R6(c): centralize shared integration-test fixtures in helpers.go
Move the cross-file integration fixtures — the service constructors (newGameService/newSocialService/newRobotService/newMatchmaker), the game-assembly helpers (newMirror/newGameWithSeats/newDraftGame), account provisioning (provisionAccount/provisionGuest) and the stats reader — out of the domain test files (newGameService alone was used by 10 files) into a single backend/internal/inttest/helpers.go. Helpers used by a single file stay local. Pure relocation: the helper bodies are unchanged, no test logic changes; the imports the moves left unused are pruned. go vet -tags=integration is clean.
This commit is contained in:
@@ -314,19 +314,6 @@ func TestNotificationsInAppOnlyRoundTrip(t *testing.T) {
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}
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}
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// provisionGuest creates a fresh ephemeral guest account and returns its id.
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func provisionGuest(t *testing.T) uuid.UUID {
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t.Helper()
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acc, err := account.NewStore(testDB).ProvisionGuest(context.Background())
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if err != nil {
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t.Fatalf("provision guest: %v", err)
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}
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if !acc.IsGuest {
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t.Fatalf("provisioned account %s is not flagged guest", acc.ID)
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}
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return acc.ID
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}
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// TestGuestAutoMatchLeavesNoStats drives a guest through a full auto-match game
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// against a robot to a natural end and checks the guest holds a seat (the
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// game_players foreign key is satisfied) yet accrues no statistics, while the
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@@ -5,35 +5,10 @@ package inttest
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import (
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"context"
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"testing"
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"time"
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"github.com/google/uuid"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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)
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// newDraftGame creates a started two-player English game on an opening seed and returns the
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// service, game id, seats, and the opening play (from a mirror) used to drive a real commit.
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func newDraftGame(t *testing.T) (*game.Service, uuid.UUID, []uuid.UUID, engine.MoveRecord) {
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t.Helper()
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ctx := context.Background()
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svc := newGameService()
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seats := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
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seed := openingSeed(t)
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g, err := svc.Create(ctx, game.CreateParams{
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Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: seed,
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})
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if err != nil {
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t.Fatalf("create: %v", err)
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}
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hint, ok := newMirror(t, seed, 2).HintView()
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if !ok || len(hint.Tiles) == 0 {
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t.Fatal("no opening move")
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}
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return svc, g.ID, seats, hint
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}
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// TestDraftPersistAndConflictReset covers draft persistence: a round-trip of the
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// rack order + board tiles, the actor's own draft cleared on their move, and an opponent's
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// board draft reset when a committed play overlaps one of its cells (the rack order kept).
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@@ -4,88 +4,17 @@ package inttest
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import (
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"context"
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"database/sql"
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"errors"
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"sync"
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"testing"
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"time"
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"github.com/google/uuid"
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"go.uber.org/zap"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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)
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// newGameService builds a game service over the shared pool and registry.
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func newGameService() *game.Service {
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return game.NewService(
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game.NewStore(testDB),
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account.NewStore(testDB),
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testRegistry,
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game.Config{
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DictDir: dictDir(),
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DictVersion: testDictVersion,
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TimeoutSweepInterval: time.Minute,
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CacheTTL: time.Hour,
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},
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zap.NewNop(),
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)
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}
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// provisionAccount creates a fresh durable account and returns its id.
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func provisionAccount(t *testing.T) uuid.UUID {
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t.Helper()
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acc, err := account.NewStore(testDB).ProvisionByIdentity(context.Background(), account.KindTelegram, "tg-"+uuid.NewString())
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if err != nil {
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t.Fatalf("provision account: %v", err)
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}
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return acc.ID
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}
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// openingSeed returns a seed whose fresh two-player English opening rack has a
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// legal move, so a greedy mirror can drive a game.
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func openingSeed(t *testing.T) int64 {
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t.Helper()
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for seed := int64(1); seed <= 200; seed++ {
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g, err := engine.New(testRegistry, engine.Options{Variant: engine.VariantEnglish, Version: testDictVersion, Players: 2, Seed: seed})
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if err != nil {
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t.Fatalf("engine new: %v", err)
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}
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if _, ok := g.HintView(); ok {
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return seed
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}
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}
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t.Fatal("no opening seed found")
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return 0
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}
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// newMirror builds a parallel engine game with the same seed, used to compute
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// legal moves to feed the service under test.
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func newMirror(t *testing.T, seed int64, players int) *engine.Game {
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t.Helper()
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g, err := engine.New(testRegistry, engine.Options{Variant: engine.VariantEnglish, Version: testDictVersion, Players: players, Seed: seed})
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if err != nil {
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t.Fatalf("mirror new: %v", err)
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}
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return g
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}
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// readStats reads an account's statistics row.
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func readStats(t *testing.T, id uuid.UUID) (wins, losses, draws, maxGame, maxWord int, found bool) {
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t.Helper()
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row := testDB.QueryRowContext(context.Background(),
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`SELECT wins, losses, draws, max_game_points, max_word_points FROM backend.account_stats WHERE account_id = $1`, id)
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if err := row.Scan(&wins, &losses, &draws, &maxGame, &maxWord); err != nil {
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if errors.Is(err, sql.ErrNoRows) {
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return 0, 0, 0, 0, 0, false
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}
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t.Fatalf("read stats: %v", err)
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}
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return wins, losses, draws, maxGame, maxWord, true
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}
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// TestListForAccount checks the lobby "my games" query: it returns exactly the
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// games the account is seated in (each with its seats), and nothing for an outsider.
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func TestListForAccount(t *testing.T) {
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@@ -0,0 +1,167 @@
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//go:build integration
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package inttest
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import (
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"context"
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"database/sql"
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"errors"
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"testing"
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"time"
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"github.com/google/uuid"
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"go.opentelemetry.io/otel/metric/noop"
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"go.uber.org/zap"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/lobby"
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"scrabble/backend/internal/robot"
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"scrabble/backend/internal/social"
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)
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// Shared fixtures for the Postgres-backed integration suite: the service
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// constructors over the shared pool/registry, account provisioning, game
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// assembly, and the stats reader. Helpers used by a single test file stay in
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// that file; everything reused across files lives here.
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// newGameService builds a game service over the shared pool and registry.
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func newGameService() *game.Service {
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return game.NewService(
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game.NewStore(testDB),
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account.NewStore(testDB),
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testRegistry,
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game.Config{
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DictDir: dictDir(),
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DictVersion: testDictVersion,
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TimeoutSweepInterval: time.Minute,
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CacheTTL: time.Hour,
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},
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zap.NewNop(),
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)
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}
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// newSocialService builds a social service over the shared pool, reading game
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// state through a real game service.
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func newSocialService() *social.Service {
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return social.NewService(social.NewStore(testDB), account.NewStore(testDB), newGameService())
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}
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// newRobotService builds a robot service over games (shared so its moves and the
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// test's human moves use the same live-game cache and per-game locks), a fresh
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// social service for nudges, and a no-op meter.
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func newRobotService(t *testing.T, games *game.Service) *robot.Service {
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t.Helper()
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return robot.NewService(games, account.NewStore(testDB), newSocialService(), noop.NewMeterProvider().Meter("robot-test"), zap.NewNop())
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}
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// newMatchmaker builds a matchmaker starting real games and substituting from
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// robots after wait.
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func newMatchmaker(t *testing.T, robots lobby.RobotProvider, wait time.Duration) *lobby.Matchmaker {
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t.Helper()
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return lobby.NewMatchmaker(newGameService(), robots, wait, zap.NewNop())
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}
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// provisionAccount creates a fresh durable account and returns its id.
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func provisionAccount(t *testing.T) uuid.UUID {
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t.Helper()
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acc, err := account.NewStore(testDB).ProvisionByIdentity(context.Background(), account.KindTelegram, "tg-"+uuid.NewString())
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if err != nil {
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t.Fatalf("provision account: %v", err)
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}
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return acc.ID
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}
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// provisionGuest creates a fresh ephemeral guest account and returns its id.
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func provisionGuest(t *testing.T) uuid.UUID {
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t.Helper()
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acc, err := account.NewStore(testDB).ProvisionGuest(context.Background())
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if err != nil {
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t.Fatalf("provision guest: %v", err)
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}
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if !acc.IsGuest {
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t.Fatalf("provisioned account %s is not flagged guest", acc.ID)
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}
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return acc.ID
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}
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// openingSeed returns a seed whose fresh two-player English opening rack has a
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// legal move, so a greedy mirror can drive a game.
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func openingSeed(t *testing.T) int64 {
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t.Helper()
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for seed := int64(1); seed <= 200; seed++ {
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g, err := engine.New(testRegistry, engine.Options{Variant: engine.VariantEnglish, Version: testDictVersion, Players: 2, Seed: seed})
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if err != nil {
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t.Fatalf("engine new: %v", err)
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}
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if _, ok := g.HintView(); ok {
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return seed
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}
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}
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t.Fatal("no opening seed found")
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return 0
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}
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// newMirror builds a parallel engine game with the same seed, used to compute
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// legal moves to feed the service under test.
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func newMirror(t *testing.T, seed int64, players int) *engine.Game {
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t.Helper()
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g, err := engine.New(testRegistry, engine.Options{Variant: engine.VariantEnglish, Version: testDictVersion, Players: players, Seed: seed})
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if err != nil {
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t.Fatalf("mirror new: %v", err)
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}
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return g
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}
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// newGameWithSeats creates a started game seating n fresh accounts and returns the
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// game id and the seated account ids in seat order.
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func newGameWithSeats(t *testing.T, n int) (uuid.UUID, []uuid.UUID) {
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t.Helper()
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seats := make([]uuid.UUID, n)
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for i := range seats {
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seats[i] = provisionAccount(t)
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}
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g, err := newGameService().Create(context.Background(), game.CreateParams{
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Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
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})
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if err != nil {
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t.Fatalf("create game: %v", err)
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}
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return g.ID, seats
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}
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// newDraftGame creates a started two-player English game on an opening seed and returns the
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// service, game id, seats, and the opening play (from a mirror) used to drive a real commit.
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func newDraftGame(t *testing.T) (*game.Service, uuid.UUID, []uuid.UUID, engine.MoveRecord) {
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t.Helper()
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ctx := context.Background()
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svc := newGameService()
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seats := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
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seed := openingSeed(t)
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g, err := svc.Create(ctx, game.CreateParams{
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Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: seed,
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})
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if err != nil {
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t.Fatalf("create: %v", err)
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}
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hint, ok := newMirror(t, seed, 2).HintView()
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if !ok || len(hint.Tiles) == 0 {
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t.Fatal("no opening move")
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}
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return svc, g.ID, seats, hint
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}
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// readStats reads an account's statistics row.
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func readStats(t *testing.T, id uuid.UUID) (wins, losses, draws, maxGame, maxWord int, found bool) {
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t.Helper()
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row := testDB.QueryRowContext(context.Background(),
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`SELECT wins, losses, draws, max_game_points, max_word_points FROM backend.account_stats WHERE account_id = $1`, id)
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if err := row.Scan(&wins, &losses, &draws, &maxGame, &maxWord); err != nil {
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if errors.Is(err, sql.ErrNoRows) {
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return 0, 0, 0, 0, 0, false
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}
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t.Fatalf("read stats: %v", err)
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}
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return wins, losses, draws, maxGame, maxWord, true
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}
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@@ -8,31 +8,12 @@ import (
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"time"
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"github.com/google/uuid"
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"go.opentelemetry.io/otel/metric/noop"
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"go.uber.org/zap"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/lobby"
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"scrabble/backend/internal/robot"
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)
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// newRobotService builds a robot service over games (shared so its moves and the
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// test's human moves use the same live-game cache and per-game locks), a fresh
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// social service for nudges, and a no-op meter.
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func newRobotService(t *testing.T, games *game.Service) *robot.Service {
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t.Helper()
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return robot.NewService(games, account.NewStore(testDB), newSocialService(), noop.NewMeterProvider().Meter("robot-test"), zap.NewNop())
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}
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// newMatchmaker builds a matchmaker starting real games and substituting from
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// robots after wait.
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func newMatchmaker(t *testing.T, robots lobby.RobotProvider, wait time.Duration) *lobby.Matchmaker {
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t.Helper()
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return lobby.NewMatchmaker(newGameService(), robots, wait, zap.NewNop())
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}
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// setTurnStarted rewrites a game's turn clock so a robot turn can be made due (or
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// idle) at a chosen instant, independent of wall time.
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func setTurnStarted(t *testing.T, id uuid.UUID, at time.Time) {
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@@ -45,29 +45,6 @@ func (c *capturePublisher) notified(user uuid.UUID, sub string) bool {
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return false
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}
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// newSocialService builds a social service over the shared pool, reading game
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// state through a real game service.
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func newSocialService() *social.Service {
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return social.NewService(social.NewStore(testDB), account.NewStore(testDB), newGameService())
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}
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// newGameWithSeats creates a started game seating n fresh accounts and returns the
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// game id and the seated account ids in seat order.
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func newGameWithSeats(t *testing.T, n int) (uuid.UUID, []uuid.UUID) {
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t.Helper()
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seats := make([]uuid.UUID, n)
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for i := range seats {
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seats[i] = provisionAccount(t)
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}
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g, err := newGameService().Create(context.Background(), game.CreateParams{
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Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
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})
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if err != nil {
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t.Fatalf("create game: %v", err)
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}
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return g.ID, seats
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}
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// TestFriendRequestToRobotStaysPending checks a friend request to a robot is accepted as
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// pending rather than blocked: robots no longer block friend requests, so the request
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// just sits unanswered and later expires — mirroring a human who ignores it.
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Reference in New Issue
Block a user