Stage 8: note the iPhone polish pass in PLAN refinements
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@@ -594,7 +594,13 @@ Open details: deployment target/host; dashboards; load expectations.
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game, an "add to friends" item flips to a disabled "request sent"; chat send/nudge
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became ⬆️/🛎️ icons; a **finished game** drops its last-word highlight, hides Check
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word / Drop game, disables zoom, and draws an **inert footer** (greyed rack + tab
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bar) instead of hiding it.
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bar) instead of hiding it. A second **iPhone-simulator** pass then made the chat
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and modals keyboard-aware (`dvh` sizing), returned the away window to a native
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`<input type="time" step="600">` (the iOS wheel with 10-minute steps; the timezone
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stays a native offset `<select>`), reserved the rack height so a finished footer
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does not collapse, and compacted the play-with-friends form (a searchable
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bounded-scroll friend list, native game-type / move-time / hints selects in one
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row, a pinned invite).
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## Deferred TODOs (cross-stage)
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