R6(c): share the nested FB builders between notify and gateway transcode
Extract the FlatBuffers builders for the wire tables shared by the backend push encoder and the gateway edge transcoder — GameView, MoveRecord, StateView, AccountRef, Invitation and their nested rows — into a new scrabble/pkg/wire package. Both callers keep their local builder signatures (no call sites move) but now map their own source types (the backend's notify.* payloads and the decoded engine.MoveRecord; the gateway's backendclient.* REST DTOs) to neutral wire.* structs and delegate the construction to package wire, the single definition of the nested-table layout. Behaviour-preserving: the verified-identical field sets mean the wire bytes decode the same, and the notify + transcode round-trip tests pass unchanged. The fiddly Start/Add/End + reverse-prepend vector boilerplate now lives once; the two encode files shrink while pkg/wire carries the shared logic.
This commit is contained in:
@@ -4,194 +4,114 @@ import (
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flatbuffers "github.com/google/flatbuffers/go"
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"scrabble/backend/internal/engine"
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fb "scrabble/pkg/fbs/scrabblefb"
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"scrabble/pkg/wire"
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)
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// The builders below encode the nested wire tables embedded in enriched event
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// payloads. They mirror the gateway's transcode encoders, but read the domain's
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// already-resolved values (notify.* input structs and the decoded engine.MoveRecord)
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// rather than the gateway's REST DTOs. Each returns the offset of the table it built;
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// callers must build every nested table before opening the parent event table.
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// payloads. They map the domain's already-resolved values (notify.* payload structs
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// and the decoded engine.MoveRecord) to the neutral scrabble/pkg/wire structs and
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// delegate the FlatBuffers construction to package wire — the single definition of the
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// nested-table layout shared with the gateway transcoder. Each returns the offset of
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// the table it built; callers must build every nested table before opening the parent.
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// toWireGame maps a GameSummary to the shared wire.GameView.
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func toWireGame(g GameSummary) wire.GameView {
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seats := make([]wire.SeatView, len(g.Seats))
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for i, s := range g.Seats {
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seats[i] = wire.SeatView{
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Seat: s.Seat,
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AccountID: s.AccountID,
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Score: s.Score,
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HintsUsed: s.HintsUsed,
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IsWinner: s.IsWinner,
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DisplayName: s.DisplayName,
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}
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}
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return wire.GameView{
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ID: g.ID,
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Variant: g.Variant,
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DictVersion: g.DictVersion,
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Status: g.Status,
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Players: g.Players,
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ToMove: g.ToMove,
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TurnTimeoutSecs: g.TurnTimeoutSecs,
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MoveCount: g.MoveCount,
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EndReason: g.EndReason,
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Seats: seats,
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LastActivityUnix: g.LastActivityUnix,
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}
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}
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// buildGameView builds a GameView table from a GameSummary and returns its offset.
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func buildGameView(b *flatbuffers.Builder, g GameSummary) flatbuffers.UOffsetT {
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seatOffs := make([]flatbuffers.UOffsetT, len(g.Seats))
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for i, s := range g.Seats {
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aid := b.CreateString(s.AccountID)
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dname := b.CreateString(s.DisplayName)
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fb.SeatViewStart(b)
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fb.SeatViewAddSeat(b, int32(s.Seat))
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fb.SeatViewAddAccountId(b, aid)
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fb.SeatViewAddScore(b, int32(s.Score))
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fb.SeatViewAddHintsUsed(b, int32(s.HintsUsed))
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fb.SeatViewAddIsWinner(b, s.IsWinner)
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fb.SeatViewAddDisplayName(b, dname)
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seatOffs[i] = fb.SeatViewEnd(b)
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}
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fb.GameViewStartSeatsVector(b, len(seatOffs))
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for i := len(seatOffs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(seatOffs[i])
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}
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seats := b.EndVector(len(seatOffs))
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id := b.CreateString(g.ID)
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variant := b.CreateString(g.Variant)
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dictVer := b.CreateString(g.DictVersion)
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status := b.CreateString(g.Status)
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endReason := b.CreateString(g.EndReason)
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fb.GameViewStart(b)
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fb.GameViewAddId(b, id)
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fb.GameViewAddVariant(b, variant)
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fb.GameViewAddDictVersion(b, dictVer)
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fb.GameViewAddStatus(b, status)
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fb.GameViewAddPlayers(b, int32(g.Players))
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fb.GameViewAddToMove(b, int32(g.ToMove))
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fb.GameViewAddTurnTimeoutSecs(b, int32(g.TurnTimeoutSecs))
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fb.GameViewAddMoveCount(b, int32(g.MoveCount))
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fb.GameViewAddEndReason(b, endReason)
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fb.GameViewAddSeats(b, seats)
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fb.GameViewAddLastActivityUnix(b, g.LastActivityUnix)
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return fb.GameViewEnd(b)
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return wire.BuildGameView(b, toWireGame(g))
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}
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// buildMoveRecord builds a MoveRecord table from a decoded engine move and returns
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// its offset. The values match the move-result DTO (Count is the engine count: the
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// number of tiles swapped on an exchange, zero otherwise).
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// buildMoveRecord builds a MoveRecord table from a decoded engine move and returns its
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// offset (Count is the engine count: the number of tiles swapped on an exchange, zero
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// otherwise).
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func buildMoveRecord(b *flatbuffers.Builder, m engine.MoveRecord) flatbuffers.UOffsetT {
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tileOffs := make([]flatbuffers.UOffsetT, len(m.Tiles))
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tiles := make([]wire.TileRecord, len(m.Tiles))
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for i, t := range m.Tiles {
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letter := b.CreateString(t.Letter)
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fb.TileRecordStart(b)
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fb.TileRecordAddRow(b, int32(t.Row))
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fb.TileRecordAddCol(b, int32(t.Col))
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fb.TileRecordAddLetter(b, letter)
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fb.TileRecordAddBlank(b, t.Blank)
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tileOffs[i] = fb.TileRecordEnd(b)
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tiles[i] = wire.TileRecord{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank}
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}
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fb.MoveRecordStartTilesVector(b, len(tileOffs))
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for i := len(tileOffs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(tileOffs[i])
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}
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tiles := b.EndVector(len(tileOffs))
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wordOffs := make([]flatbuffers.UOffsetT, len(m.Words))
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for i, w := range m.Words {
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wordOffs[i] = b.CreateString(w)
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}
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fb.MoveRecordStartWordsVector(b, len(wordOffs))
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for i := len(wordOffs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(wordOffs[i])
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}
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words := b.EndVector(len(wordOffs))
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action := b.CreateString(m.Action.String())
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dir := b.CreateString(m.Dir.String())
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fb.MoveRecordStart(b)
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fb.MoveRecordAddPlayer(b, int32(m.Player))
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fb.MoveRecordAddAction(b, action)
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fb.MoveRecordAddDir(b, dir)
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fb.MoveRecordAddMainRow(b, int32(m.MainRow))
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fb.MoveRecordAddMainCol(b, int32(m.MainCol))
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fb.MoveRecordAddTiles(b, tiles)
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fb.MoveRecordAddWords(b, words)
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fb.MoveRecordAddCount(b, int32(m.Count))
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fb.MoveRecordAddScore(b, int32(m.Score))
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fb.MoveRecordAddTotal(b, int32(m.Total))
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return fb.MoveRecordEnd(b)
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}
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// buildAlphabet builds the AlphabetEntry vector embedded in a StateView and returns
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// its offset.
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func buildAlphabet(b *flatbuffers.Builder, entries []AlphabetLetter) flatbuffers.UOffsetT {
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offs := make([]flatbuffers.UOffsetT, len(entries))
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for i, e := range entries {
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letter := b.CreateString(e.Letter)
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fb.AlphabetEntryStart(b)
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fb.AlphabetEntryAddIndex(b, byte(e.Index))
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fb.AlphabetEntryAddLetter(b, letter)
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fb.AlphabetEntryAddValue(b, int32(e.Value))
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offs[i] = fb.AlphabetEntryEnd(b)
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}
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fb.StateViewStartAlphabetVector(b, len(offs))
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for i := len(offs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(offs[i])
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}
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return b.EndVector(len(offs))
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return wire.BuildMoveRecord(b, wire.MoveRecord{
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Player: m.Player,
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Action: m.Action.String(),
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Dir: m.Dir.String(),
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MainRow: m.MainRow,
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MainCol: m.MainCol,
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Tiles: tiles,
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Words: m.Words,
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Count: m.Count,
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Score: m.Score,
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Total: m.Total,
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})
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}
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// buildStateView builds a StateView table from a PlayerState and returns its offset.
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func buildStateView(b *flatbuffers.Builder, s PlayerState) flatbuffers.UOffsetT {
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game := buildGameView(b, s.Game)
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rackBytes := make([]byte, len(s.Rack))
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for i, v := range s.Rack {
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rackBytes[i] = byte(v)
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alphabet := make([]wire.AlphabetEntry, len(s.Alphabet))
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for i, e := range s.Alphabet {
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alphabet[i] = wire.AlphabetEntry{Index: e.Index, Letter: e.Letter, Value: e.Value}
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}
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rack := b.CreateByteVector(rackBytes)
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hasAlphabet := len(s.Alphabet) > 0
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var alphabet flatbuffers.UOffsetT
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if hasAlphabet {
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alphabet = buildAlphabet(b, s.Alphabet)
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}
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fb.StateViewStart(b)
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fb.StateViewAddGame(b, game)
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fb.StateViewAddSeat(b, int32(s.Seat))
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fb.StateViewAddRack(b, rack)
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fb.StateViewAddBagLen(b, int32(s.BagLen))
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fb.StateViewAddHintsRemaining(b, int32(s.HintsRemaining))
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if hasAlphabet {
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fb.StateViewAddAlphabet(b, alphabet)
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}
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return fb.StateViewEnd(b)
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return wire.BuildStateView(b, wire.StateView{
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Game: toWireGame(s.Game),
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Seat: s.Seat,
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Rack: s.Rack,
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BagLen: s.BagLen,
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HintsRemaining: s.HintsRemaining,
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Alphabet: alphabet,
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})
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}
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// buildAccountRef builds an AccountRef table and returns its offset.
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func buildAccountRef(b *flatbuffers.Builder, a AccountRef) flatbuffers.UOffsetT {
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aid := b.CreateString(a.AccountID)
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name := b.CreateString(a.DisplayName)
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fb.AccountRefStart(b)
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fb.AccountRefAddAccountId(b, aid)
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fb.AccountRefAddDisplayName(b, name)
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return fb.AccountRefEnd(b)
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return wire.BuildAccountRef(b, wire.AccountRef{AccountID: a.AccountID, DisplayName: a.DisplayName})
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}
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// buildInvitation builds an Invitation table from an InvitationSummary and returns its offset.
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func buildInvitation(b *flatbuffers.Builder, inv InvitationSummary) flatbuffers.UOffsetT {
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inviter := buildAccountRef(b, inv.Inviter)
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inviteeOffs := make([]flatbuffers.UOffsetT, len(inv.Invitees))
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invitees := make([]wire.InvitationInvitee, len(inv.Invitees))
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for i, iv := range inv.Invitees {
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aid := b.CreateString(iv.AccountID)
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name := b.CreateString(iv.DisplayName)
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resp := b.CreateString(iv.Response)
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fb.InvitationInviteeStart(b)
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fb.InvitationInviteeAddAccountId(b, aid)
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fb.InvitationInviteeAddDisplayName(b, name)
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fb.InvitationInviteeAddSeat(b, int32(iv.Seat))
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fb.InvitationInviteeAddResponse(b, resp)
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inviteeOffs[i] = fb.InvitationInviteeEnd(b)
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invitees[i] = wire.InvitationInvitee{
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AccountID: iv.AccountID,
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DisplayName: iv.DisplayName,
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Seat: iv.Seat,
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Response: iv.Response,
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}
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}
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fb.InvitationStartInviteesVector(b, len(inviteeOffs))
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for i := len(inviteeOffs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(inviteeOffs[i])
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}
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invitees := b.EndVector(len(inviteeOffs))
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id := b.CreateString(inv.ID)
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variant := b.CreateString(inv.Variant)
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dropout := b.CreateString(inv.DropoutTiles)
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status := b.CreateString(inv.Status)
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gameID := b.CreateString(inv.GameID)
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fb.InvitationStart(b)
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fb.InvitationAddId(b, id)
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fb.InvitationAddInviter(b, inviter)
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fb.InvitationAddInvitees(b, invitees)
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fb.InvitationAddVariant(b, variant)
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fb.InvitationAddTurnTimeoutSecs(b, int32(inv.TurnTimeoutSecs))
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fb.InvitationAddHintsAllowed(b, inv.HintsAllowed)
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fb.InvitationAddHintsPerPlayer(b, int32(inv.HintsPerPlayer))
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fb.InvitationAddDropoutTiles(b, dropout)
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fb.InvitationAddStatus(b, status)
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fb.InvitationAddGameId(b, gameID)
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fb.InvitationAddExpiresAtUnix(b, inv.ExpiresAtUnix)
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return fb.InvitationEnd(b)
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return wire.BuildInvitation(b, wire.Invitation{
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ID: inv.ID,
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Inviter: wire.AccountRef{AccountID: inv.Inviter.AccountID, DisplayName: inv.Inviter.DisplayName},
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Invitees: invitees,
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Variant: inv.Variant,
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TurnTimeoutSecs: inv.TurnTimeoutSecs,
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HintsAllowed: inv.HintsAllowed,
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HintsPerPlayer: inv.HintsPerPlayer,
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DropoutTiles: inv.DropoutTiles,
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Status: inv.Status,
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GameID: inv.GameID,
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ExpiresAtUnix: inv.ExpiresAtUnix,
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})
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}
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@@ -5,6 +5,7 @@ import (
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"scrabble/gateway/internal/backendclient"
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fb "scrabble/pkg/fbs/scrabblefb"
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"scrabble/pkg/wire"
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)
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// The encoders build the FlatBuffers response payloads from the backend's typed
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@@ -142,46 +143,24 @@ func encodeMoveResult(r backendclient.MoveResultResp) []byte {
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// client requests it on a per-variant cache miss).
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func encodeState(s backendclient.StateResp) []byte {
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b := flatbuffers.NewBuilder(512)
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game := buildGameView(b, s.Game)
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rackBytes := make([]byte, len(s.Rack))
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for i, v := range s.Rack {
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rackBytes[i] = byte(v)
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}
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rack := b.CreateByteVector(rackBytes)
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hasAlphabet := len(s.Alphabet) > 0
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var alphabet flatbuffers.UOffsetT
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if hasAlphabet {
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alphabet = buildAlphabet(b, s.Alphabet)
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}
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fb.StateViewStart(b)
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fb.StateViewAddGame(b, game)
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fb.StateViewAddSeat(b, int32(s.Seat))
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fb.StateViewAddRack(b, rack)
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fb.StateViewAddBagLen(b, int32(s.BagLen))
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fb.StateViewAddHintsRemaining(b, int32(s.HintsRemaining))
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if hasAlphabet {
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fb.StateViewAddAlphabet(b, alphabet)
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}
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b.Finish(fb.StateViewEnd(b))
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b.Finish(wire.BuildStateView(b, toWireState(s)))
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return b.FinishedBytes()
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}
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// buildAlphabet builds the AlphabetEntry vector for a StateView and returns its offset.
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func buildAlphabet(b *flatbuffers.Builder, entries []backendclient.AlphabetEntryJSON) flatbuffers.UOffsetT {
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offs := make([]flatbuffers.UOffsetT, len(entries))
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for i, e := range entries {
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letter := b.CreateString(e.Letter)
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fb.AlphabetEntryStart(b)
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fb.AlphabetEntryAddIndex(b, byte(e.Index))
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fb.AlphabetEntryAddLetter(b, letter)
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fb.AlphabetEntryAddValue(b, int32(e.Value))
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offs[i] = fb.AlphabetEntryEnd(b)
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// toWireState maps a StateResp to the shared wire.StateView.
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func toWireState(s backendclient.StateResp) wire.StateView {
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alphabet := make([]wire.AlphabetEntry, len(s.Alphabet))
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for i, e := range s.Alphabet {
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alphabet[i] = wire.AlphabetEntry{Index: e.Index, Letter: e.Letter, Value: e.Value}
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}
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fb.StateViewStartAlphabetVector(b, len(offs))
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for i := len(offs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(offs[i])
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return wire.StateView{
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Game: toWireGame(s.Game),
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Seat: s.Seat,
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Rack: s.Rack,
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BagLen: s.BagLen,
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HintsRemaining: s.HintsRemaining,
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Alphabet: alphabet,
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}
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return b.EndVector(len(offs))
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}
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// encodeMatch builds a MatchResult payload.
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@@ -328,80 +307,55 @@ func encodeChatList(r backendclient.ChatListResp) []byte {
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// buildGameView builds a GameView table and returns its offset.
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func buildGameView(b *flatbuffers.Builder, g backendclient.GameResp) flatbuffers.UOffsetT {
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seatOffs := make([]flatbuffers.UOffsetT, len(g.Seats))
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return wire.BuildGameView(b, toWireGame(g))
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}
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// toWireGame maps a GameResp to the shared wire.GameView.
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func toWireGame(g backendclient.GameResp) wire.GameView {
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seats := make([]wire.SeatView, len(g.Seats))
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for i, s := range g.Seats {
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aid := b.CreateString(s.AccountID)
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dname := b.CreateString(s.DisplayName)
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fb.SeatViewStart(b)
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fb.SeatViewAddSeat(b, int32(s.Seat))
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fb.SeatViewAddAccountId(b, aid)
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fb.SeatViewAddScore(b, int32(s.Score))
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fb.SeatViewAddHintsUsed(b, int32(s.HintsUsed))
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fb.SeatViewAddIsWinner(b, s.IsWinner)
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fb.SeatViewAddDisplayName(b, dname)
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seatOffs[i] = fb.SeatViewEnd(b)
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seats[i] = wire.SeatView{
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Seat: s.Seat,
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AccountID: s.AccountID,
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Score: s.Score,
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HintsUsed: s.HintsUsed,
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IsWinner: s.IsWinner,
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DisplayName: s.DisplayName,
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}
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}
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fb.GameViewStartSeatsVector(b, len(seatOffs))
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for i := len(seatOffs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(seatOffs[i])
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return wire.GameView{
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ID: g.ID,
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Variant: g.Variant,
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DictVersion: g.DictVersion,
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Status: g.Status,
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Players: g.Players,
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ToMove: g.ToMove,
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TurnTimeoutSecs: g.TurnTimeoutSecs,
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MoveCount: g.MoveCount,
|
||||
EndReason: g.EndReason,
|
||||
Seats: seats,
|
||||
LastActivityUnix: g.LastActivityUnix,
|
||||
}
|
||||
seats := b.EndVector(len(seatOffs))
|
||||
|
||||
id := b.CreateString(g.ID)
|
||||
variant := b.CreateString(g.Variant)
|
||||
dictVer := b.CreateString(g.DictVersion)
|
||||
status := b.CreateString(g.Status)
|
||||
endReason := b.CreateString(g.EndReason)
|
||||
|
||||
fb.GameViewStart(b)
|
||||
fb.GameViewAddId(b, id)
|
||||
fb.GameViewAddVariant(b, variant)
|
||||
fb.GameViewAddDictVersion(b, dictVer)
|
||||
fb.GameViewAddStatus(b, status)
|
||||
fb.GameViewAddPlayers(b, int32(g.Players))
|
||||
fb.GameViewAddToMove(b, int32(g.ToMove))
|
||||
fb.GameViewAddTurnTimeoutSecs(b, int32(g.TurnTimeoutSecs))
|
||||
fb.GameViewAddMoveCount(b, int32(g.MoveCount))
|
||||
fb.GameViewAddEndReason(b, endReason)
|
||||
fb.GameViewAddSeats(b, seats)
|
||||
fb.GameViewAddLastActivityUnix(b, g.LastActivityUnix)
|
||||
return fb.GameViewEnd(b)
|
||||
}
|
||||
|
||||
// buildMoveRecord builds a MoveRecord table and returns its offset.
|
||||
func buildMoveRecord(b *flatbuffers.Builder, m backendclient.MoveRecordResp) flatbuffers.UOffsetT {
|
||||
tileOffs := make([]flatbuffers.UOffsetT, len(m.Tiles))
|
||||
tiles := make([]wire.TileRecord, len(m.Tiles))
|
||||
for i, t := range m.Tiles {
|
||||
letter := b.CreateString(t.Letter)
|
||||
fb.TileRecordStart(b)
|
||||
fb.TileRecordAddRow(b, int32(t.Row))
|
||||
fb.TileRecordAddCol(b, int32(t.Col))
|
||||
fb.TileRecordAddLetter(b, letter)
|
||||
fb.TileRecordAddBlank(b, t.Blank)
|
||||
tileOffs[i] = fb.TileRecordEnd(b)
|
||||
tiles[i] = wire.TileRecord{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank}
|
||||
}
|
||||
fb.MoveRecordStartTilesVector(b, len(tileOffs))
|
||||
for i := len(tileOffs) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(tileOffs[i])
|
||||
}
|
||||
tiles := b.EndVector(len(tileOffs))
|
||||
|
||||
words := buildStringVector(b, m.Words, fb.MoveRecordStartWordsVector)
|
||||
|
||||
action := b.CreateString(m.Action)
|
||||
dir := b.CreateString(m.Dir)
|
||||
fb.MoveRecordStart(b)
|
||||
fb.MoveRecordAddPlayer(b, int32(m.Player))
|
||||
fb.MoveRecordAddAction(b, action)
|
||||
fb.MoveRecordAddDir(b, dir)
|
||||
fb.MoveRecordAddMainRow(b, int32(m.MainRow))
|
||||
fb.MoveRecordAddMainCol(b, int32(m.MainCol))
|
||||
fb.MoveRecordAddTiles(b, tiles)
|
||||
fb.MoveRecordAddWords(b, words)
|
||||
fb.MoveRecordAddCount(b, int32(m.Count))
|
||||
fb.MoveRecordAddScore(b, int32(m.Score))
|
||||
fb.MoveRecordAddTotal(b, int32(m.Total))
|
||||
return fb.MoveRecordEnd(b)
|
||||
return wire.BuildMoveRecord(b, wire.MoveRecord{
|
||||
Player: m.Player,
|
||||
Action: m.Action,
|
||||
Dir: m.Dir,
|
||||
MainRow: m.MainRow,
|
||||
MainCol: m.MainCol,
|
||||
Tiles: tiles,
|
||||
Words: m.Words,
|
||||
Count: m.Count,
|
||||
Score: m.Score,
|
||||
Total: m.Total,
|
||||
})
|
||||
}
|
||||
|
||||
// buildStringVector builds a vector of strings using the table-specific
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
|
||||
"scrabble/gateway/internal/backendclient"
|
||||
fb "scrabble/pkg/fbs/scrabblefb"
|
||||
"scrabble/pkg/wire"
|
||||
)
|
||||
|
||||
// Social encoders: friends, blocks, invitations, statistics and GCG. They follow
|
||||
@@ -12,12 +13,7 @@ import (
|
||||
|
||||
// buildAccountRef builds an AccountRef table and returns its offset.
|
||||
func buildAccountRef(b *flatbuffers.Builder, r backendclient.AccountRefResp) flatbuffers.UOffsetT {
|
||||
id := b.CreateString(r.AccountID)
|
||||
name := b.CreateString(r.DisplayName)
|
||||
fb.AccountRefStart(b)
|
||||
fb.AccountRefAddAccountId(b, id)
|
||||
fb.AccountRefAddDisplayName(b, name)
|
||||
return fb.AccountRefEnd(b)
|
||||
return wire.BuildAccountRef(b, wire.AccountRef{AccountID: r.AccountID, DisplayName: r.DisplayName})
|
||||
}
|
||||
|
||||
// buildAccountRefVector builds a [AccountRef] vector using the table-specific
|
||||
@@ -110,43 +106,28 @@ func encodeStats(r backendclient.StatsResp) []byte {
|
||||
|
||||
// buildInvitation builds an Invitation table and returns its offset.
|
||||
func buildInvitation(b *flatbuffers.Builder, inv backendclient.InvitationResp) flatbuffers.UOffsetT {
|
||||
inviteeOffs := make([]flatbuffers.UOffsetT, len(inv.Invitees))
|
||||
invitees := make([]wire.InvitationInvitee, len(inv.Invitees))
|
||||
for i, iv := range inv.Invitees {
|
||||
aid := b.CreateString(iv.AccountID)
|
||||
name := b.CreateString(iv.DisplayName)
|
||||
resp := b.CreateString(iv.Response)
|
||||
fb.InvitationInviteeStart(b)
|
||||
fb.InvitationInviteeAddAccountId(b, aid)
|
||||
fb.InvitationInviteeAddDisplayName(b, name)
|
||||
fb.InvitationInviteeAddSeat(b, int32(iv.Seat))
|
||||
fb.InvitationInviteeAddResponse(b, resp)
|
||||
inviteeOffs[i] = fb.InvitationInviteeEnd(b)
|
||||
invitees[i] = wire.InvitationInvitee{
|
||||
AccountID: iv.AccountID,
|
||||
DisplayName: iv.DisplayName,
|
||||
Seat: iv.Seat,
|
||||
Response: iv.Response,
|
||||
}
|
||||
}
|
||||
fb.InvitationStartInviteesVector(b, len(inviteeOffs))
|
||||
for i := len(inviteeOffs) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(inviteeOffs[i])
|
||||
}
|
||||
invitees := b.EndVector(len(inviteeOffs))
|
||||
|
||||
inviter := buildAccountRef(b, inv.Inviter)
|
||||
id := b.CreateString(inv.ID)
|
||||
variant := b.CreateString(inv.Variant)
|
||||
dropout := b.CreateString(inv.DropoutTiles)
|
||||
status := b.CreateString(inv.Status)
|
||||
gameID := b.CreateString(inv.GameID)
|
||||
fb.InvitationStart(b)
|
||||
fb.InvitationAddId(b, id)
|
||||
fb.InvitationAddInviter(b, inviter)
|
||||
fb.InvitationAddInvitees(b, invitees)
|
||||
fb.InvitationAddVariant(b, variant)
|
||||
fb.InvitationAddTurnTimeoutSecs(b, int32(inv.TurnTimeoutSecs))
|
||||
fb.InvitationAddHintsAllowed(b, inv.HintsAllowed)
|
||||
fb.InvitationAddHintsPerPlayer(b, int32(inv.HintsPerPlayer))
|
||||
fb.InvitationAddDropoutTiles(b, dropout)
|
||||
fb.InvitationAddStatus(b, status)
|
||||
fb.InvitationAddGameId(b, gameID)
|
||||
fb.InvitationAddExpiresAtUnix(b, inv.ExpiresAtUnix)
|
||||
return fb.InvitationEnd(b)
|
||||
return wire.BuildInvitation(b, wire.Invitation{
|
||||
ID: inv.ID,
|
||||
Inviter: wire.AccountRef{AccountID: inv.Inviter.AccountID, DisplayName: inv.Inviter.DisplayName},
|
||||
Invitees: invitees,
|
||||
Variant: inv.Variant,
|
||||
TurnTimeoutSecs: inv.TurnTimeoutSecs,
|
||||
HintsAllowed: inv.HintsAllowed,
|
||||
HintsPerPlayer: inv.HintsPerPlayer,
|
||||
DropoutTiles: inv.DropoutTiles,
|
||||
Status: inv.Status,
|
||||
GameID: inv.GameID,
|
||||
ExpiresAtUnix: inv.ExpiresAtUnix,
|
||||
})
|
||||
}
|
||||
|
||||
// encodeInvitation builds an Invitation payload.
|
||||
|
||||
@@ -0,0 +1,299 @@
|
||||
// Package wire holds the FlatBuffers builders for the nested wire tables that both
|
||||
// the backend's push-event encoder (backend/internal/notify) and the gateway's edge
|
||||
// transcoder (gateway/internal/transcode) emit. The two callers resolve their own
|
||||
// source types (the backend's domain payloads, the gateway's REST DTOs) into the
|
||||
// neutral structs below and delegate the actual FlatBuffers construction here, so the
|
||||
// shared tables (GameView, MoveRecord, StateView, AccountRef, Invitation) have a
|
||||
// single encoding definition that cannot drift between the two paths.
|
||||
//
|
||||
// FlatBuffers is built bottom-up: every string and child vector is created before the
|
||||
// table that references it, and no two tables/vectors are under construction at once.
|
||||
// Each builder returns the offset of the table (or vector) it built; the caller embeds
|
||||
// that offset in a parent table or finishes the buffer with it.
|
||||
package wire
|
||||
|
||||
import (
|
||||
flatbuffers "github.com/google/flatbuffers/go"
|
||||
|
||||
fb "scrabble/pkg/fbs/scrabblefb"
|
||||
)
|
||||
|
||||
// SeatView is one seat's public standing in a GameView.
|
||||
type SeatView struct {
|
||||
Seat int
|
||||
AccountID string
|
||||
Score int
|
||||
HintsUsed int
|
||||
IsWinner bool
|
||||
DisplayName string
|
||||
}
|
||||
|
||||
// GameView is the shared, non-private game summary.
|
||||
type GameView struct {
|
||||
ID string
|
||||
Variant string
|
||||
DictVersion string
|
||||
Status string
|
||||
Players int
|
||||
ToMove int
|
||||
TurnTimeoutSecs int
|
||||
MoveCount int
|
||||
EndReason string
|
||||
Seats []SeatView
|
||||
LastActivityUnix int64
|
||||
}
|
||||
|
||||
// TileRecord is one tile in a decoded MoveRecord (the concrete letter, "?" for a blank
|
||||
// read from a hand).
|
||||
type TileRecord struct {
|
||||
Row int
|
||||
Col int
|
||||
Letter string
|
||||
Blank bool
|
||||
}
|
||||
|
||||
// MoveRecord is one decoded move (a committed play, a hint preview). Action and Dir are
|
||||
// the already-stringified move kind and direction.
|
||||
type MoveRecord struct {
|
||||
Player int
|
||||
Action string
|
||||
Dir string
|
||||
MainRow int
|
||||
MainCol int
|
||||
Tiles []TileRecord
|
||||
Words []string
|
||||
Count int
|
||||
Score int
|
||||
Total int
|
||||
}
|
||||
|
||||
// AlphabetEntry is one letter of a variant's alphabet (Index is the wire alphabet-index
|
||||
// byte; a value of 255 is the blank sentinel elsewhere).
|
||||
type AlphabetEntry struct {
|
||||
Index int
|
||||
Letter string
|
||||
Value int
|
||||
}
|
||||
|
||||
// StateView is a player's view of a game: the shared summary plus their private rack
|
||||
// (wire alphabet indices), bag size and hint budget. Alphabet is set only when the
|
||||
// recipient may not have cached the variant's display table yet.
|
||||
type StateView struct {
|
||||
Game GameView
|
||||
Seat int
|
||||
Rack []int
|
||||
BagLen int
|
||||
HintsRemaining int
|
||||
Alphabet []AlphabetEntry
|
||||
}
|
||||
|
||||
// AccountRef is a referenced account with its display name resolved.
|
||||
type AccountRef struct {
|
||||
AccountID string
|
||||
DisplayName string
|
||||
}
|
||||
|
||||
// InvitationInvitee is one invited player's seat and response inside an Invitation.
|
||||
type InvitationInvitee struct {
|
||||
AccountID string
|
||||
DisplayName string
|
||||
Seat int
|
||||
Response string
|
||||
}
|
||||
|
||||
// Invitation is a friend-game invitation with its settings and invitees.
|
||||
type Invitation struct {
|
||||
ID string
|
||||
Inviter AccountRef
|
||||
Invitees []InvitationInvitee
|
||||
Variant string
|
||||
TurnTimeoutSecs int
|
||||
HintsAllowed bool
|
||||
HintsPerPlayer int
|
||||
DropoutTiles string
|
||||
Status string
|
||||
GameID string
|
||||
ExpiresAtUnix int64
|
||||
}
|
||||
|
||||
// BuildGameView builds a GameView table from g and returns its offset.
|
||||
func BuildGameView(b *flatbuffers.Builder, g GameView) flatbuffers.UOffsetT {
|
||||
seatOffs := make([]flatbuffers.UOffsetT, len(g.Seats))
|
||||
for i, s := range g.Seats {
|
||||
aid := b.CreateString(s.AccountID)
|
||||
dname := b.CreateString(s.DisplayName)
|
||||
fb.SeatViewStart(b)
|
||||
fb.SeatViewAddSeat(b, int32(s.Seat))
|
||||
fb.SeatViewAddAccountId(b, aid)
|
||||
fb.SeatViewAddScore(b, int32(s.Score))
|
||||
fb.SeatViewAddHintsUsed(b, int32(s.HintsUsed))
|
||||
fb.SeatViewAddIsWinner(b, s.IsWinner)
|
||||
fb.SeatViewAddDisplayName(b, dname)
|
||||
seatOffs[i] = fb.SeatViewEnd(b)
|
||||
}
|
||||
fb.GameViewStartSeatsVector(b, len(seatOffs))
|
||||
for i := len(seatOffs) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(seatOffs[i])
|
||||
}
|
||||
seats := b.EndVector(len(seatOffs))
|
||||
|
||||
id := b.CreateString(g.ID)
|
||||
variant := b.CreateString(g.Variant)
|
||||
dictVer := b.CreateString(g.DictVersion)
|
||||
status := b.CreateString(g.Status)
|
||||
endReason := b.CreateString(g.EndReason)
|
||||
|
||||
fb.GameViewStart(b)
|
||||
fb.GameViewAddId(b, id)
|
||||
fb.GameViewAddVariant(b, variant)
|
||||
fb.GameViewAddDictVersion(b, dictVer)
|
||||
fb.GameViewAddStatus(b, status)
|
||||
fb.GameViewAddPlayers(b, int32(g.Players))
|
||||
fb.GameViewAddToMove(b, int32(g.ToMove))
|
||||
fb.GameViewAddTurnTimeoutSecs(b, int32(g.TurnTimeoutSecs))
|
||||
fb.GameViewAddMoveCount(b, int32(g.MoveCount))
|
||||
fb.GameViewAddEndReason(b, endReason)
|
||||
fb.GameViewAddSeats(b, seats)
|
||||
fb.GameViewAddLastActivityUnix(b, g.LastActivityUnix)
|
||||
return fb.GameViewEnd(b)
|
||||
}
|
||||
|
||||
// BuildMoveRecord builds a MoveRecord table from m and returns its offset.
|
||||
func BuildMoveRecord(b *flatbuffers.Builder, m MoveRecord) flatbuffers.UOffsetT {
|
||||
tileOffs := make([]flatbuffers.UOffsetT, len(m.Tiles))
|
||||
for i, t := range m.Tiles {
|
||||
letter := b.CreateString(t.Letter)
|
||||
fb.TileRecordStart(b)
|
||||
fb.TileRecordAddRow(b, int32(t.Row))
|
||||
fb.TileRecordAddCol(b, int32(t.Col))
|
||||
fb.TileRecordAddLetter(b, letter)
|
||||
fb.TileRecordAddBlank(b, t.Blank)
|
||||
tileOffs[i] = fb.TileRecordEnd(b)
|
||||
}
|
||||
fb.MoveRecordStartTilesVector(b, len(tileOffs))
|
||||
for i := len(tileOffs) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(tileOffs[i])
|
||||
}
|
||||
tiles := b.EndVector(len(tileOffs))
|
||||
|
||||
wordOffs := make([]flatbuffers.UOffsetT, len(m.Words))
|
||||
for i, w := range m.Words {
|
||||
wordOffs[i] = b.CreateString(w)
|
||||
}
|
||||
fb.MoveRecordStartWordsVector(b, len(wordOffs))
|
||||
for i := len(wordOffs) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(wordOffs[i])
|
||||
}
|
||||
words := b.EndVector(len(wordOffs))
|
||||
|
||||
action := b.CreateString(m.Action)
|
||||
dir := b.CreateString(m.Dir)
|
||||
fb.MoveRecordStart(b)
|
||||
fb.MoveRecordAddPlayer(b, int32(m.Player))
|
||||
fb.MoveRecordAddAction(b, action)
|
||||
fb.MoveRecordAddDir(b, dir)
|
||||
fb.MoveRecordAddMainRow(b, int32(m.MainRow))
|
||||
fb.MoveRecordAddMainCol(b, int32(m.MainCol))
|
||||
fb.MoveRecordAddTiles(b, tiles)
|
||||
fb.MoveRecordAddWords(b, words)
|
||||
fb.MoveRecordAddCount(b, int32(m.Count))
|
||||
fb.MoveRecordAddScore(b, int32(m.Score))
|
||||
fb.MoveRecordAddTotal(b, int32(m.Total))
|
||||
return fb.MoveRecordEnd(b)
|
||||
}
|
||||
|
||||
// BuildStateViewAlphabet builds the AlphabetEntry vector embedded in a StateView and
|
||||
// returns its offset.
|
||||
func BuildStateViewAlphabet(b *flatbuffers.Builder, entries []AlphabetEntry) flatbuffers.UOffsetT {
|
||||
offs := make([]flatbuffers.UOffsetT, len(entries))
|
||||
for i, e := range entries {
|
||||
letter := b.CreateString(e.Letter)
|
||||
fb.AlphabetEntryStart(b)
|
||||
fb.AlphabetEntryAddIndex(b, byte(e.Index))
|
||||
fb.AlphabetEntryAddLetter(b, letter)
|
||||
fb.AlphabetEntryAddValue(b, int32(e.Value))
|
||||
offs[i] = fb.AlphabetEntryEnd(b)
|
||||
}
|
||||
fb.StateViewStartAlphabetVector(b, len(offs))
|
||||
for i := len(offs) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(offs[i])
|
||||
}
|
||||
return b.EndVector(len(offs))
|
||||
}
|
||||
|
||||
// BuildStateView builds a StateView table from s and returns its offset. The alphabet
|
||||
// table is embedded only when s.Alphabet is non-empty.
|
||||
func BuildStateView(b *flatbuffers.Builder, s StateView) flatbuffers.UOffsetT {
|
||||
game := BuildGameView(b, s.Game)
|
||||
rackBytes := make([]byte, len(s.Rack))
|
||||
for i, v := range s.Rack {
|
||||
rackBytes[i] = byte(v)
|
||||
}
|
||||
rack := b.CreateByteVector(rackBytes)
|
||||
hasAlphabet := len(s.Alphabet) > 0
|
||||
var alphabet flatbuffers.UOffsetT
|
||||
if hasAlphabet {
|
||||
alphabet = BuildStateViewAlphabet(b, s.Alphabet)
|
||||
}
|
||||
fb.StateViewStart(b)
|
||||
fb.StateViewAddGame(b, game)
|
||||
fb.StateViewAddSeat(b, int32(s.Seat))
|
||||
fb.StateViewAddRack(b, rack)
|
||||
fb.StateViewAddBagLen(b, int32(s.BagLen))
|
||||
fb.StateViewAddHintsRemaining(b, int32(s.HintsRemaining))
|
||||
if hasAlphabet {
|
||||
fb.StateViewAddAlphabet(b, alphabet)
|
||||
}
|
||||
return fb.StateViewEnd(b)
|
||||
}
|
||||
|
||||
// BuildAccountRef builds an AccountRef table from a and returns its offset.
|
||||
func BuildAccountRef(b *flatbuffers.Builder, a AccountRef) flatbuffers.UOffsetT {
|
||||
aid := b.CreateString(a.AccountID)
|
||||
name := b.CreateString(a.DisplayName)
|
||||
fb.AccountRefStart(b)
|
||||
fb.AccountRefAddAccountId(b, aid)
|
||||
fb.AccountRefAddDisplayName(b, name)
|
||||
return fb.AccountRefEnd(b)
|
||||
}
|
||||
|
||||
// BuildInvitation builds an Invitation table from inv and returns its offset.
|
||||
func BuildInvitation(b *flatbuffers.Builder, inv Invitation) flatbuffers.UOffsetT {
|
||||
inviteeOffs := make([]flatbuffers.UOffsetT, len(inv.Invitees))
|
||||
for i, iv := range inv.Invitees {
|
||||
aid := b.CreateString(iv.AccountID)
|
||||
name := b.CreateString(iv.DisplayName)
|
||||
resp := b.CreateString(iv.Response)
|
||||
fb.InvitationInviteeStart(b)
|
||||
fb.InvitationInviteeAddAccountId(b, aid)
|
||||
fb.InvitationInviteeAddDisplayName(b, name)
|
||||
fb.InvitationInviteeAddSeat(b, int32(iv.Seat))
|
||||
fb.InvitationInviteeAddResponse(b, resp)
|
||||
inviteeOffs[i] = fb.InvitationInviteeEnd(b)
|
||||
}
|
||||
fb.InvitationStartInviteesVector(b, len(inviteeOffs))
|
||||
for i := len(inviteeOffs) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(inviteeOffs[i])
|
||||
}
|
||||
invitees := b.EndVector(len(inviteeOffs))
|
||||
|
||||
inviter := BuildAccountRef(b, inv.Inviter)
|
||||
id := b.CreateString(inv.ID)
|
||||
variant := b.CreateString(inv.Variant)
|
||||
dropout := b.CreateString(inv.DropoutTiles)
|
||||
status := b.CreateString(inv.Status)
|
||||
gameID := b.CreateString(inv.GameID)
|
||||
fb.InvitationStart(b)
|
||||
fb.InvitationAddId(b, id)
|
||||
fb.InvitationAddInviter(b, inviter)
|
||||
fb.InvitationAddInvitees(b, invitees)
|
||||
fb.InvitationAddVariant(b, variant)
|
||||
fb.InvitationAddTurnTimeoutSecs(b, int32(inv.TurnTimeoutSecs))
|
||||
fb.InvitationAddHintsAllowed(b, inv.HintsAllowed)
|
||||
fb.InvitationAddHintsPerPlayer(b, int32(inv.HintsPerPlayer))
|
||||
fb.InvitationAddDropoutTiles(b, dropout)
|
||||
fb.InvitationAddStatus(b, status)
|
||||
fb.InvitationAddGameId(b, gameID)
|
||||
fb.InvitationAddExpiresAtUnix(b, inv.ExpiresAtUnix)
|
||||
return fb.InvitationEnd(b)
|
||||
}
|
||||
Reference in New Issue
Block a user