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747 Commits
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a57fd355ba |
feat(gateway,ui): client-version gate — turn away too-old builds
Introduce a minimum-supported-client gate so a future incompatible wire change can turn away installed builds too old to speak it, cleanly, instead of letting them crash on decode. It rides the outermost stable layer (an HTTP header), never the FlatBuffers payload. Gateway: - New internal/clientver: dependency-free parse + compare of the leading MAJOR.MINOR.PATCH (a git-describe suffix is tolerated). - GATEWAY_MIN_CLIENT_VERSION config (empty => gate dormant; validated at load). - connectsrv checks the X-Client-Version header before decoding the payload: Execute returns result_code="update_required" (before the registry lookup), Subscribe returns FailedPrecondition. It fails open on an absent or garbled header — the header is a client-controlled compatibility signal, not an access control. Client: - Attach X-Client-Version on every call. - A terminal update.svelte.ts store + a non-dismissable UpdateOverlay (native opens VITE_STORE_URL, web reloads); retry.ts maps FailedPrecondition to the update_required sentinel; a mock __update hook drives the e2e. Wire-additive and contour-safe: no FBS/proto regen, no schema migration; the gate stays dormant until GATEWAY_MIN_CLIENT_VERSION is deliberately set, so web / VK / Telegram behaviour is unchanged. The silent reconciliation seam is deferred to the offline-first work (its only caller). Tests: Go clientver/config/connectsrv gate tests, retry.test.ts, Playwright update.spec.ts. |
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2ea91a8354 |
fix(e2e): pin Web Share off in the desktop export tests (macOS WebKit)
The three "plain desktop browser" export tests (the PNG and GCG downloads plus the legacy-Telegram clipboard copy) assumed navigator.share is absent — true for Chromium and for WebKit on the Linux CI host, but desktop WebKit on macOS exposes a working Web Share API. There shareUrlAsFile / pickGcgDelivery take the share branch, so no download event fires and the "GCG copied to the clipboard" toast never shows, and the tests failed only on macOS WebKit. Pin navigator.share/canShare off in those three tests (a withoutWebShare helper that mirrors the inverse stub the share-sheet test already uses), so the delivery path under test is deterministic and identical across engines and OSes. Test-only; no production change. Full e2e suite: 228 passed on Chromium + WebKit. |
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de003e862a |
feat(android): resolve gateway origin on native, skip SW, hide MVP purchases
Make the web SPA behave correctly inside the Capacitor native shell, where the bundle loads from a local origin: - New lib/origin.ts gatewayOrigin(): absolute URLs resolve to VITE_GATEWAY_URL on native (the finished-game export/share URL in Game.svelte and the Wallet site-root link), falling back to the page origin on web. transport.ts already resolved via VITE_GATEWAY_URL and is left as-is. - Skip the PWA service worker on the native channel (the assets are already local; a worker would risk serving stale content across store updates). - Hide the money-purchase UI in the MVP: new distribution.purchasesHidden() folds VITE_PAYMENTS_DISABLED and the Google Play flag. The Wallet "buy" tab shows a neutral, pointer-free note (wallet.purchasesSoon) for the RuStore MVP and keeps the RuStore stub Google-Play-only. A ?nopay mock force mirrors ?gp for the e2e. - Native env types in vite-env.d.ts. Client-only, contour-safe: no wire/proto/schema change; web/VK/Telegram unchanged. Tests: origin + purchasesHidden unit tests, a ?nopay wallet e2e. svelte-check clean, vitest green, web + native vite build clean. |
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aaf2825260 |
feat(android): add temporary «Э» launcher icon (pending full rebrand)
Generate the Android launcher/adaptive icons + splashes with capacitor-assets from ui/assets/icon.png (the existing maskable brand mark upscaled 512→1024) as a placeholder until the mandatory single-vector icon rebrand recorded in ANDROID_PLAN.md. The adaptive icon insets the foreground 16.7% into the safe zone; the AndroidManifest is untouched (its icon refs already point at @mipmap). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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0f5db0ee91 |
feat(android): scaffold Capacitor 8 native project + hardware Back button
Add @capacitor/{core,android,app,cli,assets} to ui/, a capacitor.config.ts (appId ru.eruditgame.app, appName Эрудит, webDir dist — bundle model, no server.url), and the generated ui/android/ Gradle project (tracked; build outputs and the machine-specific local.properties gitignored, keystore patterns un-commented so signing material can never be committed). Wire the Android hardware Back button in ui/src/lib/native.ts behind a dynamic @capacitor/app import (web/mock bundles never load it), called from App.svelte onMount and reusing routeDepth for the navigation-root check. Whitelist sharp in pnpm-workspace.yaml for @capacitor/assets icon generation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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53b33073ac |
docs(android): fix plan (dict source, Capacitor 8 / SDK 36 / JDK 21) and record scaffolding progress + native-build notes
Correct ANDROID_PLAN.md: bundled offline dictionaries come from the scrabble-dictionary release (DICT_VERSION), not scrabble-solver; pin the toolchain to Capacitor 8 (compileSdk/targetSdk 36, minSdk 24, JDK 21 — @capacitor/android compiles at Java 21). Add a Progress section marking the scaffolding milestone done, and capture the native-Android build recipe + toolchain gotchas in .claude/CLAUDE.md so a fresh session resumes without re-deriving them. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e3c5cff7b7 |
Merge pull request 'docs: Android native plan + agent field notes' (#248) from feature/android-native into development
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0c5e40c509 |
docs: capture agent field notes; drop RuStore-steering for the GP variant
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edaf2dfd9e | docs: add ANDROID_PLAN.md — native Android (Capacitor) RuStore MVP plan | ||
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3ce460f72a |
Merge pull request 'feat(edge): community IP blocklist (Spamhaus DROP) at the gateway' (#246) from feature/edge-blocklist into development
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4ba9da6721 |
feat(edge): community IP blocklist (Spamhaus DROP) at the gateway
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Refuse a client whose IP is in a curated CIDR feed with 403 in the same
abuseGuard, before the fail2ban ban. Prod-only (keys by real client IP), off by
default.
- ratelimit.Blocklist: a sorted-range IPv4 matcher (binary search) with an
allowlist checked first; ParseDROP reads the feed; ApplyRefresh keeps the
last-good feed on a transient fetch failure and drops it fail-open once stale
(better to under-block than block a legitimate client on a frozen feed). A
separate static CIDR set, not the per-IP fail2ban store.
- gateway: a refresher goroutine re-fetches every few hours (bounded fetch + size
cap); config GATEWAY_BLOCKLIST_{ENABLED,URL,ALLOW,REFRESH,MAX_STALENESS}.
IPv6 is not matched (a v6 client is still covered by fail2ban / the honeypot).
- observability: gateway_blocklist_blocked_total + entries/age gauges; a Grafana
alert warns before the feed is dropped; service-overview panels.
- deploy: compose env + write-prod-env.sh + prod-deploy/rollback wiring (opt-in
via PROD_ vars).
- docs (ARCHITECTURE, deploy/README); unit tests (match, allowlist, IPv6 skip,
parser, fault-tolerance) + a 403 abuse-guard integration test.
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ad1cc361e9 |
Merge pull request 'feat(bot): Telegram bot Bot API health over the bot-link (metrics + alerts)' (#245) from feature/bot-health-telemetry into development
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2c2316fb5e |
chore(catalog): order the admin catalog list like the public offer
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Sales (chip packs) first, ascending by rouble price; then the chip-exchange values, grouped and price-sorted the same way projectOfferPricing lists them, so the /catalog console mirrors what a buyer sees. Internal cosmetics only — no product behaviour change. The value-group order moves to a shared helper (valueGroup) so the offer and the admin list cannot drift. |
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bb71e7b1c7 |
feat(bot): report Telegram bot Bot API health to the gateway over the bot-link
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The bot runs on its own host and exports no telemetry (otelcol is unreachable
from there), so it was a monitoring blind spot. Observe its Bot API health
centrally by wrapping the HTTP client — one place, no per-call-site
instrumentation — and relay it up the existing bot-link as a periodic Health
message the gateway turns into its own metrics.
- proto: add Health (delta connect / api / 429 counters + a last-ok stamp) to
the FromBot oneof (additive, backward-compatible).
- bot: platform/telegram/internal/health wraps the Bot API HTTP client — it
stamps liveness on any 2xx (so the getUpdates long-poll keeps it fresh even
when idle), classifies transport/5xx failures (getUpdates vs other) and 429s,
and honours a 429's Retry-After (bounded) so the bot backs off; a 4xx other
than 429 is a normal per-request outcome and is not counted.
- bot-link client: flush the reporter as a Health message every 30s over a
single-sender loop (a gRPC stream forbids concurrent Send).
- gateway: fold each report into bot_tg_errors_total{kind} and the
bot_tg_last_ok_unix liveness gauge.
- grafana: alerts (bot disconnected, bot not reaching the Bot API, sustained
429s) routed to the operator email — which does not go through the bot — plus
a Telegram-bot dashboard.
- docs (ARCHITECTURE, compose comments); unit tests (observer classification,
Retry-After, snapshot/commit, hub last-ok monotonicity).
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5c1f64c7d1 |
Merge pull request 'feat(offer): live catalog price list in the public offer (render sidecar)' (#244) from feature/offer-pricing-live into development
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b3cf024e9e |
chore(offer): fix typo
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6e120bdaa7 |
docs(offer): update phrasing
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40acbcccdd |
feat(offer): sort and align the §4.4 price tables, style them for both themes
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- packs sorted by ascending rouble price; - values grouped hints-only -> no-ads-only -> no-ads+hints -> tournament (the tournament group is empty until such products become sellable), ascending chip price within each group; - price columns right-aligned (GFM "---:" separators); - tables span the full content width; the name column shrinks to its content and never wraps; - muted-but-visible cell borders on the dark theme, where the section rule colour blends into the background. |
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b54371845f |
harden(offer): escape admin product titles against HTML/markdown injection
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The offer price list projects the admin-entered product title into a markdown table cell that is rendered, unsanitised, into the public /offer/ page. Escape the title at the projection boundary so it renders as literal text: HTML metacharacters become entities and the markdown table pipe and link brackets are escaped, so a title can neither inject markup nor form a javascript: link. The committed offer prose keeps its trusted-content treatment (code-reviewed, not runtime input). |
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b6c2598710 |
feat(offer): live catalog price list in the public offer, served by the render sidecar
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Robokassa moderation requires the public offer to list every digital good with its price. Move /offer/ off the static landing container to the render sidecar: it splices the live catalog price list (§4.4) into the owner-edited ui/legal/offer_ru.md and renders it with the shared ui/src/lib/offer.ts — one renderer, no drift, always matching the current catalog with no redeploy. - backend: /api/v1/internal/offer/pricing (internal, off the edge allow-list) projects the active catalog into two markdown tables — chip packs priced per rail (roubles / VK votes / Telegram Stars) and chip-priced values — through payments.Money so no float reaches the page. Cached in memory: warmed at boot, marked stale on every catalog mutation, so a served render issues no query. - renderer: GET /offer/ fetches the tables and substitutes them at the <#pricing_template#> marker, then renders; offer_ru.md is baked into the image and marked is bundled from ui. GET /offer -> 301. Only /offer/ is edge-exposed. - caddy: route /offer/ to the sidecar; drop the now-dead landing /offer/ handlers and the vite emit-offer plugin. - offer: fill §4.3 (the chip-payment wording) and drop the in-page back link. - landing footer: a feedback link (the offer's Telegram contact) beside the offer link. - docs (ARCHITECTURE, FUNCTIONAL +_ru, renderer README), CI /offer/ probe, unit + integration + node tests. |
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a241e43d79 |
Merge pull request 'Wallet redesign: split buy/spend, compact balance, exchange confirm + insufficient-chips fix' (#242) from feature/wallet-redesign into development
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8ce986922a |
feat(ui): wallet storefront redesign — split buy/spend, compact balance, exchange confirm
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Reworks the Wallet screen to be more compact and to separate the two flows, and fixes a
reported bug.
Bug: buying a value with too few chips showed the generic "Something went wrong" toast — the
backend's `insufficient_chips` (409) code was propagated correctly but had no i18n mapping, so
`errorKey` fell back to `error.generic`. Add `error.insufficient_chips` / `error.product_not_found`.
Also disable a value's Exchange button up front when the spendable balance cannot cover it (the
server stays authoritative).
Redesign:
- a compact **balance** row leads the screen — the context's own chips (🪙 N) then any linked
other-platform chips behind that platform's logo (monospaced digits); inside a VK/TG store only
that store's own segment shows;
- the benefits section is renamed **Active**, moved above the store, shows one inline line
(hints + ad-free) and hides when nothing is active;
- the **store** splits by a two-way toggle into **Buy chips** (money packs + the watch-an-ad row at
the top) and **Spend chips** (values, exchanged for chips);
- a value's action reads **Exchange** and opens a single confirmation dialog (chip spends are
instant, with no provider window to confirm them); the existing cross-platform store-compliance
warning folds into that same dialog when the spend would draw VK/TG chips.
No payments-model or wire change; the money→chips→values model is unchanged (verified: money buys
only chip packs, values are chips-only — "no-ads for money" is structurally impossible).
Tests: wallet e2e updated for the new layout (chromium + webkit green). Docs: FUNCTIONAL (+_ru)
wallet story rewritten. App bundle budget 126 → 127 KB (always-loaded settings hub).
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3469278260 |
Merge pull request 'fix(monitoring): don't false-fire the WAL-stalled alert on an idle database' (#241) from fix/pg-archive-stalled-idle-falsepositive into development
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c66bf1eceb |
fix(monitoring): pg_archive_stalled must not false-fire on an idle database
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The "WAL archiving stalled" alert fired on prod during a quiet period. An idle Postgres archives nothing — it never force-switches an empty WAL segment on archive_timeout — so pg_stat_archiver_last_archive_age grows past 30 min even though archiving is perfectly healthy (failed_count 0, no .ready segments, pg_wal flat, backups current). A false positive: no data and no disk at risk (nothing was written, so the frozen recovery point equals the live state). Gate the age condition on pg_wal actually growing: (pg_stat_archiver_last_archive_age > 1800) and on() (delta(pg_wal_size_bytes[35m]) > 16MB) so it fires only when WAL is being produced but not archived (the real "pg_wal fills the disk" danger; genuine archive_command failures are already caught by pg_archive_failing). `and on()` bridges the two metrics' differing label sets (last_archive_age carries a server label, the pg_wal gauge does not); delta() (not increase) suits the gauge. pg_stat_wal is not exported by this postgres_exporter, so pg_wal size growth is the available signal. Validated on prod with promtool: the expression is empty while idle. Also fix the runbook command in both archive alerts' annotations: `pgbackrest check` needs `--pg1-user=scrabble`, or it connects as role "root" (which does not exist) and aborts with "no database found". |
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7b4d2421e2 |
Merge pull request 'In-game UX: board highlight + score badge, full-width rack, bag badge, zoom setting' (#240) from feature/ingame-ux-board-highlight into development
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bf46b9492d |
fix(ui): one-word games must not highlight phantom cross words; review polish
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Board-highlight bug (reported on the contour): formedGeometry walked cross words
unconditionally, so in a single-word (one-word-per-turn) game a staged tile sitting
next to a committed tile lit up a green "cross word" the engine ignores — and which
need not even be a real word (the reported "БО lights up green in a one-word ПОПА
play"). Gate the cross-word walk on the game's multipleWordsPerTurn flag. The score
(8) was already correct — a premium square under the main word.
Also, from review:
- the turn strip reads the staged play's "WORD+WORD = N" while composing a legal move,
reverting to the turn / result text otherwise;
- the Exchange/Pass dialog shows the bag count ("In the bag: N" / "Bag is empty")
right-aligned in the title row, via a new optional Modal `titleAside`;
- cosmetics: half the turn strip's bottom padding (the plaques below carry their own
top pad); a top gap above the landscape rack (it sat flush under the docked history);
more horizontal padding on tab count badges so a 2-3 digit bag count clears the pill
ends;
- admin console: the game Summary now shows the single-word / multiple-words rule.
Tests: formed single-word case added; full unit (584) + e2e (chromium + webkit, 113
each) green; backend build + adminconsole templates parse. Docs (FUNCTIONAL +_ru,
UI_DESIGN) updated.
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1e1117c28e |
chore(ui): raise the app bundle budget to 126 KB for the in-game board UX
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77a690fcf6 |
feat(ui): move in-game status to the board — highlight, score badge, full-width rack
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Remove the under-board status strip and relocate its signals: - bag count -> a badge on the exchange/pass control + the foot of the move table - whose-turn / win-lose -> a thin strip above the score plaques - the tentative-move caption -> the board itself: staged tiles tint green (legal) or pink (illegal), the board tiles a formed word runs through go a shade darker, and an orange score badge sits on the main word (digit sized like a tile value, clamped on-board) The word geometry (covered cells + badge anchor) is a new pure client-side helper (ui/src/lib/formed.ts), independent of the move evaluator, so it works on the local or network preview path alike; the badge's number still comes from the preview score. Rack: a seven-column grid filling the tray width in both layouts — square, full-width tiles — with the confirm control in the fixed 7th slot. Settings: a touch-only "Zoom the board" toggle (default on, device-local) gates the tile-placement auto-zoom; taking a hint while zoomed in now zooms out so the highlighted hint word is never left off-screen. Docs (FUNCTIONAL +_ru, UI_DESIGN, ARCHITECTURE) and e2e/unit tests updated. |
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2683103fc1 |
Merge pull request 'fix(deploy): provision the certs dir traversable by the nonroot gateway' (#238) from fix/ansible-certs-dir-traversable into development
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2d2dd2bc47 |
fix(deploy): provision the certs dir traversable by the nonroot gateway
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The Ansible base-directory loop created /opt/scrabble/certs at mode 0750 (deploy:deploy), like config/dumps/images. The gateway (and backend) run as the distroless nonroot UID 65532 — not the deploy user — so the container cannot traverse a 0750 certs dir and fails at startup with "mtls: load server keypair: ... permission denied", crash-looping. This is latent: a long-running container holds the keypair in memory and never re-reads the file, so the misconfig only bites when a container restarts (a host reboot / redeploy). A hoster maintenance reboot exposed it on prod — the gateway came back crash-looping while the deploy could not SSH in mid-reboot. Split certs out of the 0750 loop and create it 0755 (traversable). The keys stay 0644 by design (the gateway compose relies on it); the host is single-tenant + SSH-access-controlled, so a traversable certs dir adds no meaningful exposure. The live prod host was already chmod-fixed by hand; this keeps the next provisioning run from re-tightening it. |
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df9eace09f |
Merge pull request 'fix(deploy): wire the Robokassa direct rail into the prod deploy + rollback' (#236) from fix/prod-robokassa-wiring into development
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0a0a9e5a8d |
fix(deploy): wire the Robokassa direct rail into the prod deploy + rollback
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The Robokassa credentials reached only the test contour (ci.yaml → TEST_ secrets). The prod-deploy / prod-rollback workflows and write-prod-env.sh never rendered BACKEND_ROBOKASSA_*, so on prod the shop login was empty and the direct RUB rail stayed disabled — the PROD_BACKEND_ROBOKASSA_* secrets went nowhere. Export the shop login + Password1/Password2 (secrets) and a BACKEND_ROBOKASSA_TEST flag (a variable, so go-live is a flag flip not a secret rotation) from both prod workflows, and emit the four ROBOKASSA_* vars from write-prod-env.sh (the shared deploy/rollback env renderer) so a rollback keeps the rail up. The compose already maps ROBOKASSA_* → BACKEND_ROBOKASSA_*. Document the new secrets/variable in the deploy README and .env.example. Password3 (Robokassa's JWT-invoice API) is unused. |
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0c9678c42b |
Merge pull request 'feat(ui): per-kind active-game limit lock on the New Game screen' (#235) from feature/e8-guest-limits-client into development
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e40adfb0c7 |
fix(games): carry game kind on live events + fix the New Game lock funnel
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Address review of the active-game limit lock: - Live-event GameViews (opponent_moved, match_found, game_started, ...) did not carry game_kind, so a lobby patch from an event zeroed a game's kind and the client's per-kind count under-counted — a capped kind read as free (a disabled start instead of the lock, and a wrong per-kind result). Thread Kind through notify.GameSummary → the event GameView. - New Game screen refreshes the lobby games on mount so the per-kind count reflects the current set, not a stale cached snapshot. - The guest funnel's login button routes to the profile screen (the account controls), not settings. - Copy: the guest prompt is "sign in to use all the game's features"; the durable notice is "finish your active games to start a new one". Regression tests: the notify opponent-moved payload carries kind; the client lock locks only the reached kind (vs_ai at cap leaves random open). |
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3306a016a0 |
feat(ui): per-kind active-game limit lock on the New Game screen
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Carry the caller's per-tier active-game caps and each game's kind on the wire (Profile.game_limits + GameView.kind, additive FBS + gateway transcode + client codec, committed regen). The New Game screen counts the player's active games per kind from the lobby and locks a capped start: an outline button with a lock that opens a funnel modal instead of a game -- a sign-in prompt for a guest, a "finish a current game first" notice for a signed-in account (native Telegram popup, in-app modal elsewhere). The lock lifts via the existing profile refetch after a guest->durable upgrade. Remove the lobby's old at_game_limit New-Game tab disable + notice: the flag (now the random-kind cap) conflicted with the per-kind lock -- it hid the screen where the lock lives and wrongly blocked an unfulfilled kind. The New Game tab is always enabled; the per-kind start lock is the only gate. The at_game_limit wire field stays (unused by the client) for a later cleanup. Tests: client lock logic + codec kind/game_limits roundtrip + gateway transcode encode + native popup builders (unit); a mock e2e for the lock badge and the modal. |
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e45167041f |
Merge pull request 'feat(backend): per-tier, per-kind active-game limits with a guest funnel' (#234) from feature/e8-guest-limits into development
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ed53e25e57 |
feat(backend): per-tier, per-kind active-game limits with a guest funnel
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Cap a player's simultaneous unfinished games per kind (vs_ai, random, friends) with independent guest and durable-account tiers, held in a new single-row backend.config table (-1 = unlimited) behind an in-memory cache and editable live in the admin console (/_gm/limits). Each game is tagged with games.game_kind on creation. This replaces the earlier flat MaxActiveQuickGames=10 combined cap: the per-tier/kind config is the single mechanism, enforced at the same handler gate (ensureUnderGameLimit by kind on lobby/enqueue) plus the durable friends cap in CreateInvitation. game.Service.AtGameLimit only resolves the tier and counts; the limit policy stays at the request edge. Guests are now refused friend requests, friend-code redemption, befriend-in-game and invitation creation outright (403 guest_forbidden) -- previously only the UI hid these. Admin: a kind column in both game lists and the config editor. Defaults: guest 1 vs_ai / 1 random / 0 friends; durable 10 / 10 / 10. |
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2e5136b22a |
Merge pull request 'feat(admin): manual full-order refund + ledger CSV export' (#233) from feature/e7-refund-export into development
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1bf612a087 |
feat(admin): manual full-order refund + ledger CSV export
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Closes the admin / reports / catalog work. Each fund row on the /_gm finance panel gains a Refund action (payments.RefundOrderFull): a full-order refund the operator records after refunding on the rail — a refund ledger row + a floor-0 chip revoke (never negative, D27), idempotent (a second refund reports already-refunded). A ledger CSV export (/_gm/ledger.csv, payments.LedgerExport) streams the whole append-only ledger for tax + reconciliation. Tests: refund an order in full (chips revoked, a refund row), an idempotent second refund, the CSV export shape; CSRF-guarded. |
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ec5c6afa23 |
Merge pull request 'feat(admin): admin grant — raw benefits and by-product reward bundles' (#232) from feature/e7-admin-grant into development
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82648a4398 |
fix(game): show granted/bought hints in-game — finish the D31 wire removal
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The in-game hint badge ignored the payments hint wallet: loading a game clobbered app.profile.hintBalance with the deprecated StateView.wallet_balance (zeroed in the D31 domain removal but left in the protocol as a dead 0, then synced over the real balance at game load). Finish the removal honestly. StateView carries the per-game allowance alone (hints_remaining); the purchasable wallet lives solely on the profile and the client adds it (lib/hints). Removed StateView.wallet_balance across every layer — backend StateView/DTO, notify.PlayerState (live events), gateway StateResp + wire.StateView, the client model/codec/mock/localgame — and dropped the now-unused wallet arg from hintsRemaining. The FBS field is tombstoned `(deprecated)` (not deleted) so the vtable slots after it stay stable across a rolling deploy; no accessor is generated. HintResult keeps wallet_balance (the real post-spend payments balance the client adopts into the profile). The StateView type no longer has walletBalance, so the clobber cannot return without a compile error. Tests: hintsRemaining (2-arg); hints.hintsLeft (allowance + live wallet, no strip); the game state/hint integration (allowance-only HintsRemaining); gateway transcode; FBS regen. |
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d2d6955cbf |
feat(admin): admin grant — raw benefits and by-product reward bundles
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The /_gm user card gains a Grant panel: grant raw benefit atoms (hints / no-ads days / forever) or a defined value product (a reward bundle, including an archived one), origin-picked. Both write an admin_grant ledger row via payments.Grant / GrantProduct; the by-product grant records the source product_id + snapshot. Both refuse a chips atom (never grant currency) or a tournament atom (no credit target yet); chips/tournament products are also kept out of the by-product picker. Tests: the console grant end to end (raw, by-product, refuse a chips pack, CSRF-guarded). |
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c3eecf16b3 |
Merge pull request 'feat(admin): product catalog editor' (#231) from feature/e7-catalog-editor into development
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0036b55618 |
feat(admin): product catalog editor
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The /_gm console gains a Catalog editor — the source of truth for products. Create / edit / archive-unarchive products, their atom composition and per-rail prices (RUB via direct / VOTE via vk / XTR via telegram / CHIP value), and hard-delete only a never-transacted product (an order or ledger reference forces archive-only, backed by the FK RESTRICT). The archived flag reuses the existing product.active. Activation revalidates the sellable shape — a pack (the chips atom ⇒ a money price per rail, chips-only) or a value (no chips ⇒ a CHIP price); a tournament-bearing product is composable but never sellable yet. Backed by payments AdminCatalog / CreateProduct / UpdateProduct / SetProductActive / DeleteProduct + a pure validateProduct. Tests: validateProduct (pack / value / tournament / duplicate / shape); the console editor end to end (create, edit, archive, delete-if-clean, refuse a transacted delete). |
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aabb32081e |
Merge pull request 'feat(admin): per-user finance panel — balances, benefits, risk, ledger' (#230) from feature/e7-financial-panel into development
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e089a0a997 |
feat(admin): per-user finance panel — balances, benefits, risk, ledger
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The /_gm user card gains a Finance panel: an account's chip balances per funding segment, benefits per origin (hints, no-ads until/forever), the recorded refund risk (abuse flag + floor-0 loss), and the append-only ledger history newest-first. Backed by a new payments.AccountStatement read straight from the materialized tables + the ledger (uncached — an admin, rare view). Folds the agreed admin / reports / catalog plan into PLAN.md (the PR stack: this panel, then the catalog editor, admin grant, refund + ledger export) and moves the tournament-entry storage design to the tournament stage. |
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00d1bd33e3 |
Merge pull request 'feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account' (#229) from feature/ads-interstitial into development
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7ce8101cfa |
test(ads): lock the hint-pushed ad restarting the vs_ai gap (no over-serving)
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b5c8a04f0b |
fix(ads): share one interstitial cooldown timer across kinds
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Cooldowns were tracked per kind ({move,hint}), so a hint ad and a move ad
did not see each other: after a hinted move's ad the move timer was still
zero, and the next plain move fired an ad immediately — two ads within a
minute, under the cooldown. Track a single shared last-shown time; the kind
only selects the required gap (hint 1m, move 5m, vs_ai 30m) measured from the
last interstitial of any kind. A hint can still fire on its shorter gap
(D30's "independent" hint cooldown), but never stacks a second ad within a
cooldown.
Tests: a hint uses the shorter shared gap; a move does not stack onto a
just-shown hint ad.
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2ce80c241d |
fix(ads): fire the hint interstitial on the confirmed move, not on the hint
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Taking a hint fired the post-move interstitial immediately, when the hint's preview tiles landed — interrupting the turn and reverting the board to the rack on the ad's close while the hint stayed spent. Move the trigger to the move confirmation: a hint applied this turn marks it (hintUsedThisTurn), and the confirmed play fires the hint-kind interstitial (its own cooldown) instead of the plain move one; the marker clears on any turn boundary (applyMoveResult) so a hint-then-pass does not leak into the next move. e2e: taking a hint fires no ad; confirming a move does. |