the next tick retries it.
|
||||
func (w *SuspensionSweeper) sweep(ctx context.Context) {
|
||||
now := time.Now().UTC()
|
||||
ids, err := w.store.SuspensionsExpiredBetween(ctx, w.since, now)
|
||||
if err != nil {
|
||||
w.log.Warn("suspension expiry sweep failed", zap.Error(err))
|
||||
return
|
||||
}
|
||||
w.since = now
|
||||
for _, id := range ids {
|
||||
w.onExpire(id)
|
||||
}
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
package account
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// fakeExpiryQuerier records the `since` bound of each call and replays a scripted
|
||||
// result/error per call, so the sweeper's window and dispatch logic is testable
|
||||
// without a database.
|
||||
type fakeExpiryQuerier struct {
|
||||
results [][]uuid.UUID
|
||||
errs []error
|
||||
sinces []time.Time
|
||||
idx int
|
||||
}
|
||||
|
||||
func (f *fakeExpiryQuerier) SuspensionsExpiredBetween(_ context.Context, since, _ time.Time) ([]uuid.UUID, error) {
|
||||
f.sinces = append(f.sinces, since)
|
||||
i := f.idx
|
||||
f.idx++
|
||||
if i < len(f.errs) && f.errs[i] != nil {
|
||||
return nil, f.errs[i]
|
||||
}
|
||||
if i < len(f.results) {
|
||||
return f.results[i], nil
|
||||
}
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
func newSweeper(store suspensionExpiryQuerier, onExpire func(uuid.UUID)) *SuspensionSweeper {
|
||||
return &SuspensionSweeper{
|
||||
store: store,
|
||||
onExpire: onExpire,
|
||||
log: zap.NewNop(),
|
||||
since: time.Now().Add(-time.Minute).UTC(),
|
||||
}
|
||||
}
|
||||
|
||||
func TestSuspensionSweeperDispatchesAndAdvances(t *testing.T) {
|
||||
id1, id2 := uuid.New(), uuid.New()
|
||||
fake := &fakeExpiryQuerier{results: [][]uuid.UUID{{id1, id2}, nil}}
|
||||
var got []uuid.UUID
|
||||
w := newSweeper(fake, func(id uuid.UUID) { got = append(got, id) })
|
||||
|
||||
first := w.since
|
||||
w.sweep(context.Background())
|
||||
assert.Equal(t, []uuid.UUID{id1, id2}, got, "every expired account is dispatched")
|
||||
assert.True(t, w.since.After(first), "the window advances on success")
|
||||
|
||||
// A second sweep opens the next window at the previous upper bound.
|
||||
prev := w.since
|
||||
w.sweep(context.Background())
|
||||
require.Len(t, fake.sinces, 2)
|
||||
assert.True(t, fake.sinces[1].After(fake.sinces[0]), "consecutive windows are contiguous and forward")
|
||||
assert.True(t, fake.sinces[1].Equal(prev), "the next window starts at the previous upper bound")
|
||||
}
|
||||
|
||||
func TestSuspensionSweeperKeepsWindowOnError(t *testing.T) {
|
||||
fake := &fakeExpiryQuerier{errs: []error{errors.New("db down")}}
|
||||
w := newSweeper(fake, func(uuid.UUID) { t.Fatal("onExpire must not run when the query fails") })
|
||||
|
||||
before := w.since
|
||||
w.sweep(context.Background())
|
||||
assert.True(t, w.since.Equal(before), "the window is retained on error so the next tick retries it")
|
||||
}
|
||||
|
||||
func TestNewSuspensionSweeperDefaults(t *testing.T) {
|
||||
w := NewSuspensionSweeper(nil, func(uuid.UUID) {}, nil)
|
||||
assert.Equal(t, time.Minute, w.Interval())
|
||||
assert.NotNil(t, w.log, "a nil logger is tolerated")
|
||||
assert.WithinDuration(t, time.Now().UTC(), w.since, time.Second, "the first window opens at construction time")
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
// Package accountmerge retires a secondary account into a primary one in a single
|
||||
// transaction: it sums statistics (merging the per-variant best moves), sums the hint
|
||||
// wallet, ORs the paid flag, repoints
|
||||
// transaction: it sums statistics and the hint wallet, ORs the paid flag, repoints
|
||||
// the secondary's identities, transfers its games/chat/complaints/invitations,
|
||||
// de-duplicates friends and blocks, and leaves the secondary as an audit tombstone
|
||||
// (accounts.merged_into). It is the data core of account linking & merge
|
||||
@@ -69,9 +68,6 @@ func (m *Merger) Merge(ctx context.Context, primary, secondary uuid.UUID) error
|
||||
if err := mergeStats(ctx, tx, primary, secondary, now); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := mergeBestMoves(ctx, tx, primary, secondary, now); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := mergeAccountFields(ctx, tx, primary, secondary, now); err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -151,8 +147,8 @@ func activeGameIDs(ctx context.Context, tx *sql.Tx, accountID uuid.UUID) ([]uuid
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// mergeStats folds secondary's lifetime statistics into primary (wins/losses/draws and
|
||||
// the moves/hints-used counters summed, max points kept) and deletes the secondary row.
|
||||
// mergeStats folds secondary's lifetime statistics into primary (wins/losses/draws
|
||||
// summed, max points kept) and deletes the secondary row.
|
||||
func mergeStats(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, now time.Time) error {
|
||||
var sec model.AccountStats
|
||||
err := postgres.SELECT(table.AccountStats.AllColumns).
|
||||
@@ -182,16 +178,13 @@ func mergeStats(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, n
|
||||
|
||||
upd := table.AccountStats.UPDATE(
|
||||
table.AccountStats.Wins, table.AccountStats.Losses, table.AccountStats.Draws,
|
||||
table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints,
|
||||
table.AccountStats.Moves, table.AccountStats.HintsUsed, table.AccountStats.UpdatedAt,
|
||||
table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints, table.AccountStats.UpdatedAt,
|
||||
).SET(
|
||||
postgres.Int(int64(pri.Wins+sec.Wins)),
|
||||
postgres.Int(int64(pri.Losses+sec.Losses)),
|
||||
postgres.Int(int64(pri.Draws+sec.Draws)),
|
||||
postgres.Int(int64(max(pri.MaxGamePoints, sec.MaxGamePoints))),
|
||||
postgres.Int(int64(max(pri.MaxWordPoints, sec.MaxWordPoints))),
|
||||
postgres.Int(int64(pri.Moves+sec.Moves)),
|
||||
postgres.Int(int64(pri.HintsUsed+sec.HintsUsed)),
|
||||
postgres.TimestampzT(now),
|
||||
).WHERE(table.AccountStats.AccountID.EQ(postgres.UUID(primary)))
|
||||
if _, err := upd.ExecContext(ctx, tx); err != nil {
|
||||
@@ -205,41 +198,6 @@ func mergeStats(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, n
|
||||
return nil
|
||||
}
|
||||
|
||||
// mergeBestMoves folds secondary's per-variant best moves into primary, keeping the
|
||||
// higher-scoring play per variant (the same rule the per-game upsert uses), then deletes
|
||||
// the secondary's rows — the secondary is only tombstoned, not removed, so without this
|
||||
// they would linger on a dead account and never reach the merged statistics screen.
|
||||
func mergeBestMoves(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, now time.Time) error {
|
||||
var srows []model.AccountBestMove
|
||||
err := postgres.SELECT(table.AccountBestMove.AllColumns).
|
||||
FROM(table.AccountBestMove).
|
||||
WHERE(table.AccountBestMove.AccountID.EQ(postgres.UUID(secondary))).
|
||||
QueryContext(ctx, tx, &srows)
|
||||
if err != nil && !errors.Is(err, qrm.ErrNoRows) {
|
||||
return fmt.Errorf("accountmerge: load secondary best moves: %w", err)
|
||||
}
|
||||
for _, s := range srows {
|
||||
ins := table.AccountBestMove.
|
||||
INSERT(table.AccountBestMove.AccountID, table.AccountBestMove.Variant,
|
||||
table.AccountBestMove.Score, table.AccountBestMove.Tiles, table.AccountBestMove.UpdatedAt).
|
||||
VALUES(primary, s.Variant, s.Score, s.Tiles, postgres.TimestampzT(now)).
|
||||
ON_CONFLICT(table.AccountBestMove.AccountID, table.AccountBestMove.Variant).
|
||||
DO_UPDATE(postgres.SET(
|
||||
table.AccountBestMove.Score.SET(table.AccountBestMove.EXCLUDED.Score),
|
||||
table.AccountBestMove.Tiles.SET(table.AccountBestMove.EXCLUDED.Tiles),
|
||||
table.AccountBestMove.UpdatedAt.SET(table.AccountBestMove.EXCLUDED.UpdatedAt),
|
||||
).WHERE(table.AccountBestMove.EXCLUDED.Score.GT(table.AccountBestMove.Score)))
|
||||
if _, err := ins.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("accountmerge: merge best move %s: %w", s.Variant, err)
|
||||
}
|
||||
}
|
||||
del := table.AccountBestMove.DELETE().WHERE(table.AccountBestMove.AccountID.EQ(postgres.UUID(secondary)))
|
||||
if _, err := del.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("accountmerge: delete secondary best moves: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// mergeAccountFields adds secondary's hint wallet to primary and ORs the paid flag;
|
||||
// all other profile fields stay the primary's.
|
||||
func mergeAccountFields(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, now time.Time) error {
|
||||
|
||||
@@ -137,59 +137,3 @@ code { background: var(--bg); padding: 0.05rem 0.3rem; border-radius: 4px; }
|
||||
an image attachment is previewed inline, bounded so it cannot dominate the page. */
|
||||
.msgbody { white-space: pre-wrap; word-break: break-word; background: var(--bg); padding: 0.6rem 0.8rem; border-radius: 6px; margin: 0.6rem 0; }
|
||||
.attach { max-width: 100%; max-height: 480px; height: auto; border: 1px solid var(--line); border-radius: 6px; }
|
||||
|
||||
/* Game replay (admin): a script-stepped board with rack panels around it, a move log and the
|
||||
first-move draw. A placed tile shows its value as a subscript; a 0 value (a blank) shows none. */
|
||||
.replay-stage {
|
||||
display: grid;
|
||||
grid-template-columns: auto minmax(0, 1fr) auto;
|
||||
grid-template-areas: ". top ." "left board right" ". bottom .";
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
justify-items: center;
|
||||
margin-bottom: 0.6rem;
|
||||
}
|
||||
.rack-top { grid-area: top; }
|
||||
.rack-bottom { grid-area: bottom; }
|
||||
.rack-left { grid-area: left; }
|
||||
.rack-right { grid-area: right; }
|
||||
.replay-board { grid-area: board; overflow: auto; }
|
||||
.board-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1.4rem repeat(15, 1.7rem);
|
||||
grid-auto-rows: 1.7rem;
|
||||
gap: 1px;
|
||||
background: var(--line);
|
||||
border: 1px solid var(--line);
|
||||
width: max-content;
|
||||
}
|
||||
.board-grid .bh { display: flex; align-items: center; justify-content: center; font-size: 0.6rem; color: var(--ink-dim); background: var(--panel); }
|
||||
.board-grid .cell { position: relative; display: flex; align-items: center; justify-content: center; background: var(--panel-hi); }
|
||||
.cell .prem { font-size: 0.55rem; color: var(--ink); opacity: 0.8; }
|
||||
.cell.tw { background: #7a2230; }
|
||||
.cell.dw { background: #a8506a; }
|
||||
.cell.tl { background: #235a7a; }
|
||||
.cell.dl { background: #3f87a8; }
|
||||
.cell.centre .prem { font-size: 0.95rem; color: var(--warn); opacity: 1; }
|
||||
.tile {
|
||||
display: inline-flex; align-items: baseline; justify-content: center;
|
||||
min-width: 1.35rem; height: 1.35rem; padding: 0 0.12rem;
|
||||
background: #e8d9a0; color: #1b1408; border-radius: 3px;
|
||||
font-weight: 700; font-size: 0.8rem; line-height: 1.35rem;
|
||||
}
|
||||
.tile sub { font-size: 0.5rem; font-weight: 600; line-height: 1; align-self: flex-end; margin-left: 1px; }
|
||||
.tile.blank { background: #cdbfe0; }
|
||||
.cell.filled { background: var(--panel-hi); }
|
||||
.cell.filled .tile { width: 100%; height: 100%; border-radius: 2px; }
|
||||
.rack-slot { padding: 0.25rem; border-radius: 6px; }
|
||||
.rack-slot.active { outline: 2px solid var(--accent); background: var(--panel-hi); }
|
||||
.rack-name { font-size: 0.72rem; color: var(--ink-dim); margin-bottom: 0.2rem; text-align: center; }
|
||||
.rack-tiles { display: flex; gap: 2px; flex-wrap: wrap; justify-content: center; }
|
||||
.rack-left .rack-tiles, .rack-right .rack-tiles { flex-direction: column; }
|
||||
.replay-controls { display: flex; align-items: center; gap: 0.8rem; justify-content: center; margin: 0.6rem 0; }
|
||||
.replay-controls button { background: var(--panel-hi); color: var(--ink); border: 1px solid var(--line); font-weight: 600; }
|
||||
.replay-controls button:disabled { opacity: 0.4; cursor: default; }
|
||||
.replay-pos { color: var(--ink-dim); font-variant-numeric: tabular-nums; }
|
||||
.replay-log { margin: 0.4rem 0 0; padding-left: 1.4rem; max-height: 14rem; overflow: auto; font-size: 0.85rem; }
|
||||
.replay-log li { color: var(--ink-dim); padding: 0.1rem 0; }
|
||||
.replay-log li.cur { color: var(--ink); font-weight: 600; }
|
||||
|
||||
@@ -26,11 +26,6 @@ func TestRendererRendersEveryPage(t *testing.T) {
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya", HasStats: true, Stats: StatsRow{Wins: 2}, TelegramID: "123", ConnectorEnabled: true}, "Send Telegram message"},
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya", FlaggedHighRateAt: "2026-06-10 12:00"}, "Clear high-rate flag"},
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya", Roles: []string{"feedback_banned"}, KnownRoles: []string{"feedback_banned"}}, "feedback_banned"},
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya",
|
||||
Friends: []RelationRow{{AccountID: "b2", DisplayName: "Ann", Date: "2026-06-10 12:00"}},
|
||||
Blocks: []RelationRow{{AccountID: "c3", DisplayName: "Bob", Date: "2026-06-11 09:00"}},
|
||||
BlockedBy: []RelationRow{{AccountID: "d4", DisplayName: "Cay", Date: "2026-06-12 08:00"}},
|
||||
}, `/_gm/users/c3`},
|
||||
{"throttled", ThrottledView{
|
||||
Episodes: []ThrottleEpisodeRow{{Class: "user", Key: "a1", UserID: "a1", Rejected: 1234, FirstSeen: "2026-06-10 12:00", LastSeen: "2026-06-10 12:05"}},
|
||||
Flagged: []FlaggedAccountRow{{ID: "a1", DisplayName: "Kaya", FlaggedAt: "2026-06-10 12:05"}},
|
||||
@@ -43,7 +38,7 @@ func TestRendererRendersEveryPage(t *testing.T) {
|
||||
{"messages", MessagesView{Items: []MessageRow{{ID: "m1", SenderID: "a1", SenderName: "Kaya", Source: "telegram", Body: "good luck", GameID: "g1", Unread: true}}, UnreadOnly: true, Pager: NewPager(1, 50, 1)}, "unread only"},
|
||||
{"chatmessage", ChatMessageDetailView{ID: "m1", GameID: "g1", SenderID: "a1", SenderName: "Kaya", Source: "telegram", Kind: "message", Body: "good luck", Unread: true, Seats: []ChatSeatStatusRow{{Seat: 0, AccountID: "a1", DisplayName: "Kaya", Role: "sender"}, {Seat: 1, AccountID: "b2", DisplayName: "Opp", Role: "unread"}}}, "Read by seat"},
|
||||
{"feedback", FeedbackView{Items: []FeedbackRow{{ID: "f1", AccountID: "a1", SenderName: "Kaya", Source: "telegram", Channel: "web", HasAttachment: true, Replied: true}}, Status: "unread", Pager: NewPager(1, 50, 1)}, "replied"},
|
||||
{"feedback_detail", FeedbackDetailView{ID: "f1", AccountID: "a1", SenderName: "Kaya", Channel: "telegram", InterfaceLanguage: "en", Body: "please fix the board", HasAttachment: true, AttachmentName: "shot.png", IsImage: true, Banned: true}, "Interface language"},
|
||||
{"feedback_detail", FeedbackDetailView{ID: "f1", AccountID: "a1", SenderName: "Kaya", Channel: "telegram", InterfaceLanguage: "en", BotLanguage: "ru", Body: "please fix the board", HasAttachment: true, AttachmentName: "shot.png", IsImage: true, Banned: true}, "bot: ru"},
|
||||
{"complaint_detail", ComplaintDetailView{ID: "c1", Word: "qi", Variant: "scrabble_en"}, "Resolve"},
|
||||
{"dictionary", DictionaryView{ActiveVersion: "v1.0.0", Variants: []VariantVersions{{Variant: "scrabble_en", Versions: []string{"v1.0.0"}}}, Changes: []DictChangeRow{{Variant: "scrabble_en", Word: "qi", Action: "add"}}}, "Update dictionaries"},
|
||||
{"dictionary_preview", DictionaryPreviewView{Version: "v1.1.0", Token: "0123456789abcdef0123456789abcdef", ActiveVersion: "v1.0.0", Variants: []VariantDiffRow{{Variant: "scrabble_en", AddedCount: 2, RemovedCount: 1, AddedSample: []string{"qi", "za"}, RemovedSample: []string{"xqz"}, RemovedTruncated: true}}}, "v1.1.0"},
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
{{if .ConnectorEnabled}}
|
||||
<form class="form col" method="post" action="/_gm/broadcast">
|
||||
<label>Message <textarea name="text" required></textarea></label>
|
||||
<label>Bot language <select name="language"><option value="en">en</option><option value="ru">ru</option></select></label>
|
||||
<div><button type="submit">Post to channel</button></div>
|
||||
</form>
|
||||
{{else}}<p class="note">connector not configured (set BACKEND_CONNECTOR_ADDR)</p>{{end}}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<section class="panel"><h2>Message</h2>
|
||||
<ul class="kv">
|
||||
<li><b>From</b> <a href="/_gm/users/{{.AccountID}}">{{.SenderName}}</a> ({{.Source}})</li>
|
||||
<li><b>Channel</b> {{.Channel}}</li>
|
||||
<li><b>Channel</b> {{.Channel}}{{if .BotLanguage}} (bot: {{.BotLanguage}}){{end}}</li>
|
||||
<li><b>Interface language</b> {{.InterfaceLanguage}}</li>
|
||||
<li><b>IP</b> {{if .IP}}<code>{{.IP}}</code>{{else}}<span class="note">none</span>{{end}}</li>
|
||||
<li><b>Filed</b> {{.CreatedAt}}</li>
|
||||
|
||||
@@ -27,87 +27,5 @@
|
||||
</table>
|
||||
{{if .HasRobot}}<p><small>Play-to-win is decided once per game from the bag seed; robots play to win in ~{{.RobotTargetPct}}% of games.</small></p>{{end}}
|
||||
</section>
|
||||
{{if .SetupDraws}}
|
||||
<section class="panel"><h2>First-move draw</h2>
|
||||
<p class="note">Each player draws a tile; the one closest to “A” moves first (a blank beats every letter), ties re-drawing until a single leader remains.{{if .FirstMover}} <b>{{.FirstMover}}</b> leads.{{end}}</p>
|
||||
<table class="list">
|
||||
<thead><tr><th>Round</th><th>Player</th><th>Tile</th><th>Rank</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .SetupDraws}}
|
||||
<tr><td>{{.Round}}</td><td>{{if .AccountID}}<a href="/_gm/users/{{.AccountID}}">{{.Name}}</a>{{else}}{{.Name}}{{end}}</td><td>{{.Letter}}{{if .Blank}} <small>(blank)</small>{{end}}</td><td>{{.Rank}}</td></tr>
|
||||
{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
{{end}}
|
||||
{{if .HasReplay}}
|
||||
<section class="panel"><h2>Replay</h2>
|
||||
<div class="replay-stage">
|
||||
<div class="rack-slot rack-top" data-seat="0"></div>
|
||||
<div class="rack-slot rack-left" data-seat="2"></div>
|
||||
<div class="replay-board" id="replay-board"></div>
|
||||
<div class="rack-slot rack-right" data-seat="3"></div>
|
||||
<div class="rack-slot rack-bottom" data-seat="1"></div>
|
||||
</div>
|
||||
<div class="replay-controls">
|
||||
<button type="button" id="replay-prev">◀ prev</button>
|
||||
<span class="replay-pos" id="replay-pos"></span>
|
||||
<button type="button" id="replay-next">next ▶</button>
|
||||
</div>
|
||||
<ol class="replay-log" id="replay-log"></ol>
|
||||
<script>
|
||||
const REPLAY = {{.ReplayJSON}};
|
||||
(function(){
|
||||
if(!REPLAY||!REPLAY.steps){return;}
|
||||
const N=15, COLS="ABCDEFGHIJKLMNO", PREM={tw:"3W",dw:"2W",tl:"3L",dl:"2L"};
|
||||
const boardEl=document.getElementById("replay-board"), logEl=document.getElementById("replay-log");
|
||||
const posEl=document.getElementById("replay-pos"), prevBtn=document.getElementById("replay-prev"), nextBtn=document.getElementById("replay-next");
|
||||
let step=0;
|
||||
function esc(s){const d=document.createElement("div");d.textContent=s==null?"":s;return d.innerHTML;}
|
||||
function tileHTML(t){const sub=(t.v&&t.v>0)?"<sub>"+t.v+"<\/sub>":"";return "<span class=\"tile"+(t.b?" blank":"")+"\">"+esc(t.l)+sub+"<\/span>";}
|
||||
function placedAt(k){const m={};for(let s=1;s<=k;s++){const mv=REPLAY.steps[s]&&REPLAY.steps[s].move;if(mv&&mv.placements){for(const p of mv.placements){m[p.r+","+p.c]=p;}}}return m;}
|
||||
function renderBoard(){
|
||||
const placed=placedAt(step);let h="<div class=\"board-grid\"><div class=\"bh corner\"><\/div>";
|
||||
for(let c=0;c<N;c++){h+="<div class=\"bh\">"+COLS[c]+"<\/div>";}
|
||||
for(let r=0;r<N;r++){h+="<div class=\"bh\">"+(r+1)+"<\/div>";
|
||||
for(let c=0;c<N;c++){const p=placed[r+","+c];
|
||||
if(p){h+="<div class=\"cell filled\">"+tileHTML(p)+"<\/div>";continue;}
|
||||
const prem=REPLAY.premium[r][c], centre=(r===REPLAY.centre[0]&&c===REPLAY.centre[1]);
|
||||
const label=centre?"★":(prem?PREM[prem]:"");
|
||||
h+="<div class=\"cell "+(prem||"")+(centre?" centre":"")+"\">"+(label?"<span class=\"prem\">"+label+"<\/span>":"")+"<\/div>";}}
|
||||
h+="<\/div>";boardEl.innerHTML=h;
|
||||
}
|
||||
function renderRacks(){
|
||||
const st=REPLAY.steps[step];
|
||||
document.querySelectorAll(".rack-slot").forEach(function(slot){
|
||||
const seat=parseInt(slot.dataset.seat,10), info=REPLAY.seats.find(function(s){return s.seat===seat;}), rack=st.racks[seat];
|
||||
if(!info||!rack){slot.style.display="none";slot.innerHTML="";return;}
|
||||
slot.style.display="";slot.classList.toggle("active",st.toMove===seat);
|
||||
const nm=info.accountId?"<a href=\"/_gm/users/"+info.accountId+"\">"+esc(info.name)+"<\/a>":esc(info.name||("seat "+seat));
|
||||
slot.innerHTML="<div class=\"rack-name\">"+nm+" · "+(st.scores[seat]||0)+"<\/div><div class=\"rack-tiles\">"+rack.map(tileHTML).join("")+"<\/div>";
|
||||
});
|
||||
}
|
||||
function renderLog(){
|
||||
let h="";
|
||||
for(let s=1;s<=step;s++){const st=REPLAY.steps[s], m=st.move;if(!m){continue;}
|
||||
const who=((REPLAY.seats.find(function(x){return x.seat===m.seat;})||{}).name)||("seat "+m.seat);
|
||||
let desc;
|
||||
if(m.action==="play"){desc="played "+((m.words&&m.words.length)?m.words.join(", "):"")+" for "+m.score;}
|
||||
else if(m.action==="exchange"){desc="exchanged "+((m.exchanged&&m.exchanged.length)||0)+" tiles";}
|
||||
else if(m.action==="pass"){desc="passed";}
|
||||
else{desc=m.action;}
|
||||
const drew=(st.drawn&&st.drawn.length)?" · drew "+st.drawn.map(function(t){return t.l;}).join(""):"";
|
||||
h+="<li class=\""+(s===step?"cur":"")+"\">"+esc(who)+" "+esc(desc)+drew+" · bag "+st.bagLen+"<\/li>";}
|
||||
logEl.innerHTML=h||"<li class=\"note\">opening position<\/li>";
|
||||
}
|
||||
function render(){renderBoard();renderRacks();renderLog();posEl.textContent=step+" / "+(REPLAY.steps.length-1);prevBtn.disabled=step<=0;nextBtn.disabled=step>=REPLAY.steps.length-1;}
|
||||
prevBtn.onclick=function(){if(step>0){step--;render();}};
|
||||
nextBtn.onclick=function(){if(step<REPLAY.steps.length-1){step++;render();}};
|
||||
document.addEventListener("keydown",function(e){if(e.key==="ArrowLeft"){prevBtn.click();}else if(e.key==="ArrowRight"){nextBtn.click();}});
|
||||
render();
|
||||
})();
|
||||
</script>
|
||||
</section>
|
||||
{{end}}
|
||||
{{end}}
|
||||
{{- end}}
|
||||
|
||||
@@ -5,26 +5,6 @@
|
||||
list is in-memory and resets on a backend restart. An account sustaining
|
||||
{{.FlagThreshold}}+ rejected calls within {{.FlagWindow}} is soft-flagged for review
|
||||
below — never banned automatically; clear the flag on the user card.</p>
|
||||
<section class="panel"><h2>Active IP bans</h2>
|
||||
<p class="note">Temporary IP bans the gateway is currently enforcing (in-memory, prod-only;
|
||||
reset on a gateway restart). Unban applies on the gateway's next sync.</p>
|
||||
<table class="list">
|
||||
<thead><tr><th>IP</th><th>Reason</th><th>Since</th><th>Expires</th><th></th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Bans}}
|
||||
<tr>
|
||||
<td><code>{{.IP}}</code></td>
|
||||
<td>{{.Reason}}</td>
|
||||
<td>{{.Since}}</td>
|
||||
<td>{{.Expires}}</td>
|
||||
<td><form class="form" method="post" action="/_gm/bans/unban"><input type="hidden" name="ip" value="{{.IP}}"><button type="submit">Unban</button></form></td>
|
||||
</tr>
|
||||
{{else}}
|
||||
<tr><td colspan="5"><span class="note">no active bans</span></td></tr>
|
||||
{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Recent episodes</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Class</th><th>Key</th><th class="num">Rejected</th><th>First seen</th><th>Last seen</th></tr></thead>
|
||||
|
||||
@@ -32,8 +32,6 @@
|
||||
<li><b>Wins</b> {{.Stats.Wins}}</li>
|
||||
<li><b>Losses</b> {{.Stats.Losses}}</li>
|
||||
<li><b>Draws</b> {{.Stats.Draws}}</li>
|
||||
<li><b>Moves</b> {{.Stats.Moves}}</li>
|
||||
<li><b>Hints used</b> {{.Stats.HintsUsed}}</li>
|
||||
<li><b>Best game</b> {{.Stats.MaxGamePoints}}</li>
|
||||
<li><b>Best move</b> {{.Stats.MaxWordPoints}}</li>
|
||||
</ul>
|
||||
@@ -102,41 +100,12 @@
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Friends</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Account</th><th>Friends since</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Friends}}
|
||||
<tr><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td>{{.Date}}</td></tr>
|
||||
{{else}}<tr><td colspan="2"><span class="note">no friends</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Blocks</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Account</th><th>Blocked at</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Blocks}}
|
||||
<tr><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td>{{.Date}}</td></tr>
|
||||
{{else}}<tr><td colspan="2"><span class="note">blocks no one</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Blocked by</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Account</th><th>Blocked at</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .BlockedBy}}
|
||||
<tr><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td>{{.Date}}</td></tr>
|
||||
{{else}}<tr><td colspan="2"><span class="note">blocked by no one</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
{{if .TelegramID}}
|
||||
<section class="panel"><h2>Send Telegram message</h2>
|
||||
{{if .ConnectorEnabled}}
|
||||
<form class="form col" method="post" action="/_gm/users/{{.ID}}/message">
|
||||
<label>Message <textarea name="text" required></textarea></label>
|
||||
<label>Bot language <select name="language"><option value="en">en</option><option value="ru">ru</option></select></label>
|
||||
<div><button type="submit">Send to user</button></div>
|
||||
</form>
|
||||
{{else}}<p class="note">connector not configured (set BACKEND_CONNECTOR_ADDR)</p>{{end}}
|
||||
|
||||
@@ -175,21 +175,6 @@ type UserDetailView struct {
|
||||
// grant form offers. The first role is the feedback ban (see internal/account).
|
||||
Roles []string
|
||||
KnownRoles []string
|
||||
// Blocks, BlockedBy and Friends are the social graph on the card: who this account has
|
||||
// blocked, who currently blocks it, and its mutual friendships — each cross-linked to the
|
||||
// other account with the date it happened. They are the full truth; the asymmetric block
|
||||
// suppression that hides relationships from players never applies to the console.
|
||||
Blocks []RelationRow
|
||||
BlockedBy []RelationRow
|
||||
Friends []RelationRow
|
||||
}
|
||||
|
||||
// RelationRow is one cross-linked account in the user card's blocks / blocked-by / friends
|
||||
// lists: the other account's id (the link target), its display name, and the pre-formatted date.
|
||||
type RelationRow struct {
|
||||
AccountID string
|
||||
DisplayName string
|
||||
Date string
|
||||
}
|
||||
|
||||
// SuspensionView is an account's current manual-block state shown on the user card: whether it
|
||||
@@ -218,8 +203,6 @@ type StatsRow struct {
|
||||
Draws int
|
||||
MaxGamePoints int
|
||||
MaxWordPoints int
|
||||
Moves int
|
||||
HintsUsed int
|
||||
}
|
||||
|
||||
// IdentityRow is one platform/email identity of an account.
|
||||
@@ -268,27 +251,6 @@ type GameDetailView struct {
|
||||
// RobotTargetPct is the configured global play-to-win rate, in percent.
|
||||
HasRobot bool
|
||||
RobotTargetPct int
|
||||
// ReplayJSON is the game-replay payload (board, seats, per-step racks/scores/bag) the
|
||||
// game_detail page feeds to its vanilla-JS stepper; HasReplay gates the replay section.
|
||||
ReplayJSON template.JS
|
||||
HasReplay bool
|
||||
// SetupDraws is the first-move draw — one row per tile drawn (docs/ARCHITECTURE.md §6) —
|
||||
// and FirstMover is the resolved name of the seat-0 player the draw elected.
|
||||
SetupDraws []SetupDrawRow
|
||||
FirstMover string
|
||||
}
|
||||
|
||||
// SetupDrawRow is one tile drawn in the first-move seeding (docs/ARCHITECTURE.md §6): the
|
||||
// round, the player (Name/AccountID, or "(opponent)" with an empty AccountID for an
|
||||
// auto-match synthetic draw not yet back-filled), the drawn letter (upper-cased; "?" for a
|
||||
// blank) and its draw rank.
|
||||
type SetupDrawRow struct {
|
||||
Round int
|
||||
Name string
|
||||
AccountID string
|
||||
Letter string
|
||||
Blank bool
|
||||
Rank int
|
||||
}
|
||||
|
||||
// SeatRow is one seat of a game. For a robot seat (IsRobot) RobotIntent is the game's
|
||||
@@ -389,27 +351,17 @@ type BroadcastView struct {
|
||||
ConnectorEnabled bool
|
||||
}
|
||||
|
||||
// ThrottledView is the rate-limit observability page: the temporary IP bans the
|
||||
// gateway is currently enforcing, the recent gateway-reported throttle episodes
|
||||
// (in-memory, reset on restart) and the accounts currently carrying the high-rate
|
||||
// flag. FlagThreshold and FlagWindow caption the active auto-flag tuning.
|
||||
// ThrottledView is the rate-limit observability page: the recent gateway-reported
|
||||
// throttle episodes (in-memory, reset on restart) and the accounts currently
|
||||
// carrying the high-rate flag. FlagThreshold and FlagWindow caption the active
|
||||
// auto-flag tuning.
|
||||
type ThrottledView struct {
|
||||
Bans []BanRow
|
||||
Episodes []ThrottleEpisodeRow
|
||||
Flagged []FlaggedAccountRow
|
||||
FlagThreshold int
|
||||
FlagWindow string
|
||||
}
|
||||
|
||||
// BanRow is one temporary IP ban the gateway is enforcing, with its reason and its
|
||||
// since/expiry timestamps; the row carries an unban action.
|
||||
type BanRow struct {
|
||||
IP string
|
||||
Reason string
|
||||
Since string
|
||||
Expires string
|
||||
}
|
||||
|
||||
// ThrottleEpisodeRow is one recently throttled limiter key. UserID links to the
|
||||
// user card and is set only for the user class (the other classes key by IP).
|
||||
type ThrottleEpisodeRow struct {
|
||||
@@ -541,8 +493,11 @@ type FeedbackDetailView struct {
|
||||
SenderName string
|
||||
Source string
|
||||
Channel string
|
||||
// InterfaceLanguage is the sender's interface language (account preference).
|
||||
// InterfaceLanguage is the sender's interface language (account preference);
|
||||
// BotLanguage is the connector bot they last used (en/ru), set only for a
|
||||
// message that arrived through an external connector (Telegram).
|
||||
InterfaceLanguage string
|
||||
BotLanguage string
|
||||
IP string
|
||||
Body string
|
||||
HasAttachment bool
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
// Package banview mirrors the gateway's active IP bans for the admin console and
|
||||
// collects operator unban requests for the gateway to apply. Like ratewatch it is
|
||||
// in-memory, single-instance and resets on a backend restart by design — the
|
||||
// gateway re-reports its active set on the next sync, and the durable effect (the
|
||||
// ban itself) lives in the gateway, not here.
|
||||
package banview
|
||||
|
||||
import (
|
||||
"sort"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
// Ban is one active IP ban as reported by the gateway.
|
||||
type Ban struct {
|
||||
IP string
|
||||
Reason string
|
||||
Since time.Time
|
||||
Expires time.Time
|
||||
}
|
||||
|
||||
// View holds the last-reported active bans and the operator's pending unbans.
|
||||
type View struct {
|
||||
now func() time.Time
|
||||
|
||||
mu sync.Mutex
|
||||
bans map[string]Ban // last reported active set, keyed by IP
|
||||
unban map[string]struct{} // IPs an operator marked for unban
|
||||
}
|
||||
|
||||
// New constructs an empty View.
|
||||
func New() *View {
|
||||
return &View{now: time.Now, bans: make(map[string]Ban), unban: make(map[string]struct{})}
|
||||
}
|
||||
|
||||
// Ingest replaces the mirrored active set with the gateway's latest report,
|
||||
// skipping entries with an empty IP or one that has already expired.
|
||||
func (v *View) Ingest(active []Ban) {
|
||||
now := v.now()
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
v.bans = make(map[string]Ban, len(active))
|
||||
for _, b := range active {
|
||||
if b.IP == "" || !now.Before(b.Expires) {
|
||||
continue
|
||||
}
|
||||
v.bans[b.IP] = b
|
||||
}
|
||||
}
|
||||
|
||||
// Recent returns the mirrored active bans, most recently banned first.
|
||||
func (v *View) Recent() []Ban {
|
||||
now := v.now()
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
out := make([]Ban, 0, len(v.bans))
|
||||
for _, b := range v.bans {
|
||||
if now.Before(b.Expires) {
|
||||
out = append(out, b)
|
||||
}
|
||||
}
|
||||
sort.Slice(out, func(i, j int) bool { return out[i].Since.After(out[j].Since) })
|
||||
return out
|
||||
}
|
||||
|
||||
// RequestUnban records an operator request to lift the ban on ip; the gateway
|
||||
// applies it on its next sync (so the console reflects it within the sync
|
||||
// interval). An empty ip is ignored.
|
||||
func (v *View) RequestUnban(ip string) {
|
||||
if ip == "" {
|
||||
return
|
||||
}
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
v.unban[ip] = struct{}{}
|
||||
}
|
||||
|
||||
// DrainUnbans returns and clears the IPs operators have marked for unban since the
|
||||
// previous drain. It returns nil when there are none.
|
||||
func (v *View) DrainUnbans() []string {
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
if len(v.unban) == 0 {
|
||||
return nil
|
||||
}
|
||||
out := make([]string, 0, len(v.unban))
|
||||
for ip := range v.unban {
|
||||
out = append(out, ip)
|
||||
}
|
||||
clear(v.unban)
|
||||
return out
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
package banview
|
||||
|
||||
import (
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func viewAt(clk *time.Time) *View {
|
||||
v := New()
|
||||
v.now = func() time.Time { return *clk }
|
||||
return v
|
||||
}
|
||||
|
||||
func TestIngestRecentDropsExpired(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.Ingest([]Ban{
|
||||
{IP: "1.1.1.1", Reason: "tripwire", Since: clk, Expires: clk.Add(time.Hour)},
|
||||
{IP: "2.2.2.2", Reason: "rejections", Since: clk.Add(-2 * time.Hour), Expires: clk.Add(-time.Hour)}, // expired
|
||||
{IP: "", Reason: "x", Since: clk, Expires: clk.Add(time.Hour)}, // empty IP
|
||||
})
|
||||
got := v.Recent()
|
||||
if len(got) != 1 || got[0].IP != "1.1.1.1" || got[0].Reason != "tripwire" {
|
||||
t.Fatalf("Recent = %+v, want one live ban for 1.1.1.1", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestIngestReplaces(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.Ingest([]Ban{{IP: "1.1.1.1", Since: clk, Expires: clk.Add(time.Hour)}})
|
||||
v.Ingest([]Ban{{IP: "2.2.2.2", Since: clk, Expires: clk.Add(time.Hour)}})
|
||||
got := v.Recent()
|
||||
if len(got) != 1 || got[0].IP != "2.2.2.2" {
|
||||
t.Fatalf("Recent = %+v, want only the latest report (2.2.2.2)", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestRecentOrdersBySince(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.Ingest([]Ban{
|
||||
{IP: "old", Since: clk.Add(-10 * time.Minute), Expires: clk.Add(time.Hour)},
|
||||
{IP: "new", Since: clk.Add(-1 * time.Minute), Expires: clk.Add(time.Hour)},
|
||||
})
|
||||
got := v.Recent()
|
||||
if len(got) != 2 || got[0].IP != "new" || got[1].IP != "old" {
|
||||
t.Fatalf("Recent order = %+v, want most recent first", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestUnbanRoundTrip(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.RequestUnban("3.3.3.3")
|
||||
v.RequestUnban("") // ignored
|
||||
drained := v.DrainUnbans()
|
||||
if len(drained) != 1 || drained[0] != "3.3.3.3" {
|
||||
t.Fatalf("DrainUnbans = %v, want [3.3.3.3]", drained)
|
||||
}
|
||||
if again := v.DrainUnbans(); again != nil {
|
||||
t.Fatalf("second DrainUnbans = %v, want nil (cleared)", again)
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,11 @@
|
||||
// Package connector is the backend's gRPC client for operator broadcasts: a direct
|
||||
// message to one user, or a post to the game channel. It calls the gateway's
|
||||
// bot-link relay (which forwards the send to the remote bot over the reverse mTLS
|
||||
// link and reports back whether it was delivered). The relay lives on the trusted
|
||||
// internal network, so the connection uses insecure (plaintext) transport
|
||||
// credentials (docs/ARCHITECTURE.md §12). It speaks the Telegram service contract,
|
||||
// narrowed to the two broadcast methods the admin surface needs.
|
||||
// Package connector is the backend's gRPC client for the Telegram platform
|
||||
// connector side-service. The admin console uses it to send operator broadcasts:
|
||||
// a direct message to one user, or a post to a game channel. Each broadcast
|
||||
// selects the delivering bot by language (an operator choice, since the connector
|
||||
// hosts one bot per service language). The connector lives on the trusted internal
|
||||
// network, so the connection uses insecure (plaintext) transport credentials
|
||||
// (docs/ARCHITECTURE.md §12). It mirrors gateway/internal/connector, narrowed to
|
||||
// the two broadcast methods the admin surface needs.
|
||||
package connector
|
||||
|
||||
import (
|
||||
@@ -36,21 +37,22 @@ func New(addr string) (*Client, error) {
|
||||
func (c *Client) Close() error { return c.conn.Close() }
|
||||
|
||||
// SendToUser sends an operator text message to one user, addressed by their
|
||||
// platform external_id, through the bot. delivered reports whether the connector
|
||||
// actually sent it (false when the user has not started the bot).
|
||||
func (c *Client) SendToUser(ctx context.Context, externalID, text string) (bool, error) {
|
||||
resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text})
|
||||
// platform external_id, through the bot for the given language. delivered reports
|
||||
// whether the connector actually sent it (false when the user has not started that
|
||||
// bot).
|
||||
func (c *Client) SendToUser(ctx context.Context, externalID, text, language string) (bool, error) {
|
||||
resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text, Language: language})
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
return resp.GetDelivered(), nil
|
||||
}
|
||||
|
||||
// SendToGameChannel posts an operator text message to the bot's game channel.
|
||||
// delivered reports whether the connector sent it (false when the bot has no
|
||||
// channel configured).
|
||||
func (c *Client) SendToGameChannel(ctx context.Context, text string) (bool, error) {
|
||||
resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text})
|
||||
// SendToGameChannel posts an operator text message to the game channel of the bot
|
||||
// for the given language. delivered reports whether the connector sent it (false
|
||||
// when that bot has no channel configured).
|
||||
func (c *Client) SendToGameChannel(ctx context.Context, text, language string) (bool, error) {
|
||||
resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text, Language: language})
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
@@ -70,21 +70,11 @@ func Open(dir, version string, variants ...Variant) (*Registry, error) {
|
||||
// immediate subdirectory of dir: a subdirectory named V contributes, under
|
||||
// version V, the variants whose committed DAWG it carries. This is the
|
||||
// restart-side of the admin dictionary reload — a version reloaded into dir/<V>/
|
||||
// at runtime is resident again after a restart. The flat dir's version is resolved
|
||||
// from its .seed_version marker (see resolveSeedVersion): a fresh dir records
|
||||
// bootVersion, an already-seeded dir keeps its recorded label and ignores bootVersion,
|
||||
// so a bumped build seed never relabels live bytes. A subdirectory named like the
|
||||
// resolved seed version is skipped (the flat dir already is it). A partially loaded
|
||||
// registry is closed before any error is returned.
|
||||
// at runtime is resident again after a restart. A subdirectory named like the
|
||||
// boot version is skipped (the flat dir already is the boot version). A partially
|
||||
// loaded registry is closed before any error is returned.
|
||||
func OpenWithVersions(dir, bootVersion string) (*Registry, error) {
|
||||
// Resolve the flat dir's version from its seed marker first: on an already-seeded
|
||||
// volume the marker wins and bootVersion is ignored, so a bumped build seed cannot
|
||||
// relabel live bytes (see resolveSeedVersion).
|
||||
seed, err := resolveSeedVersion(dir, bootVersion)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
r, err := Open(dir, seed)
|
||||
r, err := Open(dir, bootVersion)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -94,9 +84,9 @@ func OpenWithVersions(dir, bootVersion string) (*Registry, error) {
|
||||
return nil, fmt.Errorf("engine: scan dictionary dir %s: %w", dir, err)
|
||||
}
|
||||
for _, e := range entries {
|
||||
// Skip non-directories, the resolved seed version (already loaded as the flat
|
||||
// dir) and dot-prefixed directories (the upload staging area, dir/.staging/).
|
||||
if !e.IsDir() || e.Name() == seed || strings.HasPrefix(e.Name(), ".") {
|
||||
// Skip non-directories, the boot version (already loaded as the flat dir)
|
||||
// and dot-prefixed directories (the upload staging area, dir/.staging/).
|
||||
if !e.IsDir() || e.Name() == bootVersion || strings.HasPrefix(e.Name(), ".") {
|
||||
continue
|
||||
}
|
||||
if _, err := r.LoadAvailable(filepath.Join(dir, e.Name()), e.Name()); err != nil {
|
||||
|
||||
@@ -5,7 +5,6 @@ import (
|
||||
"io"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"testing"
|
||||
)
|
||||
|
||||
@@ -113,103 +112,6 @@ func TestOpenWithVersionsSkipsDotDirs(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenWithVersionsRecordsSeedMarker verifies the first boot records the seed
|
||||
// version in the flat dir's marker, the marker is not mistaken for a version, and a
|
||||
// reboot at the same seed version succeeds.
|
||||
func TestOpenWithVersionsRecordsSeedMarker(t *testing.T) {
|
||||
dir := t.TempDir()
|
||||
for _, v := range Variants() {
|
||||
copyDawg(t, testDictDir(), dir, v)
|
||||
}
|
||||
|
||||
reg, err := OpenWithVersions(dir, "v1")
|
||||
if err != nil {
|
||||
t.Fatalf("first open: %v", err)
|
||||
}
|
||||
if got := reg.Versions(VariantEnglish); len(got) != 1 || got[0] != "v1" {
|
||||
t.Errorf("versions = %v, want only [v1] (marker not a version)", got)
|
||||
}
|
||||
_ = reg.Close()
|
||||
|
||||
data, err := os.ReadFile(filepath.Join(dir, seedMarkerFile))
|
||||
if err != nil {
|
||||
t.Fatalf("read seed marker: %v", err)
|
||||
}
|
||||
if got := strings.TrimSpace(string(data)); got != "v1" {
|
||||
t.Fatalf("seed marker = %q, want v1", got)
|
||||
}
|
||||
|
||||
reg2, err := OpenWithVersions(dir, "v1")
|
||||
if err != nil {
|
||||
t.Fatalf("reboot at same seed: %v", err)
|
||||
}
|
||||
_ = reg2.Close()
|
||||
}
|
||||
|
||||
// TestOpenWithVersionsMarkerWinsOverBoot verifies the recorded .seed_version marker
|
||||
// is authoritative: once a directory is seeded, a different bootVersion
|
||||
// (BACKEND_DICT_VERSION) is ignored — the flat dir keeps its recorded label — so a
|
||||
// bumped build seed on a live volume cannot relabel the already-seeded bytes.
|
||||
func TestOpenWithVersionsMarkerWinsOverBoot(t *testing.T) {
|
||||
dir := t.TempDir()
|
||||
for _, v := range Variants() {
|
||||
copyDawg(t, testDictDir(), dir, v)
|
||||
}
|
||||
|
||||
reg, err := OpenWithVersions(dir, "v1") // seeds the marker = v1
|
||||
if err != nil {
|
||||
t.Fatalf("seed open: %v", err)
|
||||
}
|
||||
_ = reg.Close()
|
||||
|
||||
// Reboot with a bumped boot version: the marker (v1) wins, no error, v2 ignored.
|
||||
reg2, err := OpenWithVersions(dir, "v2")
|
||||
if err != nil {
|
||||
t.Fatalf("reboot with bumped boot version: %v", err)
|
||||
}
|
||||
defer func() { _ = reg2.Close() }()
|
||||
if got := reg2.Versions(VariantEnglish); len(got) != 1 || got[0] != "v1" {
|
||||
t.Errorf("versions = %v, want [v1] (marker wins, v2 ignored)", got)
|
||||
}
|
||||
if _, err := reg2.Solver(VariantEnglish, "v2"); !errors.Is(err, ErrUnknownVersion) {
|
||||
t.Errorf("v2 must not be resident: got %v", err)
|
||||
}
|
||||
data, _ := os.ReadFile(filepath.Join(dir, seedMarkerFile))
|
||||
if got := strings.TrimSpace(string(data)); got != "v1" {
|
||||
t.Errorf("marker = %q, want v1 (unchanged)", got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenWithVersionsBumpedBootKeepsSubdir mirrors the live-contour case: a volume
|
||||
// seeded as v1 with a v2 subdirectory (uploaded via the console), booted with a bumped
|
||||
// build seed bootVersion=v2. The marker (v1) wins for the flat dir, and the v2
|
||||
// subdirectory is still loaded — not skipped as "the boot version" — so both versions
|
||||
// stay resident. (Skipping it would silently leave only the flat v1 bytes under v2.)
|
||||
func TestOpenWithVersionsBumpedBootKeepsSubdir(t *testing.T) {
|
||||
dir := t.TempDir()
|
||||
for _, v := range Variants() {
|
||||
copyDawg(t, testDictDir(), dir, v)
|
||||
}
|
||||
reg0, err := OpenWithVersions(dir, "v1") // seed marker = v1
|
||||
if err != nil {
|
||||
t.Fatalf("seed: %v", err)
|
||||
}
|
||||
_ = reg0.Close()
|
||||
copyDawg(t, testDictDir(), filepath.Join(dir, "v2"), VariantEnglish) // console upload
|
||||
|
||||
reg, err := OpenWithVersions(dir, "v2") // bumped build seed
|
||||
if err != nil {
|
||||
t.Fatalf("boot v2: %v", err)
|
||||
}
|
||||
defer func() { _ = reg.Close() }()
|
||||
if _, err := reg.Solver(VariantEnglish, "v1"); err != nil {
|
||||
t.Errorf("flat v1 must stay resident: %v", err)
|
||||
}
|
||||
if _, err := reg.Solver(VariantEnglish, "v2"); err != nil {
|
||||
t.Errorf("v2 subdir must be resident (not skipped): %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestReloadRegistersNewVersion verifies Load adds a second version to a variant
|
||||
// already resident, moves the latest pointer and keeps the earlier version.
|
||||
func TestReloadRegistersNewVersion(t *testing.T) {
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
package engine
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// seedMarkerFile names the file, in the flat dictionary directory, that records the
|
||||
// version the directory was first seeded as. It is dot-prefixed so OpenWithVersions'
|
||||
// version scan skips it (like the .staging upload area).
|
||||
const seedMarkerFile = ".seed_version"
|
||||
|
||||
// resolveSeedVersion returns the version label the flat dictionary directory is
|
||||
// addressed by, recording it on first use.
|
||||
//
|
||||
// The contour's dictionary lives on a named volume seeded from the image once and
|
||||
// never re-seeded (deploy/docker-compose.yml). The flat DAWGs carry no embedded
|
||||
// version, so the version a volume was first seeded as is recorded in a
|
||||
// .seed_version marker and is **authoritative** from then on:
|
||||
//
|
||||
// - fresh directory (no marker): record bootVersion (the build's
|
||||
// BACKEND_DICT_VERSION) and return it — the seed of a fresh volume;
|
||||
// - already-seeded directory: return the recorded marker and ignore bootVersion.
|
||||
//
|
||||
// So bumping the build seed on a live volume is a harmless no-op (it only takes
|
||||
// effect on a future fresh volume) instead of relabelling the already-seeded bytes —
|
||||
// which would void games pinned to the prior label and mis-serve new ones. New games
|
||||
// still pin the active version (DB-persisted, set by the admin console), which is the
|
||||
// real way a running contour moves to a new release.
|
||||
//
|
||||
// A directory that cannot be written makes the first record fail; that also breaks
|
||||
// the admin console (which writes version subdirectories here), so the error is
|
||||
// returned rather than swallowed, matching the package's fail-loud dictionary setup.
|
||||
func resolveSeedVersion(dir, bootVersion string) (string, error) {
|
||||
path := filepath.Join(dir, seedMarkerFile)
|
||||
data, err := os.ReadFile(path)
|
||||
if err != nil && !errors.Is(err, os.ErrNotExist) {
|
||||
return "", fmt.Errorf("engine: read dictionary seed marker %s: %w", path, err)
|
||||
}
|
||||
if err == nil {
|
||||
if recorded := strings.TrimSpace(string(data)); recorded != "" {
|
||||
return recorded, nil
|
||||
}
|
||||
// An empty/corrupt marker falls through and is rewritten from bootVersion.
|
||||
}
|
||||
if werr := os.WriteFile(path, []byte(bootVersion+"\n"), 0o644); werr != nil {
|
||||
return "", fmt.Errorf("engine: record dictionary seed marker %s: %w", path, werr)
|
||||
}
|
||||
return bootVersion, nil
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
package engine
|
||||
|
||||
import "fmt"
|
||||
|
||||
// SetupTile is one tile of a variant's full bag, decoded for the first-move draw
|
||||
// (docs/ARCHITECTURE.md §6): its concrete letter (or the blank marker), a blank
|
||||
// flag, and its draw rank. Lower rank wins the draw — a blank ranks above every
|
||||
// letter, and letters rank by alphabet index, so the tile closest to the start of
|
||||
// the alphabet ("A") wins. It is dictionary-independent, built from the variant's
|
||||
// solver ruleset alone.
|
||||
type SetupTile struct {
|
||||
// Letter is the concrete character (the case the solver ruleset emits), or
|
||||
// the blank marker "?" for a blank.
|
||||
Letter string
|
||||
// Blank reports whether the tile is a blank.
|
||||
Blank bool
|
||||
// Rank orders the draw: BlankRank for a blank (best), else the letter's
|
||||
// alphabet index (0 = closest to "A").
|
||||
Rank int
|
||||
}
|
||||
|
||||
// BlankRank is the first-move draw rank of a blank: below every letter index, so a
|
||||
// blank always beats a lettered tile, matching the official rule that a blank
|
||||
// supersedes all letters.
|
||||
const BlankRank = -1
|
||||
|
||||
// SetupBag returns variant's full tile bag — every lettered tile expanded by its
|
||||
// count, plus one entry per blank — decoded for the first-move seeding draw. The
|
||||
// order is deterministic (alphabet order, blanks last); callers shuffle it with
|
||||
// their own entropy. It needs no dictionary, so it is built from the variant's
|
||||
// ruleset alone and reports ErrUnknownVariant for an unrecognised variant.
|
||||
func SetupBag(v Variant) ([]SetupTile, error) {
|
||||
rs, ok := v.ruleset()
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("%w: %d", ErrUnknownVariant, v)
|
||||
}
|
||||
bag := make([]SetupTile, 0, 128)
|
||||
for i, n := range rs.Counts {
|
||||
ch, err := rs.Alphabet.Character(byte(i))
|
||||
if err != nil {
|
||||
// An offered variant's alphabet never yields a bad index; skip defensively.
|
||||
continue
|
||||
}
|
||||
for range n {
|
||||
bag = append(bag, SetupTile{Letter: ch, Rank: i})
|
||||
}
|
||||
}
|
||||
for range rs.Blanks {
|
||||
bag = append(bag, SetupTile{Letter: blankLetter, Blank: true, Rank: BlankRank})
|
||||
}
|
||||
return bag, nil
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
package engine
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestSetupBagEnglish(t *testing.T) {
|
||||
bag, err := SetupBag(VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("SetupBag: %v", err)
|
||||
}
|
||||
// English Scrabble: 98 lettered tiles + 2 blanks = 100.
|
||||
if len(bag) != 100 {
|
||||
t.Fatalf("bag size = %d, want 100", len(bag))
|
||||
}
|
||||
blanks, aCount := 0, 0
|
||||
for _, tl := range bag {
|
||||
switch {
|
||||
case tl.Blank:
|
||||
blanks++
|
||||
if tl.Rank != BlankRank {
|
||||
t.Errorf("blank rank = %d, want %d", tl.Rank, BlankRank)
|
||||
}
|
||||
if tl.Letter != blankLetter {
|
||||
t.Errorf("blank letter = %q, want %q", tl.Letter, blankLetter)
|
||||
}
|
||||
case tl.Letter == "a":
|
||||
aCount++
|
||||
if tl.Rank != 0 {
|
||||
t.Errorf("'a' rank = %d, want 0 (closest to A)", tl.Rank)
|
||||
}
|
||||
}
|
||||
}
|
||||
if blanks != 2 {
|
||||
t.Errorf("blanks = %d, want 2", blanks)
|
||||
}
|
||||
if aCount != 9 {
|
||||
t.Errorf("'a' count = %d, want 9", aCount)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSetupBagUnknownVariant(t *testing.T) {
|
||||
if _, err := SetupBag(Variant(99)); !errors.Is(err, ErrUnknownVariant) {
|
||||
t.Fatalf("err = %v, want ErrUnknownVariant", err)
|
||||
}
|
||||
}
|
||||
@@ -112,9 +112,14 @@ func (svc *Service) Submit(ctx context.Context, accountID uuid.UUID, body string
|
||||
attachmentName = "" // a name without bytes carries no attachment
|
||||
}
|
||||
ch := normalizeChannel(channel)
|
||||
// Snapshot the sender's interface language at submit time (acc is already loaded
|
||||
// for the guest check) so the operator later sees the state as it was.
|
||||
_, err = svc.store.Insert(ctx, accountID, body, attachment, attachmentName, ch, acc.PreferredLanguage, parseIP(senderIP))
|
||||
// Snapshot the languages at submit time (acc is already loaded for the guest check):
|
||||
// the sender's interface language, and the connector bot language when the message
|
||||
// came through an external connector (currently Telegram).
|
||||
var channelLang string
|
||||
if ch == "telegram" {
|
||||
channelLang = acc.ServiceLanguage
|
||||
}
|
||||
_, err = svc.store.Insert(ctx, accountID, body, attachment, attachmentName, ch, acc.PreferredLanguage, channelLang, parseIP(senderIP))
|
||||
return err
|
||||
}
|
||||
|
||||
|
||||
@@ -34,10 +34,11 @@ func NewStore(db *sql.DB) *Store {
|
||||
|
||||
// Insert stores one feedback message from accountID and returns its id. attachment
|
||||
// is the raw file bytes (nil for none); attachmentName, ip and a non-default
|
||||
// channel are stored as given. lang (the sender's interface language) is a snapshot
|
||||
// taken now, so the operator later sees the state at submit time. created_at defaults
|
||||
// to now() in the database.
|
||||
func (s *Store) Insert(ctx context.Context, accountID uuid.UUID, body string, attachment []byte, attachmentName, channel, lang string, ip *string) (uuid.UUID, error) {
|
||||
// channel are stored as given. lang (the sender's interface language) and channelLang
|
||||
// (the connector bot language, empty for a non-connector channel) are snapshots taken
|
||||
// now, so the operator later sees the state at submit time. created_at defaults to
|
||||
// now() in the database.
|
||||
func (s *Store) Insert(ctx context.Context, accountID uuid.UUID, body string, attachment []byte, attachmentName, channel, lang, channelLang string, ip *string) (uuid.UUID, error) {
|
||||
id, err := uuid.NewV7()
|
||||
if err != nil {
|
||||
return uuid.Nil, fmt.Errorf("feedback: new message id: %w", err)
|
||||
@@ -48,9 +49,9 @@ func (s *Store) Insert(ctx context.Context, accountID uuid.UUID, body string, at
|
||||
}
|
||||
if _, err := s.db.ExecContext(ctx,
|
||||
`INSERT INTO backend.feedback_messages
|
||||
(message_id, account_id, body, attachment, attachment_name, channel, lang, sender_ip)
|
||||
VALUES ($1, $2, $3, $4, $5, $6, $7, $8)`,
|
||||
id, accountID, body, att, nullStr(attachmentName), channel, nullStr(lang), ip); err != nil {
|
||||
(message_id, account_id, body, attachment, attachment_name, channel, lang, channel_lang, sender_ip)
|
||||
VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9)`,
|
||||
id, accountID, body, att, nullStr(attachmentName), channel, nullStr(lang), nullStr(channelLang), ip); err != nil {
|
||||
return uuid.Nil, fmt.Errorf("feedback: insert: %w", err)
|
||||
}
|
||||
return id, nil
|
||||
@@ -227,8 +228,10 @@ type AdminMessage struct {
|
||||
Source string
|
||||
Body string
|
||||
Channel string
|
||||
// Lang is the sender's interface language, snapshotted at submit time.
|
||||
// Lang is the sender's interface language and ChannelLang the connector bot language
|
||||
// (en/ru, empty for a non-connector channel) — both snapshotted at submit time.
|
||||
Lang string
|
||||
ChannelLang string
|
||||
SenderIP string
|
||||
HasAttachment bool
|
||||
AttachmentName string
|
||||
@@ -343,7 +346,7 @@ func (s *Store) AdminGet(ctx context.Context, id uuid.UUID) (AdminMessage, error
|
||||
var m AdminMessage
|
||||
var repliedAt sql.NullTime
|
||||
q := `SELECT m.message_id, m.account_id, a.display_name, ` + feedbackSource + ` AS source, m.body, m.channel,
|
||||
COALESCE(m.lang, ''),
|
||||
COALESCE(m.lang, ''), COALESCE(m.channel_lang, ''),
|
||||
COALESCE(m.sender_ip, ''), (m.attachment IS NOT NULL), COALESCE(m.attachment_name, ''),
|
||||
(m.read_at IS NOT NULL), (m.archived_at IS NOT NULL), (m.reply_body IS NOT NULL),
|
||||
COALESCE(m.reply_body, ''), m.replied_at, m.created_at
|
||||
@@ -352,7 +355,7 @@ func (s *Store) AdminGet(ctx context.Context, id uuid.UUID) (AdminMessage, error
|
||||
WHERE m.message_id = $1`
|
||||
err := s.db.QueryRowContext(ctx, q, id).Scan(
|
||||
&m.ID, &m.AccountID, &m.SenderName, &m.Source, &m.Body, &m.Channel,
|
||||
&m.Lang,
|
||||
&m.Lang, &m.ChannelLang,
|
||||
&m.SenderIP, &m.HasAttachment, &m.AttachmentName,
|
||||
&m.Read, &m.Archived, &m.Replied, &m.ReplyBody, &repliedAt, &m.CreatedAt)
|
||||
if errors.Is(err, sql.ErrNoRows) {
|
||||
|
||||
@@ -63,7 +63,6 @@ type gameCache struct {
|
||||
|
||||
type cachedGame struct {
|
||||
game *engine.Game
|
||||
seats []Seat
|
||||
variant string
|
||||
lastAccess time.Time
|
||||
}
|
||||
@@ -72,27 +71,24 @@ func newGameCache(ttl time.Duration, now func() time.Time) *gameCache {
|
||||
return &gameCache{entries: make(map[uuid.UUID]*cachedGame), ttl: ttl, now: now}
|
||||
}
|
||||
|
||||
// get returns the live game and its immutable seat list for id and refreshes its idle
|
||||
// timer, or (nil, nil, false). The seats let a read check membership (and label seats)
|
||||
// without re-loading the game from the store, since seats never change after a game starts.
|
||||
func (c *gameCache) get(id uuid.UUID) (*engine.Game, []Seat, bool) {
|
||||
// get returns the live game for id and refreshes its idle timer, or (nil, false).
|
||||
func (c *gameCache) get(id uuid.UUID) (*engine.Game, bool) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
e, ok := c.entries[id]
|
||||
if !ok {
|
||||
return nil, nil, false
|
||||
return nil, false
|
||||
}
|
||||
e.lastAccess = c.now()
|
||||
return e.game, e.seats, true
|
||||
return e.game, true
|
||||
}
|
||||
|
||||
// put stores g as the live game for id together with its seat list. variant labels the
|
||||
// entry so the active-games gauge can report counts by variant without inspecting engine
|
||||
// internals; seats are the game's immutable seat standings for the membership fast path.
|
||||
func (c *gameCache) put(id uuid.UUID, g *engine.Game, variant string, seats []Seat) {
|
||||
// put stores g as the live game for id. variant labels the entry so the active-
|
||||
// games gauge can report counts by variant without inspecting engine internals.
|
||||
func (c *gameCache) put(id uuid.UUID, g *engine.Game, variant string) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
c.entries[id] = &cachedGame{game: g, seats: seats, variant: variant, lastAccess: c.now()}
|
||||
c.entries[id] = &cachedGame{game: g, variant: variant, lastAccess: c.now()}
|
||||
}
|
||||
|
||||
// remove drops id from the cache (used on a finished game and after a failed
|
||||
|
||||
@@ -68,6 +68,10 @@ func TestEmitMoveNotifiesActor(t *testing.T) {
|
||||
if got := string(yt.ScoreLine()); got != "13:19" { // seat 1 (recipient) first, then seat 0
|
||||
t.Errorf("your_turn score_line = %q, want 13:19", got)
|
||||
}
|
||||
// Routed out-of-app by the game's language (the default Variant is English).
|
||||
if yourTurn.Language != "en" {
|
||||
t.Errorf("your_turn language = %q, want en", yourTurn.Language)
|
||||
}
|
||||
}
|
||||
|
||||
// TestEmitMoveAnnouncesGameOver checks the closing move sends a game_over push to every seat,
|
||||
@@ -102,4 +106,7 @@ func TestEmitMoveAnnouncesGameOver(t *testing.T) {
|
||||
if string(l.Result()) != "lost" || string(l.ScoreLine()) != "95:120" {
|
||||
t.Errorf("loser game_over = %q / %q, want lost / 95:120", l.Result(), l.ScoreLine())
|
||||
}
|
||||
if over[winner].Language != "en" || over[loser].Language != "en" {
|
||||
t.Errorf("game_over languages = %q/%q, want en/en", over[winner].Language, over[loser].Language)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,8 +94,8 @@ func TestGameCacheEviction(t *testing.T) {
|
||||
cur := time.Unix(1_700_000_000, 0)
|
||||
cache := newGameCache(time.Hour, func() time.Time { return cur })
|
||||
id := uuid.New()
|
||||
cache.put(id, nil, "scrabble_en", nil)
|
||||
if _, _, ok := cache.get(id); !ok {
|
||||
cache.put(id, nil, "scrabble_en")
|
||||
if _, ok := cache.get(id); !ok {
|
||||
t.Fatal("game must be resident after put")
|
||||
}
|
||||
cur = cur.Add(30 * time.Minute)
|
||||
@@ -104,7 +104,7 @@ func TestGameCacheEviction(t *testing.T) {
|
||||
if n := cache.sweep(); n != 1 {
|
||||
t.Errorf("sweep evicted %d, want 1", n)
|
||||
}
|
||||
if _, _, ok := cache.get(id); ok {
|
||||
if _, ok := cache.get(id); ok {
|
||||
t.Error("game must be evicted after idle TTL")
|
||||
}
|
||||
if cache.size() != 0 {
|
||||
|
||||
@@ -1,144 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// ReplayStep is one step of an admin game replay: the move that produced it (nil for the
|
||||
// initial dealt state, step 0) and the resulting position — every seat's rack, the running
|
||||
// scores, whose turn it is and the bag remainder. Step k's board is the union of every
|
||||
// play's placements through step k, which the renderer accumulates onto an empty grid
|
||||
// (docs/ARCHITECTURE.md §9.1 visual replay).
|
||||
type ReplayStep struct {
|
||||
// Move is the journalled move that produced this state, or nil for the initial deal.
|
||||
Move *HistoryMove
|
||||
// Drawn lists the tiles the mover drew from the bag after this move ("?" for a blank);
|
||||
// empty for the initial deal, a pass or a resignation.
|
||||
Drawn []string
|
||||
// Racks holds every seat's rack at this step, indexed by seat ("?" for a blank).
|
||||
Racks [][]string
|
||||
// Scores holds every seat's running score, indexed by seat.
|
||||
Scores []int
|
||||
// ToMove is the seat to move at this step.
|
||||
ToMove int
|
||||
// BagLen is the number of tiles left in the bag at this step.
|
||||
BagLen int
|
||||
}
|
||||
|
||||
// ReplayTimelineView is the admin replay of a game: the persisted game plus the ordered
|
||||
// replay steps (the initial deal followed by one step per journalled move).
|
||||
type ReplayTimelineView struct {
|
||||
Game Game
|
||||
Steps []ReplayStep
|
||||
}
|
||||
|
||||
// ReplayTimeline rebuilds a game from its pinned seed and journal and returns the ordered
|
||||
// replay steps for the admin console: the initial deal (step 0) then one step per
|
||||
// journalled move, each carrying the resulting racks, scores, turn cursor, bag size and the
|
||||
// tiles the mover drew. The deterministic bag makes the reconstruction exact. It needs no
|
||||
// dictionary beyond the engine the seed deals, and — like the live replay — stops early if a
|
||||
// committed move became illegal under tightened rules rather than failing.
|
||||
func (svc *Service) ReplayTimeline(ctx context.Context, gameID uuid.UUID) (ReplayTimelineView, error) {
|
||||
pre, err := svc.store.GetGame(ctx, gameID)
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
seed, err := svc.store.GameSeed(ctx, gameID)
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
g, err := engine.New(svc.registry, engine.Options{
|
||||
Variant: pre.Variant,
|
||||
Version: pre.DictVersion,
|
||||
Players: pre.Players,
|
||||
Seed: seed,
|
||||
DropoutTiles: pre.DropoutTiles,
|
||||
MultipleWordsPerTurn: pre.MultipleWordsPerTurn,
|
||||
})
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
moves, err := svc.store.GetJournal(ctx, gameID)
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
steps := make([]ReplayStep, 0, len(moves)+1)
|
||||
steps = append(steps, snapshotStep(g, nil, nil))
|
||||
for i := range moves {
|
||||
mv := moves[i]
|
||||
before := g.Hand(mv.Seat)
|
||||
if err := replayMove(g, mv); err != nil {
|
||||
if errors.Is(err, engine.ErrIllegalPlay) {
|
||||
g.Abort()
|
||||
break
|
||||
}
|
||||
return ReplayTimelineView{}, fmt.Errorf("game: replay-timeline %s move %d: %w", gameID, mv.Seq, err)
|
||||
}
|
||||
moveCopy := mv
|
||||
steps = append(steps, snapshotStep(g, &moveCopy, drawnTiles(before, g.Hand(mv.Seat), usedTiles(mv))))
|
||||
}
|
||||
return ReplayTimelineView{Game: pre, Steps: steps}, nil
|
||||
}
|
||||
|
||||
// snapshotStep captures the position after applying move (nil for the initial deal): every
|
||||
// seat's rack and score, the turn cursor and the bag size, with the supplied drawn tiles.
|
||||
func snapshotStep(g *engine.Game, move *HistoryMove, drawn []string) ReplayStep {
|
||||
n := g.Players()
|
||||
racks := make([][]string, n)
|
||||
scores := make([]int, n)
|
||||
for i := 0; i < n; i++ {
|
||||
racks[i] = g.Hand(i)
|
||||
scores[i] = g.Score(i)
|
||||
}
|
||||
return ReplayStep{Move: move, Drawn: drawn, Racks: racks, Scores: scores, ToMove: g.ToMove(), BagLen: g.BagLen()}
|
||||
}
|
||||
|
||||
// usedTiles returns the rack tiles a move consumed ("?" for a blank): the placed tiles of a
|
||||
// play or the swapped tiles of an exchange; a pass or resignation consumes none.
|
||||
func usedTiles(mv HistoryMove) []string {
|
||||
switch mv.Action {
|
||||
case "play":
|
||||
used := make([]string, len(mv.Tiles))
|
||||
for i, t := range mv.Tiles {
|
||||
if t.Blank {
|
||||
used[i] = "?" // a placed blank leaves the rack as the blank marker
|
||||
} else {
|
||||
used[i] = t.Letter
|
||||
}
|
||||
}
|
||||
return used
|
||||
case "exchange":
|
||||
return mv.Exchanged
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// drawnTiles returns the tiles the mover drew from the bag: the post-move rack (after) minus
|
||||
// the tiles kept (before minus used). It compares the racks as multisets, so duplicate
|
||||
// letters are counted correctly.
|
||||
func drawnTiles(before, after, used []string) []string {
|
||||
kept := make(map[string]int, len(before))
|
||||
for _, t := range before {
|
||||
kept[t]++
|
||||
}
|
||||
for _, t := range used {
|
||||
if kept[t] > 0 {
|
||||
kept[t]--
|
||||
}
|
||||
}
|
||||
var drawn []string
|
||||
for _, t := range after {
|
||||
if kept[t] > 0 {
|
||||
kept[t]--
|
||||
continue
|
||||
}
|
||||
drawn = append(drawn, t)
|
||||
}
|
||||
return drawn
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"testing"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
func TestUsedTiles(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
mv HistoryMove
|
||||
want []string
|
||||
}{
|
||||
{"pass", HistoryMove{Action: "pass"}, nil},
|
||||
{"resign", HistoryMove{Action: "resign"}, nil},
|
||||
{"play with blank", HistoryMove{Action: "play", Tiles: []engine.TileRecord{{Letter: "a"}, {Letter: "b", Blank: true}}}, []string{"a", "?"}},
|
||||
{"exchange", HistoryMove{Action: "exchange", Exchanged: []string{"a", "?"}}, []string{"a", "?"}},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := usedTiles(tt.mv); !reflect.DeepEqual(got, tt.want) {
|
||||
t.Fatalf("usedTiles = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestDrawnTiles(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
before, used []string
|
||||
after []string
|
||||
want []string
|
||||
}{
|
||||
{"play refill", []string{"a", "b", "c", "d"}, []string{"a", "b"}, []string{"c", "d", "e", "f"}, []string{"e", "f"}},
|
||||
{"blank played", []string{"?", "a"}, []string{"?"}, []string{"a", "x"}, []string{"x"}},
|
||||
{"pass keeps rack", []string{"a", "b"}, nil, []string{"a", "b"}, nil},
|
||||
{"duplicate letters", []string{"e", "e", "e"}, []string{"e"}, []string{"e", "e", "q"}, []string{"q"}},
|
||||
{"empty bag no refill", []string{"a", "b"}, []string{"a"}, []string{"b"}, nil},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := drawnTiles(tt.before, tt.after, tt.used); !reflect.DeepEqual(got, tt.want) {
|
||||
t.Fatalf("drawnTiles = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -1,156 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"crypto/rand"
|
||||
"fmt"
|
||||
"math/big"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// maxSeedingRounds caps the first-move draw's tie re-draws. With a real bag a tie
|
||||
// breaks with positive probability each round, so this is reached only by a
|
||||
// degenerate (e.g. test) entropy source that ties forever; the cap turns that into
|
||||
// an error instead of an infinite loop.
|
||||
const maxSeedingRounds = 1000
|
||||
|
||||
// SetupDraw is one recorded tile draw of the first-move seeding — one row of
|
||||
// game_setup_draws (docs/ARCHITECTURE.md §6, §9): the round, the draw order within
|
||||
// it, the seated account that drew, and the decoded tile with its rank. It is
|
||||
// dictionary-independent: the letter, the blank flag and the numeric rank describe
|
||||
// the draw without any alphabet table.
|
||||
type SetupDraw struct {
|
||||
Round int
|
||||
PickNo int
|
||||
Account uuid.UUID
|
||||
Letter string
|
||||
Blank bool
|
||||
Rank int
|
||||
}
|
||||
|
||||
// seedingResult is the outcome of the first-move seeding: the winning account, the
|
||||
// seated accounts rotated so the winner leads (seat 0), and the full draw log to
|
||||
// persist.
|
||||
type seedingResult struct {
|
||||
winner uuid.UUID
|
||||
order []uuid.UUID
|
||||
draws []SetupDraw
|
||||
}
|
||||
|
||||
// drawIntn returns a uniformly random integer in [0, n) for n > 0. It is the
|
||||
// entropy seam of the first-move seeding: production uses crypto/rand (cryptoIntn),
|
||||
// so every draw is honestly random with no single seed; tests inject a
|
||||
// deterministic source.
|
||||
type drawIntn func(n int) (int, error)
|
||||
|
||||
// cryptoIntn draws a uniform integer in [0, n) from crypto/rand — the honest,
|
||||
// seedless entropy the first-move draw requires.
|
||||
func cryptoIntn(n int) (int, error) {
|
||||
v, err := rand.Int(rand.Reader, big.NewInt(int64(n)))
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("game: first-move draw entropy: %w", err)
|
||||
}
|
||||
return int(v.Int64()), nil
|
||||
}
|
||||
|
||||
// seedFirstMove runs the official first-move draw over accounts for variant v,
|
||||
// drawing tiles with the entropy source intn. Each round every contender draws one
|
||||
// tile (without replacement) from a fresh full bag; the tile closest to "A" wins, a
|
||||
// blank beating every letter; contenders tied for the best tile re-draw in the next
|
||||
// round until a single leader remains. It returns the leader, the rotation that
|
||||
// seats the leader first (preserving the others' seating order), and every draw for
|
||||
// the record. It performs no I/O beyond calling intn.
|
||||
func seedFirstMove(v engine.Variant, accounts []uuid.UUID, intn drawIntn) (seedingResult, error) {
|
||||
if len(accounts) < 2 {
|
||||
return seedingResult{}, fmt.Errorf("game: first-move seeding needs at least 2 accounts, got %d", len(accounts))
|
||||
}
|
||||
full, err := engine.SetupBag(v)
|
||||
if err != nil {
|
||||
return seedingResult{}, err
|
||||
}
|
||||
contenders := append([]uuid.UUID(nil), accounts...)
|
||||
var draws []SetupDraw
|
||||
for round := 1; ; round++ {
|
||||
if round > maxSeedingRounds {
|
||||
return seedingResult{}, fmt.Errorf("game: first-move seeding unresolved after %d rounds", maxSeedingRounds)
|
||||
}
|
||||
bag := append([]engine.SetupTile(nil), full...)
|
||||
picks := make([]engine.SetupTile, len(contenders))
|
||||
for i, acc := range contenders {
|
||||
tile, rest, err := drawSetupTile(bag, intn)
|
||||
if err != nil {
|
||||
return seedingResult{}, err
|
||||
}
|
||||
bag = rest
|
||||
picks[i] = tile
|
||||
draws = append(draws, SetupDraw{
|
||||
Round: round, PickNo: i, Account: acc,
|
||||
Letter: tile.Letter, Blank: tile.Blank, Rank: tile.Rank,
|
||||
})
|
||||
}
|
||||
winners := bestContenders(contenders, picks)
|
||||
if len(winners) == 1 {
|
||||
return seedingResult{winner: winners[0], order: rotateToFirst(accounts, winners[0]), draws: draws}, nil
|
||||
}
|
||||
contenders = winners
|
||||
}
|
||||
}
|
||||
|
||||
// drawSetupTile removes one uniformly random tile from bag using the entropy source
|
||||
// intn and returns it with the shrunk bag (a fresh slice, leaving bag untouched).
|
||||
// It is the per-tile draw primitive — the seam a future manual "player N draws a
|
||||
// tile" tournament API will drive, one call per external request.
|
||||
func drawSetupTile(bag []engine.SetupTile, intn drawIntn) (engine.SetupTile, []engine.SetupTile, error) {
|
||||
if len(bag) == 0 {
|
||||
return engine.SetupTile{}, nil, fmt.Errorf("game: first-move draw from an empty bag")
|
||||
}
|
||||
i, err := intn(len(bag))
|
||||
if err != nil {
|
||||
return engine.SetupTile{}, nil, err
|
||||
}
|
||||
if i < 0 || i >= len(bag) {
|
||||
return engine.SetupTile{}, nil, fmt.Errorf("game: first-move draw index %d out of range %d", i, len(bag))
|
||||
}
|
||||
tile := bag[i]
|
||||
rest := make([]engine.SetupTile, 0, len(bag)-1)
|
||||
rest = append(rest, bag[:i]...)
|
||||
rest = append(rest, bag[i+1:]...)
|
||||
return tile, rest, nil
|
||||
}
|
||||
|
||||
// bestContenders returns the contenders whose drawn tile has the lowest (best)
|
||||
// rank — the sole winner if one, else the tied set that re-draws. picks is aligned
|
||||
// with contenders by index.
|
||||
func bestContenders(contenders []uuid.UUID, picks []engine.SetupTile) []uuid.UUID {
|
||||
best := picks[0].Rank
|
||||
for _, p := range picks[1:] {
|
||||
if p.Rank < best {
|
||||
best = p.Rank
|
||||
}
|
||||
}
|
||||
var winners []uuid.UUID
|
||||
for i, p := range picks {
|
||||
if p.Rank == best {
|
||||
winners = append(winners, contenders[i])
|
||||
}
|
||||
}
|
||||
return winners
|
||||
}
|
||||
|
||||
// rotateToFirst returns accounts rotated cyclically so winner sits first (seat 0),
|
||||
// preserving the seating order of the rest (docs/ARCHITECTURE.md §6). winner must be
|
||||
// present in accounts.
|
||||
func rotateToFirst(accounts []uuid.UUID, winner uuid.UUID) []uuid.UUID {
|
||||
i := 0
|
||||
for ; i < len(accounts); i++ {
|
||||
if accounts[i] == winner {
|
||||
break
|
||||
}
|
||||
}
|
||||
out := make([]uuid.UUID, 0, len(accounts))
|
||||
out = append(out, accounts[i:]...)
|
||||
out = append(out, accounts[:i]...)
|
||||
return out
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// scriptIntn returns a drawIntn that yields the scripted indices in order, failing
|
||||
// the test if the script is exhausted or an index is out of range. It lets a test
|
||||
// drive the first-move draw deterministically (English SetupBag order: 9 'a' at
|
||||
// 0..8, then 'b' …, blanks last).
|
||||
func scriptIntn(t *testing.T, seq ...int) drawIntn {
|
||||
t.Helper()
|
||||
i := 0
|
||||
return func(n int) (int, error) {
|
||||
if i >= len(seq) {
|
||||
t.Fatalf("intn script exhausted (asked for [0,%d))", n)
|
||||
}
|
||||
v := seq[i]
|
||||
i++
|
||||
if v < 0 || v >= n {
|
||||
t.Fatalf("intn script value %d out of range [0,%d)", v, n)
|
||||
}
|
||||
return v, nil
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveDirectWinner(t *testing.T) {
|
||||
a, b := uuid.New(), uuid.New()
|
||||
// a draws bag[0]='a' (rank 0); b draws bag[8]='b' (rank 1) → a wins, no tie.
|
||||
res, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b}, scriptIntn(t, 0, 8))
|
||||
if err != nil {
|
||||
t.Fatalf("seedFirstMove: %v", err)
|
||||
}
|
||||
if res.winner != a {
|
||||
t.Fatalf("winner = %v, want %v", res.winner, a)
|
||||
}
|
||||
if got := res.order; len(got) != 2 || got[0] != a || got[1] != b {
|
||||
t.Fatalf("order = %v, want [a b]", got)
|
||||
}
|
||||
if len(res.draws) != 2 {
|
||||
t.Fatalf("draws = %d, want 2", len(res.draws))
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveBlankSupersedes(t *testing.T) {
|
||||
a, b := uuid.New(), uuid.New()
|
||||
// a draws 'a' (rank 0); after the draw the two blanks sit at 97,98 — b draws
|
||||
// bag[97], a blank, which beats every letter.
|
||||
res, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b}, scriptIntn(t, 0, 97))
|
||||
if err != nil {
|
||||
t.Fatalf("seedFirstMove: %v", err)
|
||||
}
|
||||
if res.winner != b {
|
||||
t.Fatalf("winner = %v, want %v (blank supersedes)", res.winner, b)
|
||||
}
|
||||
last := res.draws[len(res.draws)-1]
|
||||
if !last.Blank || last.Rank != engine.BlankRank || last.Letter != "?" {
|
||||
t.Fatalf("winning draw = %+v, want a blank (rank %d, '?')", last, engine.BlankRank)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveTieRedraw(t *testing.T) {
|
||||
a, b, c := uuid.New(), uuid.New(), uuid.New()
|
||||
// Round 1: a→bag[0]='a'(0), b→bag[0]='a'(0), c→bag[7]='b'(1) → a,b tie best.
|
||||
// Round 2 (a,b only): a→bag[0]='a'(0), b→bag[8]='b'(1) → a wins.
|
||||
res, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b, c}, scriptIntn(t, 0, 0, 7, 0, 8))
|
||||
if err != nil {
|
||||
t.Fatalf("seedFirstMove: %v", err)
|
||||
}
|
||||
if res.winner != a {
|
||||
t.Fatalf("winner = %v, want %v", res.winner, a)
|
||||
}
|
||||
if len(res.draws) != 5 {
|
||||
t.Fatalf("draws = %d, want 5 (3 in round 1, 2 in round 2)", len(res.draws))
|
||||
}
|
||||
if res.draws[2].Round != 1 || res.draws[3].Round != 2 {
|
||||
t.Fatalf("round boundaries wrong: %+v", res.draws)
|
||||
}
|
||||
// The full table keeps every account's seating order, winner first.
|
||||
if got := res.order; got[0] != a || got[1] != b || got[2] != c {
|
||||
t.Fatalf("order = %v, want [a b c]", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveTooFewAccounts(t *testing.T) {
|
||||
if _, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{uuid.New()}, scriptIntn(t)); err == nil {
|
||||
t.Fatal("want error for a single account")
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMovePerpetualTieCapped(t *testing.T) {
|
||||
a, b := uuid.New(), uuid.New()
|
||||
// Always drawing bag[0] gives both players an 'a' every round — a tie that never
|
||||
// resolves; the round cap must turn it into an error, not an infinite loop.
|
||||
alwaysZero := drawIntn(func(int) (int, error) { return 0, nil })
|
||||
if _, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b}, alwaysZero); err == nil {
|
||||
t.Fatal("want error when ties never resolve")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRotateToFirst(t *testing.T) {
|
||||
a, b, c, d := uuid.New(), uuid.New(), uuid.New(), uuid.New()
|
||||
tests := []struct {
|
||||
name string
|
||||
accounts []uuid.UUID
|
||||
winner uuid.UUID
|
||||
want []uuid.UUID
|
||||
}{
|
||||
{"two winner second", []uuid.UUID{a, b}, b, []uuid.UUID{b, a}},
|
||||
{"three winner first", []uuid.UUID{a, b, c}, a, []uuid.UUID{a, b, c}},
|
||||
{"four winner third", []uuid.UUID{a, b, c, d}, c, []uuid.UUID{c, d, a, b}},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
got := rotateToFirst(tt.accounts, tt.winner)
|
||||
if len(got) != len(tt.want) {
|
||||
t.Fatalf("len = %d, want %d", len(got), len(tt.want))
|
||||
}
|
||||
for i := range got {
|
||||
if got[i] != tt.want[i] {
|
||||
t.Fatalf("rotate = %v, want %v", got, tt.want)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -38,12 +38,7 @@ type Service struct {
|
||||
version string
|
||||
clock func() time.Time
|
||||
rng func() int64
|
||||
// firstMoveEntropy returns the entropy source for one game's first-move draw
|
||||
// (docs/ARCHITECTURE.md §6). The default is crypto/rand — an honest, seedless draw;
|
||||
// tests override it via SetFirstMoveEntropy for a deterministic turn order. It is a
|
||||
// factory so a stateful test source restarts cleanly per game.
|
||||
firstMoveEntropy func() drawIntn
|
||||
pub notify.Publisher
|
||||
pub notify.Publisher
|
||||
// aiTrigger, when set, is called after an honest-AI game is created or advanced and
|
||||
// is still on a robot's potential turn, so the robot replies at once instead of
|
||||
// waiting for the next driver scan. It is fire-and-forget (the robot package wires
|
||||
@@ -64,18 +59,17 @@ type Service struct {
|
||||
func NewService(store *Store, accounts *account.Store, registry *engine.Registry, cfg Config, log *zap.Logger) *Service {
|
||||
clock := func() time.Time { return time.Now().UTC() }
|
||||
return &Service{
|
||||
store: store,
|
||||
accounts: accounts,
|
||||
registry: registry,
|
||||
cache: newGameCache(cfg.CacheTTL, clock),
|
||||
locks: newKeyedMutex(),
|
||||
version: cfg.DictVersion,
|
||||
clock: clock,
|
||||
rng: randomSeed,
|
||||
firstMoveEntropy: func() drawIntn { return cryptoIntn },
|
||||
pub: notify.Nop{},
|
||||
metrics: defaultGameMetrics(),
|
||||
log: log,
|
||||
store: store,
|
||||
accounts: accounts,
|
||||
registry: registry,
|
||||
cache: newGameCache(cfg.CacheTTL, clock),
|
||||
locks: newKeyedMutex(),
|
||||
version: cfg.DictVersion,
|
||||
clock: clock,
|
||||
rng: randomSeed,
|
||||
pub: notify.Nop{},
|
||||
metrics: defaultGameMetrics(),
|
||||
log: log,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,18 +101,6 @@ func (svc *Service) SetNudgeClearer(fn func(ctx context.Context, gameID, account
|
||||
svc.clearNudges = fn
|
||||
}
|
||||
|
||||
// SetFirstMoveEntropy overrides the entropy source for the first-move draw
|
||||
// (docs/ARCHITECTURE.md §6). It must be called during wiring or test setup before any
|
||||
// game is created; the production default is crypto/rand and is never overridden.
|
||||
// factory returns a fresh draw function per game, so a stateful deterministic test
|
||||
// source restarts cleanly for each game. It exists for deterministic tests.
|
||||
func (svc *Service) SetFirstMoveEntropy(factory func() func(n int) (int, error)) {
|
||||
if factory == nil {
|
||||
return
|
||||
}
|
||||
svc.firstMoveEntropy = func() drawIntn { return drawIntn(factory()) }
|
||||
}
|
||||
|
||||
// triggerAI fires the honest-AI fast-move hook for an active vs_ai game (best-effort,
|
||||
// fire-and-forget). It is a no-op for non-AI games, finished games and when no hook is
|
||||
// installed, so callers can invoke it unconditionally after a create or commit.
|
||||
@@ -209,32 +191,15 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
|
||||
}
|
||||
}
|
||||
seen := make(map[uuid.UUID]bool, len(params.Seats))
|
||||
for _, id := range params.Seats {
|
||||
seats := make([]seatInsert, len(params.Seats))
|
||||
for i, id := range params.Seats {
|
||||
if seen[id] {
|
||||
return Game{}, fmt.Errorf("%w: account %s seated twice", ErrInvalidConfig, id)
|
||||
}
|
||||
seen[id] = true
|
||||
}
|
||||
|
||||
// Decide who moves first by the official draw (docs/ARCHITECTURE.md §6): each seated
|
||||
// account draws a tile, the one closest to "A" leads (a blank supersedes all letters),
|
||||
// ties re-drawing until a single leader remains. Each draw uses fresh entropy, not the
|
||||
// game seed, so the recorded draws — persisted with the game — are the only account of
|
||||
// the outcome. The winner takes seat 0; the rest keep their order.
|
||||
seeding, err := seedFirstMove(params.Variant, params.Seats, svc.firstMoveEntropy())
|
||||
if err != nil {
|
||||
if errors.Is(err, engine.ErrUnknownVariant) {
|
||||
return Game{}, fmt.Errorf("%w: %v", ErrInvalidConfig, err)
|
||||
}
|
||||
return Game{}, err
|
||||
}
|
||||
|
||||
// Build the seats in the drawn turn order, snapshotting each seat's display name. For a
|
||||
// vs-AI game this stamps the robot's seeded account name (unchanged behaviour); a
|
||||
// disguised auto-match robot instead gets a fresh per-game name when the reaper attaches
|
||||
// it (AttachRobot).
|
||||
seats := make([]seatInsert, len(seeding.order))
|
||||
for i, id := range seeding.order {
|
||||
// Snapshot each seat's display name at creation. For a vs-AI game this stamps the
|
||||
// robot's seeded account name (unchanged behaviour); a disguised auto-match robot
|
||||
// instead gets a fresh per-game name when the reaper attaches it (AttachRobot).
|
||||
acc, err := svc.accounts.GetByID(ctx, id)
|
||||
if err != nil {
|
||||
if errors.Is(err, account.ErrNotFound) {
|
||||
@@ -284,15 +249,15 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
|
||||
multipleWordsPerTurn: params.MultipleWordsPerTurn,
|
||||
vsAI: params.VsAI,
|
||||
}
|
||||
if err := svc.store.CreateGame(ctx, ins, seats, seeding.draws); err != nil {
|
||||
if err := svc.store.CreateGame(ctx, ins, seats); err != nil {
|
||||
return Game{}, err
|
||||
}
|
||||
svc.cache.put(id, g, params.Variant.String())
|
||||
svc.metrics.recordStarted(ctx, params.Variant, params.VsAI)
|
||||
created, err := svc.store.GetGame(ctx, id)
|
||||
if err != nil {
|
||||
return Game{}, err
|
||||
}
|
||||
svc.cache.put(id, g, params.Variant.String(), created.Seats)
|
||||
// Honest-AI game seated with a robot: if the robot moves first, reply at once
|
||||
// (the periodic driver is the fallback). No-op for every human-only game.
|
||||
svc.triggerAI(created)
|
||||
@@ -301,15 +266,14 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
|
||||
|
||||
// OpenOrJoin enters accountID into auto-match for the variant and per-turn rule in
|
||||
// params and returns the game they land in immediately: another waiting player's open
|
||||
// game (joined=true), or a fresh open game seating only the caller with an empty
|
||||
// opponent seat that a human or the reaper's robot fills later. A re-enqueue while the
|
||||
// caller is already waiting opens another game rather than returning their own.
|
||||
// openDeadline is when the reaper substitutes a robot into a freshly opened game
|
||||
// (ignored when joining one). The bag seed defaults to random; params.Seed
|
||||
// game (joined=true), the caller's own still-open game on a re-enqueue, or a fresh open
|
||||
// game seating only the caller with an empty opponent seat that a human or the reaper's
|
||||
// robot fills later. openDeadline is when the reaper substitutes a robot into a freshly
|
||||
// opened game (ignored when joining one). The bag seed defaults to random; params.Seed
|
||||
// pins it. First-move fairness comes from seating the caller at seat 0 or seat 1
|
||||
// (derived from the seed): seated at seat 1, the still-empty seat 0 moves first, so the
|
||||
// caller just waits for the opponent. It backs the lobby auto-match enqueue.
|
||||
func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params CreateParams, openDeadline time.Time, exclude []uuid.UUID) (Game, bool, error) {
|
||||
func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params CreateParams, openDeadline time.Time) (Game, bool, error) {
|
||||
acc, err := svc.accounts.GetByID(ctx, accountID)
|
||||
if err != nil {
|
||||
if errors.Is(err, account.ErrNotFound) {
|
||||
@@ -347,27 +311,14 @@ func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params
|
||||
status: StatusOpen,
|
||||
openDeadline: &deadline,
|
||||
}
|
||||
// Decide the first move now by the official draw, with the not-yet-arrived opponent as a
|
||||
// synthetic placeholder (uuid.Nil): the draw fixes who sits at seat 0 — and so moves
|
||||
// first — before either player acts (docs/ARCHITECTURE.md §6). The caller takes their
|
||||
// drawn seat; the opponent seat is left empty. The opponent's draw rows are recorded with
|
||||
// a NULL account and back-filled when a real opponent joins. Each draw uses fresh entropy,
|
||||
// not the game seed. seats/draws are used only when a fresh game is opened.
|
||||
seeding, err := seedFirstMove(params.Variant, []uuid.UUID{accountID, uuid.Nil}, svc.firstMoveEntropy())
|
||||
if err != nil {
|
||||
if errors.Is(err, engine.ErrUnknownVariant) {
|
||||
return Game{}, false, fmt.Errorf("%w: %v", ErrInvalidConfig, err)
|
||||
}
|
||||
return Game{}, false, err
|
||||
}
|
||||
// Seat the caller at seat 0 or seat 1 (seat 0 always moves first), snapshotting their
|
||||
// display name; the other seat is left empty (a zero seatInsert) for the opponent.
|
||||
caller := seatInsert{accountID: accountID, displayName: acc.DisplayName}
|
||||
seats := make([]seatInsert, len(seeding.order))
|
||||
for seat, who := range seeding.order {
|
||||
if who == accountID {
|
||||
seats[seat] = caller // the empty opponent seat stays a zero seatInsert
|
||||
}
|
||||
seats := []seatInsert{caller, {}}
|
||||
if seed&1 == 1 {
|
||||
seats = []seatInsert{{}, caller}
|
||||
}
|
||||
gameID, joined, created, err := svc.store.OpenOrJoin(ctx, accountID, acc.DisplayName, ins, seats, exclude, seeding.draws)
|
||||
gameID, joined, created, err := svc.store.OpenOrJoin(ctx, accountID, acc.DisplayName, ins, seats)
|
||||
if err != nil {
|
||||
return Game{}, false, err
|
||||
}
|
||||
@@ -554,6 +505,16 @@ func (svc *Service) GameVariant(ctx context.Context, gameID uuid.UUID) (engine.V
|
||||
return svc.store.GetGameVariant(ctx, gameID)
|
||||
}
|
||||
|
||||
// GameLanguage returns the game's language tag ("en"/"ru"), derived from its variant, so a
|
||||
// game push routes out-of-app to the game's own bot rather than the recipient's last-login bot.
|
||||
func (svc *Service) GameLanguage(ctx context.Context, gameID uuid.UUID) (string, error) {
|
||||
v, err := svc.GameVariant(ctx, gameID)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return v.Language(), nil
|
||||
}
|
||||
|
||||
// RobotSchedule returns a game's bag seed and turn-start time, for the admin console's
|
||||
// robot-schedule panel (the deterministic play-to-win intent and next-move ETA).
|
||||
func (svc *Service) RobotSchedule(ctx context.Context, gameID uuid.UUID) (seed int64, turnStartedAt time.Time, err error) {
|
||||
@@ -585,9 +546,8 @@ func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID,
|
||||
return MoveResult{}, ErrNotAPlayer
|
||||
}
|
||||
// A move is allowed while the game is active or still open (the starter may move on
|
||||
// their turn before an opponent joins; the first-move draw ran when the game opened, so
|
||||
// the seats are already fixed); only a finished game rejects it. The turn check below
|
||||
// keeps the starter off the still-empty opponent seat.
|
||||
// their turn before an opponent joins); only a finished game rejects it. The turn
|
||||
// check below keeps the starter off the still-empty opponent seat.
|
||||
if pre.Status == StatusFinished {
|
||||
return MoveResult{}, ErrFinished
|
||||
}
|
||||
@@ -730,6 +690,9 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
|
||||
}
|
||||
intents = append(intents, notify.OpponentMoved(s.AccountID, post.ID, rec, summary, bagLen))
|
||||
}
|
||||
// Game pushes are routed out-of-app by the game's own language, not the recipient's
|
||||
// last-login bot.
|
||||
lang := post.Variant.Language()
|
||||
switch post.Status {
|
||||
case StatusActive:
|
||||
// Honest-AI games suppress your_turn: the robot replies instantly, so a "your turn"
|
||||
@@ -744,6 +707,7 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
|
||||
}
|
||||
opponent := svc.displayName(ctx, post.Seats, rec.Player)
|
||||
yourTurn := notify.YourTurn(next, post.ID, deadline, opponent, action, word, scoreLine(post, post.ToMove), post.MoveCount)
|
||||
yourTurn.Language = lang
|
||||
intents = append(intents, yourTurn)
|
||||
}
|
||||
case StatusFinished:
|
||||
@@ -755,6 +719,7 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
|
||||
continue
|
||||
}
|
||||
over := notify.GameOver(s.AccountID, post.ID, seatResult(post.Seats, s.Seat), scoreLine(post, s.Seat), summary)
|
||||
over.Language = lang
|
||||
intents = append(intents, over)
|
||||
}
|
||||
}
|
||||
@@ -890,35 +855,26 @@ func (svc *Service) timeoutGame(ctx context.Context, gameID uuid.UUID, now time.
|
||||
// EvaluatePlay previews a tentative play for a seated player against the current
|
||||
// board without committing it: whether it is legal and what it would score.
|
||||
func (svc *Service) EvaluatePlay(ctx context.Context, gameID, accountID uuid.UUID, tiles []engine.TileRecord) (EvalResult, error) {
|
||||
unlock := svc.locks.lock(gameID)
|
||||
defer unlock()
|
||||
|
||||
// Hot path: an active game stays cached — the engine game is mutated in place across
|
||||
// moves and evicted only when it finishes — so on a hit the cached live game and its
|
||||
// immutable seat list answer the membership check and the score with no DB read. This
|
||||
// preview is fired on every tile placement, the hottest gameplay call at scale.
|
||||
g, seats, ok := svc.cache.get(gameID)
|
||||
if !ok {
|
||||
// Cold path: load and validate from the store, then replay into the cache.
|
||||
pre, err := svc.store.GetGame(ctx, gameID)
|
||||
if err != nil {
|
||||
return EvalResult{}, err
|
||||
}
|
||||
if pre.Status == StatusFinished {
|
||||
return EvalResult{}, ErrFinished
|
||||
}
|
||||
if g, err = svc.liveGame(ctx, pre); err != nil {
|
||||
return EvalResult{}, err
|
||||
}
|
||||
seats = pre.Seats
|
||||
pre, err := svc.store.GetGame(ctx, gameID)
|
||||
if err != nil {
|
||||
return EvalResult{}, err
|
||||
}
|
||||
if !seatedIn(seats, accountID) {
|
||||
if _, ok := pre.seatOf(accountID); !ok {
|
||||
return EvalResult{}, ErrNotAPlayer
|
||||
}
|
||||
if pre.Status == StatusFinished {
|
||||
return EvalResult{}, ErrFinished
|
||||
}
|
||||
|
||||
unlock := svc.locks.lock(gameID)
|
||||
defer unlock()
|
||||
g, err := svc.liveGame(ctx, pre)
|
||||
if err != nil {
|
||||
return EvalResult{}, err
|
||||
}
|
||||
validateStart := time.Now()
|
||||
rec, err := g.EvaluatePlay(tiles)
|
||||
svc.metrics.recordValidate(ctx, g.Variant(), validateStart)
|
||||
svc.metrics.recordValidate(ctx, pre.Variant, validateStart)
|
||||
if err != nil {
|
||||
if errors.Is(err, engine.ErrIllegalPlay) {
|
||||
return EvalResult{Valid: false}, nil
|
||||
@@ -1071,7 +1027,12 @@ func (svc *Service) Hint(ctx context.Context, gameID, accountID uuid.UUID) (Hint
|
||||
}
|
||||
|
||||
walletAfter := acc.HintBalance
|
||||
if !fromAllowance {
|
||||
if fromAllowance {
|
||||
if err := svc.store.SpendHintAllowance(ctx, gameID, seat); err != nil {
|
||||
return HintResult{}, err
|
||||
}
|
||||
used++
|
||||
} else {
|
||||
spent, err := svc.accounts.SpendHint(ctx, accountID)
|
||||
if err != nil {
|
||||
return HintResult{}, err
|
||||
@@ -1081,13 +1042,6 @@ func (svc *Service) Hint(ctx context.Context, gameID, accountID uuid.UUID) (Hint
|
||||
}
|
||||
walletAfter--
|
||||
}
|
||||
// hints_used is the per-game total (allowance + wallet): every hint increments it. The first
|
||||
// HintsPerPlayer hints are the free allowance (so fromAllowance above stays correct); the rest
|
||||
// are charged to the wallet. Counting all hints feeds the player's lifetime hint statistics.
|
||||
if err := svc.store.IncHintsUsed(ctx, gameID, seat); err != nil {
|
||||
return HintResult{}, err
|
||||
}
|
||||
used++
|
||||
return HintResult{Move: move, HintsRemaining: hintsRemaining(pre.HintsPerPlayer, used, walletAfter), WalletBalance: walletAfter}, nil
|
||||
}
|
||||
|
||||
@@ -1330,14 +1284,6 @@ func (svc *Service) History(ctx context.Context, gameID uuid.UUID) (HistoryView,
|
||||
return HistoryView{Game: g, Moves: moves}, nil
|
||||
}
|
||||
|
||||
// SetupDraws returns a game's recorded first-move draws (docs/ARCHITECTURE.md §6), ordered by
|
||||
// round then pick. It backs the admin console's first-move section. An auto-match opponent's
|
||||
// draws carry uuid.Nil until a real opponent joins and back-fills them; an empty slice means
|
||||
// the game predates the draw record.
|
||||
func (svc *Service) SetupDraws(ctx context.Context, gameID uuid.UUID) ([]SetupDraw, error) {
|
||||
return svc.store.SetupDraws(ctx, gameID)
|
||||
}
|
||||
|
||||
// ExportGCG renders a game as GCG text from the journal alone (no dictionary). It
|
||||
// is allowed only on a finished game: exporting an in-progress game would leak the
|
||||
// full move journal mid-play, so an active game yields ErrGameActive.
|
||||
@@ -1368,7 +1314,7 @@ func (svc *Service) ExportGCG(ctx context.Context, gameID uuid.UUID) (string, er
|
||||
// liveGame returns the live engine.Game for pre, rebuilding it from the journal
|
||||
// on a cache miss. Callers must hold the per-game lock.
|
||||
func (svc *Service) liveGame(ctx context.Context, pre Game) (*engine.Game, error) {
|
||||
if g, _, ok := svc.cache.get(pre.ID); ok {
|
||||
if g, ok := svc.cache.get(pre.ID); ok {
|
||||
return g, nil
|
||||
}
|
||||
g, err := svc.replay(ctx, pre)
|
||||
@@ -1383,7 +1329,7 @@ func (svc *Service) liveGame(ctx context.Context, pre Game) (*engine.Game, error
|
||||
}
|
||||
}
|
||||
if !g.Over() {
|
||||
svc.cache.put(pre.ID, g, pre.Variant.String(), pre.Seats)
|
||||
svc.cache.put(pre.ID, g, pre.Variant.String())
|
||||
}
|
||||
return g, nil
|
||||
}
|
||||
@@ -1483,12 +1429,10 @@ func buildStats(g *engine.Game, seats []Seat) []statDelta {
|
||||
res := g.Result()
|
||||
bestRec := make(map[int]engine.MoveRecord)
|
||||
blanks := make(map[[2]int]bool)
|
||||
plays := make(map[int]int) // per player: count of plays (tile placements), for the "moves" stat
|
||||
for _, rec := range g.Log() {
|
||||
if rec.Action != engine.ActionPlay {
|
||||
continue
|
||||
}
|
||||
plays[rec.Player]++
|
||||
for _, t := range rec.Tiles {
|
||||
if t.Blank {
|
||||
blanks[[2]int{t.Row, t.Col}] = true
|
||||
@@ -1502,9 +1446,7 @@ func buildStats(g *engine.Game, seats []Seat) []statDelta {
|
||||
values := letterValues(g.Variant())
|
||||
out := make([]statDelta, 0, len(seats))
|
||||
for _, s := range seats {
|
||||
// moves counts the seat's plays; hintsUsed is the seat's total hints this game. Both are
|
||||
// summed into account_stats so the screen can show the hint share (hints_used / moves).
|
||||
d := statDelta{accountID: s.AccountID, gamePoints: g.Score(s.Seat), moves: plays[s.Seat], hintsUsed: s.HintsUsed}
|
||||
d := statDelta{accountID: s.AccountID, gamePoints: g.Score(s.Seat)}
|
||||
if rec, ok := bestRec[s.Seat]; ok {
|
||||
d.wordPoints = rec.Score
|
||||
if rec.Score > 0 {
|
||||
|
||||
+59
-216
@@ -66,8 +66,6 @@ type statDelta struct {
|
||||
draws int
|
||||
gamePoints int
|
||||
wordPoints int
|
||||
moves int // plays this game (tile placements), summed into account_stats.moves
|
||||
hintsUsed int // hints used this game (allowance + wallet), summed into account_stats.hints_used
|
||||
bestVariant string
|
||||
bestScore int
|
||||
bestTiles []account.BestMoveTile
|
||||
@@ -127,14 +125,11 @@ type seatInsert struct {
|
||||
displayName string
|
||||
}
|
||||
|
||||
// CreateGame inserts the games row, one game_players row per seat (seat 0 first) and
|
||||
// the first-move seeding draws inside a single transaction.
|
||||
func (s *Store) CreateGame(ctx context.Context, ins gameInsert, seats []seatInsert, draws []SetupDraw) error {
|
||||
// CreateGame inserts the games row and one game_players row per seat (seat 0
|
||||
// first) inside a single transaction.
|
||||
func (s *Store) CreateGame(ctx context.Context, ins gameInsert, seats []seatInsert) error {
|
||||
return withTx(ctx, s.db, func(tx *sql.Tx) error {
|
||||
if err := insertGameTx(ctx, tx, ins, seats); err != nil {
|
||||
return err
|
||||
}
|
||||
return insertSetupDrawsTx(ctx, tx, ins.id, draws)
|
||||
return insertGameTx(ctx, tx, ins, seats)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -176,30 +171,6 @@ func insertGameTx(ctx context.Context, tx *sql.Tx, ins gameInsert, seats []seatI
|
||||
return nil
|
||||
}
|
||||
|
||||
// insertSetupDrawsTx appends the first-move seeding draws for game gameID on tx —
|
||||
// the dictionary-independent record of how the first player was chosen
|
||||
// (docs/ARCHITECTURE.md §6). The games row must already exist on tx (the foreign
|
||||
// key), so it runs after insertGameTx. An empty draws slice is a no-op.
|
||||
func insertSetupDrawsTx(ctx context.Context, tx *sql.Tx, gameID uuid.UUID, draws []SetupDraw) error {
|
||||
for _, d := range draws {
|
||||
// A uuid.Nil account marks the synthetic opponent of an auto-match draw, persisted as
|
||||
// a NULL account_id and back-filled when a real opponent joins.
|
||||
var acc any = d.Account
|
||||
if d.Account == uuid.Nil {
|
||||
acc = postgres.NULL
|
||||
}
|
||||
di := table.GameSetupDraws.INSERT(
|
||||
table.GameSetupDraws.GameID, table.GameSetupDraws.Round, table.GameSetupDraws.PickNo,
|
||||
table.GameSetupDraws.AccountID, table.GameSetupDraws.Letter, table.GameSetupDraws.IsBlank,
|
||||
table.GameSetupDraws.DrawRank,
|
||||
).VALUES(gameID, d.Round, d.PickNo, acc, d.Letter, d.Blank, d.Rank)
|
||||
if _, err := di.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("insert setup draw round %d pick %d: %w", d.Round, d.PickNo, err)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// openMatchKey hashes an auto-match bucket (variant + per-turn word rule) into the
|
||||
// advisory-lock key that serialises concurrent enqueues for that bucket, so two
|
||||
// players never both open a game instead of pairing.
|
||||
@@ -215,42 +186,48 @@ func openMatchKey(variant string, multipleWords bool) int64 {
|
||||
}
|
||||
|
||||
// OpenOrJoin atomically resolves an auto-match enqueue for accountID into the game it
|
||||
// lands in: it joins another player's waiting open game and flips it active
|
||||
// (joined=true), or opens a fresh game seating the caller with an empty opponent seat
|
||||
// (created=true). A re-enqueue while the caller already has an open game in the bucket
|
||||
// opens another fresh game (or joins a different player's) rather than returning the
|
||||
// caller's own, so tapping "random opponent" again always starts a new search. ins
|
||||
// supplies the new game's immutable fields and is used only when a game is created. A
|
||||
// transaction-scoped advisory lock on the (variant, rule) bucket serialises concurrent
|
||||
// enqueues so two callers pair rather than each opening a game. seats is the two-seat
|
||||
// arrangement (the caller and uuid.Nil for the still-empty opponent, in the chosen
|
||||
// order) used only when a game is created; callerName is the caller's display-name
|
||||
// snapshot, stamped on their seat whether they open a fresh game or fill another
|
||||
// player's open one. seats and draws (the first-move draw recorded against the synthetic
|
||||
// opponent, docs/ARCHITECTURE.md §6) are used only when a game is created.
|
||||
func (s *Store) OpenOrJoin(ctx context.Context, accountID uuid.UUID, callerName string, ins gameInsert, seats []seatInsert, exclude []uuid.UUID, draws []SetupDraw) (gameID uuid.UUID, joined, created bool, err error) {
|
||||
// lands in: it re-uses the caller's own still-open game (joined=false, created=false,
|
||||
// a re-enqueue is idempotent), joins another player's waiting open game and flips it
|
||||
// active (joined=true), or opens a fresh game seating the caller with an empty
|
||||
// opponent seat (created=true). ins supplies the new game's immutable fields and is
|
||||
// used only when a game is created. A transaction-scoped advisory lock on the
|
||||
// (variant, rule) bucket serialises concurrent enqueues so two callers pair rather
|
||||
// than each opening a game. seats is the two-seat arrangement (the caller and uuid.Nil
|
||||
// for the still-empty opponent, in the chosen order) used only when a game is created;
|
||||
// callerName is the caller's display-name snapshot, stamped on their seat whether they
|
||||
// open a fresh game or fill another player's open one.
|
||||
func (s *Store) OpenOrJoin(ctx context.Context, accountID uuid.UUID, callerName string, ins gameInsert, seats []seatInsert) (gameID uuid.UUID, joined, created bool, err error) {
|
||||
err = withTx(ctx, s.db, func(tx *sql.Tx) error {
|
||||
if _, e := tx.ExecContext(ctx, `SELECT pg_advisory_xact_lock($1)`,
|
||||
openMatchKey(ins.variant, ins.multipleWordsPerTurn)); e != nil {
|
||||
return fmt.Errorf("open match lock: %w", e)
|
||||
}
|
||||
// 1. Another player's open game waiting for an opponent — fill its seat and start it.
|
||||
// A game whose waiting player is in exclude (the caller's per-user block set, either
|
||||
// direction) is skipped, so a block keeps the pair out of the same anonymous game;
|
||||
// an empty exclude (the "{}" literal) excludes nothing.
|
||||
// 1. The caller's own still-open game for this bucket — a re-enqueue is idempotent.
|
||||
var own uuid.UUID
|
||||
switch e := tx.QueryRowContext(ctx,
|
||||
`SELECT g.game_id FROM backend.games g
|
||||
JOIN backend.game_players p ON p.game_id = g.game_id
|
||||
WHERE g.status = 'open' AND g.variant = $1 AND g.multiple_words_per_turn = $2 AND p.account_id = $3
|
||||
LIMIT 1`,
|
||||
ins.variant, ins.multipleWordsPerTurn, accountID).Scan(&own); {
|
||||
case e == nil:
|
||||
gameID = own
|
||||
return nil
|
||||
case !errors.Is(e, sql.ErrNoRows):
|
||||
return fmt.Errorf("find own open game: %w", e)
|
||||
}
|
||||
// 2. Another player's open game waiting for an opponent — fill its seat and start it.
|
||||
var other uuid.UUID
|
||||
switch e := tx.QueryRowContext(ctx,
|
||||
`SELECT g.game_id FROM backend.games g
|
||||
WHERE g.status = 'open' AND g.variant = $1 AND g.multiple_words_per_turn = $2
|
||||
AND NOT EXISTS (SELECT 1 FROM backend.game_players p
|
||||
WHERE p.game_id = g.game_id AND p.account_id = $3)
|
||||
AND NOT EXISTS (SELECT 1 FROM backend.game_players b
|
||||
WHERE b.game_id = g.game_id AND b.account_id = ANY($4::uuid[]))
|
||||
ORDER BY g.created_at
|
||||
LIMIT 1 FOR UPDATE SKIP LOCKED`,
|
||||
ins.variant, ins.multipleWordsPerTurn, accountID, uuidArrayLiteral(exclude)).Scan(&other); {
|
||||
ins.variant, ins.multipleWordsPerTurn, accountID).Scan(&other); {
|
||||
case e == nil:
|
||||
if er := fillAndActivate(ctx, tx, other, accountID, callerName); er != nil {
|
||||
if er := fillOpenSeat(ctx, tx, other, accountID, callerName); er != nil {
|
||||
return er
|
||||
}
|
||||
gameID, joined = other, true
|
||||
@@ -258,15 +235,10 @@ func (s *Store) OpenOrJoin(ctx context.Context, accountID uuid.UUID, callerName
|
||||
case !errors.Is(e, sql.ErrNoRows):
|
||||
return fmt.Errorf("find open game: %w", e)
|
||||
}
|
||||
// 2. None waiting — open a fresh game seating the caller (the other seat empty) and
|
||||
// recording the first-move draw; the synthetic opponent's rows carry a NULL account
|
||||
// until a real opponent joins and back-fills them.
|
||||
// 3. None waiting — open a fresh game seating the caller (the other seat empty).
|
||||
if e := insertGameTx(ctx, tx, ins, seats); e != nil {
|
||||
return e
|
||||
}
|
||||
if e := insertSetupDrawsTx(ctx, tx, ins.id, draws); e != nil {
|
||||
return e
|
||||
}
|
||||
gameID, created = ins.id, true
|
||||
return nil
|
||||
})
|
||||
@@ -291,7 +263,7 @@ func (s *Store) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID, disp
|
||||
if status != StatusOpen {
|
||||
return nil
|
||||
}
|
||||
if e := fillAndActivate(ctx, tx, gameID, robotID, displayName); e != nil {
|
||||
if e := fillOpenSeat(ctx, tx, gameID, robotID, displayName); e != nil {
|
||||
return e
|
||||
}
|
||||
attached = true
|
||||
@@ -300,23 +272,15 @@ func (s *Store) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID, disp
|
||||
return attached, err
|
||||
}
|
||||
|
||||
// fillAndActivate seats accountID in an open game's empty opponent seat — stamping
|
||||
// displayName as the seat's snapshot — back-fills the first-move draw rows the open game
|
||||
// recorded for the then-unknown opponent (docs/ARCHITECTURE.md §6), and flips the game to
|
||||
// active with a fresh turn clock. The seat the joiner takes was already fixed by the draw at
|
||||
// open time, so the journal (any opening move the starter made while waiting) is never
|
||||
// disturbed. The caller holds the game row.
|
||||
func fillAndActivate(ctx context.Context, tx *sql.Tx, gameID, accountID uuid.UUID, displayName string) error {
|
||||
// fillOpenSeat seats accountID in an open game's empty opponent seat — stamping
|
||||
// displayName as the seat's display-name snapshot — and flips the game to active with a
|
||||
// fresh turn clock. The caller holds the game row.
|
||||
func fillOpenSeat(ctx context.Context, tx *sql.Tx, gameID, accountID uuid.UUID, displayName string) error {
|
||||
if _, err := tx.ExecContext(ctx,
|
||||
`UPDATE backend.game_players SET account_id = $2, display_name = $3 WHERE game_id = $1 AND account_id IS NULL`,
|
||||
gameID, accountID, displayName); err != nil {
|
||||
return fmt.Errorf("fill opponent seat: %w", err)
|
||||
}
|
||||
if _, err := tx.ExecContext(ctx,
|
||||
`UPDATE backend.game_setup_draws SET account_id = $2 WHERE game_id = $1 AND account_id IS NULL`,
|
||||
gameID, accountID); err != nil {
|
||||
return fmt.Errorf("back-fill opponent draws: %w", err)
|
||||
}
|
||||
if _, err := tx.ExecContext(ctx,
|
||||
`UPDATE backend.games SET status = 'active', open_deadline_at = NULL, turn_started_at = now(), updated_at = now()
|
||||
WHERE game_id = $1`, gameID); err != nil {
|
||||
@@ -355,33 +319,27 @@ func (s *Store) ExpiredOpen(ctx context.Context, now time.Time) ([]OpenGame, err
|
||||
// GetGame loads the games row joined with its seats (ordered by seat), or
|
||||
// ErrNotFound.
|
||||
func (s *Store) GetGame(ctx context.Context, id uuid.UUID) (Game, error) {
|
||||
// One round-trip: the game joined with its seats. A LEFT JOIN keeps a (would-be)
|
||||
// seatless game returning the game with no seats, exactly as the prior two-query
|
||||
// version did; ORDER BY seat preserves seat order. The games columns repeat per seat
|
||||
// row — cheap at 2-4 seats, and one round-trip instead of two, which matters because
|
||||
// GetGame is the universal "load the game" step on every game operation.
|
||||
stmt := postgres.SELECT(table.Games.AllColumns, table.GamePlayers.AllColumns).
|
||||
FROM(table.Games.LEFT_JOIN(table.GamePlayers, table.GamePlayers.GameID.EQ(table.Games.GameID))).
|
||||
gstmt := postgres.SELECT(table.Games.AllColumns).
|
||||
FROM(table.Games).
|
||||
WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
|
||||
ORDER_BY(table.GamePlayers.Seat.ASC())
|
||||
var rows []struct {
|
||||
model.Games
|
||||
model.GamePlayers
|
||||
}
|
||||
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
LIMIT(1)
|
||||
var grow model.Games
|
||||
if err := gstmt.QueryContext(ctx, s.db, &grow); err != nil {
|
||||
if errors.Is(err, qrm.ErrNoRows) {
|
||||
return Game{}, ErrNotFound
|
||||
}
|
||||
return Game{}, fmt.Errorf("game: get %s: %w", id, err)
|
||||
}
|
||||
if len(rows) == 0 {
|
||||
return Game{}, ErrNotFound
|
||||
|
||||
sstmt := postgres.SELECT(table.GamePlayers.AllColumns).
|
||||
FROM(table.GamePlayers).
|
||||
WHERE(table.GamePlayers.GameID.EQ(postgres.UUID(id))).
|
||||
ORDER_BY(table.GamePlayers.Seat.ASC())
|
||||
var srows []model.GamePlayers
|
||||
if err := sstmt.QueryContext(ctx, s.db, &srows); err != nil {
|
||||
return Game{}, fmt.Errorf("game: get seats %s: %w", id, err)
|
||||
}
|
||||
seats := make([]model.GamePlayers, 0, len(rows))
|
||||
for i := range rows {
|
||||
// Skip the phantom all-NULL seat row a LEFT JOIN yields for a seatless game.
|
||||
if rows[i].GamePlayers.GameID == id {
|
||||
seats = append(seats, rows[i].GamePlayers)
|
||||
}
|
||||
}
|
||||
return projectGame(rows[0].Games, seats)
|
||||
return projectGame(grow, srows)
|
||||
}
|
||||
|
||||
// GetGameVariant reads just a game's variant — a cheap single-column lookup the edge uses
|
||||
@@ -634,37 +592,6 @@ func (s *Store) GetJournal(ctx context.Context, id uuid.UUID) ([]HistoryMove, er
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// SetupDraws loads the ordered first-move seeding draws for a game (round then pick
|
||||
// order), or an empty slice for a game created before the draw was recorded. It
|
||||
// backs the admin console's first-move section.
|
||||
func (s *Store) SetupDraws(ctx context.Context, id uuid.UUID) ([]SetupDraw, error) {
|
||||
stmt := postgres.SELECT(table.GameSetupDraws.AllColumns).
|
||||
FROM(table.GameSetupDraws).
|
||||
WHERE(table.GameSetupDraws.GameID.EQ(postgres.UUID(id))).
|
||||
ORDER_BY(table.GameSetupDraws.Round.ASC(), table.GameSetupDraws.PickNo.ASC())
|
||||
var rows []model.GameSetupDraws
|
||||
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
return nil, fmt.Errorf("game: get setup draws %s: %w", id, err)
|
||||
}
|
||||
out := make([]SetupDraw, len(rows))
|
||||
for i, r := range rows {
|
||||
// A NULL account is the synthetic opponent of an auto-match draw not yet back-filled.
|
||||
acc := uuid.Nil
|
||||
if r.AccountID != nil {
|
||||
acc = *r.AccountID
|
||||
}
|
||||
out[i] = SetupDraw{
|
||||
Round: int(r.Round),
|
||||
PickNo: int(r.PickNo),
|
||||
Account: acc,
|
||||
Letter: r.Letter,
|
||||
Blank: r.IsBlank,
|
||||
Rank: int(r.DrawRank),
|
||||
}
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// CommitMove appends the move and applies the post-move game state — the turn
|
||||
// cursor and per-seat scores, plus the finish stamp and statistics when the move
|
||||
// ended the game — in one transaction.
|
||||
@@ -802,17 +729,13 @@ func upsertStats(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time) er
|
||||
draws := row.Draws + int32(d.draws)
|
||||
maxGame := max(row.MaxGamePoints, int32(d.gamePoints))
|
||||
maxWord := max(row.MaxWordPoints, int32(d.wordPoints))
|
||||
moves := row.Moves + int32(d.moves)
|
||||
hintsUsed := row.HintsUsed + int32(d.hintsUsed)
|
||||
|
||||
upd := table.AccountStats.UPDATE(
|
||||
table.AccountStats.Wins, table.AccountStats.Losses, table.AccountStats.Draws,
|
||||
table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints, table.AccountStats.UpdatedAt,
|
||||
table.AccountStats.Moves, table.AccountStats.HintsUsed,
|
||||
).SET(
|
||||
postgres.Int(int64(wins)), postgres.Int(int64(losses)), postgres.Int(int64(draws)),
|
||||
postgres.Int(int64(maxGame)), postgres.Int(int64(maxWord)), postgres.TimestampzT(now),
|
||||
postgres.Int(int64(moves)), postgres.Int(int64(hintsUsed)),
|
||||
).WHERE(table.AccountStats.AccountID.EQ(postgres.UUID(d.accountID)))
|
||||
if _, err := upd.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("update stats %s: %w", d.accountID, err)
|
||||
@@ -851,10 +774,8 @@ func upsertBestMove(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time)
|
||||
return nil
|
||||
}
|
||||
|
||||
// IncHintsUsed increments a seat's per-game hints-used counter by one. It is called for
|
||||
// every hint — both the free per-game allowance and the wallet-charged ones — so the counter
|
||||
// is the seat's total hints used this game (the first HintsPerPlayer being the allowance).
|
||||
func (s *Store) IncHintsUsed(ctx context.Context, gameID uuid.UUID, seat int) error {
|
||||
// SpendHintAllowance increments a seat's per-game hint counter by one.
|
||||
func (s *Store) SpendHintAllowance(ctx context.Context, gameID uuid.UUID, seat int) error {
|
||||
stmt := table.GamePlayers.
|
||||
UPDATE(table.GamePlayers.HintsUsed).
|
||||
SET(table.GamePlayers.HintsUsed.ADD(postgres.Int(1))).
|
||||
@@ -863,7 +784,7 @@ func (s *Store) IncHintsUsed(ctx context.Context, gameID uuid.UUID, seat int) er
|
||||
AND(table.GamePlayers.Seat.EQ(postgres.Int(int64(seat)))),
|
||||
)
|
||||
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
|
||||
return fmt.Errorf("game: increment hints used: %w", err)
|
||||
return fmt.Errorf("game: spend hint allowance: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -1098,18 +1019,13 @@ func (s *Store) RobotTurns(ctx context.Context, ids []uuid.UUID) ([]RobotTurn, e
|
||||
for _, r := range rows {
|
||||
out = append(out, robotTurnFrom(r.Games, r.GamePlayers))
|
||||
}
|
||||
if err := s.fillEndgamePass(ctx, out); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// RobotTurnByGame returns the robot turn for a single active game — the seat held by
|
||||
// one of ids (the robot pool) — and true, or false when the game is not active, holds
|
||||
// no pooled robot, or is gone. It backs the honest-AI after-commit trigger, which
|
||||
// drives one game at once rather than scanning the whole pool (RobotTurns). It leaves
|
||||
// EndgamePass false: honest-AI games move at once, so the endgame think-time shrink is a
|
||||
// human-mimicry concern computed only on the RobotTurns scan.
|
||||
// drives one game at once rather than scanning the whole pool (RobotTurns).
|
||||
func (s *Store) RobotTurnByGame(ctx context.Context, gameID uuid.UUID, ids []uuid.UUID) (RobotTurn, bool, error) {
|
||||
if len(ids) == 0 {
|
||||
return RobotTurn{}, false, nil
|
||||
@@ -1162,79 +1078,6 @@ func robotTurnFrom(g model.Games, p model.GamePlayers) RobotTurn {
|
||||
}
|
||||
}
|
||||
|
||||
// fillEndgamePass marks the turns whose game is a dead-drawn endgame — its two most
|
||||
// recent committed moves are both passes, so the board and racks are frozen and the
|
||||
// seated robot is bound to pass again — setting EndgamePass and OppLastMove from the
|
||||
// move journal so the driver can shorten the robot's think time. Turns whose game is
|
||||
// not in that state are left unchanged. A nil or empty slice is a no-op. It runs one
|
||||
// batched journal query for the whole scan, so it adds no per-game round trip.
|
||||
func (s *Store) fillEndgamePass(ctx context.Context, turns []RobotTurn) error {
|
||||
if len(turns) == 0 {
|
||||
return nil
|
||||
}
|
||||
ids := make([]uuid.UUID, len(turns))
|
||||
for i := range turns {
|
||||
ids[i] = turns[i].GameID
|
||||
}
|
||||
info, err := s.endgamePassInfo(ctx, ids)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
for i := range turns {
|
||||
if d, ok := info[turns[i].GameID]; ok {
|
||||
turns[i].EndgamePass = true
|
||||
turns[i].OppLastMove = d
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// endgamePassInfo returns, for each of ids whose two most recent committed moves are
|
||||
// both passes, the human's think time on the most recent of them (the gap between the
|
||||
// last two journal entries' created_at). Games with fewer than two moves, or whose last
|
||||
// two are not both passes, are absent from the map. It reads the move journal only — no
|
||||
// schema change — mirroring the analytics.go duration reports. A negative gap (clock
|
||||
// skew) is floored to zero.
|
||||
func (s *Store) endgamePassInfo(ctx context.Context, ids []uuid.UUID) (map[uuid.UUID]time.Duration, error) {
|
||||
if len(ids) == 0 {
|
||||
return map[uuid.UUID]time.Duration{}, nil
|
||||
}
|
||||
const q = `
|
||||
SELECT q.game_id, q.secs FROM (
|
||||
SELECT t.game_id,
|
||||
bool_and(t.action = 'pass') AS both_pass,
|
||||
COUNT(*) AS n,
|
||||
EXTRACT(EPOCH FROM (MAX(t.created_at) - MIN(t.created_at))) AS secs
|
||||
FROM (
|
||||
SELECT m.game_id, m.action, m.created_at,
|
||||
ROW_NUMBER() OVER (PARTITION BY m.game_id ORDER BY m.seq DESC) AS rn
|
||||
FROM backend.game_moves m
|
||||
WHERE m.game_id = ANY($1::uuid[])
|
||||
) t
|
||||
WHERE t.rn <= 2
|
||||
GROUP BY t.game_id
|
||||
) q
|
||||
WHERE q.n = 2 AND q.both_pass`
|
||||
rows, err := s.db.QueryContext(ctx, q, uuidArrayLiteral(ids))
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("game: endgame pass info: %w", err)
|
||||
}
|
||||
defer rows.Close()
|
||||
out := make(map[uuid.UUID]time.Duration, len(ids))
|
||||
for rows.Next() {
|
||||
var id uuid.UUID
|
||||
var secs float64
|
||||
if err := rows.Scan(&id, &secs); err != nil {
|
||||
return nil, fmt.Errorf("game: scan endgame pass info: %w", err)
|
||||
}
|
||||
if secs < 0 {
|
||||
secs = 0
|
||||
}
|
||||
out[id] = time.Duration(secs * float64(time.Second))
|
||||
}
|
||||
return out, rows.Err()
|
||||
}
|
||||
|
||||
// GameVsAI reports whether a game is an honest-AI game (games.vs_ai) — a cheap
|
||||
// single-column read for the social chat/nudge gate, which must reject both in an
|
||||
// AI game even though it reports status 'active'. ErrNotFound when the game is gone.
|
||||
|
||||
@@ -154,8 +154,6 @@ type Seat struct {
|
||||
Seat int
|
||||
AccountID uuid.UUID
|
||||
Score int
|
||||
// HintsUsed is the total hints the seat used this game — both the free per-game allowance
|
||||
// and the wallet-charged ones (the first HintsPerPlayer being the allowance).
|
||||
HintsUsed int
|
||||
IsWinner bool
|
||||
// DisplayName is the seat's display-name snapshot, captured when the seat was taken
|
||||
@@ -184,18 +182,6 @@ func (g Game) seatOf(accountID uuid.UUID) (int, bool) {
|
||||
return 0, false
|
||||
}
|
||||
|
||||
// seatedIn reports whether accountID holds a seat in seats. It backs the read-side
|
||||
// membership check against the cached, immutable seat list, so a hot read can skip
|
||||
// loading the game from the store.
|
||||
func seatedIn(seats []Seat, accountID uuid.UUID) bool {
|
||||
for _, s := range seats {
|
||||
if s.AccountID == accountID {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// MoveResult is the outcome of a committed transition: the decoded move and the
|
||||
// post-move game, plus the actor's own refilled rack and the bag size after the draw
|
||||
// (Rack/BagLen), so the mover renders the next state from the response without a
|
||||
@@ -280,15 +266,6 @@ type RobotTurn struct {
|
||||
// VsAI is true when the game is an honest-AI game: the driver then makes the
|
||||
// robot move immediately, with no sleep window and no proactive nudge.
|
||||
VsAI bool
|
||||
// EndgamePass is true when the two most recent committed moves are both passes, so
|
||||
// the board and racks are frozen and the robot is bound to pass again. The driver
|
||||
// then shortens the robot's think time (see robot.endgamePassDelay) so a decided
|
||||
// game is not dragged out. It is false until at least two moves exist.
|
||||
EndgamePass bool
|
||||
// OppLastMove is the human's think time on the most recent move — the gap between
|
||||
// the last two journal entries — used to scale the shortened endgame think time. It
|
||||
// is meaningful only when EndgamePass is true (zero otherwise).
|
||||
OppLastMove time.Duration
|
||||
}
|
||||
|
||||
// Complaint is a word-check complaint in the admin review queue. It is filed
|
||||
|
||||
@@ -118,13 +118,10 @@ func TestProvisionTelegramSeedsNewAccountOnly(t *testing.T) {
|
||||
store := account.NewStore(testDB)
|
||||
ext := "tg-" + uuid.NewString()
|
||||
|
||||
acc, created, err := store.ProvisionTelegram(ctx, ext, "ru-RU", "thehandle", "Иван")
|
||||
acc, err := store.ProvisionTelegram(ctx, ext, "ru-RU", "thehandle", "Иван")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
if !created {
|
||||
t.Error("created = false on first contact, want true")
|
||||
}
|
||||
if acc.PreferredLanguage != "ru" {
|
||||
t.Errorf("PreferredLanguage = %q, want ru", acc.PreferredLanguage)
|
||||
}
|
||||
@@ -136,13 +133,10 @@ func TestProvisionTelegramSeedsNewAccountOnly(t *testing.T) {
|
||||
}
|
||||
|
||||
// A later login with different fields returns the same account, unchanged.
|
||||
again, created, err := store.ProvisionTelegram(ctx, ext, "en", "other", "Other")
|
||||
again, err := store.ProvisionTelegram(ctx, ext, "en", "other", "Other")
|
||||
if err != nil {
|
||||
t.Fatalf("re-provision telegram: %v", err)
|
||||
}
|
||||
if created {
|
||||
t.Error("created = true on a repeat login, want false")
|
||||
}
|
||||
if again.ID != acc.ID {
|
||||
t.Errorf("re-provision id = %s, want %s", again.ID, acc.ID)
|
||||
}
|
||||
@@ -156,7 +150,7 @@ func TestProvisionTelegramSeedsNewAccountOnly(t *testing.T) {
|
||||
// language CHECK.
|
||||
func TestProvisionTelegramUnknownLanguageDefaults(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
acc, _, err := account.NewStore(testDB).ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "fr", "", "")
|
||||
acc, err := account.NewStore(testDB).ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "fr", "", "")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -165,6 +159,46 @@ func TestProvisionTelegramUnknownLanguageDefaults(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestServiceLanguageRoundTrip checks SetServiceLanguage persists the push-routing
|
||||
// language (the bot a Telegram user last signed in through): a fresh account has
|
||||
// none, a set value reads back, a later login overwrites it (last-login-wins), and
|
||||
// an empty value is a no-op. The push-target route coalesces it with the preferred
|
||||
// language.
|
||||
func TestServiceLanguageRoundTrip(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
acc, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
if acc.ServiceLanguage != "" {
|
||||
t.Errorf("fresh ServiceLanguage = %q, want empty", acc.ServiceLanguage)
|
||||
}
|
||||
|
||||
if err := store.SetServiceLanguage(ctx, acc.ID, "ru"); err != nil {
|
||||
t.Fatalf("set service language: %v", err)
|
||||
}
|
||||
if got, err := store.GetByID(ctx, acc.ID); err != nil {
|
||||
t.Fatalf("get by id: %v", err)
|
||||
} else if got.ServiceLanguage != "ru" {
|
||||
t.Errorf("ServiceLanguage = %q, want ru", got.ServiceLanguage)
|
||||
}
|
||||
|
||||
// A later login through the other bot updates it; a subsequent empty value
|
||||
// (a non-Telegram login) leaves it unchanged.
|
||||
if err := store.SetServiceLanguage(ctx, acc.ID, "en"); err != nil {
|
||||
t.Fatalf("update service language: %v", err)
|
||||
}
|
||||
if err := store.SetServiceLanguage(ctx, acc.ID, ""); err != nil {
|
||||
t.Fatalf("noop service language: %v", err)
|
||||
}
|
||||
if got, err := store.GetByID(ctx, acc.ID); err != nil {
|
||||
t.Fatalf("get by id: %v", err)
|
||||
} else if got.ServiceLanguage != "en" {
|
||||
t.Errorf("ServiceLanguage after update+noop = %q, want en", got.ServiceLanguage)
|
||||
}
|
||||
}
|
||||
|
||||
// TestHighRateFlagRoundTrip covers the soft high-rate marker: a fresh account
|
||||
// is unflagged, FlagHighRate stamps it exactly once (a second sustained episode
|
||||
// never moves the timestamp), ClearHighRateFlag reverses it, and a re-flag after
|
||||
@@ -172,7 +206,7 @@ func TestProvisionTelegramUnknownLanguageDefaults(t *testing.T) {
|
||||
func TestHighRateFlagRoundTrip(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
acc, _, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
acc, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -228,7 +262,7 @@ func TestIdentityExternalID(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
ext := "tg-" + uuid.NewString()
|
||||
acc, _, err := store.ProvisionTelegram(ctx, ext, "en", "", "Tg User")
|
||||
acc, err := store.ProvisionTelegram(ctx, ext, "en", "", "Tg User")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -253,7 +287,7 @@ func TestIdentityExternalID(t *testing.T) {
|
||||
func TestNotificationsInAppOnlyRoundTrip(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
acc, _, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
acc, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -265,7 +299,6 @@ func TestNotificationsInAppOnlyRoundTrip(t *testing.T) {
|
||||
PreferredLanguage: "en",
|
||||
TimeZone: "UTC",
|
||||
NotificationsInAppOnly: false,
|
||||
VariantPreferences: []string{"erudit_ru"},
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("update profile: %v", err)
|
||||
|
||||
@@ -206,12 +206,6 @@ func TestConsoleGameDetailRobotSchedule(t *testing.T) {
|
||||
if !strings.Contains(body, "~40%") {
|
||||
t.Error("robot play-to-win target caption missing")
|
||||
}
|
||||
if !strings.Contains(body, "First-move draw") {
|
||||
t.Error("first-move draw section missing from the game detail")
|
||||
}
|
||||
if !strings.Contains(body, `id="replay-board"`) {
|
||||
t.Error("replay board container missing from the game detail")
|
||||
}
|
||||
}
|
||||
|
||||
// TestConsoleThrottledViewAndFlagClear drives the rate-limit surface end to
|
||||
@@ -222,7 +216,7 @@ func TestConsoleGameDetailRobotSchedule(t *testing.T) {
|
||||
func TestConsoleThrottledViewAndFlagClear(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
accounts := account.NewStore(testDB)
|
||||
acc, _, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Throttled Player")
|
||||
acc, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Throttled Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision: %v", err)
|
||||
}
|
||||
|
||||
@@ -256,8 +256,7 @@ func TestBannerSurvivesProfileUpdate(t *testing.T) {
|
||||
id := provisionAccount(t)
|
||||
|
||||
body := `{"display_name":"Tester","preferred_language":"ru","time_zone":"UTC","away_start":"00:00",` +
|
||||
`"away_end":"00:00","block_chat":false,"block_friend_requests":false,"notifications_in_app_only":true,` +
|
||||
`"variant_preferences":["erudit_ru"]}`
|
||||
`"away_end":"00:00","block_chat":false,"block_friend_requests":false,"notifications_in_app_only":true}`
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPut, "/api/v1/user/profile", strings.NewReader(body))
|
||||
req.Header.Set("X-User-ID", id.String())
|
||||
|
||||
@@ -1,322 +0,0 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
"scrabble/backend/internal/notify"
|
||||
"scrabble/backend/internal/social"
|
||||
)
|
||||
|
||||
// TestBlockInstantReadsExistingUnread checks that blocking marks read any chat the blocked
|
||||
// user had left unread for the blocker in their shared games, so no stale unread badge
|
||||
// lingers for someone the blocker no longer sees.
|
||||
func TestBlockInstantReadsExistingUnread(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
sender, viewer := seats[0], seats[1] // seat 0 moves first, so it may chat
|
||||
|
||||
if _, err := svc.PostMessage(ctx, gameID, sender, "good luck", ""); err != nil {
|
||||
t.Fatalf("post: %v", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, viewer); !unread {
|
||||
t.Fatal("viewer should have the message unread before blocking")
|
||||
}
|
||||
if err := svc.Block(ctx, viewer, sender); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, viewer); unread {
|
||||
t.Error("blocking should instant-read the blocked sender's prior unread message")
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatFromBlockedIsBornReadAndNotDelivered checks the store-but-hide path for chat: a
|
||||
// message the blocked user sends is stored and visible to themselves, but is born read for
|
||||
// the blocker, never delivered to them, and hidden from their view.
|
||||
func TestChatFromBlockedIsBornReadAndNotDelivered(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocked, blocker := seats[0], seats[1] // seat 0 moves first, so the blocked user may chat
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.PostMessage(ctx, gameID, blocked, "hello there", ""); err != nil {
|
||||
t.Fatalf("blocked user's post = %v, want nil (it must look ordinary to them)", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, blocker); unread {
|
||||
t.Error("the blocked sender's message must be born read for the blocker")
|
||||
}
|
||||
if pub.delivered(blocker, notify.KindChatMessage) {
|
||||
t.Error("the blocked sender's message must not be delivered to the blocker")
|
||||
}
|
||||
if msgs, _ := svc.Messages(ctx, gameID, blocker); len(msgs) != 0 {
|
||||
t.Errorf("blocker still sees the blocked sender's message: %+v", msgs)
|
||||
}
|
||||
if msgs, _ := svc.Messages(ctx, gameID, blocked); len(msgs) != 1 {
|
||||
t.Errorf("the blocked sender should see their own message, got %+v", msgs)
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatToBlockedIsRejected checks the blocker-side guard: a player cannot post when their
|
||||
// only opponent is someone they have blocked (the composer is hidden client-side too).
|
||||
func TestChatToBlockedIsRejected(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocker, blocked := seats[0], seats[1] // blocker moves first, so it is the one trying to chat
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.PostMessage(ctx, gameID, blocker, "hi", ""); !errors.Is(err, social.ErrRecipientBlocked) {
|
||||
t.Fatalf("chat to blocked opponent = %v, want ErrRecipientBlocked", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeFromBlockedIsBornReadAndNotDelivered checks the store-but-hide path for nudge: a
|
||||
// nudge the blocked user sends is recorded (so their once-per-hour cooldown applies, looking
|
||||
// ordinary to them) but is born read and never delivered to the blocker.
|
||||
func TestNudgeFromBlockedIsBornReadAndNotDelivered(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocker, blocked := seats[0], seats[1] // seat 0 awaited; the blocked seat-1 player nudges it
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.Nudge(ctx, gameID, blocked); err != nil {
|
||||
t.Fatalf("blocked user's nudge = %v, want nil (it must look ordinary to them)", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, blocker); unread {
|
||||
t.Error("the blocked sender's nudge must be born read for the blocker")
|
||||
}
|
||||
if pub.delivered(blocker, notify.KindNudge) {
|
||||
t.Error("the blocked sender's nudge must not be delivered to the blocker")
|
||||
}
|
||||
// The nudge is still recorded, so the cooldown applies (the blocked user notices nothing).
|
||||
if _, ok, _ := svc.LastNudgeAt(ctx, gameID, blocked); !ok {
|
||||
t.Error("the suppressed nudge should still be recorded")
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeToBlockedIsRejected checks the blocker-side guard: a player cannot nudge the
|
||||
// awaited opponent when they have blocked them.
|
||||
func TestNudgeToBlockedIsRejected(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocked, blocker := seats[0], seats[1] // seat 0 awaited; the blocker (seat 1) tries to nudge it
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.Nudge(ctx, gameID, blocker); !errors.Is(err, social.ErrRecipientBlocked) {
|
||||
t.Fatalf("nudge to blocked opponent = %v, want ErrRecipientBlocked", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestBlockPublishesToBlockerOnly checks that block and unblock confirm to the blocker (so
|
||||
// their other sessions update in place) and never reach the blocked user.
|
||||
func TestBlockPublishesToBlockerOnly(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
blocker, blocked := provisionAccount(t), provisionAccount(t)
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if !pub.notified(blocker, notify.NotifyUserBlocked) {
|
||||
t.Error("the blocker should receive a user_blocked event")
|
||||
}
|
||||
if pub.notified(blocked, notify.NotifyUserBlocked) {
|
||||
t.Error("the blocked user must never receive a user_blocked event")
|
||||
}
|
||||
if err := svc.Unblock(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("unblock: %v", err)
|
||||
}
|
||||
if !pub.notified(blocker, notify.NotifyUserUnblocked) {
|
||||
t.Error("the blocker should receive a user_unblocked event")
|
||||
}
|
||||
if pub.notified(blocked, notify.NotifyUserUnblocked) {
|
||||
t.Error("the blocked user must never receive a user_unblocked event")
|
||||
}
|
||||
}
|
||||
|
||||
// TestMatchmakingExcludesBlockedPlayers checks auto-match never pairs two players with a
|
||||
// block between them (either direction), while an unblocked third player still joins.
|
||||
func TestMatchmakingExcludesBlockedPlayers(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
mm := newMatchmaker(t, newRobotService(t, newGameService()), 90*time.Second, 90*time.Second)
|
||||
soc := newSocialService()
|
||||
mm.SetBlocker(soc)
|
||||
a, b, c := provisionAccount(t), provisionAccount(t), provisionAccount(t)
|
||||
|
||||
if err := soc.Block(ctx, a, b); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
// The block is seen from both sides — the exclusion set unions both directions.
|
||||
if !contains(blockedWith(t, soc, a), b) || !contains(blockedWith(t, soc, b), a) {
|
||||
t.Fatal("a block must appear in BlockedWith for both the blocker and the blocked")
|
||||
}
|
||||
|
||||
// b opens a game awaiting an opponent.
|
||||
r1, err := mm.Enqueue(ctx, b, engine.VariantEnglish, true)
|
||||
if err != nil {
|
||||
t.Fatalf("enqueue b: %v", err)
|
||||
}
|
||||
if r1.Matched {
|
||||
t.Fatal("first enqueue must open a game, not match")
|
||||
}
|
||||
// a must not join b's game (a blocked b): it opens its own instead.
|
||||
r2, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true)
|
||||
if err != nil {
|
||||
t.Fatalf("enqueue a: %v", err)
|
||||
}
|
||||
if r2.Matched || r2.Game.ID == r1.Game.ID {
|
||||
t.Fatalf("a joined the blocked player's game %s (matched %v), want a fresh game", r1.Game.ID, r2.Matched)
|
||||
}
|
||||
// A third, unblocked player joins b's still-open game (the oldest), proving the exclusion
|
||||
// is specific to the blocked pair, not a blanket refusal.
|
||||
r3, err := mm.Enqueue(ctx, c, engine.VariantEnglish, true)
|
||||
if err != nil {
|
||||
t.Fatalf("enqueue c: %v", err)
|
||||
}
|
||||
if !r3.Matched || r3.Game.ID != r1.Game.ID {
|
||||
t.Fatalf("unblocked c = (game %s, matched %v), want it to join b's open game %s", r3.Game.ID, r3.Matched, r1.Game.ID)
|
||||
}
|
||||
}
|
||||
|
||||
// TestAdminSocialLists checks the admin user card's blocks / blocked-by / friends queries
|
||||
// return the full truth in both directions, including a friendship that a block overrides but
|
||||
// does not delete.
|
||||
func TestAdminSocialLists(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
a, b := seats[0], seats[1]
|
||||
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
|
||||
t.Fatalf("request: %v", err)
|
||||
}
|
||||
if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
|
||||
t.Fatalf("accept: %v", err)
|
||||
}
|
||||
if err := svc.Block(ctx, a, b); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
|
||||
blocks, err := svc.AdminBlocksBy(ctx, a)
|
||||
if err != nil {
|
||||
t.Fatalf("admin blocks by: %v", err)
|
||||
}
|
||||
if len(blocks) != 1 || blocks[0].AccountID != b || blocks[0].At.IsZero() {
|
||||
t.Errorf("a's blocks = %v, want [b] with a date", blocks)
|
||||
}
|
||||
blockedBy, err := svc.AdminBlockedBy(ctx, b)
|
||||
if err != nil {
|
||||
t.Fatalf("admin blocked by: %v", err)
|
||||
}
|
||||
if len(blockedBy) != 1 || blockedBy[0].AccountID != a {
|
||||
t.Errorf("b's blocked-by = %v, want [a]", blockedBy)
|
||||
}
|
||||
// The friendship survives the block, so it still shows on both admin friend lists.
|
||||
friendsA, err := svc.AdminFriends(ctx, a)
|
||||
if err != nil {
|
||||
t.Fatalf("admin friends: %v", err)
|
||||
}
|
||||
if len(friendsA) != 1 || friendsA[0].AccountID != b || friendsA[0].At.IsZero() {
|
||||
t.Errorf("a's admin friends = %v, want [b] with a date", friendsA)
|
||||
}
|
||||
if friendsB, err := svc.AdminFriends(ctx, b); err != nil || len(friendsB) != 1 || friendsB[0].AccountID != a {
|
||||
t.Errorf("b's admin friends = %v (err %v), want [a]", friendsB, err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestRobotBlockIsPerGameAndMatchmakerImmune checks that blocking a disguised-robot opponent
|
||||
// is recorded per-game in robot_blocks — never in the blocks table or against the shared robot
|
||||
// account — so the matchmaker keeps the robot free, and that unblocking by the row id removes it.
|
||||
func TestRobotBlockIsPerGameAndMatchmakerImmune(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
accs := account.NewStore(testDB)
|
||||
human := provisionAccount(t)
|
||||
robot, err := accs.ProvisionRobot(ctx, "robot-block-"+uuid.NewString(), "Robbie")
|
||||
if err != nil {
|
||||
t.Fatalf("provision robot: %v", err)
|
||||
}
|
||||
g, err := newGameService().Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robot.ID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create game: %v", err)
|
||||
}
|
||||
|
||||
if err := svc.BlockInGame(ctx, human, robot.ID, g.ID); err != nil {
|
||||
t.Fatalf("block robot: %v", err)
|
||||
}
|
||||
rbs, err := svc.ListRobotBlocks(ctx, human)
|
||||
if err != nil {
|
||||
t.Fatalf("list robot blocks: %v", err)
|
||||
}
|
||||
if len(rbs) != 1 || rbs[0].GameID != g.ID {
|
||||
t.Fatalf("robot blocks = %v, want one for game %s", rbs, g.ID)
|
||||
}
|
||||
if bl, _ := svc.ListBlocks(ctx, human); len(bl) != 0 {
|
||||
t.Errorf("blocks table must stay empty for a robot block, got %v", bl)
|
||||
}
|
||||
if yes, _ := svc.IsBlocked(ctx, human, robot.ID); yes {
|
||||
t.Error("the shared robot account must never be blocked")
|
||||
}
|
||||
// Matchmaking immunity: the robot is never in the caller's exclusion set, so the matchmaker
|
||||
// keeps giving robots and the player can never be starved by blocking them.
|
||||
if with, _ := svc.BlockedWith(ctx, human); contains(with, robot.ID) {
|
||||
t.Error("a robot block must not put the robot in BlockedWith")
|
||||
}
|
||||
// Unblock by the robot_blocks row id removes it.
|
||||
if err := svc.Unblock(ctx, human, rbs[0].ID); err != nil {
|
||||
t.Fatalf("unblock robot: %v", err)
|
||||
}
|
||||
if rbs, _ := svc.ListRobotBlocks(ctx, human); len(rbs) != 0 {
|
||||
t.Errorf("robot block not removed by unblock: %v", rbs)
|
||||
}
|
||||
}
|
||||
|
||||
// blockedWith reads the both-direction block set for id.
|
||||
func blockedWith(t *testing.T, soc *social.Service, id uuid.UUID) []uuid.UUID {
|
||||
t.Helper()
|
||||
ids, err := soc.BlockedWith(context.Background(), id)
|
||||
if err != nil {
|
||||
t.Fatalf("blocked with: %v", err)
|
||||
}
|
||||
return ids
|
||||
}
|
||||
|
||||
// contains reports whether ids includes want.
|
||||
func contains(ids []uuid.UUID, want uuid.UUID) bool {
|
||||
for _, id := range ids {
|
||||
if id == want {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -1,315 +0,0 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"strings"
|
||||
"sync"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap/zaptest"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/notify"
|
||||
"scrabble/backend/internal/server"
|
||||
"scrabble/backend/internal/session"
|
||||
)
|
||||
|
||||
// chatAccessBody mirrors the backend's /internal/chat-access JSON for the test.
|
||||
type chatAccessBody struct {
|
||||
ExternalID string `json:"external_id"`
|
||||
Registered bool `json:"registered"`
|
||||
Eligible bool `json:"eligible"`
|
||||
}
|
||||
|
||||
// chatAccess issues the gateway-internal chat-access query and asserts a 200.
|
||||
func chatAccess(t *testing.T, srv *server.Server, body string) chatAccessBody {
|
||||
t.Helper()
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPost, "/api/v1/internal/chat-access", strings.NewReader(body))
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
srv.Handler().ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("chat-access %s = %d: %s", body, rec.Code, rec.Body.String())
|
||||
}
|
||||
var b chatAccessBody
|
||||
if err := json.Unmarshal(rec.Body.Bytes(), &b); err != nil {
|
||||
t.Fatalf("decode chat-access: %v", err)
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
// TestChatAccessResolver drives the gateway-internal eligibility resolver over HTTP:
|
||||
// the registered/suspended/chat_muted truth table by Telegram identity and by account
|
||||
// id, the suspension dominating the chat_muted role, an unknown identity reported
|
||||
// unregistered, and an account with no Telegram identity carrying an empty external_id.
|
||||
func TestChatAccessResolver(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
accounts := account.NewStore(testDB)
|
||||
srv := server.New(":0", server.Deps{Logger: zaptest.NewLogger(t), DB: testDB, Accounts: accounts})
|
||||
|
||||
ext := "tg-" + uuid.NewString()
|
||||
acc, _, err := accounts.ProvisionTelegram(ctx, ext, "en", "", "Chatter")
|
||||
if err != nil {
|
||||
t.Fatalf("provision: %v", err)
|
||||
}
|
||||
id := acc.ID
|
||||
|
||||
byExt := func() chatAccessBody { return chatAccess(t, srv, `{"external_id":"`+ext+`"}`) }
|
||||
byUser := func() chatAccessBody { return chatAccess(t, srv, `{"user_id":"`+id.String()+`"}`) }
|
||||
|
||||
// A registered, unsuspended, unmuted account is eligible by either address, and the
|
||||
// account-id query resolves back to its Telegram identity.
|
||||
if b := byExt(); !b.Registered || !b.Eligible || b.ExternalID != ext {
|
||||
t.Fatalf("fresh by external_id = %+v, want registered+eligible+ext", b)
|
||||
}
|
||||
if b := byUser(); !b.Registered || !b.Eligible || b.ExternalID != ext {
|
||||
t.Fatalf("fresh by user_id = %+v, want registered+eligible+ext", b)
|
||||
}
|
||||
|
||||
// A suspension mutes; a lift restores.
|
||||
if _, err := accounts.Suspend(ctx, id, nil, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Registered || b.Eligible {
|
||||
t.Fatalf("suspended = %+v, want registered but not eligible", b)
|
||||
}
|
||||
if err := accounts.LiftSuspension(ctx, id); err != nil {
|
||||
t.Fatalf("lift: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Eligible {
|
||||
t.Fatalf("after lift = %+v, want eligible", b)
|
||||
}
|
||||
|
||||
// The chat_muted role mutes independently; a revoke restores.
|
||||
if err := accounts.GrantRole(ctx, id, account.RoleChatMuted); err != nil {
|
||||
t.Fatalf("grant chat_muted: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Registered || b.Eligible {
|
||||
t.Fatalf("chat_muted = %+v, want registered but not eligible", b)
|
||||
}
|
||||
|
||||
// Suspension dominates: while chat_muted is set, lifting a concurrent suspension
|
||||
// must not re-grant chat (the role still mutes).
|
||||
if _, err := accounts.Suspend(ctx, id, nil, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend over mute: %v", err)
|
||||
}
|
||||
if b := byExt(); b.Eligible {
|
||||
t.Fatalf("suspended+muted = %+v, want not eligible", b)
|
||||
}
|
||||
if err := accounts.LiftSuspension(ctx, id); err != nil {
|
||||
t.Fatalf("lift over mute: %v", err)
|
||||
}
|
||||
if b := byExt(); b.Eligible {
|
||||
t.Fatalf("lifted but still muted = %+v, want not eligible", b)
|
||||
}
|
||||
if err := accounts.RevokeRole(ctx, id, account.RoleChatMuted); err != nil {
|
||||
t.Fatalf("revoke chat_muted: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Eligible {
|
||||
t.Fatalf("after revoke = %+v, want eligible", b)
|
||||
}
|
||||
|
||||
// An unknown Telegram identity is unregistered (and thus left muted).
|
||||
if b := chatAccess(t, srv, `{"external_id":"tg-missing-`+uuid.NewString()+`"}`); b.Registered || b.Eligible {
|
||||
t.Fatalf("unknown identity = %+v, want neither registered nor eligible", b)
|
||||
}
|
||||
|
||||
// An account with no Telegram identity (a guest) carries an empty external_id, so
|
||||
// the gateway has nothing to gate.
|
||||
guest := provisionGuest(t)
|
||||
if b := chatAccess(t, srv, `{"user_id":"`+guest.String()+`"}`); b.ExternalID != "" || b.Registered {
|
||||
t.Fatalf("guest by user_id = %+v, want empty external_id and not registered", b)
|
||||
}
|
||||
|
||||
// A request naming neither address is a bad request.
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPost, "/api/v1/internal/chat-access", strings.NewReader(`{}`))
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
srv.Handler().ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusBadRequest {
|
||||
t.Fatalf("empty query = %d, want 400", rec.Code)
|
||||
}
|
||||
}
|
||||
|
||||
// captureNotifier records every published intent so a test can assert which live
|
||||
// events a console action emitted.
|
||||
type captureNotifier struct {
|
||||
mu sync.Mutex
|
||||
intents []notify.Intent
|
||||
}
|
||||
|
||||
func (c *captureNotifier) Publish(in ...notify.Intent) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
c.intents = append(c.intents, in...)
|
||||
}
|
||||
|
||||
// count returns how many intents of kind addressed to user were captured.
|
||||
func (c *captureNotifier) count(user uuid.UUID, kind string) int {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
n := 0
|
||||
for _, in := range c.intents {
|
||||
if in.UserID == user && in.Kind == kind {
|
||||
n++
|
||||
}
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
// TestChatAccessPublishedOnModeration drives the admin console and asserts each
|
||||
// moderation action that can change chat eligibility — block, unblock, and the
|
||||
// chat_muted role grant/revoke — emits the chat_access_changed signal the gateway
|
||||
// turns into a chat-gate command.
|
||||
func TestChatAccessPublishedOnModeration(t *testing.T) {
|
||||
notifier := &captureNotifier{}
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zaptest.NewLogger(t),
|
||||
DB: testDB,
|
||||
Accounts: account.NewStore(testDB),
|
||||
Games: newGameService(),
|
||||
Registry: testRegistry,
|
||||
DictDir: dictDir(),
|
||||
Notifier: notifier,
|
||||
})
|
||||
h := srv.Handler()
|
||||
id := provisionAccount(t)
|
||||
base := "http://admin.test/_gm/users/" + id.String()
|
||||
const origin = "http://admin.test"
|
||||
|
||||
steps := []struct {
|
||||
name, path, body string
|
||||
want string
|
||||
}{
|
||||
{"block", "/block", "duration=permanent", "Blocked"},
|
||||
{"unblock", "/unblock", "", "Unblocked"},
|
||||
{"grant chat_muted", "/grant-role", "role=chat_muted", "Role granted"},
|
||||
{"revoke chat_muted", "/revoke-role", "role=chat_muted", "Role revoked"},
|
||||
}
|
||||
for i, s := range steps {
|
||||
code, body := consoleDo(h, http.MethodPost, base+s.path, s.body, origin)
|
||||
if code != http.StatusOK || !strings.Contains(body, s.want) {
|
||||
t.Fatalf("%s = %d, has %q = %v", s.name, code, s.want, strings.Contains(body, s.want))
|
||||
}
|
||||
if got := notifier.count(id, notify.KindChatAccessChanged); got != i+1 {
|
||||
t.Fatalf("after %s: chat_access_changed count = %d, want %d", s.name, got, i+1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatAccessPublishedOnFirstRegistration checks that a Telegram first contact
|
||||
// (the sessions/telegram endpoint creating the account) emits chat_access_changed —
|
||||
// the re-grant for a user who joined the moderated chat before registering — and that
|
||||
// a repeat login does not re-emit.
|
||||
func TestChatAccessPublishedOnFirstRegistration(t *testing.T) {
|
||||
notifier := &captureNotifier{}
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zaptest.NewLogger(t),
|
||||
DB: testDB,
|
||||
Accounts: account.NewStore(testDB),
|
||||
Sessions: session.NewService(session.NewStore(testDB), session.NewCache()),
|
||||
Notifier: notifier,
|
||||
})
|
||||
h := srv.Handler()
|
||||
ext := "tg-" + uuid.NewString()
|
||||
|
||||
post := func() {
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPost, "/api/v1/internal/sessions/telegram",
|
||||
strings.NewReader(`{"external_id":"`+ext+`","language_code":"en","first_name":"Reg"}`))
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
h.ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("telegram auth = %d: %s", rec.Code, rec.Body.String())
|
||||
}
|
||||
}
|
||||
|
||||
post()
|
||||
acc, err := account.NewStore(testDB).AccountByIdentity(context.Background(), account.KindTelegram, ext)
|
||||
if err != nil {
|
||||
t.Fatalf("lookup: %v", err)
|
||||
}
|
||||
if got := notifier.count(acc.ID, notify.KindChatAccessChanged); got != 1 {
|
||||
t.Fatalf("first registration: chat_access_changed count = %d, want 1", got)
|
||||
}
|
||||
// A repeat login (the account already exists) must not re-emit.
|
||||
post()
|
||||
if got := notifier.count(acc.ID, notify.KindChatAccessChanged); got != 1 {
|
||||
t.Fatalf("repeat login: chat_access_changed count = %d, want still 1", got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestSuspensionsExpiredBetween checks the sweeper's window query: a non-lifted
|
||||
// temporary block whose expiry falls in the window is returned, while one outside the
|
||||
// window, a permanent block, and a lifted block are not.
|
||||
func TestSuspensionsExpiredBetween(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
accounts := account.NewStore(testDB)
|
||||
|
||||
// A temporary block whose expiry already lapsed at a known instant.
|
||||
tempID := provisionAccount(t)
|
||||
expiry := time.Now().Add(-time.Hour).Truncate(time.Second)
|
||||
if _, err := accounts.Suspend(ctx, tempID, &expiry, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend temp: %v", err)
|
||||
}
|
||||
|
||||
contains := func(ids []uuid.UUID, want uuid.UUID) bool {
|
||||
for _, id := range ids {
|
||||
if id == want {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// A window straddling the expiry returns the account.
|
||||
got, err := accounts.SuspensionsExpiredBetween(ctx, expiry.Add(-time.Minute), expiry.Add(time.Minute))
|
||||
if err != nil {
|
||||
t.Fatalf("expired between: %v", err)
|
||||
}
|
||||
if !contains(got, tempID) {
|
||||
t.Fatalf("window over expiry missing the lapsed block %s", tempID)
|
||||
}
|
||||
// A window entirely after the expiry does not.
|
||||
got, err = accounts.SuspensionsExpiredBetween(ctx, expiry.Add(time.Minute), expiry.Add(2*time.Minute))
|
||||
if err != nil {
|
||||
t.Fatalf("expired between (after): %v", err)
|
||||
}
|
||||
if contains(got, tempID) {
|
||||
t.Fatalf("window after expiry should not return %s", tempID)
|
||||
}
|
||||
|
||||
// A permanent block never appears, even in a wide window.
|
||||
permID := provisionAccount(t)
|
||||
if _, err := accounts.Suspend(ctx, permID, nil, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend perm: %v", err)
|
||||
}
|
||||
// A lifted block does not appear either. The block must still be in force when lifted
|
||||
// (LiftSuspension only lifts in-force blocks), so its expiry is in the future and the
|
||||
// wide window below still covers it — yet lifted_at excludes it.
|
||||
liftID := provisionAccount(t)
|
||||
liftExpiry := time.Now().Add(30 * time.Minute).Truncate(time.Second)
|
||||
if _, err := accounts.Suspend(ctx, liftID, &liftExpiry, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend lift: %v", err)
|
||||
}
|
||||
if err := accounts.LiftSuspension(ctx, liftID); err != nil {
|
||||
t.Fatalf("lift: %v", err)
|
||||
}
|
||||
wide, err := accounts.SuspensionsExpiredBetween(ctx, time.Now().Add(-2*time.Hour), time.Now().Add(time.Hour))
|
||||
if err != nil {
|
||||
t.Fatalf("expired between (wide): %v", err)
|
||||
}
|
||||
if contains(wide, permID) {
|
||||
t.Fatalf("permanent block %s must not be reported as expired", permID)
|
||||
}
|
||||
if contains(wide, liftID) {
|
||||
t.Fatalf("lifted block %s must not be reported as expired", liftID)
|
||||
}
|
||||
}
|
||||
@@ -16,8 +16,7 @@ import (
|
||||
)
|
||||
|
||||
// TestChatUnreadAndMarkRead checks a text message marks every recipient seat unread (not the
|
||||
// sender), surfaces through HasUnread / UnreadGames and the message-level HasUnreadMessage /
|
||||
// UnreadMessageGames (it is a real message, not a nudge), and that MarkRead clears the reader's bit.
|
||||
// sender), surfaces through HasUnread / UnreadGames, and that MarkRead clears the reader's bit.
|
||||
func TestChatUnreadAndMarkRead(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
@@ -38,15 +37,6 @@ func TestChatUnreadAndMarkRead(t *testing.T) {
|
||||
} else if !set[gameID] {
|
||||
t.Error("UnreadGames should include the game for the recipient")
|
||||
}
|
||||
// A text message also raises the message-level flags (it is not just a nudge).
|
||||
if msg, _ := svc.HasUnreadMessage(ctx, gameID, seats[1]); !msg {
|
||||
t.Error("recipient should have the message flagged as an unread message")
|
||||
}
|
||||
if set, err := svc.UnreadMessageGames(ctx, seats[1]); err != nil {
|
||||
t.Fatalf("unread message games: %v", err)
|
||||
} else if !set[gameID] {
|
||||
t.Error("UnreadMessageGames should include the game for a text message")
|
||||
}
|
||||
|
||||
// Reading it clears the recipient's bit and reports one entry marked.
|
||||
if n, err := svc.MarkRead(ctx, gameID, seats[1]); err != nil {
|
||||
@@ -65,8 +55,7 @@ func TestChatUnreadAndMarkRead(t *testing.T) {
|
||||
|
||||
// TestNudgeUnreadTargetsOnlyToMove checks, in a three-player game, that a nudge marks ONLY the
|
||||
// awaited (to-move) seat unread — never the other waiting players. This is the owner's nudge
|
||||
// targeting invariant, now observable through the unread bitmask. It also checks a nudge raises
|
||||
// HasUnread but not the message-level flags, so the badge can colour it apart from a real message.
|
||||
// targeting invariant, now observable through the unread bitmask.
|
||||
func TestNudgeUnreadTargetsOnlyToMove(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
@@ -79,13 +68,6 @@ func TestNudgeUnreadTargetsOnlyToMove(t *testing.T) {
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[0]); !unread {
|
||||
t.Error("the awaited seat should have the nudge unread")
|
||||
}
|
||||
// A nudge is not a message: it must not raise the message-level flags.
|
||||
if msg, _ := svc.HasUnreadMessage(ctx, gameID, seats[0]); msg {
|
||||
t.Error("a nudge must not be flagged as an unread message")
|
||||
}
|
||||
if set, _ := svc.UnreadMessageGames(ctx, seats[0]); set[gameID] {
|
||||
t.Error("UnreadMessageGames must not include a game whose only unread entry is a nudge")
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[2]); unread {
|
||||
t.Error("a non-awaited waiting seat must not receive the nudge")
|
||||
}
|
||||
|
||||
@@ -134,13 +134,11 @@ func TestDictionaryUpdateFlow(t *testing.T) {
|
||||
// newGameServiceOn builds a game service over the shared pool but a caller-supplied
|
||||
// dictionary directory, version and registry, for the isolated dictionary tests.
|
||||
func newGameServiceOn(dir, version string, reg *engine.Registry) *game.Service {
|
||||
svc := game.NewService(
|
||||
return game.NewService(
|
||||
game.NewStore(testDB), account.NewStore(testDB), reg,
|
||||
game.Config{DictDir: dir, DictVersion: version, TimeoutSweepInterval: time.Minute, CacheTTL: time.Hour},
|
||||
zap.NewNop(),
|
||||
)
|
||||
svc.SetFirstMoveEntropy(seatZeroFirstMove)
|
||||
return svc
|
||||
}
|
||||
|
||||
// seedDawgs copies the committed DAWG of every variant from src into dst (flat).
|
||||
|
||||
@@ -6,7 +6,6 @@ import (
|
||||
"context"
|
||||
"errors"
|
||||
"regexp"
|
||||
"slices"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
@@ -135,20 +134,12 @@ func TestUpdateProfilePersists(t *testing.T) {
|
||||
store := account.NewStore(testDB)
|
||||
acc := provisionAccount(t)
|
||||
|
||||
// A fresh account defaults to Erudit only (the DB-level column default).
|
||||
if def, err := store.GetByID(ctx, acc); err != nil {
|
||||
t.Fatalf("get default: %v", err)
|
||||
} else if want := []string{"erudit_ru"}; !slices.Equal(def.VariantPreferences, want) {
|
||||
t.Errorf("default variant preferences = %v, want %v", def.VariantPreferences, want)
|
||||
}
|
||||
|
||||
updated, err := store.UpdateProfile(ctx, acc, account.ProfileUpdate{
|
||||
DisplayName: "Kaya",
|
||||
PreferredLanguage: "ru",
|
||||
TimeZone: "Europe/Moscow",
|
||||
BlockChat: true,
|
||||
BlockFriendRequests: true,
|
||||
VariantPreferences: []string{"scrabble_en", "erudit_ru"},
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("update profile: %v", err)
|
||||
@@ -166,10 +157,6 @@ func TestUpdateProfilePersists(t *testing.T) {
|
||||
if reloaded.TimeZone != "Europe/Moscow" || !reloaded.BlockChat {
|
||||
t.Errorf("profile did not persist: %+v", reloaded)
|
||||
}
|
||||
// The text[] column round-trips and is stored canonically (Erudit-first).
|
||||
if want := []string{"erudit_ru", "scrabble_en"}; !slices.Equal(reloaded.VariantPreferences, want) {
|
||||
t.Errorf("variant preferences = %v, want %v", reloaded.VariantPreferences, want)
|
||||
}
|
||||
}
|
||||
|
||||
// TestUpdateProfileOffsetTimezone checks the UTC-offset timezone: it is
|
||||
@@ -180,10 +167,9 @@ func TestUpdateProfileOffsetTimezone(t *testing.T) {
|
||||
acc := provisionAccount(t)
|
||||
|
||||
updated, err := store.UpdateProfile(ctx, acc, account.ProfileUpdate{
|
||||
DisplayName: "Kaya",
|
||||
PreferredLanguage: "en",
|
||||
TimeZone: "+03:00",
|
||||
VariantPreferences: []string{"erudit_ru"},
|
||||
DisplayName: "Kaya",
|
||||
PreferredLanguage: "en",
|
||||
TimeZone: "+03:00",
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("update with offset timezone: %v", err)
|
||||
|
||||
@@ -145,33 +145,48 @@ func TestFeedbackReplyHiddenAfterNewMessage(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
func TestFeedbackSnapshotsLanguage(t *testing.T) {
|
||||
func TestFeedbackSnapshotsLanguages(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newFeedbackService()
|
||||
acc := provisionAccount(t)
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.accounts SET preferred_language = 'en' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("set language: %v", err)
|
||||
`UPDATE backend.accounts SET preferred_language = 'en', service_language = 'ru' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("set languages: %v", err)
|
||||
}
|
||||
// A message snapshots the sender's interface language at submit time.
|
||||
// A Telegram (connector) message snapshots both the interface language and the bot.
|
||||
if err := svc.Submit(ctx, acc, "from telegram", nil, "", "telegram", ""); err != nil {
|
||||
t.Fatalf("submit: %v", err)
|
||||
}
|
||||
id := latestFeedbackID(t, svc, acc)
|
||||
if m, err := svc.AdminGet(ctx, id); err != nil {
|
||||
t.Fatalf("admin get: %v", err)
|
||||
} else if m.Lang != "en" {
|
||||
t.Fatalf("snapshot = lang %q, want en", m.Lang)
|
||||
} else if m.Lang != "en" || m.ChannelLang != "ru" {
|
||||
t.Fatalf("snapshot = lang %q / channel_lang %q, want en / ru", m.Lang, m.ChannelLang)
|
||||
}
|
||||
// Changing the account afterwards must not change the stored snapshot.
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.accounts SET preferred_language = 'ru' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("change language: %v", err)
|
||||
`UPDATE backend.accounts SET preferred_language = 'ru', service_language = 'en' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("change languages: %v", err)
|
||||
}
|
||||
if m, err := svc.AdminGet(ctx, id); err != nil {
|
||||
t.Fatal(err)
|
||||
} else if m.Lang != "en" {
|
||||
t.Fatalf("snapshot drifted after account change = lang %q, want en", m.Lang)
|
||||
} else if m.Lang != "en" || m.ChannelLang != "ru" {
|
||||
t.Fatalf("snapshot drifted after account change = lang %q / channel_lang %q", m.Lang, m.ChannelLang)
|
||||
}
|
||||
|
||||
// A non-connector channel records no bot language even when the account has one.
|
||||
acc2 := provisionAccount(t)
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.accounts SET preferred_language = 'en', service_language = 'ru' WHERE account_id = $1`, acc2); err != nil {
|
||||
t.Fatalf("set languages 2: %v", err)
|
||||
}
|
||||
if err := svc.Submit(ctx, acc2, "from web", nil, "", "web", ""); err != nil {
|
||||
t.Fatalf("submit web: %v", err)
|
||||
}
|
||||
if m, err := svc.AdminGet(ctx, latestFeedbackID(t, svc, acc2)); err != nil {
|
||||
t.Fatal(err)
|
||||
} else if m.Lang != "en" || m.ChannelLang != "" {
|
||||
t.Fatalf("web snapshot = lang %q / channel_lang %q, want en / empty", m.Lang, m.ChannelLang)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,154 +0,0 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// The first-move-draw suite covers the official seeding (docs/ARCHITECTURE.md §6): the draw is
|
||||
// recorded with the game, decides seat 0 (the first mover), and — in auto-match — runs against
|
||||
// a synthetic opponent at open time whose draw rows are back-filled when a real opponent joins.
|
||||
|
||||
// TestCreateRecordsFirstMoveDraws checks a directly-seated game records the draw against the
|
||||
// real seated accounts and seats the drawn leader (the suite's deterministic draw elects the
|
||||
// first-listed account) at seat 0.
|
||||
func TestCreateRecordsFirstMoveDraws(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
a := provisionAccount(t)
|
||||
b := provisionAccount(t)
|
||||
g, err := svc.Create(ctx, game.CreateParams{Variant: engine.VariantEnglish, Seats: []uuid.UUID{a, b}, TurnTimeout: 24 * time.Hour, Seed: 1})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
if g.Seats[0].AccountID != a || g.Seats[1].AccountID != b {
|
||||
t.Fatalf("seats = [%s %s], want [a b]", g.Seats[0].AccountID, g.Seats[1].AccountID)
|
||||
}
|
||||
draws, err := svc.SetupDraws(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("setup draws: %v", err)
|
||||
}
|
||||
// seatZeroFirstMove resolves in one round: the first contender (a) draws a blank and wins.
|
||||
if len(draws) != 2 {
|
||||
t.Fatalf("draws = %d, want 2 (one round, two players)", len(draws))
|
||||
}
|
||||
if draws[0].Account != a || !draws[0].Blank {
|
||||
t.Fatalf("draw[0] = %+v, want a having drawn a blank", draws[0])
|
||||
}
|
||||
if draws[1].Account != b {
|
||||
t.Fatalf("draw[1] account = %s, want b", draws[1].Account)
|
||||
}
|
||||
}
|
||||
|
||||
// TestAutoMatchDrawBackfilledOnJoin checks an open auto-match game records the draw at open
|
||||
// time against the synthetic opponent (a NULL account) and back-fills those rows to the real
|
||||
// opponent when they join.
|
||||
func TestAutoMatchDrawBackfilledOnJoin(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
svc := newGameService()
|
||||
starter := provisionAccount(t)
|
||||
g := openGame(t, svc, starter, evenOpeningSeed(t))
|
||||
|
||||
draws, err := svc.SetupDraws(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("setup draws: %v", err)
|
||||
}
|
||||
if len(draws) != 2 {
|
||||
t.Fatalf("open draws = %d, want 2", len(draws))
|
||||
}
|
||||
var nullSeen, starterSeen bool
|
||||
for _, d := range draws {
|
||||
switch d.Account {
|
||||
case uuid.Nil:
|
||||
nullSeen = true
|
||||
case starter:
|
||||
starterSeen = true
|
||||
}
|
||||
}
|
||||
if !nullSeen || !starterSeen {
|
||||
t.Fatalf("open draws = %+v, want the starter and a NULL synthetic opponent", draws)
|
||||
}
|
||||
|
||||
joiner := provisionAccount(t)
|
||||
if _, joined, err := svc.OpenOrJoin(ctx, joiner, openParams(0), time.Now().Add(time.Minute), nil); err != nil || !joined {
|
||||
t.Fatalf("join = (joined %v, err %v), want joined", joined, err)
|
||||
}
|
||||
after, err := svc.SetupDraws(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("setup draws after join: %v", err)
|
||||
}
|
||||
for _, d := range after {
|
||||
if d.Account == uuid.Nil {
|
||||
t.Fatalf("draw still NULL after join: %+v", d)
|
||||
}
|
||||
if d.Account != starter && d.Account != joiner {
|
||||
t.Fatalf("draw account %s is neither player", d.Account)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TestReplayTimeline checks the admin replay timeline reconstructs the dealt racks and one
|
||||
// played move: the step count, the drawn tiles, the bag remainder, the running score and the
|
||||
// turn cursor.
|
||||
func TestReplayTimeline(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
a := provisionAccount(t)
|
||||
b := provisionAccount(t)
|
||||
seed := evenOpeningSeed(t)
|
||||
g, err := svc.Create(ctx, game.CreateParams{Variant: engine.VariantEnglish, Seats: []uuid.UUID{a, b}, TurnTimeout: 24 * time.Hour, Seed: seed})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
hint, ok := newMirror(t, seed, 2).HintView()
|
||||
if !ok || len(hint.Tiles) == 0 {
|
||||
t.Fatal("no opening move for the seed")
|
||||
}
|
||||
if _, err := svc.SubmitPlay(ctx, g.ID, a, hint.Tiles); err != nil {
|
||||
t.Fatalf("play: %v", err)
|
||||
}
|
||||
|
||||
tl, err := svc.ReplayTimeline(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("replay timeline: %v", err)
|
||||
}
|
||||
if len(tl.Steps) != 2 {
|
||||
t.Fatalf("steps = %d, want 2 (deal + one move)", len(tl.Steps))
|
||||
}
|
||||
deal := tl.Steps[0]
|
||||
if deal.Move != nil {
|
||||
t.Fatalf("step 0 must be the deal, got move %+v", deal.Move)
|
||||
}
|
||||
rackSize := len(deal.Racks[0])
|
||||
if rackSize == 0 || len(deal.Racks) != 2 || len(deal.Racks[1]) != rackSize {
|
||||
t.Fatalf("deal racks = %v, want two equal full racks", deal.Racks)
|
||||
}
|
||||
move := tl.Steps[1]
|
||||
if move.Move == nil || move.Move.Action != "play" {
|
||||
t.Fatalf("step 1 move = %+v, want a play", move.Move)
|
||||
}
|
||||
if len(move.Drawn) != len(hint.Tiles) {
|
||||
t.Fatalf("drawn = %v, want %d refilled tiles", move.Drawn, len(hint.Tiles))
|
||||
}
|
||||
if move.BagLen != deal.BagLen-len(hint.Tiles) {
|
||||
t.Fatalf("bag after play = %d, want %d", move.BagLen, deal.BagLen-len(hint.Tiles))
|
||||
}
|
||||
if len(move.Racks[0]) != rackSize {
|
||||
t.Fatalf("mover rack after refill = %d, want %d", len(move.Racks[0]), rackSize)
|
||||
}
|
||||
if move.Scores[0] <= 0 {
|
||||
t.Fatalf("seat 0 score after play = %d, want > 0", move.Scores[0])
|
||||
}
|
||||
if move.ToMove != 1 {
|
||||
t.Fatalf("to_move after seat 0 play = %d, want 1", move.ToMove)
|
||||
}
|
||||
}
|
||||
@@ -42,7 +42,7 @@ func TestCountActiveQuickGames(t *testing.T) {
|
||||
// An open (awaiting-opponent) quick game counts.
|
||||
if _, _, err := games.OpenOrJoin(ctx, human, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, TurnTimeout: 24 * time.Hour,
|
||||
}, time.Now().Add(time.Minute), nil); err != nil {
|
||||
}, time.Now().Add(time.Minute)); err != nil {
|
||||
t.Fatalf("open quick game: %v", err)
|
||||
}
|
||||
// An active quick game and an honest-AI quick game both count (neither has an invitation row).
|
||||
@@ -97,12 +97,10 @@ func TestGameLimitGate(t *testing.T) {
|
||||
if !gamesListAtLimit(t, srv, human) {
|
||||
t.Fatalf("at %d games at_game_limit must be true", game.MaxActiveQuickGames)
|
||||
}
|
||||
// erudit_ru is in the default variant preferences, so the variant gate passes and the
|
||||
// game-limit gate is what fires here.
|
||||
if rec := userPost(t, srv, "/api/v1/user/lobby/enqueue", human, `{"variant":"erudit_ru"}`); rec.Code != http.StatusConflict || errorCode(t, rec) != "game_limit_reached" {
|
||||
if rec := userPost(t, srv, "/api/v1/user/lobby/enqueue", human, `{"variant":"scrabble_en"}`); rec.Code != http.StatusConflict || errorCode(t, rec) != "game_limit_reached" {
|
||||
t.Fatalf("enqueue at limit = (%d, %q), want (409, game_limit_reached)", rec.Code, errorCode(t, rec))
|
||||
}
|
||||
invBody := fmt.Sprintf(`{"variant":"erudit_ru","invitee_ids":[%q]}`, opp.String())
|
||||
invBody := fmt.Sprintf(`{"variant":"scrabble_en","invitee_ids":[%q]}`, opp.String())
|
||||
if rec := userPost(t, srv, "/api/v1/user/invitations", human, invBody); rec.Code != http.StatusConflict || errorCode(t, rec) != "game_limit_reached" {
|
||||
t.Fatalf("invitation at limit = (%d, %q), want (409, game_limit_reached)", rec.Code, errorCode(t, rec))
|
||||
}
|
||||
|
||||
@@ -150,14 +150,6 @@ func TestGameLifecycleAndStats(t *testing.T) {
|
||||
if err != nil {
|
||||
t.Fatalf("get stats: %v", err)
|
||||
}
|
||||
// The player made at least one scoring play (maxWord > 0), so the moves aggregate is
|
||||
// positive; no hints were taken in this greedy game, so the hints aggregate stays 0.
|
||||
if st.Moves <= 0 {
|
||||
t.Errorf("moves = %d, want > 0", st.Moves)
|
||||
}
|
||||
if st.HintsUsed != 0 {
|
||||
t.Errorf("hints used = %d, want 0 (no hints taken)", st.HintsUsed)
|
||||
}
|
||||
if len(st.BestMoves) != 1 {
|
||||
t.Fatalf("want one best move (only scrabble_en played), got %d: %+v", len(st.BestMoves), st.BestMoves)
|
||||
}
|
||||
@@ -437,15 +429,6 @@ func TestHintPolicy(t *testing.T) {
|
||||
if res.HintsRemaining != 1 || res.WalletBalance != 1 {
|
||||
t.Errorf("wallet hint: hints=%d wallet=%d, want 1/1", res.HintsRemaining, res.WalletBalance)
|
||||
}
|
||||
// game_players.hints_used counts BOTH hints (1 allowance + 1 wallet) — the per-game total
|
||||
// that feeds the player's lifetime hint statistics, not just the allowance.
|
||||
st2, err := svc.GameState(ctx, g.ID, seats[0])
|
||||
if err != nil {
|
||||
t.Fatalf("state after wallet hint: %v", err)
|
||||
}
|
||||
if got := st2.Game.Seats[0].HintsUsed; got != 2 {
|
||||
t.Errorf("hints_used = %d after allowance + wallet hint, want 2", got)
|
||||
}
|
||||
|
||||
off, err := svc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour,
|
||||
@@ -543,12 +526,6 @@ func TestEvaluatePlayPreview(t *testing.T) {
|
||||
if bad.Valid {
|
||||
t.Error("disconnected play must be invalid")
|
||||
}
|
||||
|
||||
// A non-seated account cannot preview: with the game warm in the live cache, the
|
||||
// membership check runs against the cached seat list (the hot path that skips GetGame).
|
||||
if _, err := svc.EvaluatePlay(ctx, g.ID, provisionAccount(t), hint.Tiles); !errors.Is(err, game.ErrNotAPlayer) {
|
||||
t.Errorf("evaluate by a non-player = %v, want ErrNotAPlayer", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestConcurrentSubmitSerialized confirms the per-game lock lets only one of two
|
||||
|
||||
@@ -26,10 +26,9 @@ import (
|
||||
// assembly, and the stats reader. Helpers used by a single test file stay in
|
||||
// that file; everything reused across files lives here.
|
||||
|
||||
// newGameService builds a game service over the shared pool and registry, with a
|
||||
// deterministic first-move draw so the suite keeps a stable turn order.
|
||||
// newGameService builds a game service over the shared pool and registry.
|
||||
func newGameService() *game.Service {
|
||||
svc := game.NewService(
|
||||
return game.NewService(
|
||||
game.NewStore(testDB),
|
||||
account.NewStore(testDB),
|
||||
testRegistry,
|
||||
@@ -41,39 +40,6 @@ func newGameService() *game.Service {
|
||||
},
|
||||
zap.NewNop(),
|
||||
)
|
||||
svc.SetFirstMoveEntropy(seatZeroFirstMove)
|
||||
return svc
|
||||
}
|
||||
|
||||
// seatZeroFirstMove is a first-move-draw entropy factory that always elects the first
|
||||
// listed account as the leader, keeping the integration suite's turn order stable
|
||||
// despite the real draw's randomness: the first contender draws a blank — the best
|
||||
// possible tile — and wins outright, the rest draw the first remaining tile. It is a
|
||||
// factory so each game restarts the one-shot "blank" pick.
|
||||
func seatZeroFirstMove() func(n int) (int, error) {
|
||||
first := true
|
||||
return func(n int) (int, error) {
|
||||
if first {
|
||||
first = false
|
||||
return n - 1, nil // a blank sits last in the bag → best rank
|
||||
}
|
||||
return 0, nil
|
||||
}
|
||||
}
|
||||
|
||||
// seatOneFirstMove is a first-move-draw entropy factory that elects the second contender (in
|
||||
// auto-match, the synthetic opponent) as the leader, so the caller is seated at seat 1: the
|
||||
// first contender draws the first remaining tile and the second draws a blank, winning.
|
||||
func seatOneFirstMove() func(n int) (int, error) {
|
||||
pick := 0
|
||||
return func(n int) (int, error) {
|
||||
i := 0
|
||||
if pick == 1 {
|
||||
i = n - 1 // the second contender draws a blank → best rank
|
||||
}
|
||||
pick++
|
||||
return i, nil
|
||||
}
|
||||
}
|
||||
|
||||
// newSocialService builds a social service over the shared pool, reading game
|
||||
|
||||
@@ -74,11 +74,9 @@ func TestMatchmakingOpensThenJoins(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestMatchmakingReEnqueueOpensNewGame checks a re-enqueue opens a fresh open game
|
||||
// rather than returning the caller's existing one: tapping "random opponent" again while
|
||||
// still waiting starts a new search instead of bouncing the player back into the pending
|
||||
// game. Both games stay open until an opponent (a human or the reaper's robot) joins each.
|
||||
func TestMatchmakingReEnqueueOpensNewGame(t *testing.T) {
|
||||
// TestMatchmakingReEnqueueReturnsOwnOpenGame checks a re-enqueue is idempotent: the
|
||||
// caller gets their existing open game rather than a second one.
|
||||
func TestMatchmakingReEnqueueReturnsOwnOpenGame(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
mm := newMatchmaker(t, newRobotService(t, newGameService()), 90*time.Second, 90*time.Second)
|
||||
@@ -92,13 +90,8 @@ func TestMatchmakingReEnqueueOpensNewGame(t *testing.T) {
|
||||
if err != nil {
|
||||
t.Fatalf("re-enqueue: %v", err)
|
||||
}
|
||||
if r2.Matched || r2.Game.ID == r1.Game.ID {
|
||||
t.Fatalf("re-enqueue = (game %s, matched %v), want a new open game distinct from %s, unmatched", r2.Game.ID, r2.Matched, r1.Game.ID)
|
||||
}
|
||||
for _, g := range []uuid.UUID{r1.Game.ID, r2.Game.ID} {
|
||||
if _, _, status, err := newGameService().Participants(ctx, g); err != nil || status != "open" {
|
||||
t.Fatalf("game %s status = %q err %v, want open", g, status, err)
|
||||
}
|
||||
if r2.Game.ID != r1.Game.ID || r2.Matched {
|
||||
t.Fatalf("re-enqueue = (game %s, matched %v), want the same open game %s unmatched", r2.Game.ID, r2.Matched, r1.Game.ID)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,36 +191,14 @@ func TestInvitationLazyExpiry(t *testing.T) {
|
||||
func TestInvitationBlockedInvitee(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newInvitationService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
soc := newSocialService()
|
||||
|
||||
// The inviter has blocked an invitee: the invitation is refused outright (the inviter is aware).
|
||||
social := newSocialService()
|
||||
inviter := provisionAccount(t)
|
||||
blockedInvitee := provisionAccount(t)
|
||||
if err := soc.Block(ctx, inviter, blockedInvitee); err != nil {
|
||||
invitee := provisionAccount(t)
|
||||
if err := social.Block(ctx, invitee, inviter); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.CreateInvitation(ctx, inviter, []uuid.UUID{blockedInvitee}, englishInvite()); !errors.Is(err, lobby.ErrInvitationBlocked) {
|
||||
t.Fatalf("create with a blocked invitee = %v, want ErrInvitationBlocked", err)
|
||||
}
|
||||
|
||||
// An invitee who has blocked the inviter is instead suppressed: the invitation is created
|
||||
// (no error — the inviter notices nothing), but that invitee is never notified and never
|
||||
// sees it in their list.
|
||||
inviter2 := provisionAccount(t)
|
||||
suppressed := provisionAccount(t)
|
||||
if err := soc.Block(ctx, suppressed, inviter2); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.CreateInvitation(ctx, inviter2, []uuid.UUID{suppressed}, englishInvite()); err != nil {
|
||||
t.Fatalf("create with a suppressing invitee = %v, want nil", err)
|
||||
}
|
||||
if pub.notified(suppressed, notify.NotifyInvitation) {
|
||||
t.Error("an invitee who blocked the inviter must not be notified of the invitation")
|
||||
}
|
||||
if list, _ := svc.ListInvitations(ctx, suppressed); len(list) != 0 {
|
||||
t.Errorf("suppressed invitee's invitation list = %v, want empty", list)
|
||||
if _, err := svc.CreateInvitation(ctx, inviter, []uuid.UUID{invitee}, englishInvite()); !errors.Is(err, lobby.ErrInvitationBlocked) {
|
||||
t.Fatalf("create blocked = %v, want ErrInvitationBlocked", err)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,34 +30,6 @@ func setStats(t *testing.T, id uuid.UUID, w, l, d, mg, mw int) {
|
||||
}
|
||||
}
|
||||
|
||||
func setStatsCounts(t *testing.T, id uuid.UUID, moves, hints int) {
|
||||
t.Helper()
|
||||
if _, err := testDB.ExecContext(context.Background(),
|
||||
`UPDATE backend.account_stats SET moves=$2, hints_used=$3 WHERE account_id=$1`, id, moves, hints); err != nil {
|
||||
t.Fatalf("set stats counts: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func setBestMove(t *testing.T, id uuid.UUID, variant string, score int) {
|
||||
t.Helper()
|
||||
tiles := `[{"letter":"c","value":3,"blank":false}]`
|
||||
if _, err := testDB.ExecContext(context.Background(),
|
||||
`INSERT INTO backend.account_best_move (account_id, variant, score, tiles) VALUES ($1,$2,$3,$4)
|
||||
ON CONFLICT (account_id, variant) DO UPDATE SET score=$3, tiles=$4`, id, variant, score, tiles); err != nil {
|
||||
t.Fatalf("set best move: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func bestMoveCount(t *testing.T, id uuid.UUID) int {
|
||||
t.Helper()
|
||||
var n int
|
||||
if err := testDB.QueryRowContext(context.Background(),
|
||||
`SELECT count(*) FROM backend.account_best_move WHERE account_id=$1`, id).Scan(&n); err != nil {
|
||||
t.Fatalf("best move count: %v", err)
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
func setWallet(t *testing.T, id uuid.UUID, hints int, paid bool) {
|
||||
t.Helper()
|
||||
if _, err := testDB.ExecContext(context.Background(),
|
||||
@@ -138,15 +110,8 @@ func TestAccountMergeCore(t *testing.T) {
|
||||
|
||||
setStats(t, primary, 1, 0, 0, 100, 90)
|
||||
setStats(t, secondary, 3, 1, 2, 400, 80)
|
||||
setStatsCounts(t, primary, 100, 5)
|
||||
setStatsCounts(t, secondary, 50, 8)
|
||||
setWallet(t, primary, 2, false)
|
||||
setWallet(t, secondary, 5, true)
|
||||
// Best moves: secondary's scrabble_en (80) beats primary's (50) and is kept; secondary's
|
||||
// scrabble_ru (30) is new to primary and carried over.
|
||||
setBestMove(t, primary, "scrabble_en", 50)
|
||||
setBestMove(t, secondary, "scrabble_en", 80)
|
||||
setBestMove(t, secondary, "scrabble_ru", 30)
|
||||
|
||||
email := "merge-" + uuid.NewString() + "@example.com"
|
||||
bindEmailIdentity(t, secondary, email)
|
||||
@@ -188,26 +153,6 @@ func TestAccountMergeCore(t *testing.T) {
|
||||
if mergedInto(t, secondary) != primary {
|
||||
t.Errorf("secondary.merged_into = %s, want primary %s", mergedInto(t, secondary), primary)
|
||||
}
|
||||
|
||||
// The moves/hints counters sum, and the per-variant best moves merge (the higher score
|
||||
// per variant kept), with the secondary's best-move rows cleaned up.
|
||||
st, err := store.GetStats(ctx, primary)
|
||||
if err != nil {
|
||||
t.Fatalf("get merged stats: %v", err)
|
||||
}
|
||||
if st.Moves != 150 || st.HintsUsed != 13 {
|
||||
t.Errorf("primary moves/hints = %d/%d, want 150/13", st.Moves, st.HintsUsed)
|
||||
}
|
||||
best := map[string]int{}
|
||||
for _, b := range st.BestMoves {
|
||||
best[b.Variant] = b.Score
|
||||
}
|
||||
if len(st.BestMoves) != 2 || best["scrabble_en"] != 80 || best["scrabble_ru"] != 30 {
|
||||
t.Errorf("primary best moves = %+v, want scrabble_en:80 + scrabble_ru:30", st.BestMoves)
|
||||
}
|
||||
if bestMoveCount(t, secondary) != 0 {
|
||||
t.Error("secondary best-move rows should be deleted after merge")
|
||||
}
|
||||
}
|
||||
|
||||
// TestAccountMergeActiveGameConflict refuses a merge when the two share an active
|
||||
|
||||
@@ -18,9 +18,8 @@ import (
|
||||
// The open-game suite covers an auto-match game that a player enters immediately and
|
||||
// waits inside (status 'open', the opponent seat empty) until a human or a robot joins.
|
||||
|
||||
// evenOpeningSeed returns a seed whose fresh two-player English opening rack (seat 0) has a
|
||||
// legal move, for tests that drive or attempt an opening play. It scans even seeds; seat
|
||||
// order no longer depends on the seed — the first-move draw decides it (docs/ARCHITECTURE.md §6).
|
||||
// evenOpeningSeed returns an even seed (so OpenOrJoin seats the starter at seat 0, which
|
||||
// moves first) whose fresh two-player English opening rack has a legal move.
|
||||
func evenOpeningSeed(t *testing.T) int64 {
|
||||
t.Helper()
|
||||
for seed := int64(2); seed <= 400; seed += 2 {
|
||||
@@ -50,7 +49,7 @@ func openParams(seed int64) game.CreateParams {
|
||||
|
||||
func openGame(t *testing.T, svc *game.Service, starter uuid.UUID, seed int64) game.Game {
|
||||
t.Helper()
|
||||
g, joined, err := svc.OpenOrJoin(context.Background(), starter, openParams(seed), time.Now().Add(time.Minute), nil)
|
||||
g, joined, err := svc.OpenOrJoin(context.Background(), starter, openParams(seed), time.Now().Add(time.Minute))
|
||||
if err != nil {
|
||||
t.Fatalf("open game: %v", err)
|
||||
}
|
||||
@@ -60,9 +59,9 @@ func openGame(t *testing.T, svc *game.Service, starter uuid.UUID, seed int64) ga
|
||||
return g
|
||||
}
|
||||
|
||||
// TestOpenGameStarterMovesThenWaits checks the starter may move on their turn while the game
|
||||
// is open (the first-move draw, run when the game opened, put them at seat 0), after which it
|
||||
// is the empty opponent seat's turn and the starter just waits.
|
||||
// TestOpenGameStarterMovesThenWaits checks the starter (seat 0) may move on their turn
|
||||
// while the game is open, after which it is the empty opponent seat's turn and the
|
||||
// starter just waits.
|
||||
func TestOpenGameStarterMovesThenWaits(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
@@ -90,30 +89,28 @@ func TestOpenGameStarterMovesThenWaits(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenGameStarterWaitsWhenOpponentMovesFirst checks that when the first-move draw seats
|
||||
// the starter at seat 1 (the synthetic opponent won the open draw), the still-empty seat 0 is
|
||||
// to move, so the starter cannot act until an opponent fills it.
|
||||
// TestOpenGameStarterWaitsWhenOpponentMovesFirst checks that when the starter is seated
|
||||
// at seat 1 (odd seed), the still-empty seat 0 is to move, so the starter cannot act.
|
||||
func TestOpenGameStarterWaitsWhenOpponentMovesFirst(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
svc := newGameService()
|
||||
svc.SetFirstMoveEntropy(seatOneFirstMove) // the synthetic opponent wins → the caller sits at seat 1
|
||||
starter := provisionAccount(t)
|
||||
g, _, err := svc.OpenOrJoin(ctx, starter, openParams(1), time.Now().Add(time.Minute), nil)
|
||||
g, _, err := svc.OpenOrJoin(ctx, starter, openParams(1), time.Now().Add(time.Minute))
|
||||
if err != nil {
|
||||
t.Fatalf("open: %v", err)
|
||||
}
|
||||
if g.ToMove != 0 || g.Seats[0].AccountID != uuid.Nil {
|
||||
t.Fatalf("opponent-won open draw: to_move %d seat0 %s, want the empty seat 0 to move", g.ToMove, g.Seats[0].AccountID)
|
||||
t.Fatalf("odd-seed open game: to_move %d seat0 %s, want the empty seat 0 to move", g.ToMove, g.Seats[0].AccountID)
|
||||
}
|
||||
if _, err := svc.Pass(ctx, g.ID, starter); !errors.Is(err, game.ErrNotYourTurn) {
|
||||
t.Fatalf("starter acting on the empty seat's turn = %v, want ErrNotYourTurn", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenGameJoinAfterStarterMoved checks a second human joins an open game even after the
|
||||
// starter has already made their first move: the seats were fixed by the draw at open, so the
|
||||
// joiner takes the empty seat without disturbing the journal, and can act on their turn.
|
||||
// TestOpenGameJoinAfterStarterMoved checks a second human joins an open game even after
|
||||
// the starter has already made their first move, landing on the board mid-opening and
|
||||
// able to act on their turn.
|
||||
func TestOpenGameJoinAfterStarterMoved(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
@@ -131,7 +128,7 @@ func TestOpenGameJoinAfterStarterMoved(t *testing.T) {
|
||||
}
|
||||
|
||||
joiner := provisionAccount(t)
|
||||
g2, joined, err := svc.OpenOrJoin(ctx, joiner, openParams(0), time.Now().Add(time.Minute), nil)
|
||||
g2, joined, err := svc.OpenOrJoin(ctx, joiner, openParams(0), time.Now().Add(time.Minute))
|
||||
if err != nil {
|
||||
t.Fatalf("join: %v", err)
|
||||
}
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// TestRobotFriendRequestIsPerGameAndReaped checks that sending a friend request to a
|
||||
// disguised-robot opponent is recorded per-game in robot_friend_requests — never in the
|
||||
// friendships table or against the shared robot account — that a re-send is idempotent, and
|
||||
// that the reaper deletes the row once its game has been finished past the retention window
|
||||
// while keeping the row for an active game.
|
||||
func TestRobotFriendRequestIsPerGameAndReaped(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
accs := account.NewStore(testDB)
|
||||
human := provisionAccount(t)
|
||||
robot, err := accs.ProvisionRobot(ctx, "robot-friend-"+uuid.NewString(), "Robbie")
|
||||
if err != nil {
|
||||
t.Fatalf("provision robot: %v", err)
|
||||
}
|
||||
g, err := newGameService().Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robot.ID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create game: %v", err)
|
||||
}
|
||||
|
||||
if err := svc.RequestInGame(ctx, human, robot.ID, g.ID); err != nil {
|
||||
t.Fatalf("request robot: %v", err)
|
||||
}
|
||||
rfr, err := svc.ListRobotFriendRequests(ctx, human)
|
||||
if err != nil {
|
||||
t.Fatalf("list robot friend requests: %v", err)
|
||||
}
|
||||
if len(rfr) != 1 || rfr[0].GameID != g.ID || rfr[0].Seat != 1 {
|
||||
t.Fatalf("robot friend requests = %v, want one for game %s seat 1", rfr, g.ID)
|
||||
}
|
||||
// The friendships table must stay empty: no outgoing request against the shared robot account.
|
||||
if out, _ := svc.ListOutgoingRequests(ctx, human); len(out) != 0 {
|
||||
t.Errorf("friendships outgoing must be empty for a robot request, got %v", out)
|
||||
}
|
||||
|
||||
// A re-send to the same game+seat is idempotent (the UNIQUE constraint collapses it).
|
||||
if err := svc.RequestInGame(ctx, human, robot.ID, g.ID); err != nil {
|
||||
t.Fatalf("re-request robot: %v", err)
|
||||
}
|
||||
if rfr, _ := svc.ListRobotFriendRequests(ctx, human); len(rfr) != 1 {
|
||||
t.Fatalf("re-request must not duplicate, got %v", rfr)
|
||||
}
|
||||
|
||||
// While the game is active the reaper keeps the row.
|
||||
if n, err := svc.ReapExpiredRobotFriendRequests(ctx); err != nil || n != 0 {
|
||||
t.Fatalf("reap on active game = (%d, %v), want (0, nil)", n, err)
|
||||
}
|
||||
if rfr, _ := svc.ListRobotFriendRequests(ctx, human); len(rfr) != 1 {
|
||||
t.Fatalf("active-game request must survive the reaper, got %v", rfr)
|
||||
}
|
||||
|
||||
// Finish the game well past the retention window: the reaper now deletes the row.
|
||||
finished := time.Now().UTC().Add(-8 * 24 * time.Hour)
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.games SET status='finished', finished_at=$1 WHERE game_id=$2`, finished, g.ID); err != nil {
|
||||
t.Fatalf("finish game: %v", err)
|
||||
}
|
||||
if n, err := svc.ReapExpiredRobotFriendRequests(ctx); err != nil || n != 1 {
|
||||
t.Fatalf("reap on long-finished game = (%d, %v), want (1, nil)", n, err)
|
||||
}
|
||||
if rfr, _ := svc.ListRobotFriendRequests(ctx, human); len(rfr) != 0 {
|
||||
t.Errorf("long-finished request not reaped: %v", rfr)
|
||||
}
|
||||
}
|
||||
@@ -181,8 +181,8 @@ func TestMatchmakerSubstitutesRobotEndToEnd(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestRobotProactiveNudge checks the robot's flat proactive-nudge schedule on the human's
|
||||
// turn: nothing before the 9 h floor of the 9-12 h gap, exactly one once past its 12 h ceiling.
|
||||
// TestRobotProactiveNudge checks the robot's lengthening proactive-nudge schedule on the
|
||||
// human's turn: nothing before the ~60-90 min first gap, exactly one once it has elapsed.
|
||||
func TestRobotProactiveNudge(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
@@ -206,20 +206,18 @@ func TestRobotProactiveNudge(t *testing.T) {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
|
||||
// A noon turn start. The drive instants below sit at UTC hours 20:00 and (next day) 12:00,
|
||||
// both in [10:00, 20:00] so the robot is awake for every ±3h sleep drift — the gap, not the
|
||||
// sleep window, decides the outcome. No nudge at 8 h idle (before the 9 h floor); exactly one
|
||||
// at 24 h idle (well past the 12 h ceiling, however the seed drew within 9-12 h).
|
||||
start := time.Date(2024, 1, 1, 12, 0, 0, 0, time.UTC)
|
||||
// A daytime turn start (the robot is awake for every ±3h drift between 07:30 and 12:00). No
|
||||
// nudge before the 60-min floor of the first gap; exactly one once past its 90-min ceiling.
|
||||
start := time.Date(2024, 1, 1, 10, 0, 0, 0, time.UTC)
|
||||
setTurnStarted(t, g.ID, start)
|
||||
|
||||
robots.Drive(ctx, start.Add(8*time.Hour))
|
||||
robots.Drive(ctx, start.Add(30*time.Minute))
|
||||
if n := countNudges(t, g.ID, robotID); n != 0 {
|
||||
t.Errorf("robot nudges = %d at 8h idle, want 0 (before the 9h floor)", n)
|
||||
t.Errorf("robot nudges = %d at 30m idle, want 0 (before the first gap)", n)
|
||||
}
|
||||
robots.Drive(ctx, start.Add(24*time.Hour))
|
||||
robots.Drive(ctx, start.Add(2*time.Hour))
|
||||
if n := countNudges(t, g.ID, robotID); n != 1 {
|
||||
t.Errorf("robot nudges = %d at 24h idle, want 1 (past the 12h ceiling)", n)
|
||||
t.Errorf("robot nudges = %d at 2h idle, want 1 (after the first gap)", n)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -251,124 +249,3 @@ func playHuman(t *testing.T, ctx context.Context, svc *game.Service, gameID, hum
|
||||
t.Fatalf("human pass: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// countMoves returns the number of committed moves in a game's journal.
|
||||
func countMoves(t *testing.T, gameID uuid.UUID) int {
|
||||
t.Helper()
|
||||
var n int
|
||||
if err := testDB.QueryRowContext(context.Background(),
|
||||
`SELECT count(*) FROM backend.game_moves WHERE game_id = $1`, gameID).Scan(&n); err != nil {
|
||||
t.Fatalf("count moves: %v", err)
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
// setLastTwoMoveTimes rewrites the created_at of a game's two most recent journal entries
|
||||
// so the endgame think-time anchor (their gap, the human's last-move think time) is a known
|
||||
// value, independent of the millisecond spacing of the manufactured passes.
|
||||
func setLastTwoMoveTimes(t *testing.T, gameID uuid.UUID, prevAt, lastAt time.Time) {
|
||||
t.Helper()
|
||||
ctx := context.Background()
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.game_moves SET created_at = $2
|
||||
WHERE game_id = $1 AND seq = (SELECT max(seq) FROM backend.game_moves WHERE game_id = $1)`,
|
||||
gameID, lastAt); err != nil {
|
||||
t.Fatalf("set last move time: %v", err)
|
||||
}
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.game_moves SET created_at = $2
|
||||
WHERE game_id = $1 AND seq = (SELECT max(seq) - 1 FROM backend.game_moves WHERE game_id = $1)`,
|
||||
gameID, prevAt); err != nil {
|
||||
t.Fatalf("set prev move time: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestRobotEndgamePassShrinksThinkTime checks the dead-drawn-endgame shrink end to end: when
|
||||
// the two most recent moves are both passes, RobotTurns reports EndgamePass with the human's
|
||||
// last-move think time (OppLastMove), and the driver answers on the shortened schedule — well
|
||||
// before the normal late-game delay — rather than dragging out the decided game. The journal
|
||||
// state is manufactured with direct passes so the test isolates the timing mechanism (the
|
||||
// SQL anchor and the driver gate) from a full game to an empty bag.
|
||||
func TestRobotEndgamePassShrinksThinkTime(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
robots := newRobotService(t, svc)
|
||||
if err := robots.EnsurePool(ctx); err != nil {
|
||||
t.Fatalf("ensure pool: %v", err)
|
||||
}
|
||||
robotID, err := robots.Pick(engine.VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("pick: %v", err)
|
||||
}
|
||||
human := provisionAccount(t)
|
||||
seed := openingSeed(t)
|
||||
|
||||
g, err := svc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robotID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: seed,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
const robotSeat = 1
|
||||
store := game.NewStore(testDB)
|
||||
|
||||
turnOf := func(id uuid.UUID) game.RobotTurn {
|
||||
t.Helper()
|
||||
turns, err := store.RobotTurns(ctx, []uuid.UUID{robotID})
|
||||
if err != nil {
|
||||
t.Fatalf("robot turns: %v", err)
|
||||
}
|
||||
for _, rt := range turns {
|
||||
if rt.GameID == id {
|
||||
return rt
|
||||
}
|
||||
}
|
||||
t.Fatalf("no robot turn for game %s", id)
|
||||
return game.RobotTurn{}
|
||||
}
|
||||
|
||||
// One pass so far (the human): not yet a double-pass endgame.
|
||||
if _, err := svc.Pass(ctx, g.ID, human); err != nil {
|
||||
t.Fatalf("human pass 1: %v", err)
|
||||
}
|
||||
if rt := turnOf(g.ID); rt.EndgamePass {
|
||||
t.Fatalf("EndgamePass after a single pass = true, want false")
|
||||
}
|
||||
|
||||
// Robot then human pass: the two most recent moves are now both passes and it is the
|
||||
// robot's turn — the guaranteed-pass endgame state.
|
||||
if _, err := svc.Pass(ctx, g.ID, robotID); err != nil {
|
||||
t.Fatalf("robot pass: %v", err)
|
||||
}
|
||||
if _, err := svc.Pass(ctx, g.ID, human); err != nil {
|
||||
t.Fatalf("human pass 2: %v", err)
|
||||
}
|
||||
if _, toMove, _, err := svc.Participants(ctx, g.ID); err != nil || toMove != robotSeat {
|
||||
t.Fatalf("after two passes: toMove %d err %v, want robot seat %d", toMove, err, robotSeat)
|
||||
}
|
||||
|
||||
// Anchor the human's last-move think time to 60s and start the robot's turn at daytime.
|
||||
setLastTwoMoveTimes(t, g.ID, daytime.Add(-60*time.Second), daytime)
|
||||
setTurnStarted(t, g.ID, daytime)
|
||||
|
||||
rt := turnOf(g.ID)
|
||||
if !rt.EndgamePass {
|
||||
t.Fatalf("EndgamePass after a double pass = false, want true")
|
||||
}
|
||||
if d := rt.OppLastMove; d < 59*time.Second || d > 61*time.Second {
|
||||
t.Fatalf("OppLastMove = %s, want ~60s", d)
|
||||
}
|
||||
|
||||
// The normal schedule for this move is at least the early band floor (~3.75 min); the
|
||||
// 60s-anchored endgame delay is at most 90s for every seed. Driving at +150s is past the
|
||||
// shrunk delay but well before the normal one, so the robot acts only because of the shrink.
|
||||
before := countMoves(t, g.ID)
|
||||
robots.Drive(ctx, daytime.Add(150*time.Second))
|
||||
if after := countMoves(t, g.ID); after != before+1 {
|
||||
t.Fatalf("robot did not act on the shrunk endgame schedule: moves %d → %d (want +1)", before, after)
|
||||
}
|
||||
if _, toMove, _, err := svc.Participants(ctx, g.ID); err != nil || toMove == robotSeat {
|
||||
t.Fatalf("after the shrunk move: still the robot's turn (toMove %d, err %v)", toMove, err)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ func TestSeatNameFrozenAfterRename(t *testing.T) {
|
||||
|
||||
starter := provisionAccount(t)
|
||||
if _, err := accounts.UpdateProfile(ctx, starter, account.ProfileUpdate{
|
||||
DisplayName: "Original Name", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"},
|
||||
DisplayName: "Original Name", PreferredLanguage: "en", TimeZone: "UTC",
|
||||
}); err != nil {
|
||||
t.Fatalf("set name: %v", err)
|
||||
}
|
||||
@@ -50,7 +50,7 @@ func TestSeatNameFrozenAfterRename(t *testing.T) {
|
||||
|
||||
// Rename the account; the snapshot on the already-taken seat must not follow.
|
||||
if _, err := accounts.UpdateProfile(ctx, starter, account.ProfileUpdate{
|
||||
DisplayName: "Renamed Player99", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"},
|
||||
DisplayName: "Renamed Player99", PreferredLanguage: "en", TimeZone: "UTC",
|
||||
}); err != nil {
|
||||
t.Fatalf("rename: %v", err)
|
||||
}
|
||||
|
||||
@@ -45,20 +45,6 @@ func (c *capturePublisher) notified(user uuid.UUID, sub string) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// delivered reports whether an intent of the given top-level kind (e.g. chat_message,
|
||||
// nudge) was published to user — used to assert that a blocked sender's message or nudge
|
||||
// never reaches the blocker.
|
||||
func (c *capturePublisher) delivered(user uuid.UUID, kind string) bool {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
for _, in := range c.intents {
|
||||
if in.UserID == user && in.Kind == kind {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// TestFriendRequestToRobotStaysPending checks a friend request to a robot is accepted as
|
||||
// pending rather than blocked: robots no longer block friend requests, so the request
|
||||
// just sits unanswered and later expires — mirroring a human who ignores it.
|
||||
@@ -135,60 +121,24 @@ func TestFriendRequestRefusedByToggleAndBlock(t *testing.T) {
|
||||
|
||||
// Toggle: the addressee does not accept friend requests.
|
||||
a, b := provisionAccount(t), provisionAccount(t)
|
||||
if _, err := store.UpdateProfile(ctx, b, account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockFriendRequests: true, VariantPreferences: []string{"erudit_ru"}}); err != nil {
|
||||
if _, err := store.UpdateProfile(ctx, b, account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockFriendRequests: true}); err != nil {
|
||||
t.Fatalf("set toggle: %v", err)
|
||||
}
|
||||
if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrRequestBlocked) {
|
||||
t.Fatalf("toggle send = %v, want ErrRequestBlocked", err)
|
||||
}
|
||||
|
||||
// Block from the requester's own side: a requester who has blocked the addressee is
|
||||
// refused outright (they are the blocker and aware of it). The reverse direction — the
|
||||
// addressee having blocked the requester — is instead silently suppressed, covered by
|
||||
// TestFriendRequestFromBlockedIsSuppressed.
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
c, d := seats[0], seats[1]
|
||||
if err := svc.Block(ctx, c, d); err != nil {
|
||||
// Block: the addressee has blocked the requester.
|
||||
c, d := provisionAccount(t), provisionAccount(t)
|
||||
if err := svc.Block(ctx, d, c); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if err := svc.SendFriendRequest(ctx, c, d); !errors.Is(err, social.ErrRequestBlocked) {
|
||||
t.Fatalf("blocker's own request = %v, want ErrRequestBlocked", err)
|
||||
t.Fatalf("blocked send = %v, want ErrRequestBlocked", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestFriendRequestFromBlockedIsSuppressed checks the store-but-hide path: when the
|
||||
// addressee has blocked the requester, the requester's friend request succeeds silently
|
||||
// (no error — they must not notice the block), is stored, but is never delivered to nor
|
||||
// surfaced for the blocker.
|
||||
func TestFriendRequestFromBlockedIsSuppressed(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
blocker, blocked := seats[0], seats[1]
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if err := svc.SendFriendRequest(ctx, blocked, blocker); err != nil {
|
||||
t.Fatalf("suppressed request = %v, want nil", err)
|
||||
}
|
||||
if pub.notified(blocker, notify.NotifyFriendRequest) {
|
||||
t.Error("blocker must not be notified of a suppressed request")
|
||||
}
|
||||
if got, _ := svc.ListIncomingRequests(ctx, blocker); len(got) != 0 {
|
||||
t.Errorf("blocker incoming = %v, want none (suppressed)", got)
|
||||
}
|
||||
// The blocked user sees an ordinary outgoing request — no leak of the block.
|
||||
if got, _ := svc.ListOutgoingRequests(ctx, blocked); len(got) != 1 || got[0] != blocker {
|
||||
t.Errorf("blocked outgoing = %v, want [blocker]", got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestBlockKeepsFriendshipHiddenFromBlocker checks a block overrides but does not delete a
|
||||
// friendship: the blocker stops seeing the blocked friend, the blocked user's own list is
|
||||
// unchanged (so they never notice), and an unblock cleanly restores the friendship.
|
||||
func TestBlockKeepsFriendshipHiddenFromBlocker(t *testing.T) {
|
||||
func TestBlockSeversFriendship(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
@@ -203,16 +153,7 @@ func TestBlockKeepsFriendshipHiddenFromBlocker(t *testing.T) {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if friends, _ := svc.ListFriends(ctx, a); len(friends) != 0 {
|
||||
t.Errorf("blocker's friend list = %v, want the blocked friend hidden", friends)
|
||||
}
|
||||
if friends, _ := svc.ListFriends(ctx, b); len(friends) != 1 || friends[0] != a {
|
||||
t.Errorf("blocked user's friend list = %v, want [blocker] unchanged", friends)
|
||||
}
|
||||
if err := svc.Unblock(ctx, a, b); err != nil {
|
||||
t.Fatalf("unblock: %v", err)
|
||||
}
|
||||
if friends, _ := svc.ListFriends(ctx, a); len(friends) != 1 || friends[0] != b {
|
||||
t.Errorf("after unblock, blocker's friend list = %v, want [b] restored", friends)
|
||||
t.Errorf("friendship must be severed by a block, got %v", friends)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -353,7 +294,7 @@ func TestChatPostListAndBlocks(t *testing.T) {
|
||||
if _, err := svc.PostMessage(ctx, other, seats2[0], "hi", ""); err != nil {
|
||||
t.Fatalf("post 2: %v", err)
|
||||
}
|
||||
if _, err := store.UpdateProfile(ctx, seats2[1], account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockChat: true, VariantPreferences: []string{"erudit_ru"}}); err != nil {
|
||||
if _, err := store.UpdateProfile(ctx, seats2[1], account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockChat: true}); err != nil {
|
||||
t.Fatalf("set block_chat: %v", err)
|
||||
}
|
||||
if msgs, _ := svc.Messages(ctx, other, seats2[1]); len(msgs) != 0 {
|
||||
@@ -588,6 +529,32 @@ func TestRespondPublishesToRequester(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeRoutedByGameLanguage checks a nudge's out-of-app push carries the game's language, so
|
||||
// it is delivered by the game's bot rather than the recipient's last-login bot.
|
||||
func TestNudgeRoutedByGameLanguage(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
|
||||
gameID, seats := newGameWithSeats(t, 2) // an English game; seat 0 is to move
|
||||
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
|
||||
t.Fatalf("nudge: %v", err)
|
||||
}
|
||||
found := false
|
||||
for _, in := range pub.intents {
|
||||
if in.Kind == notify.KindNudge {
|
||||
found = true
|
||||
if in.Language != "en" {
|
||||
t.Errorf("nudge language = %q, want en (the game's language)", in.Language)
|
||||
}
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
t.Fatal("no nudge intent published")
|
||||
}
|
||||
}
|
||||
|
||||
// TestAdminListMessages checks the admin moderation list: real messages only
|
||||
// (nudges excluded), the game / sender pins, the sender glob masks, and the source label.
|
||||
func TestAdminListMessages(t *testing.T) {
|
||||
|
||||
@@ -38,7 +38,7 @@ func TestSuspensionGate(t *testing.T) {
|
||||
Accounts: accounts,
|
||||
})
|
||||
|
||||
acc, _, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "ru", "", "Blocked")
|
||||
acc, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "ru", "", "Blocked")
|
||||
if err != nil {
|
||||
t.Fatalf("provision: %v", err)
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ func TestUserListFilter(t *testing.T) {
|
||||
st := account.NewStore(testDB)
|
||||
uniq := uuid.NewString()
|
||||
|
||||
human, _, err := st.ProvisionTelegram(ctx, "tg-"+uniq, "en", "", "Zzqxhuman")
|
||||
human, err := st.ProvisionTelegram(ctx, "tg-"+uniq, "en", "", "Zzqxhuman")
|
||||
if err != nil {
|
||||
t.Fatalf("provision human: %v", err)
|
||||
}
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"net/http"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"go.uber.org/zap/zaptest"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/server"
|
||||
)
|
||||
|
||||
// TestVariantPreferenceGate covers the New Game gate: a player may start a quick game
|
||||
// or create a friend invitation only in a variant they have enabled in their profile
|
||||
// (a fresh account defaults to Erudit only), and any other variant is refused with 400.
|
||||
// The complementary case — an invited friend accepting an invitation in a variant they
|
||||
// have NOT enabled — is exercised by TestGameLimitGate, where a default-Erudit human
|
||||
// accepts an English invitation over HTTP.
|
||||
func TestVariantPreferenceGate(t *testing.T) {
|
||||
clearOpenGames(t)
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zaptest.NewLogger(t),
|
||||
DB: testDB,
|
||||
Accounts: account.NewStore(testDB),
|
||||
Games: newGameService(),
|
||||
Matchmaker: newMatchmaker(t, newRobotService(t, newGameService()), time.Minute, 0),
|
||||
Invitations: newInvitationService(),
|
||||
})
|
||||
|
||||
human := provisionAccount(t) // default preferences: erudit_ru only
|
||||
opp := provisionAccount(t)
|
||||
|
||||
// A variant outside the player's preferences is refused on both create paths.
|
||||
if rec := userPost(t, srv, "/api/v1/user/lobby/enqueue", human, `{"variant":"scrabble_en"}`); rec.Code != http.StatusBadRequest {
|
||||
t.Fatalf("enqueue non-preferred variant = %d (%s), want 400", rec.Code, rec.Body.String())
|
||||
}
|
||||
invBody := fmt.Sprintf(`{"variant":"scrabble_en","invitee_ids":[%q]}`, opp.String())
|
||||
if rec := userPost(t, srv, "/api/v1/user/invitations", human, invBody); rec.Code != http.StatusBadRequest {
|
||||
t.Fatalf("invitation non-preferred variant = %d (%s), want 400", rec.Code, rec.Body.String())
|
||||
}
|
||||
|
||||
// The default-enabled variant (Erudit) is allowed: the quick enqueue opens a game.
|
||||
if rec := userPost(t, srv, "/api/v1/user/lobby/enqueue", human, `{"variant":"erudit_ru"}`); rec.Code != http.StatusOK {
|
||||
t.Fatalf("enqueue preferred variant = %d (%s), want 200", rec.Code, rec.Body.String())
|
||||
}
|
||||
clearOpenGames(t)
|
||||
}
|
||||
@@ -150,14 +150,6 @@ func (svc *InvitationService) emitInvitationUpdate(ctx context.Context, inv Invi
|
||||
}
|
||||
intents := make([]notify.Intent, 0, len(recipients))
|
||||
for _, id := range recipients {
|
||||
// An invitee who has blocked the inviter never sees this invitation, so they must not
|
||||
// receive its updates either (an update would otherwise re-add it to their lobby). The
|
||||
// inviter always gets updates; on a lookup error suppress rather than risk a leak.
|
||||
if id != inv.InviterID {
|
||||
if blk, err := svc.blocker.Blocks(ctx, id, inv.InviterID); err != nil || blk {
|
||||
continue
|
||||
}
|
||||
}
|
||||
intents = append(intents, notify.NotificationInvitationUpdate(id, summary))
|
||||
}
|
||||
svc.pub.Publish(intents...)
|
||||
@@ -219,11 +211,6 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
|
||||
return Invitation{}, fmt.Errorf("%w: turn timeout %s not allowed", ErrInvalidInvitation, settings.TurnTimeout)
|
||||
}
|
||||
seen := map[uuid.UUID]bool{inviterID: true}
|
||||
// suppressed collects invitees who have blocked the inviter: the invitation is still
|
||||
// created and persisted for them, but they are never notified and never see it (their
|
||||
// friendship with the inviter survived the block, so they can still appear in the
|
||||
// inviter's picker — they must not learn of the block).
|
||||
suppressed := make(map[uuid.UUID]bool)
|
||||
for _, id := range inviteeIDs {
|
||||
if seen[id] {
|
||||
return Invitation{}, fmt.Errorf("%w: %s invited twice or is the inviter", ErrInvalidInvitation, id)
|
||||
@@ -235,22 +222,13 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
|
||||
}
|
||||
return Invitation{}, err
|
||||
}
|
||||
// A block the inviter placed refuses the invite (the inviter is aware; the picker hides
|
||||
// the invitee anyway). A block the invitee placed on the inviter is instead suppressed.
|
||||
iBlock, err := svc.blocker.Blocks(ctx, inviterID, id)
|
||||
blocked, err := svc.blocker.IsBlocked(ctx, inviterID, id)
|
||||
if err != nil {
|
||||
return Invitation{}, err
|
||||
}
|
||||
if iBlock {
|
||||
if blocked {
|
||||
return Invitation{}, ErrInvitationBlocked
|
||||
}
|
||||
theyBlock, err := svc.blocker.Blocks(ctx, id, inviterID)
|
||||
if err != nil {
|
||||
return Invitation{}, err
|
||||
}
|
||||
if theyBlock {
|
||||
suppressed[id] = true
|
||||
}
|
||||
}
|
||||
|
||||
id, err := uuid.NewV7()
|
||||
@@ -275,18 +253,7 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
|
||||
if err != nil {
|
||||
return Invitation{}, err
|
||||
}
|
||||
// Notify every invitee except those who have blocked the inviter (their copy stays
|
||||
// stored but unseen — the store-but-hide that keeps the block invisible).
|
||||
notifyIDs := inviteeIDs
|
||||
if len(suppressed) > 0 {
|
||||
notifyIDs = make([]uuid.UUID, 0, len(inviteeIDs))
|
||||
for _, id := range inviteeIDs {
|
||||
if !suppressed[id] {
|
||||
notifyIDs = append(notifyIDs, id)
|
||||
}
|
||||
}
|
||||
}
|
||||
svc.emitInvitation(ctx, inv, notifyIDs)
|
||||
svc.emitInvitation(ctx, inv, inviteeIDs)
|
||||
return inv, nil
|
||||
}
|
||||
|
||||
@@ -380,17 +347,6 @@ func (svc *InvitationService) ListInvitations(ctx context.Context, accountID uui
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
// Hide an invitation whose inviter the viewer has blocked: it stays stored but must
|
||||
// never surface to the blocker. The viewer's own invitations (as inviter) are unaffected.
|
||||
if inv.InviterID != accountID {
|
||||
blocked, err := svc.blocker.Blocks(ctx, accountID, inv.InviterID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if blocked {
|
||||
continue
|
||||
}
|
||||
}
|
||||
out = append(out, inv)
|
||||
}
|
||||
return out, nil
|
||||
|
||||
@@ -38,15 +38,11 @@ type RobotProvider interface {
|
||||
PickNamed(variant engine.Variant) (uuid.UUID, string, error)
|
||||
}
|
||||
|
||||
// Blocker exposes the per-user block graph the lobby needs. social.Service satisfies it.
|
||||
// Invitations consult the exact direction (Blocks) so the inviter's block refuses while a
|
||||
// block the invitee placed on the inviter is silently suppressed; auto-match consults
|
||||
// BlockedWith so a block either way keeps the pair out of the same anonymous game.
|
||||
// Blocker reports whether two accounts have a block between them (either
|
||||
// direction). social.Service satisfies it; the lobby uses it to refuse
|
||||
// invitations between blocked accounts.
|
||||
type Blocker interface {
|
||||
// Blocks reports whether blocker has blocked blocked (exact direction).
|
||||
Blocks(ctx context.Context, blocker, blocked uuid.UUID) (bool, error)
|
||||
// BlockedWith returns every account in a block with accountID in either direction.
|
||||
BlockedWith(ctx context.Context, accountID uuid.UUID) ([]uuid.UUID, error)
|
||||
IsBlocked(ctx context.Context, a, b uuid.UUID) (bool, error)
|
||||
}
|
||||
|
||||
// Auto-match defaults: a casual two-player game on the longest move clock with one
|
||||
|
||||
@@ -18,10 +18,7 @@ import (
|
||||
// reading a player's view to enrich the opponent_joined event. game.Service satisfies
|
||||
// it.
|
||||
type GameMatcher interface {
|
||||
// OpenOrJoin joins the caller into another waiting player's open game or opens a fresh
|
||||
// one; exclude lists account IDs whose open game must never be joined (the caller's
|
||||
// per-user block set), so a block keeps the pair out of the same anonymous game.
|
||||
OpenOrJoin(ctx context.Context, accountID uuid.UUID, params game.CreateParams, openDeadline time.Time, exclude []uuid.UUID) (game.Game, bool, error)
|
||||
OpenOrJoin(ctx context.Context, accountID uuid.UUID, params game.CreateParams, openDeadline time.Time) (game.Game, bool, error)
|
||||
AttachRobot(ctx context.Context, gameID, robotID uuid.UUID, displayName string) (game.Game, bool, error)
|
||||
ExpiredOpen(ctx context.Context, now time.Time) ([]game.OpenGame, error)
|
||||
InitialState(ctx context.Context, gameID, accountID uuid.UUID) (notify.PlayerState, error)
|
||||
@@ -38,9 +35,8 @@ type GameMatcher interface {
|
||||
// Matchmaker holds only the wait policy and the live-event publisher, and is safe for
|
||||
// concurrent use.
|
||||
//
|
||||
// Auto-match is anonymous, but it still consults per-user blocks: a player is never
|
||||
// paired into a game whose waiting opponent they have blocked, or who has blocked them
|
||||
// (either direction), so a block keeps two players apart everywhere.
|
||||
// Auto-match is anonymous, so it does not consult per-user blocks (those govern
|
||||
// friends, chat and invitations between known players).
|
||||
type Matchmaker struct {
|
||||
games GameMatcher
|
||||
robots RobotProvider
|
||||
@@ -48,7 +44,6 @@ type Matchmaker struct {
|
||||
jitter time.Duration
|
||||
clock func() time.Time
|
||||
pub notify.Publisher
|
||||
blocker Blocker
|
||||
log *zap.Logger
|
||||
}
|
||||
|
||||
@@ -80,16 +75,6 @@ func (m *Matchmaker) SetNotifier(p notify.Publisher) {
|
||||
}
|
||||
}
|
||||
|
||||
// SetBlocker installs the per-user block source used to keep auto-match from pairing a
|
||||
// player with someone they have a block with (either direction). It must be called
|
||||
// during startup wiring; the default is no blocker, in which case auto-match pairs
|
||||
// anonymously (no block exclusion).
|
||||
func (m *Matchmaker) SetBlocker(b Blocker) {
|
||||
if b != nil {
|
||||
m.blocker = b
|
||||
}
|
||||
}
|
||||
|
||||
// EnqueueResult is the outcome of an auto-match enqueue: the game the caller now plays
|
||||
// in, and whether it already had an opponent (they joined a waiting game) rather than
|
||||
// being freshly opened and still awaiting one.
|
||||
@@ -100,22 +85,11 @@ type EnqueueResult struct {
|
||||
|
||||
// Enqueue resolves an auto-match request for accountID under variant and the per-turn
|
||||
// word rule (multipleWords) into the game they enter immediately — a freshly opened
|
||||
// game awaiting an opponent, or another player's open game they just joined. A
|
||||
// re-enqueue while already waiting opens another game rather than returning the
|
||||
// caller's own. When the caller joins an existing game, opponent_joined is pushed to
|
||||
// that game's waiting starter.
|
||||
// game awaiting an opponent, the caller's own still-open game (a re-enqueue is
|
||||
// idempotent), or another player's open game they just joined. When the caller joins
|
||||
// an existing game, opponent_joined is pushed to that game's waiting starter.
|
||||
func (m *Matchmaker) Enqueue(ctx context.Context, accountID uuid.UUID, variant engine.Variant, multipleWords bool) (EnqueueResult, error) {
|
||||
// Exclude every account the caller has a block with (either direction) from the
|
||||
// candidate open games, so auto-match never pairs a blocked pair into one game.
|
||||
var exclude []uuid.UUID
|
||||
if m.blocker != nil {
|
||||
var err error
|
||||
exclude, err = m.blocker.BlockedWith(ctx, accountID)
|
||||
if err != nil {
|
||||
return EnqueueResult{}, err
|
||||
}
|
||||
}
|
||||
g, joined, err := m.games.OpenOrJoin(ctx, accountID, autoMatchParams(variant, multipleWords), m.openDeadline(), exclude)
|
||||
g, joined, err := m.games.OpenOrJoin(ctx, accountID, autoMatchParams(variant, multipleWords), m.openDeadline())
|
||||
if err != nil {
|
||||
return EnqueueResult{}, err
|
||||
}
|
||||
@@ -206,6 +180,7 @@ func (m *Matchmaker) announceOpponent(ctx context.Context, g game.Game, joinerID
|
||||
return
|
||||
}
|
||||
intent := notify.OpponentJoined(starter, g.ID, state)
|
||||
intent.Language = g.Variant.Language()
|
||||
m.pub.Publish(intent)
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,6 @@ type stubMatcher struct {
|
||||
openErr error
|
||||
openCalls int
|
||||
lastDeadline time.Time
|
||||
lastExclude []uuid.UUID
|
||||
|
||||
expired []game.OpenGame
|
||||
|
||||
@@ -40,10 +39,9 @@ type stubMatcher struct {
|
||||
createParams game.CreateParams
|
||||
}
|
||||
|
||||
func (s *stubMatcher) OpenOrJoin(_ context.Context, _ uuid.UUID, _ game.CreateParams, deadline time.Time, exclude []uuid.UUID) (game.Game, bool, error) {
|
||||
func (s *stubMatcher) OpenOrJoin(_ context.Context, _ uuid.UUID, _ game.CreateParams, deadline time.Time) (game.Game, bool, error) {
|
||||
s.openCalls++
|
||||
s.lastDeadline = deadline
|
||||
s.lastExclude = exclude
|
||||
return s.openGame, s.openJoined, s.openErr
|
||||
}
|
||||
|
||||
@@ -97,33 +95,6 @@ type capturePub struct{ intents []notify.Intent }
|
||||
|
||||
func (c *capturePub) Publish(intents ...notify.Intent) { c.intents = append(c.intents, intents...) }
|
||||
|
||||
// fakeBlocker is a Blocker returning a canned both-direction block set.
|
||||
type fakeBlocker struct {
|
||||
with []uuid.UUID
|
||||
err error
|
||||
}
|
||||
|
||||
func (f *fakeBlocker) Blocks(context.Context, uuid.UUID, uuid.UUID) (bool, error) { return false, nil }
|
||||
func (f *fakeBlocker) BlockedWith(context.Context, uuid.UUID) ([]uuid.UUID, error) {
|
||||
return f.with, f.err
|
||||
}
|
||||
|
||||
// TestEnqueueExcludesBlockedStarters checks the matchmaker passes the caller's block set
|
||||
// (both directions) to OpenOrJoin as the exclusion list, so auto-match never joins a game
|
||||
// whose waiting player has a block with the caller.
|
||||
func TestEnqueueExcludesBlockedStarters(t *testing.T) {
|
||||
caller, blocked := uuid.New(), uuid.New()
|
||||
m := &stubMatcher{openGame: twoSeatGame(caller, uuid.Nil)}
|
||||
mm := NewMatchmaker(m, &fakeRobots{id: uuid.New()}, time.Minute, time.Minute, zap.NewNop())
|
||||
mm.SetBlocker(&fakeBlocker{with: []uuid.UUID{blocked}})
|
||||
if _, err := mm.Enqueue(context.Background(), caller, engine.VariantEnglish, true); err != nil {
|
||||
t.Fatalf("enqueue: %v", err)
|
||||
}
|
||||
if !slices.Contains(m.lastExclude, blocked) {
|
||||
t.Fatalf("OpenOrJoin exclude = %v, want it to contain the blocked id %s", m.lastExclude, blocked)
|
||||
}
|
||||
}
|
||||
|
||||
// twoSeatGame is a two-player game seating starter at seat 0 and opponent at seat 1
|
||||
// (uuid.Nil for a still-empty opponent seat).
|
||||
func twoSeatGame(starter, opponent uuid.UUID) game.Game {
|
||||
|
||||
@@ -216,16 +216,6 @@ func BannerChanged(userID uuid.UUID) Intent {
|
||||
return Notification(userID, NotifyBanner)
|
||||
}
|
||||
|
||||
// ChatAccessChanged signals that userID's eligibility to write in the moderated
|
||||
// Telegram discussion chat may have changed (an admin block/unblock, a chat_muted
|
||||
// grant/revoke, or a temporary block lapsing). It carries no payload: the gateway
|
||||
// resolves the user's Telegram identity and current eligibility and pushes the
|
||||
// resulting chat-gate command to the bot. Unlike the lobby notifications it is an
|
||||
// infra signal — a distinct top-level kind, never an out-of-app rendered message.
|
||||
func ChatAccessChanged(userID uuid.UUID) Intent {
|
||||
return Intent{UserID: userID, Kind: KindChatAccessChanged, EventID: eventID()}
|
||||
}
|
||||
|
||||
// eventID returns a best-effort correlation id for one emitted event.
|
||||
func eventID() string {
|
||||
if id, err := uuid.NewV7(); err == nil {
|
||||
|
||||
@@ -35,13 +35,6 @@ const (
|
||||
// KindGameOver announces a finished game to each seated player, driving the
|
||||
// out-of-app "game over" push.
|
||||
KindGameOver = "game_over"
|
||||
// KindChatAccessChanged signals that a player's eligibility to write in the
|
||||
// moderated Telegram discussion chat may have changed (an admin block or unblock,
|
||||
// a chat_muted grant or revoke, or a temporary block lapsing). It carries no
|
||||
// payload and is never fanned out to in-app clients: the gateway consumes it to
|
||||
// resolve the player's Telegram identity and current eligibility and push the
|
||||
// resulting chat-gate command to the bot.
|
||||
KindChatAccessChanged = "chat_access_changed"
|
||||
)
|
||||
|
||||
// Notification sub-kinds carried in a KindNotification event payload; the client
|
||||
@@ -69,16 +62,6 @@ const (
|
||||
// it re-fetches profile.get to show or hide the banner. It carries no payload (the
|
||||
// banner set rides the profile response). In-app only.
|
||||
NotifyBanner = "banner"
|
||||
// NotifyUserBlocked confirms to the blocker that a per-user block took effect,
|
||||
// carrying the blocked account, so every one of the blocker's sessions updates the
|
||||
// in-game block/add-friend controls and the struck name in place. It is delivered
|
||||
// only to the blocker — never to the blocked user, who must not learn of the block —
|
||||
// and is in-app only (no out-of-app push: blocking is the viewer's own action).
|
||||
NotifyUserBlocked = "user_blocked"
|
||||
// NotifyUserUnblocked confirms an unblock to the (former) blocker, carrying the
|
||||
// unblocked account, so their open game screens restore the controls and un-strike
|
||||
// the name in place. Like NotifyUserBlocked it reaches only the actor and is in-app only.
|
||||
NotifyUserUnblocked = "user_unblocked"
|
||||
)
|
||||
|
||||
// Intent is one live event destined for a single user. Payload is the
|
||||
@@ -89,6 +72,11 @@ type Intent struct {
|
||||
Kind string
|
||||
Payload []byte
|
||||
EventID string
|
||||
// Language routes an out-of-app push to a specific per-language bot: for a
|
||||
// game event it is the game's language ("en"/"ru"), so the notification comes from the
|
||||
// game's bot rather than the recipient's last-login bot. Empty falls back to the
|
||||
// recipient's service language at the gateway.
|
||||
Language string
|
||||
}
|
||||
|
||||
// Publisher accepts live-event intents. Implementations must be safe for
|
||||
|
||||
@@ -20,6 +20,4 @@ type AccountStats struct {
|
||||
MaxGamePoints int32
|
||||
MaxWordPoints int32
|
||||
UpdatedAt time.Time
|
||||
Moves int32
|
||||
HintsUsed int32
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ package model
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"github.com/lib/pq"
|
||||
"time"
|
||||
)
|
||||
|
||||
@@ -30,6 +29,6 @@ type Accounts struct {
|
||||
PaidAccount bool
|
||||
MergedInto *uuid.UUID
|
||||
MergedAt *time.Time
|
||||
ServiceLanguage *string
|
||||
FlaggedHighRateAt *time.Time
|
||||
VariantPreferences pq.StringArray
|
||||
}
|
||||
|
||||
@@ -20,11 +20,12 @@ type FeedbackMessages struct {
|
||||
AttachmentName *string
|
||||
SenderIP *string
|
||||
Channel string
|
||||
Lang *string
|
||||
ChannelLang *string
|
||||
ReadAt *time.Time
|
||||
ArchivedAt *time.Time
|
||||
ReplyBody *string
|
||||
RepliedAt *time.Time
|
||||
ReplyReadAt *time.Time
|
||||
CreatedAt time.Time
|
||||
Lang *string
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package model
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"time"
|
||||
)
|
||||
|
||||
type GameSetupDraws struct {
|
||||
GameID uuid.UUID `sql:"primary_key"`
|
||||
Round int16 `sql:"primary_key"`
|
||||
PickNo int16 `sql:"primary_key"`
|
||||
AccountID *uuid.UUID
|
||||
Letter string
|
||||
IsBlank bool
|
||||
DrawRank int16
|
||||
CreatedAt time.Time
|
||||
}
|
||||
@@ -24,8 +24,6 @@ type accountStatsTable struct {
|
||||
MaxGamePoints postgres.ColumnInteger
|
||||
MaxWordPoints postgres.ColumnInteger
|
||||
UpdatedAt postgres.ColumnTimestampz
|
||||
Moves postgres.ColumnInteger
|
||||
HintsUsed postgres.ColumnInteger
|
||||
|
||||
AllColumns postgres.ColumnList
|
||||
MutableColumns postgres.ColumnList
|
||||
@@ -74,11 +72,9 @@ func newAccountStatsTableImpl(schemaName, tableName, alias string) accountStatsT
|
||||
MaxGamePointsColumn = postgres.IntegerColumn("max_game_points")
|
||||
MaxWordPointsColumn = postgres.IntegerColumn("max_word_points")
|
||||
UpdatedAtColumn = postgres.TimestampzColumn("updated_at")
|
||||
MovesColumn = postgres.IntegerColumn("moves")
|
||||
HintsUsedColumn = postgres.IntegerColumn("hints_used")
|
||||
allColumns = postgres.ColumnList{AccountIDColumn, WinsColumn, LossesColumn, DrawsColumn, MaxGamePointsColumn, MaxWordPointsColumn, UpdatedAtColumn, MovesColumn, HintsUsedColumn}
|
||||
mutableColumns = postgres.ColumnList{WinsColumn, LossesColumn, DrawsColumn, MaxGamePointsColumn, MaxWordPointsColumn, UpdatedAtColumn, MovesColumn, HintsUsedColumn}
|
||||
defaultColumns = postgres.ColumnList{WinsColumn, LossesColumn, DrawsColumn, MaxGamePointsColumn, MaxWordPointsColumn, UpdatedAtColumn, MovesColumn, HintsUsedColumn}
|
||||
allColumns = postgres.ColumnList{AccountIDColumn, WinsColumn, LossesColumn, DrawsColumn, MaxGamePointsColumn, MaxWordPointsColumn, UpdatedAtColumn}
|
||||
mutableColumns = postgres.ColumnList{WinsColumn, LossesColumn, DrawsColumn, MaxGamePointsColumn, MaxWordPointsColumn, UpdatedAtColumn}
|
||||
defaultColumns = postgres.ColumnList{WinsColumn, LossesColumn, DrawsColumn, MaxGamePointsColumn, MaxWordPointsColumn, UpdatedAtColumn}
|
||||
)
|
||||
|
||||
return accountStatsTable{
|
||||
@@ -92,8 +88,6 @@ func newAccountStatsTableImpl(schemaName, tableName, alias string) accountStatsT
|
||||
MaxGamePoints: MaxGamePointsColumn,
|
||||
MaxWordPoints: MaxWordPointsColumn,
|
||||
UpdatedAt: UpdatedAtColumn,
|
||||
Moves: MovesColumn,
|
||||
HintsUsed: HintsUsedColumn,
|
||||
|
||||
AllColumns: allColumns,
|
||||
MutableColumns: mutableColumns,
|
||||
|
||||
@@ -33,8 +33,8 @@ type accountsTable struct {
|
||||
PaidAccount postgres.ColumnBool
|
||||
MergedInto postgres.ColumnString
|
||||
MergedAt postgres.ColumnTimestampz
|
||||
ServiceLanguage postgres.ColumnString
|
||||
FlaggedHighRateAt postgres.ColumnTimestampz
|
||||
VariantPreferences postgres.ColumnStringArray
|
||||
|
||||
AllColumns postgres.ColumnList
|
||||
MutableColumns postgres.ColumnList
|
||||
@@ -92,11 +92,11 @@ func newAccountsTableImpl(schemaName, tableName, alias string) accountsTable {
|
||||
PaidAccountColumn = postgres.BoolColumn("paid_account")
|
||||
MergedIntoColumn = postgres.StringColumn("merged_into")
|
||||
MergedAtColumn = postgres.TimestampzColumn("merged_at")
|
||||
ServiceLanguageColumn = postgres.StringColumn("service_language")
|
||||
FlaggedHighRateAtColumn = postgres.TimestampzColumn("flagged_high_rate_at")
|
||||
VariantPreferencesColumn = postgres.StringArrayColumn("variant_preferences")
|
||||
allColumns = postgres.ColumnList{AccountIDColumn, DisplayNameColumn, PreferredLanguageColumn, TimeZoneColumn, BlockChatColumn, BlockFriendRequestsColumn, CreatedAtColumn, UpdatedAtColumn, AwayStartColumn, AwayEndColumn, HintBalanceColumn, IsGuestColumn, NotificationsInAppOnlyColumn, PaidAccountColumn, MergedIntoColumn, MergedAtColumn, FlaggedHighRateAtColumn, VariantPreferencesColumn}
|
||||
mutableColumns = postgres.ColumnList{DisplayNameColumn, PreferredLanguageColumn, TimeZoneColumn, BlockChatColumn, BlockFriendRequestsColumn, CreatedAtColumn, UpdatedAtColumn, AwayStartColumn, AwayEndColumn, HintBalanceColumn, IsGuestColumn, NotificationsInAppOnlyColumn, PaidAccountColumn, MergedIntoColumn, MergedAtColumn, FlaggedHighRateAtColumn, VariantPreferencesColumn}
|
||||
defaultColumns = postgres.ColumnList{DisplayNameColumn, PreferredLanguageColumn, TimeZoneColumn, BlockChatColumn, BlockFriendRequestsColumn, CreatedAtColumn, UpdatedAtColumn, AwayStartColumn, AwayEndColumn, HintBalanceColumn, IsGuestColumn, NotificationsInAppOnlyColumn, PaidAccountColumn, VariantPreferencesColumn}
|
||||
allColumns = postgres.ColumnList{AccountIDColumn, DisplayNameColumn, PreferredLanguageColumn, TimeZoneColumn, BlockChatColumn, BlockFriendRequestsColumn, CreatedAtColumn, UpdatedAtColumn, AwayStartColumn, AwayEndColumn, HintBalanceColumn, IsGuestColumn, NotificationsInAppOnlyColumn, PaidAccountColumn, MergedIntoColumn, MergedAtColumn, ServiceLanguageColumn, FlaggedHighRateAtColumn}
|
||||
mutableColumns = postgres.ColumnList{DisplayNameColumn, PreferredLanguageColumn, TimeZoneColumn, BlockChatColumn, BlockFriendRequestsColumn, CreatedAtColumn, UpdatedAtColumn, AwayStartColumn, AwayEndColumn, HintBalanceColumn, IsGuestColumn, NotificationsInAppOnlyColumn, PaidAccountColumn, MergedIntoColumn, MergedAtColumn, ServiceLanguageColumn, FlaggedHighRateAtColumn}
|
||||
defaultColumns = postgres.ColumnList{DisplayNameColumn, PreferredLanguageColumn, TimeZoneColumn, BlockChatColumn, BlockFriendRequestsColumn, CreatedAtColumn, UpdatedAtColumn, AwayStartColumn, AwayEndColumn, HintBalanceColumn, IsGuestColumn, NotificationsInAppOnlyColumn, PaidAccountColumn}
|
||||
)
|
||||
|
||||
return accountsTable{
|
||||
@@ -119,8 +119,8 @@ func newAccountsTableImpl(schemaName, tableName, alias string) accountsTable {
|
||||
PaidAccount: PaidAccountColumn,
|
||||
MergedInto: MergedIntoColumn,
|
||||
MergedAt: MergedAtColumn,
|
||||
ServiceLanguage: ServiceLanguageColumn,
|
||||
FlaggedHighRateAt: FlaggedHighRateAtColumn,
|
||||
VariantPreferences: VariantPreferencesColumn,
|
||||
|
||||
AllColumns: allColumns,
|
||||
MutableColumns: mutableColumns,
|
||||
|
||||
@@ -24,13 +24,14 @@ type feedbackMessagesTable struct {
|
||||
AttachmentName postgres.ColumnString
|
||||
SenderIP postgres.ColumnString
|
||||
Channel postgres.ColumnString
|
||||
Lang postgres.ColumnString
|
||||
ChannelLang postgres.ColumnString
|
||||
ReadAt postgres.ColumnTimestampz
|
||||
ArchivedAt postgres.ColumnTimestampz
|
||||
ReplyBody postgres.ColumnString
|
||||
RepliedAt postgres.ColumnTimestampz
|
||||
ReplyReadAt postgres.ColumnTimestampz
|
||||
CreatedAt postgres.ColumnTimestampz
|
||||
Lang postgres.ColumnString
|
||||
|
||||
AllColumns postgres.ColumnList
|
||||
MutableColumns postgres.ColumnList
|
||||
@@ -79,15 +80,16 @@ func newFeedbackMessagesTableImpl(schemaName, tableName, alias string) feedbackM
|
||||
AttachmentNameColumn = postgres.StringColumn("attachment_name")
|
||||
SenderIPColumn = postgres.StringColumn("sender_ip")
|
||||
ChannelColumn = postgres.StringColumn("channel")
|
||||
LangColumn = postgres.StringColumn("lang")
|
||||
ChannelLangColumn = postgres.StringColumn("channel_lang")
|
||||
ReadAtColumn = postgres.TimestampzColumn("read_at")
|
||||
ArchivedAtColumn = postgres.TimestampzColumn("archived_at")
|
||||
ReplyBodyColumn = postgres.StringColumn("reply_body")
|
||||
RepliedAtColumn = postgres.TimestampzColumn("replied_at")
|
||||
ReplyReadAtColumn = postgres.TimestampzColumn("reply_read_at")
|
||||
CreatedAtColumn = postgres.TimestampzColumn("created_at")
|
||||
LangColumn = postgres.StringColumn("lang")
|
||||
allColumns = postgres.ColumnList{MessageIDColumn, AccountIDColumn, BodyColumn, AttachmentColumn, AttachmentNameColumn, SenderIPColumn, ChannelColumn, ReadAtColumn, ArchivedAtColumn, ReplyBodyColumn, RepliedAtColumn, ReplyReadAtColumn, CreatedAtColumn, LangColumn}
|
||||
mutableColumns = postgres.ColumnList{AccountIDColumn, BodyColumn, AttachmentColumn, AttachmentNameColumn, SenderIPColumn, ChannelColumn, ReadAtColumn, ArchivedAtColumn, ReplyBodyColumn, RepliedAtColumn, ReplyReadAtColumn, CreatedAtColumn, LangColumn}
|
||||
allColumns = postgres.ColumnList{MessageIDColumn, AccountIDColumn, BodyColumn, AttachmentColumn, AttachmentNameColumn, SenderIPColumn, ChannelColumn, LangColumn, ChannelLangColumn, ReadAtColumn, ArchivedAtColumn, ReplyBodyColumn, RepliedAtColumn, ReplyReadAtColumn, CreatedAtColumn}
|
||||
mutableColumns = postgres.ColumnList{AccountIDColumn, BodyColumn, AttachmentColumn, AttachmentNameColumn, SenderIPColumn, ChannelColumn, LangColumn, ChannelLangColumn, ReadAtColumn, ArchivedAtColumn, ReplyBodyColumn, RepliedAtColumn, ReplyReadAtColumn, CreatedAtColumn}
|
||||
defaultColumns = postgres.ColumnList{CreatedAtColumn}
|
||||
)
|
||||
|
||||
@@ -102,13 +104,14 @@ func newFeedbackMessagesTableImpl(schemaName, tableName, alias string) feedbackM
|
||||
AttachmentName: AttachmentNameColumn,
|
||||
SenderIP: SenderIPColumn,
|
||||
Channel: ChannelColumn,
|
||||
Lang: LangColumn,
|
||||
ChannelLang: ChannelLangColumn,
|
||||
ReadAt: ReadAtColumn,
|
||||
ArchivedAt: ArchivedAtColumn,
|
||||
ReplyBody: ReplyBodyColumn,
|
||||
RepliedAt: RepliedAtColumn,
|
||||
ReplyReadAt: ReplyReadAtColumn,
|
||||
CreatedAt: CreatedAtColumn,
|
||||
Lang: LangColumn,
|
||||
|
||||
AllColumns: allColumns,
|
||||
MutableColumns: mutableColumns,
|
||||
|
||||
@@ -1,99 +0,0 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package table
|
||||
|
||||
import (
|
||||
"github.com/go-jet/jet/v2/postgres"
|
||||
)
|
||||
|
||||
var GameSetupDraws = newGameSetupDrawsTable("backend", "game_setup_draws", "")
|
||||
|
||||
type gameSetupDrawsTable struct {
|
||||
postgres.Table
|
||||
|
||||
// Columns
|
||||
GameID postgres.ColumnString
|
||||
Round postgres.ColumnInteger
|
||||
PickNo postgres.ColumnInteger
|
||||
AccountID postgres.ColumnString
|
||||
Letter postgres.ColumnString
|
||||
IsBlank postgres.ColumnBool
|
||||
DrawRank postgres.ColumnInteger
|
||||
CreatedAt postgres.ColumnTimestampz
|
||||
|
||||
AllColumns postgres.ColumnList
|
||||
MutableColumns postgres.ColumnList
|
||||
DefaultColumns postgres.ColumnList
|
||||
}
|
||||
|
||||
type GameSetupDrawsTable struct {
|
||||
gameSetupDrawsTable
|
||||
|
||||
EXCLUDED gameSetupDrawsTable
|
||||
}
|
||||
|
||||
// AS creates new GameSetupDrawsTable with assigned alias
|
||||
func (a GameSetupDrawsTable) AS(alias string) *GameSetupDrawsTable {
|
||||
return newGameSetupDrawsTable(a.SchemaName(), a.TableName(), alias)
|
||||
}
|
||||
|
||||
// Schema creates new GameSetupDrawsTable with assigned schema name
|
||||
func (a GameSetupDrawsTable) FromSchema(schemaName string) *GameSetupDrawsTable {
|
||||
return newGameSetupDrawsTable(schemaName, a.TableName(), a.Alias())
|
||||
}
|
||||
|
||||
// WithPrefix creates new GameSetupDrawsTable with assigned table prefix
|
||||
func (a GameSetupDrawsTable) WithPrefix(prefix string) *GameSetupDrawsTable {
|
||||
return newGameSetupDrawsTable(a.SchemaName(), prefix+a.TableName(), a.TableName())
|
||||
}
|
||||
|
||||
// WithSuffix creates new GameSetupDrawsTable with assigned table suffix
|
||||
func (a GameSetupDrawsTable) WithSuffix(suffix string) *GameSetupDrawsTable {
|
||||
return newGameSetupDrawsTable(a.SchemaName(), a.TableName()+suffix, a.TableName())
|
||||
}
|
||||
|
||||
func newGameSetupDrawsTable(schemaName, tableName, alias string) *GameSetupDrawsTable {
|
||||
return &GameSetupDrawsTable{
|
||||
gameSetupDrawsTable: newGameSetupDrawsTableImpl(schemaName, tableName, alias),
|
||||
EXCLUDED: newGameSetupDrawsTableImpl("", "excluded", ""),
|
||||
}
|
||||
}
|
||||
|
||||
func newGameSetupDrawsTableImpl(schemaName, tableName, alias string) gameSetupDrawsTable {
|
||||
var (
|
||||
GameIDColumn = postgres.StringColumn("game_id")
|
||||
RoundColumn = postgres.IntegerColumn("round")
|
||||
PickNoColumn = postgres.IntegerColumn("pick_no")
|
||||
AccountIDColumn = postgres.StringColumn("account_id")
|
||||
LetterColumn = postgres.StringColumn("letter")
|
||||
IsBlankColumn = postgres.BoolColumn("is_blank")
|
||||
DrawRankColumn = postgres.IntegerColumn("draw_rank")
|
||||
CreatedAtColumn = postgres.TimestampzColumn("created_at")
|
||||
allColumns = postgres.ColumnList{GameIDColumn, RoundColumn, PickNoColumn, AccountIDColumn, LetterColumn, IsBlankColumn, DrawRankColumn, CreatedAtColumn}
|
||||
mutableColumns = postgres.ColumnList{AccountIDColumn, LetterColumn, IsBlankColumn, DrawRankColumn, CreatedAtColumn}
|
||||
defaultColumns = postgres.ColumnList{IsBlankColumn, CreatedAtColumn}
|
||||
)
|
||||
|
||||
return gameSetupDrawsTable{
|
||||
Table: postgres.NewTable(schemaName, tableName, alias, allColumns...),
|
||||
|
||||
//Columns
|
||||
GameID: GameIDColumn,
|
||||
Round: RoundColumn,
|
||||
PickNo: PickNoColumn,
|
||||
AccountID: AccountIDColumn,
|
||||
Letter: LetterColumn,
|
||||
IsBlank: IsBlankColumn,
|
||||
DrawRank: DrawRankColumn,
|
||||
CreatedAt: CreatedAtColumn,
|
||||
|
||||
AllColumns: allColumns,
|
||||
MutableColumns: mutableColumns,
|
||||
DefaultColumns: defaultColumns,
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,6 @@ func UseSchema(schema string) {
|
||||
GameInvitations = GameInvitations.FromSchema(schema)
|
||||
GameMoves = GameMoves.FromSchema(schema)
|
||||
GamePlayers = GamePlayers.FromSchema(schema)
|
||||
GameSetupDraws = GameSetupDraws.FromSchema(schema)
|
||||
Games = Games.FromSchema(schema)
|
||||
Identities = Identities.FromSchema(schema)
|
||||
Sessions = Sessions.FromSchema(schema)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,16 @@
|
||||
-- +goose Up
|
||||
-- Allow end_reason = 'aborted': a game whose journal can no longer be reconstructed (a
|
||||
-- recorded move became illegal under tightened rules) is closed as a draw rather than left
|
||||
-- unopenable. See engine.EndAborted and Service.voidGame.
|
||||
SET search_path = backend, pg_catalog;
|
||||
ALTER TABLE games DROP CONSTRAINT games_end_reason_chk;
|
||||
ALTER TABLE games ADD CONSTRAINT games_end_reason_chk CHECK (
|
||||
end_reason IS NULL OR end_reason IN ('out_of_tiles', 'scoreless', 'resign', 'timeout', 'aborted')
|
||||
);
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
ALTER TABLE games DROP CONSTRAINT games_end_reason_chk;
|
||||
ALTER TABLE games ADD CONSTRAINT games_end_reason_chk CHECK (
|
||||
end_reason IS NULL OR end_reason IN ('out_of_tiles', 'scoreless', 'resign', 'timeout')
|
||||
);
|
||||
@@ -0,0 +1,45 @@
|
||||
-- +goose Up
|
||||
-- Manual account blocking ("suspension"), the operator's hard counterpart to the soft,
|
||||
-- reversible accounts.flagged_high_rate_at marker. Named "suspension" throughout the schema
|
||||
-- and Go to stay distinct from the peer-to-peer `blocks` table (one player muting another);
|
||||
-- the wire/UI vocabulary the player sees is "blocked". A suspension forces the player to
|
||||
-- forfeit every active game and replaces their whole UI with a terminal "blocked" screen until
|
||||
-- it is lifted or (for a temporary one) expires. See docs/ARCHITECTURE.md §12.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
-- The operator-editable reason picklist, one row per reason with its English and Russian text.
|
||||
-- A suspension snapshots the chosen text (account_suspensions.reason_en/ru), so editing or
|
||||
-- deleting a reason here never changes or breaks a reason already shown to a blocked player.
|
||||
CREATE TABLE suspension_reasons (
|
||||
reason_id uuid PRIMARY KEY,
|
||||
text_en text NOT NULL,
|
||||
text_ru text NOT NULL,
|
||||
created_at timestamptz NOT NULL DEFAULT now(),
|
||||
updated_at timestamptz NOT NULL DEFAULT now()
|
||||
);
|
||||
|
||||
-- The block history: one row per block. blocked_until is NULL for a permanent block and the
|
||||
-- expiry instant for a temporary one; lifted_at is stamped when an operator unblocks early.
|
||||
-- reason_en/reason_ru are the text snapshot taken at block time (NULL when no reason was
|
||||
-- cited); reason_id keeps a loose link to the picklist entry for later analytics and is nulled
|
||||
-- if that entry is deleted (the snapshot remains the source of truth shown to the player). An
|
||||
-- account is currently blocked when its newest row has lifted_at IS NULL AND (blocked_until IS
|
||||
-- NULL OR blocked_until > now()).
|
||||
CREATE TABLE account_suspensions (
|
||||
suspension_id uuid PRIMARY KEY,
|
||||
account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
|
||||
blocked_at timestamptz NOT NULL DEFAULT now(),
|
||||
blocked_until timestamptz,
|
||||
reason_en text,
|
||||
reason_ru text,
|
||||
reason_id uuid REFERENCES suspension_reasons (reason_id) ON DELETE SET NULL,
|
||||
lifted_at timestamptz
|
||||
);
|
||||
-- The enforcement gate looks up the newest suspension for an account on every authenticated
|
||||
-- request; this index serves that "latest by account" probe.
|
||||
CREATE INDEX account_suspensions_account_idx ON account_suspensions (account_id, blocked_at DESC);
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
DROP TABLE IF EXISTS account_suspensions;
|
||||
DROP TABLE IF EXISTS suspension_reasons;
|
||||
@@ -0,0 +1,55 @@
|
||||
-- +goose Up
|
||||
-- User feedback ("Обратная связь"): a flat list of messages a registered player sends to the
|
||||
-- operators from Settings -> Info, each with an optional single attachment, plus the operator's
|
||||
-- inline reply shown back to the player. Distinct from the in-game chat_messages (peer-to-peer)
|
||||
-- and from the out-of-app Telegram messages. Also introduces account_roles, the project's first
|
||||
-- per-account role table, replacing per-feature boolean flags. See docs/ARCHITECTURE.md.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
-- One feedback message. read_at marks "the operator has dealt with this" (set by every console
|
||||
-- action: read / reply / archive; never by merely opening the detail). The anti-spam gate forbids
|
||||
-- a new submission while the player has any read_at IS NULL message. archived_at files a handled
|
||||
-- message away. The reply lives on the same row: reply_body/replied_at are stamped when the
|
||||
-- operator answers; reply_read_at is stamped when the player's app first fetches the reply for
|
||||
-- display ("delivered = read"), and the reply is hidden from the player one week after that.
|
||||
-- attachment is the raw bytes (capped at 1,000,000 in Go); attachment_name carries the original
|
||||
-- file name (its extension drives the safe content-type at serve time). sender_ip is the
|
||||
-- gateway-forwarded client IP (validated, like chat); channel is the submitting platform
|
||||
-- (telegram/ios/android/web, validated in Go). The sender's interface/bot language snapshots
|
||||
-- (lang, channel_lang) are added additively in 00005.
|
||||
CREATE TABLE feedback_messages (
|
||||
message_id uuid PRIMARY KEY,
|
||||
account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
|
||||
body text NOT NULL,
|
||||
attachment bytea,
|
||||
attachment_name text,
|
||||
sender_ip text,
|
||||
channel text NOT NULL,
|
||||
read_at timestamptz,
|
||||
archived_at timestamptz,
|
||||
reply_body text,
|
||||
replied_at timestamptz,
|
||||
reply_read_at timestamptz,
|
||||
created_at timestamptz NOT NULL DEFAULT now()
|
||||
);
|
||||
-- The per-player probes (anti-spam "has unread", "latest message", "latest reply") and the
|
||||
-- console's user-scoped search all look an account up newest-first.
|
||||
CREATE INDEX feedback_messages_account_idx ON feedback_messages (account_id, created_at DESC);
|
||||
-- The console queue lists messages newest-first across all accounts.
|
||||
CREATE INDEX feedback_messages_created_idx ON feedback_messages (created_at DESC);
|
||||
|
||||
-- Named per-account roles. A reusable replacement for per-feature boolean flags: the first role,
|
||||
-- 'feedback_banned', forbids only feedback submission (not the whole account, unlike a
|
||||
-- suspension). Roles are validated in Go (no CHECK here) so new ones need no migration. Granted
|
||||
-- from the feedback console (the "block" checkbox on delete) and granted/revoked from /users.
|
||||
CREATE TABLE account_roles (
|
||||
account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
|
||||
role text NOT NULL,
|
||||
granted_at timestamptz NOT NULL DEFAULT now(),
|
||||
PRIMARY KEY (account_id, role)
|
||||
);
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
DROP TABLE IF EXISTS account_roles;
|
||||
DROP TABLE IF EXISTS feedback_messages;
|
||||
@@ -0,0 +1,15 @@
|
||||
-- +goose Up
|
||||
-- Snapshot the sender's languages on each feedback message, taken at submit time so the
|
||||
-- operator console shows the state as it was, not the account's current settings (the same
|
||||
-- snapshot discipline as a suspension's reason). lang is the sender's interface language;
|
||||
-- channel_lang is the connector bot language (en/ru) when the message arrived through an
|
||||
-- external connector (Telegram), else NULL. Additive over 00004 so it applies forward-safe.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
ALTER TABLE feedback_messages ADD COLUMN lang text;
|
||||
ALTER TABLE feedback_messages ADD COLUMN channel_lang text;
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
ALTER TABLE feedback_messages DROP COLUMN IF EXISTS channel_lang;
|
||||
ALTER TABLE feedback_messages DROP COLUMN IF EXISTS lang;
|
||||
@@ -0,0 +1,86 @@
|
||||
-- +goose Up
|
||||
-- Server-driven advertising banner ("advertising network"): operator-managed campaigns rotated in
|
||||
-- the client's one-line announcement strip. A campaign is one placement order with a show weight
|
||||
-- (percent); simultaneously active campaigns compete for shows in proportion to their weights. The
|
||||
-- single perpetual default campaign fills the unsold remainder up to 100%. Each campaign carries
|
||||
-- one or more bilingual messages (en + ru, both mandatory), shown by the viewer's bot (service)
|
||||
-- language. Display timings are global (one settings row). Eligibility (who sees a banner at all)
|
||||
-- reuses account fields + the no_banner role, so it needs no schema here. See docs/ARCHITECTURE.md
|
||||
-- and internal/ads.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
-- One advertising campaign = one placement order. weight is the show percentage (1..100). is_default
|
||||
-- marks the single perpetual house campaign that fills the remainder up to 100% and is never deleted;
|
||||
-- it has no validity window (its stored weight is nominal — the rotation derives its effective weight
|
||||
-- as max(0, 100 - sum of active timed weights)). A time-limited campaign is active while now() lies in
|
||||
-- [starts_at, ends_at] (a null bound is open-ended on that side). enabled toggles a campaign without
|
||||
-- deleting it.
|
||||
CREATE TABLE ad_campaigns (
|
||||
campaign_id uuid PRIMARY KEY,
|
||||
name text NOT NULL,
|
||||
weight integer NOT NULL,
|
||||
is_default boolean NOT NULL DEFAULT false,
|
||||
enabled boolean NOT NULL DEFAULT true,
|
||||
starts_at timestamptz,
|
||||
ends_at timestamptz,
|
||||
created_at timestamptz NOT NULL DEFAULT now(),
|
||||
updated_at timestamptz NOT NULL DEFAULT now(),
|
||||
CONSTRAINT ad_campaigns_weight_chk CHECK (weight BETWEEN 1 AND 100),
|
||||
-- The default campaign is perpetual (no window).
|
||||
CONSTRAINT ad_campaigns_default_window_chk CHECK (NOT is_default OR (starts_at IS NULL AND ends_at IS NULL)),
|
||||
-- A closed window must not be inverted.
|
||||
CONSTRAINT ad_campaigns_window_chk CHECK (starts_at IS NULL OR ends_at IS NULL OR starts_at <= ends_at)
|
||||
);
|
||||
-- At most one default campaign.
|
||||
CREATE UNIQUE INDEX ad_campaigns_default_idx ON ad_campaigns (is_default) WHERE is_default;
|
||||
|
||||
-- One bilingual message of a campaign. Both languages are mandatory: the client shows the variant for
|
||||
-- the viewer's bot (service) language. position orders the messages within a campaign (the round-robin
|
||||
-- order when the campaign wins a display slot). body_* is minimal markdown (text + links).
|
||||
CREATE TABLE ad_messages (
|
||||
message_id uuid PRIMARY KEY,
|
||||
campaign_id uuid NOT NULL REFERENCES ad_campaigns (campaign_id) ON DELETE CASCADE,
|
||||
position integer NOT NULL DEFAULT 0,
|
||||
body_en text NOT NULL,
|
||||
body_ru text NOT NULL,
|
||||
created_at timestamptz NOT NULL DEFAULT now(),
|
||||
updated_at timestamptz NOT NULL DEFAULT now()
|
||||
);
|
||||
-- Messages of a campaign are read in display order.
|
||||
CREATE INDEX ad_messages_campaign_idx ON ad_messages (campaign_id, position);
|
||||
|
||||
-- Global banner display timings, a single row (id is always TRUE). The client rotator reads these:
|
||||
-- hold_ms is how long one message shows; edge_pause_ms and scroll_px_per_sec drive the scroll of a
|
||||
-- message wider than the strip; the transition between messages is fade_out_ms -> gap_ms -> fade_in_ms.
|
||||
-- All are clamped in Go on update.
|
||||
CREATE TABLE ad_settings (
|
||||
id boolean PRIMARY KEY DEFAULT true,
|
||||
hold_ms integer NOT NULL,
|
||||
edge_pause_ms integer NOT NULL,
|
||||
scroll_px_per_sec integer NOT NULL,
|
||||
fade_out_ms integer NOT NULL,
|
||||
gap_ms integer NOT NULL,
|
||||
fade_in_ms integer NOT NULL,
|
||||
updated_at timestamptz NOT NULL DEFAULT now(),
|
||||
CONSTRAINT ad_settings_singleton_chk CHECK (id)
|
||||
);
|
||||
|
||||
-- Seed the perpetual default campaign with one bilingual house message, and the default timings
|
||||
-- (the previous hardcoded UI defaults plus the new fade sequence). Fixed UUIDs keep the seed
|
||||
-- deterministic across environments.
|
||||
INSERT INTO ad_campaigns (campaign_id, name, weight, is_default, enabled)
|
||||
VALUES ('00000000-0000-0000-0000-0000000000ad', 'Default (house)', 100, true, true);
|
||||
INSERT INTO ad_messages (message_id, campaign_id, position, body_en, body_ru)
|
||||
VALUES (
|
||||
'00000000-0000-0000-0000-0000000000a1', '00000000-0000-0000-0000-0000000000ad', 0,
|
||||
'Tip: a play using all 7 tiles earns a +50 bonus.',
|
||||
'Совет: ход всеми 7 фишками приносит бонус +50 очков.'
|
||||
);
|
||||
INSERT INTO ad_settings (id, hold_ms, edge_pause_ms, scroll_px_per_sec, fade_out_ms, gap_ms, fade_in_ms)
|
||||
VALUES (true, 60000, 5000, 40, 1000, 250, 1000);
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
DROP TABLE IF EXISTS ad_settings;
|
||||
DROP TABLE IF EXISTS ad_messages;
|
||||
DROP TABLE IF EXISTS ad_campaigns;
|
||||
@@ -0,0 +1,16 @@
|
||||
-- +goose Up
|
||||
-- A per-seat snapshot of the player's display name, captured when the seat is taken:
|
||||
-- the human's then-current display name, or a disguised robot's freshly composed
|
||||
-- per-game name. Storing the name on the seat (rather than always reading the account)
|
||||
-- freezes what the opponent sees for the life of the game — a later rename no longer
|
||||
-- rewrites past games — and lets the small robot pool present an ever-changing crowd of
|
||||
-- differently named opponents. An empty value means "no snapshot": the reader falls back
|
||||
-- to the account's current display name (legacy rows / pre-migration games). See
|
||||
-- docs/ARCHITECTURE.md §7.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
ALTER TABLE game_players ADD COLUMN display_name text NOT NULL DEFAULT '';
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
ALTER TABLE game_players DROP COLUMN display_name;
|
||||
@@ -0,0 +1,20 @@
|
||||
-- +goose Up
|
||||
-- A per-message bitmask of the seats that have NOT yet read this chat entry: bit i is
|
||||
-- set while seat i still has the message unread, and is cleared when that seat reads it
|
||||
-- (opens the move history / chat, or — for a nudge — takes its move). A text message
|
||||
-- starts with the bits of every seated recipient except the sender; a nudge starts with
|
||||
-- only the awaited player's bit. The mask is inverted so "anything unread" is a plain
|
||||
-- `unread_seats <> 0`, which the lobby badge, the admin filter and the unread gauge all
|
||||
-- use. The read time itself is not retained. See docs/ARCHITECTURE.md §8 (Read receipts).
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
ALTER TABLE chat_messages ADD COLUMN unread_seats smallint NOT NULL DEFAULT 0;
|
||||
|
||||
-- Partial index serving the unread scans (per-viewer lobby lookup, admin unread filter,
|
||||
-- the unread-count gauge): only the comparatively few still-unread rows are indexed.
|
||||
CREATE INDEX chat_messages_unread_idx ON chat_messages (game_id) WHERE unread_seats <> 0;
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
DROP INDEX chat_messages_unread_idx;
|
||||
ALTER TABLE chat_messages DROP COLUMN unread_seats;
|
||||
@@ -0,0 +1,25 @@
|
||||
-- +goose Up
|
||||
-- Per-account, per-variant best single move: the highest-scoring play the account has
|
||||
-- ever made in each game variant. It exists so the statistics screen can show the word
|
||||
-- itself broken down by variant, not just the dimensionless aggregate
|
||||
-- account_stats.max_word_points. tiles is the move's main word as an ordered JSON array of
|
||||
-- {letter, value, blank} objects (value 0 and blank true for a wildcard), so the client
|
||||
-- renders it as game tiles without needing the variant's alphabet table. score is the
|
||||
-- play's total points (every word it formed plus the all-tiles bonus), matching
|
||||
-- max_word_points. A row is replaced only by a strictly higher-scoring play. It is written
|
||||
-- at game finish alongside account_stats; guest and honest-AI games never record statistics,
|
||||
-- so they never write here. See docs/ARCHITECTURE.md §9.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
CREATE TABLE account_best_move (
|
||||
account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
|
||||
variant text NOT NULL,
|
||||
score integer NOT NULL,
|
||||
tiles jsonb NOT NULL,
|
||||
updated_at timestamptz NOT NULL DEFAULT now(),
|
||||
PRIMARY KEY (account_id, variant)
|
||||
);
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
DROP TABLE IF EXISTS account_best_move;
|
||||
@@ -54,10 +54,11 @@ func (s *Service) Subscribe(req *pushv1.SubscribeRequest, stream grpc.ServerStre
|
||||
return nil
|
||||
}
|
||||
ev := &pushv1.Event{
|
||||
UserId: in.UserID.String(),
|
||||
Kind: in.Kind,
|
||||
Payload: in.Payload,
|
||||
EventId: in.EventID,
|
||||
UserId: in.UserID.String(),
|
||||
Kind: in.Kind,
|
||||
Payload: in.Payload,
|
||||
EventId: in.EventID,
|
||||
Language: in.Language,
|
||||
}
|
||||
if err := stream.Send(ev); err != nil {
|
||||
return err
|
||||
|
||||
@@ -128,16 +128,7 @@ func (s *Service) TriggerMove(gameID uuid.UUID) {
|
||||
// the opponent during the current turn pulls the move in to the short reply
|
||||
// window; otherwise the robot waits out its sampled delay.
|
||||
func (s *Service) maybeMove(ctx context.Context, rt game.RobotTurn, oppID uuid.UUID, now time.Time) error {
|
||||
delay := moveDelay(rt.Seed, rt.MoveCount)
|
||||
if rt.EndgamePass {
|
||||
// A dead-drawn endgame (the last two moves are both passes) means the robot is
|
||||
// bound to pass again: answer on the shortened schedule scaled to the human's
|
||||
// last move, taken as a min so it is never slower than the normal think time.
|
||||
if d := endgamePassDelay(rt.Seed, rt.MoveCount, rt.OppLastMove); d < delay {
|
||||
delay = d
|
||||
}
|
||||
}
|
||||
if now.Before(rt.TurnStartedAt.Add(delay)) {
|
||||
if now.Before(rt.TurnStartedAt.Add(moveDelay(rt.Seed, rt.MoveCount))) {
|
||||
last, ok, err := s.social.LastNudgeAt(ctx, rt.GameID, oppID)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -152,12 +143,12 @@ func (s *Service) maybeMove(ctx context.Context, rt game.RobotTurn, oppID uuid.U
|
||||
return s.act(ctx, rt, now)
|
||||
}
|
||||
|
||||
// maybeNudge sends a proactive nudge on a sparse, randomized schedule (proactiveNudgeGap): every
|
||||
// nudge waits a uniform random 9-12 h, so a long idle turn gets only a handful of widely-spaced
|
||||
// reminders rather than an hourly stream. The gap is measured from the previous nudge (or the turn
|
||||
// start for the first). The caller's asleep gate already skips this during the robot's sleep
|
||||
// window, so a due nudge fires at the first scan after wake. The social service still enforces the
|
||||
// once-per-game floor and rejects a nudge on the robot's own turn, so any such rejection is benign.
|
||||
// maybeNudge sends a proactive nudge on a lengthening, randomized schedule (proactiveNudgeGap):
|
||||
// the first lands ~60-90 min into the human's turn, and each one waits longer than the last, so a
|
||||
// long idle turn gets a handful of increasingly-spaced reminders rather than an hourly stream. The
|
||||
// gap is measured from the previous nudge (or the turn start for the first). The social service
|
||||
// still enforces the once-per-game floor and rejects a nudge on the robot's own turn, so any such
|
||||
// rejection is benign.
|
||||
func (s *Service) maybeNudge(ctx context.Context, rt game.RobotTurn, now time.Time) error {
|
||||
ref := rt.TurnStartedAt
|
||||
if last, ok, err := s.social.LastNudgeAt(ctx, rt.GameID, rt.RobotID); err != nil {
|
||||
|
||||
@@ -49,21 +49,6 @@ const (
|
||||
delayHardMinMinutes = 1.0
|
||||
delayHardMaxMinutes = 90.0
|
||||
|
||||
// In a dead-drawn endgame — the two most recent committed moves are both passes,
|
||||
// so the board and the robot's rack are frozen and the robot is bound to pass
|
||||
// again — the robot drops the long late-game think time and answers on a shortened
|
||||
// schedule scaled to the human's own last-move (pass) think time: a uniform sample
|
||||
// from [endgameLoFactor, endgameHiFactor] of it, clamped to [endgameFloorSeconds,
|
||||
// endgameCapMinutes]. A slow human collapses to the cap (the robot never drags out
|
||||
// a decided game), a fast human is tracked, and the floor keeps the robot from
|
||||
// passing suspiciously instantly. The shrink only ever lowers the delay (it is
|
||||
// taken as a min with the normal schedule), so it never makes the robot slower, and
|
||||
// it composes with the sleep window, which is still honoured before any move.
|
||||
endgameLoFactor = 0.8
|
||||
endgameHiFactor = 1.5
|
||||
endgameFloorSeconds = 30.0
|
||||
endgameCapMinutes = 8.0
|
||||
|
||||
// nudgeReplySpreadMinutes is the width of the quick window, anchored at the move's
|
||||
// lower band (delayBand's lo), within which the robot answers a daytime nudge on
|
||||
// its turn — so a nudged robot replies near the floor of its think time.
|
||||
@@ -79,14 +64,16 @@ const (
|
||||
// sleep window relative to the opponent's timezone, in hours.
|
||||
sleepDriftHours = 3
|
||||
|
||||
// The robot proactively nudges the idle human on a sparse, randomized schedule rather than an
|
||||
// hourly stream: every nudge waits a uniform random 9-12 h after its reference point (the turn
|
||||
// start for the first nudge, the previous nudge thereafter), so even a long-neglected turn
|
||||
// collects only a few widely-spaced reminders. The 3 h window width is the random spread; the
|
||||
// gap does not lengthen with idle time. The driver still skips a nudge that would land in the
|
||||
// robot's sleep window, deferring it to the first scan after wake.
|
||||
nudgeGapLoHours = 9.0
|
||||
nudgeGapHiHours = 12.0
|
||||
// The robot proactively nudges the idle human on a lengthening, randomized schedule rather
|
||||
// than an hourly stream: the first nudge lands ~60-90 min into the turn, and each subsequent
|
||||
// gap grows toward 1-6 h the longer the wait drags on, so a long idle turn gets only a handful
|
||||
// of increasingly-spaced reminders. The gap is a uniform sample in [nudgeGapFloorMinutes,
|
||||
// ceil] minutes, where ceil ramps from nudgeGapFirstCeilMinutes to nudgeGapCeilMinutes over
|
||||
// nudgeGapRamp of idle.
|
||||
nudgeGapFloorMinutes = 60.0
|
||||
nudgeGapFirstCeilMinutes = 90.0
|
||||
nudgeGapCeilMinutes = 360.0
|
||||
nudgeGapRamp = 12 * time.Hour
|
||||
)
|
||||
|
||||
// defaultBand is the target resulting score margin after the robot's move: when
|
||||
@@ -184,9 +171,7 @@ func deviates(seed int64, moveCount, bagLen int) bool {
|
||||
// robot's sleep window). It is the sampled think-time delay, deferred to the end of the
|
||||
// sleep window when it would otherwise land while the robot is asleep. The driver acts on
|
||||
// a scan tick, so the real move lands at the first scan at or after this instant. It is
|
||||
// meaningful only on the robot's own turn; the admin console surfaces it as an ETA. In a
|
||||
// dead-drawn endgame the robot may pass sooner than this (see endgamePassDelay); NextMoveAt
|
||||
// remains the normal-schedule upper bound.
|
||||
// meaningful only on the robot's own turn; the admin console surfaces it as an ETA.
|
||||
func NextMoveAt(seed int64, moveCount int, turnStartedAt time.Time, opponentTZ string) time.Time {
|
||||
t := turnStartedAt.Add(moveDelay(seed, moveCount))
|
||||
drift := sleepDrift(seed)
|
||||
@@ -230,25 +215,6 @@ func moveDelay(seed int64, moveCount int) time.Duration {
|
||||
return clampMinutes(lo + (hi-lo)*math.Pow(u, delaySkew))
|
||||
}
|
||||
|
||||
// endgamePassDelay is the robot's shortened think time for a guaranteed endgame pass
|
||||
// (the two most recent moves are both passes), given the human's last-move think time
|
||||
// oppLast: a uniform sample from [endgameLoFactor, endgameHiFactor] of oppLast, clamped
|
||||
// to [endgameFloorSeconds, endgameCapMinutes]. It is deterministic per (seed, moveCount)
|
||||
// like moveDelay, and oppLast is read from the persisted move journal, so the schedule is
|
||||
// reproducible across restarts. The caller takes it as a min with moveDelay, so it never
|
||||
// slows the robot down. A non-positive oppLast (clock skew) clamps up to the floor.
|
||||
func endgamePassDelay(seed int64, moveCount int, oppLast time.Duration) time.Duration {
|
||||
floor := time.Duration(endgameFloorSeconds * float64(time.Second))
|
||||
ceil := time.Duration(endgameCapMinutes * float64(time.Minute))
|
||||
lo := clampDur(time.Duration(float64(oppLast)*endgameLoFactor), floor, ceil)
|
||||
hi := clampDur(time.Duration(float64(oppLast)*endgameHiFactor), floor, ceil)
|
||||
if hi < lo {
|
||||
hi = lo
|
||||
}
|
||||
u := unitFloat(mix(seed, "endgame", moveCount))
|
||||
return lo + time.Duration(float64(hi-lo)*u)
|
||||
}
|
||||
|
||||
// nudgeReplyDelay is how soon after a daytime nudge the robot answers the move at
|
||||
// moveCount: a uniform sample from the quick window [lo, lo+nudgeReplySpreadMinutes],
|
||||
// where lo is the move's lower band — so a nudge pulls the move in near the floor of
|
||||
@@ -261,13 +227,19 @@ func nudgeReplyDelay(seed int64, moveCount int) time.Duration {
|
||||
|
||||
// proactiveNudgeGap is the randomized wait before the next proactive nudge, given how long the
|
||||
// human had already been idle at the previous nudge (refIdle; 0 for the first nudge of the turn).
|
||||
// It is a uniform sample in [nudgeGapLoHours, nudgeGapHiHours] hours, deterministic per
|
||||
// (seed, refIdle) so the driver computes the same due time on every scan. refIdle only salts the
|
||||
// draw, so each successive nudge of a still-idle turn waits a fresh 9-12 h rather than lengthening.
|
||||
// It is a uniform sample in [nudgeGapFloorMinutes, ceil] minutes, where ceil ramps from
|
||||
// nudgeGapFirstCeilMinutes (a ~60-90 min first gap) up to nudgeGapCeilMinutes (a 1-6 h gap) as
|
||||
// refIdle reaches nudgeGapRamp — so the reminders space out the longer the turn is neglected. It
|
||||
// is deterministic per (seed, refIdle), so the driver computes the same due time on every scan.
|
||||
func proactiveNudgeGap(refIdle time.Duration, seed int64) time.Duration {
|
||||
f := float64(refIdle) / float64(nudgeGapRamp)
|
||||
if f > 1 {
|
||||
f = 1
|
||||
}
|
||||
ceil := nudgeGapFirstCeilMinutes + (nudgeGapCeilMinutes-nudgeGapFirstCeilMinutes)*f
|
||||
u := unitFloat(mix(seed, "pnudge", int(refIdle/(30*time.Minute))))
|
||||
hours := nudgeGapLoHours + (nudgeGapHiHours-nudgeGapLoHours)*u
|
||||
return time.Duration(hours * float64(time.Hour))
|
||||
mins := nudgeGapFloorMinutes + (ceil-nudgeGapFloorMinutes)*u
|
||||
return time.Duration(mins * float64(time.Minute))
|
||||
}
|
||||
|
||||
// clampMinutes converts a minute count to a duration, clamping it to the hard delay
|
||||
@@ -282,18 +254,6 @@ func clampMinutes(mins float64) time.Duration {
|
||||
return time.Duration(mins * float64(time.Minute))
|
||||
}
|
||||
|
||||
// clampDur returns d confined to the inclusive range [lo, hi].
|
||||
func clampDur(d, lo, hi time.Duration) time.Duration {
|
||||
switch {
|
||||
case d < lo:
|
||||
return lo
|
||||
case d > hi:
|
||||
return hi
|
||||
default:
|
||||
return d
|
||||
}
|
||||
}
|
||||
|
||||
// sleepDrift is the per-game shift of the robot's sleep window relative to the
|
||||
// opponent's timezone, in [-sleepDriftHours, +sleepDriftHours] hours.
|
||||
func sleepDrift(seed int64) time.Duration {
|
||||
|
||||
@@ -315,13 +315,13 @@ func TestDeviatesDistribution(t *testing.T) {
|
||||
// as the idle grows (the median at 12 h idle exceeds the median at the start).
|
||||
func TestProactiveNudgeGap(t *testing.T) {
|
||||
for seed := int64(1); seed <= 1000; seed++ {
|
||||
if first := proactiveNudgeGap(0, seed); first < 9*time.Hour || first > 12*time.Hour {
|
||||
t.Fatalf("first gap %s out of [9h,12h] for seed %d", first, seed)
|
||||
if first := proactiveNudgeGap(0, seed); first < 60*time.Minute || first > 90*time.Minute {
|
||||
t.Fatalf("first gap %s out of [60m,90m] for seed %d", first, seed)
|
||||
}
|
||||
for _, idle := range []time.Duration{0, time.Hour, 3 * time.Hour, 6 * time.Hour, 12 * time.Hour, 24 * time.Hour} {
|
||||
g := proactiveNudgeGap(idle, seed)
|
||||
if g < 9*time.Hour || g > 12*time.Hour {
|
||||
t.Fatalf("gap %s out of [9h,12h] for seed %d idle %s", g, seed, idle)
|
||||
if g < 60*time.Minute || g > 6*time.Hour {
|
||||
t.Fatalf("gap %s out of [60m,6h] for seed %d idle %s", g, seed, idle)
|
||||
}
|
||||
if proactiveNudgeGap(idle, seed) != g {
|
||||
t.Fatalf("gap not deterministic for seed %d idle %s", seed, idle)
|
||||
@@ -337,69 +337,8 @@ func TestProactiveNudgeGap(t *testing.T) {
|
||||
sort.Float64s(xs)
|
||||
return xs[n/2]
|
||||
}
|
||||
// The window is flat: the gap distribution does not lengthen with idle time, so the median
|
||||
// stays near the band centre (10.5 h) and barely moves between a fresh turn and a long-idle one.
|
||||
early, late := median(0), median(12*time.Hour)
|
||||
for _, m := range []float64{early, late} {
|
||||
if m < 9*60 || m > 12*60 {
|
||||
t.Fatalf("median gap %.0f min out of [540,720]", m)
|
||||
}
|
||||
}
|
||||
if diff := math.Abs(early - late); diff > 30 {
|
||||
t.Errorf("median gap should not shift with idle (flat window): idle0=%.0f idle12h=%.0f", early, late)
|
||||
}
|
||||
}
|
||||
|
||||
// TestEndgamePassDelayBoundsAndAnchor checks the shortened endgame think time: it always
|
||||
// lands in [30s, 8min], collapses a slow human to the cap, floors a fast human, tracks a
|
||||
// mid human inside [0.8,1.5]*oppLast, floors a clock-skew negative gap, and is
|
||||
// deterministic per (seed, moveCount).
|
||||
func TestEndgamePassDelayBoundsAndAnchor(t *testing.T) {
|
||||
const floor = 30 * time.Second
|
||||
const ceil = 8 * time.Minute
|
||||
cases := []struct {
|
||||
name string
|
||||
oppLast time.Duration
|
||||
lo, hi time.Duration // expected inclusive output range
|
||||
}{
|
||||
{"clock-skew negative floors", -time.Hour, floor, floor},
|
||||
{"zero floors", 0, floor, floor},
|
||||
{"very fast floors", 3 * time.Second, floor, floor}, // [2.4s,4.5s] → floor
|
||||
{"fast tracks above floor", 30 * time.Second, floor, 45 * time.Second}, // [24s,45s] → [30s,45s]
|
||||
{"mid tracks in band", 2 * time.Minute, 96 * time.Second, 3 * time.Minute}, // [1.6m,3m]
|
||||
{"at cap boundary", 8 * time.Minute, 384 * time.Second, ceil}, // [6.4m,12m] → [6.4m,8m]
|
||||
{"slow caps", 3 * time.Hour, ceil, ceil}, // [2.4h,4.5h] → cap
|
||||
}
|
||||
for _, c := range cases {
|
||||
t.Run(c.name, func(t *testing.T) {
|
||||
t.Parallel()
|
||||
for seed := int64(1); seed <= 2000; seed++ {
|
||||
d := endgamePassDelay(seed, 30, c.oppLast)
|
||||
if d < floor || d > ceil {
|
||||
t.Fatalf("oppLast=%s seed=%d: delay %s out of hard [%s,%s]", c.oppLast, seed, d, floor, ceil)
|
||||
}
|
||||
if d < c.lo || d > c.hi {
|
||||
t.Fatalf("oppLast=%s seed=%d: delay %s out of expected [%s,%s]", c.oppLast, seed, d, c.lo, c.hi)
|
||||
}
|
||||
if endgamePassDelay(seed, 30, c.oppLast) != d {
|
||||
t.Fatalf("oppLast=%s seed=%d: not deterministic", c.oppLast, seed)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// TestEndgamePassDelayShrinksLateGame checks the endgame think time is always shorter than
|
||||
// the normal late-game schedule (band floor 10min vs the 8min cap), so taking the min in the
|
||||
// driver actually speeds the robot up rather than ever slowing it down.
|
||||
func TestEndgamePassDelayShrinksLateGame(t *testing.T) {
|
||||
for seed := int64(1); seed <= 1000; seed++ {
|
||||
for mc := 28; mc <= 40; mc++ {
|
||||
eg := endgamePassDelay(seed, mc, 3*time.Hour) // worst case: a slow human, caps at 8min
|
||||
if nd := moveDelay(seed, mc); eg >= nd {
|
||||
t.Fatalf("seed=%d mc=%d: endgame %s not shorter than normal %s", seed, mc, eg, nd)
|
||||
}
|
||||
}
|
||||
if early, late := median(0), median(12*time.Hour); early >= late {
|
||||
t.Errorf("median gap should grow with idle: idle0=%.0f idle12h=%.0f", early, late)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -88,9 +88,13 @@ func (s *Server) bannerFor(ctx context.Context, acc account.Account) *bannerDTO
|
||||
}
|
||||
}
|
||||
|
||||
// bannerLang resolves the message language for a viewer: their interface language
|
||||
// (Russian, or English by default).
|
||||
// bannerLang resolves the message language for a viewer: the bot (service)
|
||||
// language they last signed in through, falling back to the interface language
|
||||
// and then English.
|
||||
func bannerLang(acc account.Account) string {
|
||||
if acc.ServiceLanguage == "ru" || acc.ServiceLanguage == "en" {
|
||||
return acc.ServiceLanguage
|
||||
}
|
||||
if acc.PreferredLanguage == "ru" {
|
||||
return "ru"
|
||||
}
|
||||
|
||||
@@ -1,131 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"net/http"
|
||||
|
||||
"github.com/gin-gonic/gin"
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/notify"
|
||||
)
|
||||
|
||||
// chatAccessRequest is the gateway's chat write-eligibility query, addressed either
|
||||
// by Telegram identity (ExternalID — the join path, when the bot sees a user enter
|
||||
// the chat) or by account id (UserID — the change path, resolving an emitted
|
||||
// chat-access-changed event). Exactly one field is set.
|
||||
type chatAccessRequest struct {
|
||||
ExternalID string `json:"external_id"`
|
||||
UserID string `json:"user_id"`
|
||||
}
|
||||
|
||||
// chatAccessResponse is the resolved eligibility. ExternalID echoes the account's
|
||||
// Telegram identity (empty when it has none — the gateway then has nothing to gate);
|
||||
// Registered reports whether the lookup found an account at all; Eligible is the
|
||||
// final gate the bot applies (registered and neither admin-suspended nor chat-muted).
|
||||
type chatAccessResponse struct {
|
||||
ExternalID string `json:"external_id"`
|
||||
Registered bool `json:"registered"`
|
||||
Eligible bool `json:"eligible"`
|
||||
}
|
||||
|
||||
// handleChatAccess resolves whether a Telegram user may write in the moderated
|
||||
// discussion chat. It is gateway-internal: the gateway's bot-link serves the bot's
|
||||
// join-time query (by external_id) and resolves an emitted chat-access-changed event
|
||||
// (by user_id) through it.
|
||||
func (s *Server) handleChatAccess(c *gin.Context) {
|
||||
var req chatAccessRequest
|
||||
if err := c.ShouldBindJSON(&req); err != nil {
|
||||
abortBadRequest(c, "invalid body")
|
||||
return
|
||||
}
|
||||
switch {
|
||||
case req.ExternalID != "":
|
||||
s.respondChatAccessByExternalID(c, req.ExternalID)
|
||||
case req.UserID != "":
|
||||
s.respondChatAccessByUserID(c, req.UserID)
|
||||
default:
|
||||
abortBadRequest(c, "external_id or user_id required")
|
||||
}
|
||||
}
|
||||
|
||||
// respondChatAccessByExternalID answers the join-path query: an unknown identity is
|
||||
// reported unregistered (and left muted); a known one carries its current eligibility.
|
||||
func (s *Server) respondChatAccessByExternalID(c *gin.Context, externalID string) {
|
||||
ctx := c.Request.Context()
|
||||
resp := chatAccessResponse{ExternalID: externalID}
|
||||
acc, err := s.accounts.AccountByIdentity(ctx, account.KindTelegram, externalID)
|
||||
if errors.Is(err, account.ErrNotFound) {
|
||||
c.JSON(http.StatusOK, resp)
|
||||
return
|
||||
}
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
resp.Registered = true
|
||||
eligible, err := s.chatEligible(ctx, acc.ID)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
resp.Eligible = eligible
|
||||
c.JSON(http.StatusOK, resp)
|
||||
}
|
||||
|
||||
// respondChatAccessByUserID answers the change-path query: an account with no
|
||||
// Telegram identity carries an empty external_id (nothing for the gateway to gate);
|
||||
// otherwise it carries the identity and the current eligibility.
|
||||
func (s *Server) respondChatAccessByUserID(c *gin.Context, raw string) {
|
||||
ctx := c.Request.Context()
|
||||
uid, err := uuid.Parse(raw)
|
||||
if err != nil {
|
||||
abortBadRequest(c, "invalid user_id")
|
||||
return
|
||||
}
|
||||
var resp chatAccessResponse
|
||||
ext, err := s.accounts.IdentityExternalID(ctx, uid, account.KindTelegram)
|
||||
if errors.Is(err, account.ErrNotFound) {
|
||||
c.JSON(http.StatusOK, resp)
|
||||
return
|
||||
}
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
resp.ExternalID = ext
|
||||
resp.Registered = true
|
||||
eligible, err := s.chatEligible(ctx, uid)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
resp.Eligible = eligible
|
||||
c.JSON(http.StatusOK, resp)
|
||||
}
|
||||
|
||||
// chatEligible reports whether the account may write in the moderated discussion
|
||||
// chat: not currently admin-suspended and not holding the chat_muted role. A
|
||||
// suspension dominates — it mutes regardless of the role. Registration is established
|
||||
// by the caller's identity lookup.
|
||||
func (s *Server) chatEligible(ctx context.Context, accountID uuid.UUID) (bool, error) {
|
||||
if _, blocked, err := s.accounts.CurrentSuspension(ctx, accountID); err != nil {
|
||||
return false, err
|
||||
} else if blocked {
|
||||
return false, nil
|
||||
}
|
||||
muted, err := s.accounts.HasRole(ctx, accountID, account.RoleChatMuted)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
return !muted, nil
|
||||
}
|
||||
|
||||
// publishChatAccessChange emits the chat-access-changed signal for the account, so
|
||||
// the gateway re-resolves the player's chat eligibility and pushes the chat-gate
|
||||
// command to the bot. Best-effort (notify.Nop when no notifier is wired).
|
||||
func (s *Server) publishChatAccessChange(id uuid.UUID) {
|
||||
s.notifier.Publish(notify.ChatAccessChanged(id))
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user