fix: game.new button e2e test bundle
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-2
@@ -66,7 +66,7 @@ test('a placed tile is saved as a draft and restored on reopening the game', asy
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test('new game: variant buttons show a rules summary and the move-limit', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /Play/ }).click(); // lobby tab bar -> auto-match
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await page.getByRole('button', { name: /🎲/ }).click(); // lobby tab bar -> auto-match
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await expect(page.locator('.vrules').first()).toBeVisible(); // per-variant rules summary
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await expect(page.locator('.movelimit')).toBeVisible(); // turn-time under the buttons
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});
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@@ -74,7 +74,7 @@ test('new game: variant buttons show a rules summary and the move-limit', async
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test('new game: auto-match shows the off-by-default rule toggle from the start (no layout jump on selection)', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /Play/ }).click(); // auto-match
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await page.getByRole('button', { name: /🎲/ }).click(); // auto-match
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// Several variants are offered, so nothing is selected: Start is disabled. The rule toggle is shown
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// from the start (a Russian variant is available), so selecting one does not shift the layout.
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const start = page.getByRole('button', { name: /Start game/i });
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@@ -11,7 +11,7 @@ test('lobby: New Game disables and a notice shows at the simultaneous-game limit
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await page.getByRole('button', { name: /guest/i }).click();
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// Below the limit: the New Game tab is enabled and no notice is shown.
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const newGame = page.getByRole('button', { name: /Play/ });
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const newGame = page.getByRole('button', { name: /🎲/ });
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await expect(newGame).toBeEnabled();
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await expect(page.getByText(/reached the simultaneous games limit/i)).toHaveCount(0);
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@@ -8,7 +8,7 @@ import { expect, test } from './fixtures';
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test('quick game: enter immediately, wait for an opponent, then it joins', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /Play/ }).click(); // lobby tab bar -> auto-match
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await page.getByRole('button', { name: /🎲/ }).click(); // lobby tab bar -> auto-match
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// Choose a random human opponent (the default is the AI); pick a variant and start. The player
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// lands in an open game at once (no "searching" screen).
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@@ -38,7 +38,7 @@ test('quick game: enter immediately, wait for an opponent, then it joins', async
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test('AI game: 🤖 opponent, no wait, chat disabled, dictionary still works', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /Play/ }).click();
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await page.getByRole('button', { name: /🎲/ }).click();
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// AI is the default opponent: the move-clock line is replaced by the 7-day inactivity rule.
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await expect(page.getByText(/Loss after 7 days of inactivity/)).toBeVisible();
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@@ -64,7 +64,7 @@ test('AI game: 🤖 opponent, no wait, chat disabled, dictionary still works', a
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test('AI game: no GCG export offered after it ends', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /Play/ }).click();
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await page.getByRole('button', { name: /🎲/ }).click();
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await page.locator('.variant').first().click(); // AI is the default opponent
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await page.getByRole('button', { name: /Start game/i }).click();
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await expect(page.locator('.scoreboard').getByText('🤖')).toBeVisible();
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@@ -90,7 +90,7 @@ test('AI game: no GCG export offered after it ends', async ({ page }) => {
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async function enterOpenGame(page: import('@playwright/test').Page): Promise<void> {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /Play/ }).click();
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await page.getByRole('button', { name: /🎲/ }).click();
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await page.getByRole('button', { name: 'Random player' }).click();
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await page.locator('.variant').first().click();
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await page.getByRole('button', { name: /Start game/i }).click();
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@@ -162,7 +162,7 @@ test('lobby ⚙️ tab shows the pending friend-request count', async ({ page })
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test('play with friends: a game type is required to send an invitation', async ({ page }) => {
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await loginLobby(page);
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await page.getByRole('button', { name: /Play/ }).click(); // lobby tab bar
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await page.getByRole('button', { name: /🎲/ }).click(); // lobby tab bar (New Game tab, by its 🎲 icon — the label is themeable)
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await page.getByRole('button', { name: 'Play with friends' }).click();
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const send = page.getByRole('button', { name: 'Send invitation' });
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