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847 Commits

Author SHA1 Message Date
developer 904e92aac8 Merge pull request 'release: promote development → master (v1.22.0)' (#274) from development into master v1.22.0 2026-07-14 23:13:25 +00:00
developer 8758cbd35d Merge pull request 'native polish: guest-locale banner, seamless guest sign-in (+local-game fix), 'Opponent's turn' label, deploy-authoritative dictionary' (#273) from feature/native-polish-and-dict-deploy into development
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2026-07-14 23:07:05 +00:00
Ilia Denisov 1d306ec0fc chore(ui): change hints symbol for backward unicode compatibility
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2026-07-15 00:56:47 +02:00
Ilia Denisov 513b772cd4 feat(game): show 'Opponent's turn' instead of the opponent's name in the turn strip
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When it is not the viewer's turn in an online PvP or vs_ai game, the under-board status
now reads the generic 'Opponent's turn' (game.opponentsTurn) rather than the opponent's
display name or the robot mark, so whose turn it is reads uniformly. The hotseat branch
still names the seat to move (whose device-turn it is matters there), and the seat row
below continues to name each player.
2026-07-15 00:34:58 +02:00
Ilia Denisov da25eac070 feat(link): auto-merge a guest initiator into its durable account (seamless sign-in)
When a guest links an identity (email/TG/VK) that already belongs to a durable account,
the guest-primary rule already made the durable account the survivor and switched the
session — but the client still showed an irreversible 'merge two accounts?' confirmation,
which is nonsense from the user's side (they are simply signing into their account). The
confirm step now merges inline for a GUEST initiator and returns the completed merge (the
switched token); a durable initiator still gets the explicit confirmation (consolidating
two real accounts is consequential). The active-game guard still refuses, surfaced as the
clear error.merge_active_game_conflict message rather than swallowed.

Also fixes the merged-away device-local games: their human/host seat was recorded under
the retired account id, so after the switch the lobby and game header could not identify
'me' and showed every seat as an opponent (the game still played — turn logic is
seat-index based). applyLinkResult now re-points local game seats from the retired id to
the survivor (repointLocalGameSeats).

Docs: FUNCTIONAL.md (+_ru).
2026-07-15 00:34:58 +02:00
Ilia Denisov 48614e622d feat(dict): make the build's dictionary version deploy-authoritative
The dictionary lives on a persistent volume seeded from the image once and never
re-seeded, so a redeploy that bumped BACKEND_DICT_VERSION left the new DAWGs
unreachable (the volume mount shadows the image copy) and the active version stuck
at whatever the admin console last installed — a native offline-first client then
fetched the server's older pinned version over the network instead of using its
bundled dict.

On boot the backend now DELIVERS the build version onto the volume add-only, from a
second unshadowed image copy at BACKEND_DICT_SEED_DIR, into DICT_DIR/<version>/ when
absent (the flat seed and prior uploads untouched, so in-flight games keep theirs),
and InitActiveVersion makes the build version active — except a console-installed
version NEWER than the build (compared numerically) is not downgraded by a restart.
The .seed_version guard still protects the flat seed's label (a bump is a new
subdirectory, never a relabel). The console stays for out-of-band updates.

Docs: ARCHITECTURE.md §5, deploy/README.md, seedmarker.go. Tests: engine.DeliverVersion
(add-only, idempotent, flat-seed skip), compareDictVersions, and the dictionary-update
integration test's deploy-delivers path.
2026-07-15 00:21:20 +02:00
Ilia Denisov f8aeec8008 fix(account): seed a fresh guest's interface language from the client locale
A guest was provisioned with only its detected time zone; its PreferredLanguage
fell to the 'en' column default. The client already sends its locale in the guest
login (GuestLoginRequest.locale), but the gateway dropped it and ProvisionGuest
took no language — so a Russian user's brand-new native guest got English
language-dependent server content (the ad banner, bot messages) until the client's
later language reconcile. Read the locale in the gateway guest handler, thread it
through GuestAuth -> ProvisionGuest, and seed PreferredLanguage from it (validated;
an unsupported/absent value keeps the 'en' default). Wire field already present —
no schema change.
2026-07-15 00:06:23 +02:00
developer e836dfefba Merge pull request 'release: promote development → master (v1.21.0)' (#272) from development into master v1.21.0 2026-07-14 20:29:04 +00:00
developer b5fe61279b Merge pull request 'android: shrink adaptive icon mark 25% + full-bleed legacy square + Erudit-only default for the profileless client' (#271) from feature/native-icons-variant-defaults into development
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2026-07-14 20:23:04 +00:00
Ilia Denisov e07886ecb1 test(ui): update the native offline-first e2e for the Erudit-only guest default
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The offline native guest is now offered only Erudit (the profileless default
from the variants fix), so the specs that picked the English "Scrabble"
variant timed out. Play Erudit instead: the single `.variant` click both
selects it and asserts nothing else is offered; the vs_ai test plays НОЖ from
the pinned Erudit rack (ОЖЬЯНАО), and the bundled ru_erudit dawg drives the
robot reply.
2026-07-14 22:13:42 +02:00
Ilia Denisov 4a3e12c85a feat(icons): shrink the Android adaptive mark 25%, give old square launchers the full-bleed master
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The adaptive foreground's asterisk grazed the round mask's safe zone. Scale the
foreground mark 0.75 about the icon centre (25% smaller, the letter-to-star
arrangement unchanged) so it sits well inside the 61% safe zone. Independently,
the legacy square ic_launcher.png now renders the full-bleed master instead of
the safe-zone composite, so old Android (< API 26) shows a large mark rather
than a shrunk one; the legacy round icon keeps the safe-zone composite (a round
mask would clip the master's corner star). Regenerate the layer set, Android
res and the brandbook foreground previews; update ICON_BRANDBOOK.md / ICONS.md.
2026-07-14 21:57:32 +02:00
Ilia Denisov 54bc31c619 fix(ui): default the profileless client to Erudit only, not every variant
availableVariants fell back to all three variants when the player had no
stored preferences. A fresh offline native launch boots with no profile, so
New Game exposed the English game before the player opted in — contrary to the
backend's Erudit-only new-account default (docs/FUNCTIONAL.md). Fall back to
DEFAULT_VARIANTS (Erudit only) instead; all dictionaries stay bundled.
2026-07-14 21:57:21 +02:00
developer d89438040b Merge pull request 'fix(gateway): allow the native WebView origin via CORS (native stuck-offline)' (#270) from feature/native-cors into development
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2026-07-14 19:38:27 +00:00
developer 363f1632b1 Merge pull request 'android: ANDROID_PLAN refresh + pin build-tools 36 (unblocks the release build)' (#269) from feature/android-plan-refresh into development
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2026-07-14 19:38:13 +00:00
Ilia Denisov f0b7ad47d4 fix(gateway): allow the native WebView origin via CORS
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The packaged native app (Capacitor) serves the bundled SPA from a localhost scheme, so its Connect calls to erudit-game.ru are cross-origin. The gateway had no CORS handling, so the preflight OPTIONS returned 405 with no Access-Control-Allow-Origin and the WebView blocked every RPC — a native build could never reach the gateway and stayed stuck offline (the native online path was never exercised on-device; on-device D was airplane-mode only). Add a CORS middleware that answers the preflight and sets the response headers for the native localhost origins (https/http/capacitor://localhost); web is same-origin and untouched. Fixes the native emulator 'starts offline, can't go online' report.
2026-07-14 21:21:53 +02:00
Ilia Denisov 0e11817654 fix(android): pin build-tools to 36.0.0 for all modules
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AGP 8.13 defaults to build-tools 35.0.0, but the provisioned / read-only CI SDK (/opt/android-sdk) has only 36.0.0 installed, so a gradle build (the app + the cap-sync-generated Capacitor modules) fails trying to auto-install 35 into a read-only dir. Pin buildToolsVersion 36.0.0 for every Android sub-project (compileSdk-matching) so the CI android-build signed release and local builds work. Verified: a local assembleDebug now builds app-debug.apk. ci.yaml does not build Android (only the manual android-build workflow does), so this is verified locally.
2026-07-14 20:43:58 +02:00
Ilia Denisov d0e473920c docs(android): refresh the ANDROID_PLAN RESUME block
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Keystore + its Gitea secrets are set (owner) under the RuStore-specific ANDROID_RUSTORE_* names; the payments E10/E11 (#266/#267) + the signing-secret rename (#268) landed on development; the release gate is now the RuStore account + the promote/tag chain. Adds a native-notifications (push) track and the test-APK note for the next session.
2026-07-14 20:24:26 +02:00
developer 0e56e4de9a Merge pull request 'chore(android): rename RuStore signing secrets ANDROID_* -> ANDROID_RUSTORE_*' (#268) from feature/rustore-signing-secrets into development
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2026-07-14 18:21:36 +00:00
Ilia Denisov 8d3f862b41 chore(android): rename the RuStore signing secrets ANDROID_* -> ANDROID_RUSTORE_*
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The signing key is store-specific: RuStore self-signs (the cert is the app cert), while Google Play re-signs via Play App Signing (the uploaded key is only the upload key). Keep a separate key per store and name the secrets accordingly. Only the Gitea secret names change; build.gradle keeps the store-agnostic env contract (ANDROID_KEYSTORE_*), so the same build serves a future Google key from its own workflow. New names: ANDROID_RUSTORE_KEYSTORE_BASE64 / _KEYSTORE_PASSWORD / _KEY_ALIAS / _KEY_PASSWORD.
2026-07-14 20:08:03 +02:00
developer 74842dc624 Merge pull request 'feat(payments): live payment-availability kill switch + per-account override' (#267) from feature/payment-kill-switch into development
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2026-07-14 14:39:35 +00:00
Ilia Denisov 1507ceb793 feat(payments): live payment-availability kill switch + per-account override
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Let an operator disable purchases live from the admin — a whole rail/channel or
one account — and show the user a localized reason on their next attempt, so a
provider outage or a misconfig is explained instead of a silent dead button.

- rail kill switch (payments.rail_status, per rail direct:web / direct:android /
  vk / telegram): enabled + a per-language message, edited on the catalog page.
  Fail-open — a rail with no row stays enabled, so payments are never accidentally
  killed. The intake gate (CanPurchase in handleWalletOrder, before the order)
  returns payment_unavailable + the localized message, orthogonal to the security
  gates.
- per-account override (payments.account_payment_override, a row only for
  non-default): allow / deny / default, edited on the user card. "allow" bypasses
  ONLY the ops rail switch, never the security gates (trusted platform, the email
  anchor, the VK-iOS freeze, the min client version).
- wire: an additive ExecuteResponse.message envelope field (frozen-contract-safe);
  the gateway forwards a backend domain-error message; the client shows it on a
  payment_unavailable buy attempt.
- admin: rail toggles on the catalog page, the override control on the user card.
- tests: the pure gate (unit, TDD), the store + gate + override end-to-end
  (integration, migration 00016), the client (svelte-check / vitest).
- docs: PAYMENTS (+ru), the decisions log (D45/D46). Fiscalization stays
  cabinet-side (owner decision) — no itemized-receipt code.

Contour-safe: additive migration (two new tables, no wipe), the wire add is
additive, and fail-open so nothing is disabled until an operator acts.
2026-07-14 16:29:41 +02:00
developer 4b3c9d4fdd Merge pull request 'feat(payments): per-channel Robokassa shops on the direct rail' (#266) from feature/robokassa-multishop into development
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2026-07-14 13:16:35 +00:00
Ilia Denisov eef90a152e feat(payments): per-channel Robokassa shops on the direct rail
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Split the single Robokassa direct rail into one merchant shop per channel
(web / android; ios later), chosen by the trusted X-Platform subtype, while
every shop still credits the one `direct` wallet — merchant-account separation
for accounting and receipts, not a new wallet.

- config: a channel-keyed shops registry (web seeds from the legacy vars or
  _WEB_*, android from _ANDROID_*); an empty shop leaves the rail dormant;
  per-shop validation.
- intake: the order picks its shop by subtype (unknown falls back to web); the
  per-shop Result callback is verified by that shop's own Password2 at
  /pay/robokassa/result/<channel> (the gateway extracts the channel; Caddy's
  /pay/* glob already forwards it — no Caddyfile change).
- persistence: an additive `shop` column on the order (migration 00015),
  recorded from the payment context, surfaced per entry in the admin report.
- standalone apps sign in by email only, so a direct purchase keeps its email
  anchor.
- docs: PAYMENTS (+ru) topology, deploy env vars + compose mapping, the
  decisions log (D41 revised for the ИП / 54-ФЗ move; D42-D44), the plan.

Contour-safe: dormant until shops are configured; the migration is additive
(no wipe); no client wire change. Fiscalization (Receipt/Email) and the gateway
`direct/android` subtype follow when the ИП / RuStore are live.
2026-07-14 14:57:34 +02:00
developer 39e03d22e4 Merge pull request 'release: v1.20.1 — real client IP to backend (last-login fix) + host UTC' (#265) from development into master v1.20.1 2026-07-14 09:44:43 +00:00
developer d8d1b06eee Merge pull request 'fix(gateway): forward the real client IP to the backend on every call (last-login IP was the docker addr)' (#264) from feature/forward-client-ip into development
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2026-07-14 09:38:10 +00:00
Ilia Denisov c16008e67a chore(ansible): pin every host's system timezone to UTC
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The tg (bot) VPS came up on Europe/Moscow while the main host is UTC, so host-level
timestamps (journald, file mtimes, cron) sat 3h apart across the fleet. Add a
community.general.timezone task to the common role so every provisioned host is UTC
(idempotent — a no-op on the already-UTC main host). Applied live to the tg host in
the same change; the containerised services run in UTC regardless, so no restart.
2026-07-14 11:33:39 +02:00
Ilia Denisov ff55d5de83 fix(gateway): forward the real client IP to the backend on every call
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The backend recorded 172.19.0.9 — the gateway's own docker connection address — as
the client IP for all users: the account's last-login IP shown in the admin console,
and it never reached the backend access log. The gateway forwarded the client IP as
X-Forwarded-For only on chat/feedback calls; every other backend call (including the
profile fetch that stamps last_login_ip) sent none, so the backend fell back to the
peer address.

Carry the client IP on the request context (WithClientIP, mirroring WithPlatform) and
set it once per request in the Connect edge, so the backend client injects
X-Forwarded-For on every downstream REST call. Also add the resolved client IP to the
backend access log.

Test: WithClientIP rides a non-chat call (Profile) as X-Forwarded-For, and is absent
when no IP is set. Docs updated (ARCHITECTURE gateway↔backend + edge).
2026-07-14 11:23:32 +02:00
developer aaf162de40 Merge pull request 'release: v1.20.0 — offline-UX, catalog order + admin toggles, reward-config admin' (#263) from development into master v1.20.0 2026-07-14 09:02:54 +00:00
developer 7cc2b50d23 Merge pull request 'feat(payments): edit the rewarded-ads config from the admin catalog page' (#262) from feature/admin-reward-config into development
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2026-07-14 08:46:02 +00:00
Ilia Denisov eb7fa98426 feat(payments): edit the rewarded-ads config from the admin catalog page
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The "watch for chips" rewarded payout and its per-day / per-hour caps live in the
shared payments.config row and had no admin surface — they could only be changed by
SQL, contrary to D32 (the rewarded rate is meant to be admin-configurable). Add a
"Rewarded ads" form on the /_gm/catalog page: RewardConfig / SetRewardConfig on the
service (non-negative validated), a setRewardConfig store writer (the singleton
config row), the consoleSetReward handler + POST /_gm/catalog/reward route, and the
form pre-filled from the current config. No migration — the columns already exist.

The reward rate is a config value, not a sellable catalog atom (so a "no-ads forever"
style product is still out of scope by D32/D33).

Test: an integration test sets the config, checks the page pre-fill, and refuses a
negative value.
2026-07-14 10:40:27 +02:00
developer 81d5383c42 Merge pull request 'refactor(payments): one canonical catalog order (storefront/offer/admin) + admin active/all toggle' (#261) from feature/wallet-catalog-order into development
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2026-07-14 08:30:31 +00:00
Ilia Denisov b6af682381 refactor(payments): one canonical catalog order for storefront, offer, admin; admin active/all toggle
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The wallet storefront listed products in creation order — its purchases and its
chip-exchange values were unsorted, unlike the admin console and the public offer.
Extract the ordering (chip packs first by rouble price, then chip-priced values
grouped hints → no-ads → combo → tournament and by chip price) into one comparator,
compareCatalogRank over a small rank key, and apply it at all three sites
(projectCatalog, projectOfferPricing, SortAdminCatalog) — so the subgroup ranking
(valueGroup) and the full order now live in one place. The rewarded "watch for
chips" CTA is a wallet-driven element rendered above the packs, so it is unaffected
and stays on top.

Also add the admin catalog active/all toggle: AdminCatalog takes includeInactive,
the console shows active products by default and ?all=1 lists archived ones too
(the detail and grant forms keep loading all products).

Tests: a storefront canonical-order unit test (reproduced the unsorted bug first);
an integration test for the active/all toggle. Existing offer/admin order tests
unchanged — behaviour preserved.
2026-07-14 10:23:42 +02:00
developer ed79c30d2a Merge pull request 'feat(ui): explicit offline state inside an online game (+ offline word check)' (#260) from feature/offline-ingame-ux into development
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2026-07-14 07:51:08 +00:00
Ilia Denisov 471fadc6a4 fix(ui): offline in-game — usable dictionary check + hide (not disable) resign/chat
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Two fixes from contour testing of the offline-in-game UX:

- The dictionary word check was unusable offline (Check button disabled) when the
  panel was reached while already offline: CheckScreen fetched the variant + pinned
  version over the network in onMount, which fails offline, leaving the default
  variant so input sanitising stripped every letter. Seed both from the cached game
  (present once the board has opened) so the input and the on-device dawg fallback
  work without a round-trip; the network refresh still runs when online and on a
  cold deep-link.
- The resign and chat controls were only functionally disabled (chat) or not gated
  at all (resign) offline, so they still looked active. Hide both while offline,
  matching the frozen social controls.

Tests: the in-game offline e2e now asserts the drawer action icons are hidden (not
disabled); a new e2e guards the offline dictionary flow. Docs updated.
2026-07-14 09:38:42 +02:00
Ilia Denisov 564abdcf88 chore: fix broken telegram links
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2026-07-14 09:06:03 +02:00
Ilia Denisov c522e77599 fix(ui): lazy-load the offline word-check helper to keep it out of the entry bundle
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CheckScreen's static import of dict/check pulled the dawg loader/reader into the app
entry bundle, pushing it 0.8 KB over the 130 KB budget (CI bundle-size gate). The
dict subsystem is lazy everywhere else, so import localWordCheck dynamically in the
offline branch — it loads only when an offline check actually runs. Main entry back
to 129.0 KB.
2026-07-14 08:59:41 +02:00
Ilia Denisov 28afcff551 feat(ui): explicit offline state inside an online game (+ offline word check)
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When an online game loses the connection the game screen now says so and freezes
instead of silently greying out: a "connection lost" banner appears and the rack,
the move controls, the add-friend/block controls and the chat/dictionary entry all
disable (a started move stays a draft, committed by the player on reconnect). It is
driven off the net-state machine (netState.offline), so it also covers the
Telegram/VK mini-apps, where a lost connection was previously mute in-game.

If the player is already in the dictionary when the drop happens, the word check
falls back to the game's pinned on-device dictionary (exact when that dawg is
cached; "unavailable offline" otherwise) and the network-only complaint + external
look-up hide. Chat, when already open, keeps its existing read-only degrade
(send/nudge disable). New pure helper localWordCheck is unit-tested; the in-game
gating gets an e2e.
2026-07-14 08:53:18 +02:00
developer c34e2a8dbf Merge pull request 'fix(net): detect a silently-dead live stream via a heartbeat watchdog' (#259) from feature/stream-heartbeat-watchdog into development
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2026-07-14 06:36:20 +00:00
Ilia Denisov 25381f70a3 fix(net): detect a silently-dead live stream via a heartbeat watchdog
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An idle live stream whose connection dies without an error (airplane mode
cutting the radio) left the net-state machine stuck "online": the streaming
fetch neither errored nor delivered, no unary call was made, and the OS
`navigator` offline hint is unreliable in the Telegram/VK WebViews — so the
"Connecting…"/offline state only surfaced on the next foreground resync, not
while idle.

The gateway already pushes a keep-alive `heartbeat` every 10s, so add a
client-side watchdog (streamwatchdog.ts) that resets on every delivered event
and, after ~25s of silence, treats the stream as dropped (reportOffline +
reconnect). It is background-aware (paused while suspended) so a throttled
foreground return does not false-trip. The mock client mirrors the heartbeat
so an idle e2e session stays online.
2026-07-14 08:27:38 +02:00
developer 5ce9f7e9b4 Merge pull request 'chore(release): promote development to master' (#258) from development into master v1.19.0 2026-07-13 22:21:59 +00:00
developer 522beec82e Merge pull request 'feat(tg-bot): unpin auto-forwarded channel posts' (#257) from feature/tg-unpin-linked-channel-post into development
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2026-07-13 22:13:15 +00:00
Ilia Denisov 3b485883ee feat(tg-bot): unpin auto-forwarded channel posts
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Telegram non-disableably auto-pins each channel post it auto-forwards
into the linked discussion group. The bot now detects that message by
Message.is_automatic_forward in the moderated chat (TELEGRAM_CHAT_ID)
and unpins it by id, so a pin set by a human admin — or by the bot for
another message — is never touched (no unpinAllChatMessages).

Needs the can_pin_messages right in the chat; the startup self-check
now also warns when it is missing. Bot-only; no wire/schema/DB change.
2026-07-14 00:07:46 +02:00
developer efeed17abc Merge pull request 'feat(vk): launch diagnostic on a direct /vk/ open instead of a guest' (#256) from feature/vk-launch-diagnostic into development
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2026-07-13 21:42:51 +00:00
Ilia Denisov cc34622630 feat(vk): show a launch diagnostic on a direct /vk/ open instead of a guest
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Opening the dedicated /vk/ entry directly in an ordinary browser (no signed VK
launch) fell through to the web flow and silently started a throwaway guest,
which is wrong for a VK-only entry. Mirror the existing /telegram/ launch-error
behaviour: render a compact, shareable, privacy-safe diagnostic screen instead.

- Boot: a new branch `onVKPath() && !insideVK()` sets app.launchError and stops
  the fall-through, the VK counterpart of the /telegram/ diagnostic guard.
- Diagnostic (passive, no VK Bridge round-trip): reads the URL launch-parameter
  NAMES (never the `sign` value — auth material), whether the URL was signed,
  `vk_platform`, the iframe/referrer context, plus the shared client-environment
  lines. VK signs the launch URL at load, so — unlike Telegram's initData — the
  parameters never arrive late; hence the VK screen offers Share only, no Retry.
- Generalise the screen: TelegramLaunchError.svelte -> LaunchError.svelte, which
  renders a neutral pre-formatted report and a per-platform title, with Retry
  gated on a `retry` flag (Telegram true, VK false). app.launchError is now a
  neutral LaunchDiag { platform, report, retry }.
- New lib/launchdiag.ts holds the shared pieces both platforms reuse: the
  LaunchDiag shape, the client-environment lines, and the query field-NAME
  reader (moved out of telegram.ts so VK does not duplicate them).

Tests: pure vkDiagLines units, incl. a guard that the `sign` value never leaks
into the report. i18n: launch.errorTitleVk (en/ru). Docs: FUNCTIONAL (+ru) user
story and ARCHITECTURE entry-path note.
2026-07-13 23:25:26 +02:00
developer f6d256215a Merge pull request 'fix(login): rate-limit no longer latches a phantom offline on the login screen' (#255) from feature/login-rate-limit-offline into development
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2026-07-13 20:59:22 +00:00
Ilia Denisov fe5a3d6d3b fix(login): stop a rate-limit from latching a phantom offline on the login screen
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A fresh email login that hit the per-IP email rate limit stranded the user in
an unrecoverable "offline" state that survived a full PWA restart, even though
the network was fine.

Root cause: the gateway email class (auth.email.request + auth.email.login,
keyed per IP, 5/10min burst 2) trips on the third event, which in the natural
"request code -> wrong code -> correct code" sequence is the correct-code login.
The gateway returns ResourceExhausted; the client mapped it to 'rate_limited',
which retry.ts classified as retryable + a connection code, so exec() called
reportOffline(). That pushes the net-state machine into connecting, whose
recovery probe is an authenticated profile.get -- but the login screen has no
session, so the probe can never succeed and the machine latches offline. The
transport kill switch (assertOnline) then refuses the very login that would fix
it, and because the IP's email bucket refills only 1 token / 120s, each fresh
attempt after a restart is rate-limited again -> offline again.

Fix (client, narrow -- the trigger):
- A rate-limit is no longer treated as connectivity. retry.ts no longer marks
  'rate_limited' retryable or a connection code, so exec() never reports it
  offline; it surfaces as the existing error.rate_limited "slow down" message.
  Not auto-retrying it also stops the ~20s button freeze and avoids feeding the
  gateway's ban tripwire with 6 extra rejections per attempt.

Fix (server):
- Raise the email-code burst 2 -> 4 so the honest request + a mistyped code +
  the correct one is not throttled mid-login. Defence-in-depth over the
  backend's own per-code guards (5-attempt cap + 15-min TTL + send throttle).

Tests: retry classification units updated to the new semantics; a gateway
regression guard asserts the honest three-event email flow passes under the
default policy. gateway/README.md rate-limit note updated.

The deeper gap (the net-state recovery probe is session-gated, so any real
transport failure on the session-less login/confirm screens still cannot
self-heal) is left as a known residual, deferred by the owner.
2026-07-13 22:48:59 +02:00
developer 7e142d471c Merge pull request 'Android release prep: de-anchor ANDROID_PLAN.md, re-enable the APK workflow, add ICONS.md' (#254) from feature/android-release-prep into development
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2026-07-13 20:13:26 +00:00
Ilia Denisov dbe2c4cb94 feat(icons): rebrand app icon; slice the full set from one master
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The SVG tracer export failed, so the icon was designed collaboratively from
scratch: a wooden «Э» tile with a ✻ score-subscript in Spectral Bold, wood
grain and diagonal light/shadow. Construction is specified in fractions of the
side in docs/ICON_BRANDBOOK.md; the reference generator, pinned Spectral font
and committed masters live in assets/icons/brand/.

One master -> the whole set (assets/icons/brand/build-set.mjs + build-android-res.mjs):
- web (ui/public): favicon.svg (light+dark via prefers-color-scheme), favicon.ico,
  apple-touch, PWA any + maskable (+ dark variants), og-image reskinned to
  «Эрудит» / Игра в слова
- Capacitor layers: ui/assets/{icon,icon-foreground,icon-background}.png
- Android launcher res, all densities, NO inset, + monochrome themed layer
  (anydpi xml: background+foreground+monochrome)
- manual-upload art: assets/icons/brand/{vk,tg,store} (square, no rounding)

Primary variant light; dark where the platform can theme (favicon.svg). The old
LiberationSans generator (assets/icons/build) is removed; docs/ICONS.md retargeted
onto the single master. ANDROID_PLAN icon-rebrand item marked done.
2026-07-13 21:49:29 +02:00
Ilia Denisov 8c5b659ddf docs(android): record documents-track + release-prep progress in the plan
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Add a RESUME block to ANDROID_PLAN.md capturing the current state so a fresh session continues without re-asking: the legal-documents track (PR #253, merged into development) and the release-prep hygiene (PR #254, open, this branch) are done; the icon vector, keystore and RuStore account remain (owner-side). Records the locked legal decisions and the exact remaining release chain, and points the icon work at docs/ICONS.md.
2026-07-13 14:31:03 +02:00
Ilia Denisov a067a2fd01 chore(android): de-anchor ANDROID_PLAN.md from the docs, re-enable the APK workflow
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Reword every code comment and doc that referenced ANDROID_PLAN.md or its stage anchors (§E, G-step-0, O1) so the living docs no longer depend on the plan file: .claude/CLAUDE.md, deploy/README.md, docs/ARCHITECTURE.md, docs/TESTING.md, ui/README.md, ui/android/.gitignore, ui/e2e/native.spec.ts, ui/src/lib/netstate.ts.

Re-enable the manual signed-APK workflow (android-build.yaml.disabled -> android-build.yaml; the CI host already has the Android SDK; workflow_dispatch-only, so it does not auto-run on this PR). Add docs/ICONS.md — the single-master icon/logo format reference (web, PWA, Android, future iOS, store listings).
2026-07-13 14:05:43 +02:00