Merge pull request 'android: shrink adaptive icon mark 25% + full-bleed legacy square + Erudit-only default for the profileless client' (#271) from feature/native-icons-variant-defaults into development
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@@ -19,6 +19,11 @@ const uri = p => 'data:image/png;base64,' + readFileSync(p).toString('base64');
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const BG = uri(join(ROOT, 'ui', 'assets', 'icon-background.png'));
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const FG = uri(join(ROOT, 'ui', 'assets', 'icon-foreground.png'));
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const MONO = uri(join(DIR, 'android-monochrome.png'));
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// The full-bleed master (square tile + master mark) — the legacy SQUARE launcher (API < 26)
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// uses it so old Android shows a large mark rather than the safe-zone foreground shrunk into
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// the middle. The round legacy icon keeps the safe-zone composite (a round mask would clip
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// the master's corner ✻).
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const MASTER = uri(join(ROOT, 'ui', 'assets', 'icon.png'));
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// density: [adaptive-layer px (108 dp), legacy launcher px (48 dp)]
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const D = { ldpi: [81, 36], mdpi: [108, 48], hdpi: [162, 72], xhdpi: [216, 96], xxhdpi: [324, 144], xxxhdpi: [432, 192] };
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@@ -38,8 +43,9 @@ for (const [d, [fg, lg]] of Object.entries(D)) {
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writeFileSync(join(dir, 'ic_launcher_background.png'), await shot(im(BG, fg), fg, false));
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writeFileSync(join(dir, 'ic_launcher_foreground.png'), await shot(im(FG, fg), fg, true));
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writeFileSync(join(dir, 'ic_launcher_monochrome.png'), await shot(im(MONO, fg), fg, true));
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const comp = `<div style="position:relative;width:${lg}px;height:${lg}px">${im(BG, lg)}<div style="position:absolute;inset:0">${im(FG, lg)}</div></div>`;
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writeFileSync(join(dir, 'ic_launcher.png'), await shot(comp, lg, false));
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// Square launcher: the full-bleed master (large mark). Round launcher: the safe-zone
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// composite, circle-clipped (the master's corner ✻ would be clipped by the round mask).
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writeFileSync(join(dir, 'ic_launcher.png'), await shot(im(MASTER, lg), lg, false));
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const round = `<div style="width:${lg}px;height:${lg}px;border-radius:50%;overflow:hidden;position:relative">${im(BG, lg)}<div style="position:absolute;inset:0">${im(FG, lg)}</div></div>`;
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writeFileSync(join(dir, 'ic_launcher_round.png'), await shot(round, lg, true));
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console.log('mipmap-' + d, 'ok');
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@@ -33,8 +33,12 @@ const SHADE = 0.15; // black, this alpha bottom-left -> transp
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// The mark, placed for the standalone master (bottom-right biased, full-bleed):
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const MASTER = { lh: 0.6055, lc: [0.4814, 0.4922], sd: 0.1729, sc: [0.7881, 0.7881] };
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// The mark, placed for the Android foreground layer (centred-ish inside the 61% safe
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// zone, nudged right 8% / down 3% for optical balance under the round mask; smaller ✻):
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const FOREGROUND = { lh: 0.5391, lc: [0.5234, 0.4951], sd: 0.1318, sc: [0.7627, 0.7266] };
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// zone, nudged right 8% / down 3% for optical balance under the round mask; smaller ✻).
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// Every value is the earlier placement scaled 0.75 about the icon centre (0.5, 0.5): the
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// whole mark is 25% smaller, its «Э»↔✻ arrangement unchanged, so the ✻ that used to graze
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// the round mask now sits well inside the safe zone. Round-mask launchers (adaptive + the
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// legacy round icon) get more breathing room; the full-bleed master is untouched.
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const FOREGROUND = { lh: 0.4043, lc: [0.5176, 0.4963], sd: 0.0989, sc: [0.6970, 0.6700] };
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const PALETTE = {
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light: { wood: '#e6b053', ink: '#5a3a12', grain: '#d8a54e' },
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@@ -54,7 +54,10 @@ already fill the 108 dp canvas (foreground inside the 61 % safe zone, background
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full-bleed), so they must be placed with **no inset**, and we add the **monochrome**
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themed layer, neither of which `capacitor-assets` does. Per density mdpi→xxxhdpi (+ldpi):
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- `mipmap-*/ic_launcher.png` / `ic_launcher_round.png` — legacy square / round (composite)
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- `mipmap-*/ic_launcher.png` — legacy square (< API 26): the **full-bleed master** (large
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mark), so old square launchers do not shrink it into the safe zone
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- `mipmap-*/ic_launcher_round.png` — legacy round (< API 26): the safe-zone **composite**,
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circle-clipped (a round mask would clip the master's corner ✻)
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- `mipmap-*/ic_launcher_foreground.png` + `ic_launcher_background.png` — adaptive layers
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- `mipmap-*/ic_launcher_monochrome.png` — themed layer
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- `mipmap-anydpi-v26/ic_launcher.xml` + `ic_launcher_round.xml` — **no `<inset>`**, with
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@@ -123,12 +123,13 @@ So Android is **not** the full-bleed master — it is built as two layers:
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and square** (no rounded corners; the OS supplies the shape). It fills the whole 108 dp
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layer, so the sacrificial outer ring is just more wood.
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- **Foreground** — **only the «Э» + ✻**, transparent, **re-placed** to sit safely inside
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the mask:
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- «Э»: box height **53.9 %**, box center **52.3 % / 49.5 %**.
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- ✻: outer diameter **13.2 %** (smaller than the master's), center **76.3 % / 72.7 %**,
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the mask. The whole mark is the master's optical placement (nudged right 8 % / down 3 %)
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scaled **0.75 about the icon centre** — **25 % smaller**, its «Э» ↔ ✻ arrangement
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unchanged — so the ✻ that used to graze the round mask now sits well inside the **61 %
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safe zone** with margin to spare:
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- «Э»: box height **40.4 %**, box center **51.8 % / 49.6 %**.
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- ✻: outer diameter **9.9 %** (smaller than the master's), center **69.7 % / 67.0 %**,
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tucked closer to the letter.
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- The mark is centred, then nudged **right 8 % / down 3 %** so it reads optically
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centred under the round mask, and the whole group fits within the **61 % safe zone**.
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Everything else (palette, grain, gradients, star construction) is identical to the master.
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@@ -43,20 +43,22 @@ test.describe('native offline-first', () => {
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await page.goto('/');
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await expectOfflineGuestLobby(page);
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// Play a local English vs_ai game with a pinned bag seed (deals the rack NEWYMAO). The dictionary
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// comes from the APK's bundled tier (./dict/scrabble_en@dev.dawg served from dist-e2e), so no
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// network is needed — this is the device-local guest playing with zero connectivity.
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// Play a local Erudit vs_ai game with a pinned bag seed (deals the rack ОЖЬЯНАО). Erudit is the
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// only variant the profileless offline guest is offered (the new-account default), so the single
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// `.variant` click both selects it and asserts nothing else is on offer. The dictionary comes from
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// the APK's bundled tier (./dict/ru_erudit@dev.dawg served from dist-e2e), so no network is needed
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// — this is the device-local guest playing with zero connectivity.
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await page.evaluate(() => (window as unknown as { __mock: { setLocalSeed(s: string): void } }).__mock.setLocalSeed('1'));
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await page.locator('button.tab').nth(0).click();
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await page.locator('.variant', { hasText: 'Scrabble' }).click();
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await page.locator('.variant').click();
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await page.locator('button.invite').click();
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await expect(page.locator('[data-cell]').first()).toBeVisible();
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// The human plays WAY horizontally across the centre (7,5)-(7,7); the local robot replies with a
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// real move (which needs the bundled dictionary), so the board gains tiles beyond WAY's three.
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await placeTile(page, 'W', 7, 5);
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await placeTile(page, 'A', 7, 6);
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await placeTile(page, 'Y', 7, 7);
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// The human plays НОЖ horizontally across the centre (7,5)-(7,7); the local robot replies with a
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// real move (which needs the bundled dictionary), so the board gains tiles beyond НОЖ's three.
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await placeTile(page, 'Н', 7, 5);
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await placeTile(page, 'О', 7, 6);
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await placeTile(page, 'Ж', 7, 7);
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await expect(page.locator('[data-cell].pending')).toHaveCount(3);
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await page.locator('.make').click();
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await expect(async () => {
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@@ -95,14 +97,15 @@ test.describe('native offline-first', () => {
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await expectOfflineGuestLobby(page);
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// New game -> the offline mode selector offers "with friends" (pass-and-play) to the local guest.
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// A minimal create: set the mandatory host (master) PIN, decline a seat, English, two open seats.
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// A minimal create: set the mandatory host (master) PIN, decline a seat, the sole offered variant
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// (Erudit — the profileless guest's default), two open seats.
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await page.locator('button.tab').nth(0).click();
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await page.getByRole('button', { name: /With friends|друзьями/i }).click();
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await page.locator('.hostpin .plink').click();
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await typePin(page, '9999');
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await typePin(page, '9999');
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await page.getByRole('button', { name: /^(No|Нет)$/ }).click();
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await page.locator('.variant', { hasText: 'Scrabble' }).click();
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await page.locator('.variant').click();
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await page.locator('.pname').nth(0).fill('Ann');
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await page.locator('.pname').nth(1).fill('Bob');
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await page.locator('button.invite').click();
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@@ -2,6 +2,7 @@ import { describe, it, expect } from 'vitest';
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import {
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ALL_VARIANTS,
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DEFAULT_VARIANTS,
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availableVariants,
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supportsMultipleWordsToggle,
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multipleWordsForRequest,
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@@ -16,9 +17,11 @@ describe('ALL_VARIANTS', () => {
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});
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describe('availableVariants', () => {
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it('is ungated (all variants) for an empty or absent preference set', () => {
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expect(availableVariants([])).toEqual(ALL_VARIANTS);
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expect(availableVariants(undefined)).toEqual(ALL_VARIANTS);
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it('falls back to the Erudit-only default for an empty or absent preference set', () => {
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const fallback = ALL_VARIANTS.filter((v) => DEFAULT_VARIANTS.includes(v.id));
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expect(fallback.map((v) => v.id)).toEqual(['erudit_ru']);
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expect(availableVariants([])).toEqual(fallback);
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expect(availableVariants(undefined)).toEqual(fallback);
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});
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it('offers only the preferred variants', () => {
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@@ -62,13 +62,23 @@ export function usesStarBlank(v: Variant): boolean {
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return v === 'erudit_ru';
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}
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// availableVariants gates ALL_VARIANTS by the player's variant preferences (the set
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// they enabled in Settings). An empty or absent set is ungated (returns every variant)
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// — a safety fallback; a real profile always carries at least one preference.
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// DEFAULT_VARIANTS is the variant set a player sees before any preference is stored — a fresh
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// or offline native client whose profile has not been synced yet (the device-local guest boots
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// with no profile at all). It mirrors the backend's new-account default (the account service
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// seeds Erudit only), so the local guest and a later synced account agree on what is enabled.
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// Every dictionary is still bundled; the other variants are simply off until the player turns
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// them on in Settings.
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export const DEFAULT_VARIANTS: Variant[] = ['erudit_ru'];
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// availableVariants gates ALL_VARIANTS by the player's variant preferences (the set they
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// enabled in Settings). An empty or absent set falls back to DEFAULT_VARIANTS rather than every
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// variant: a real profile always carries at least one preference, and a profileless client (a
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// fresh offline native launch) must match the server's Erudit-only default instead of exposing
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// the English game before the player opts in.
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export function availableVariants(preferences: Variant[] | undefined): VariantOption[] {
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const prefs = preferences ?? [];
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if (prefs.length === 0) return ALL_VARIANTS;
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return ALL_VARIANTS.filter((v) => prefs.includes(v.id));
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const effective = prefs.length === 0 ? DEFAULT_VARIANTS : prefs;
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return ALL_VARIANTS.filter((v) => effective.includes(v.id));
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}
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// supportsMultipleWordsToggle reports whether the New Game "multiple words per turn" toggle
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