Stage 8 polish: iPhone refinements (keyboard, native pickers, compact invite)
Tests · UI / test (push) Successful in 17s
Tests · UI / test (push) Successful in 17s
Second owner-review pass (iPhone simulator): - Chat (and the modal) are sized in dvh so they shrink above the software keyboard, keeping the start of the conversation on screen instead of pushed off the top. - The profile away window returns to a native <input type="time" step="600"> (the iOS wheel with 10-minute steps) instead of separate dropdowns; the timezone stays a native offset <select>. - A finished game reserves the rack's height (min-height) so the footer no longer collapses when the final rack is empty — no layout jump versus an active game. - New-game "play with friends" is made compact: a searchable, bounded-scroll friend list, the game-type / move-time / hints controls as native selects in one row (labels above), and Send invitation pinned at the bottom — it scales to many friends.
This commit is contained in:
@@ -36,7 +36,10 @@
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box-shadow: var(--shadow);
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padding: var(--pad);
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width: min(94vw, 420px);
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/* dvh tracks the dynamic viewport, so the sheet shrinks above an open mobile
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keyboard instead of being scrolled off the top (vh fallback first). */
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max-height: 86vh;
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max-height: 86dvh;
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overflow: auto;
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}
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h2 {
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@@ -56,7 +56,10 @@
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display: flex;
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flex-direction: column;
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gap: 10px;
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/* dvh so the chat shrinks with an open keyboard, keeping the start of the
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conversation on screen instead of pushed above the fold (vh fallback). */
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height: 56vh;
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height: 56dvh;
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}
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.list {
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flex: 1;
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@@ -40,6 +40,9 @@
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display: flex;
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gap: 5px;
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align-items: center;
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/* Reserve one tile's height so an empty rack (e.g. a finished game) keeps the
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footer the same size as during play — no layout jump between states. */
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min-height: min(12.5vw, 46px);
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}
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.tile {
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position: relative;
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@@ -196,6 +196,8 @@ export const en = {
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'new.auto': 'Quick match',
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'new.withFriends': 'Play with friends',
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'new.pickFriends': 'Choose who to invite',
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'new.searchFriends': 'Search friends',
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'new.gameType': 'Game type',
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'new.invite': 'Send invitation',
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'new.moveTime': 'Move time',
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'new.hintsPerPlayer': 'Hints per player',
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@@ -197,6 +197,8 @@ export const ru: Record<MessageKey, string> = {
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'new.auto': 'Быстрая игра',
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'new.withFriends': 'Игра с друзьями',
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'new.pickFriends': 'Кого пригласить',
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'new.searchFriends': 'Поиск друзей',
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'new.gameType': 'Тип игры',
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'new.invite': 'Отправить приглашение',
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'new.moveTime': 'Время на ход',
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'new.hintsPerPlayer': 'Подсказок на игрока',
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@@ -61,10 +61,17 @@
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// --- friend game ---
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let friends = $state<AccountRef[]>([]);
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let selected = $state<string[]>([]);
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let friendFilter = $state('');
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let inviteVariant = $state<Variant>('english');
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let timeoutSecs = $state(86400);
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let hints = $state(1);
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const filteredFriends = $derived(
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friendFilter.trim()
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? friends.filter((f) => f.displayName.toLowerCase().includes(friendFilter.trim().toLowerCase()))
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: friends,
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);
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onMount(async () => {
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if (guest) return;
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try {
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@@ -121,45 +128,45 @@
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<button class="variant" onclick={() => find(v.id)}>{t(v.label)}</button>
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{/each}
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</div>
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{:else if friends.length === 0}
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<p class="subtitle">{t('new.noFriends')}</p>
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{:else}
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{#if friends.length === 0}
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<p class="subtitle">{t('new.noFriends')}</p>
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{:else}
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<h3>{t('new.pickFriends')}</h3>
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<div class="friends">
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{#each friends as f (f.accountId)}
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<div class="fg">
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<div class="picked">
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<span class="ftitle">{t('new.pickFriends')} ({selected.length})</span>
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<input class="search" bind:value={friendFilter} placeholder={t('new.searchFriends')} />
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</div>
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<div class="friends-scroll">
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{#each filteredFriends as f (f.accountId)}
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<label class="friend">
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<input type="checkbox" checked={selected.includes(f.accountId)} onchange={() => toggle(f.accountId)} />
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<span>{f.displayName}</span>
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</label>
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{/each}
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{#if filteredFriends.length === 0}<p class="muted">—</p>{/if}
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</div>
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<h3>{t('new.title')}</h3>
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<div class="seg">
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{#each variants as v (v.id)}
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<button class="opt" class:active={inviteVariant === v.id} onclick={() => (inviteVariant = v.id)}>{t(v.label)}</button>
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{/each}
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<div class="settings-row">
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<label class="field">
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<span>{t('new.gameType')}</span>
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<select bind:value={inviteVariant}>
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{#each variants as v (v.id)}<option value={v.id}>{t(v.label)}</option>{/each}
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</select>
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</label>
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<label class="field">
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<span>{t('new.moveTime')}</span>
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<select bind:value={timeoutSecs}>
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{#each timeouts as to (to.secs)}<option value={to.secs}>{t(to.key, { n: to.n })}</option>{/each}
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</select>
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</label>
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<label class="field">
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<span>{t('new.hintsPerPlayer')}</span>
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<select bind:value={hints}>
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{#each [0, 1, 2] as h (h)}<option value={h}>{h}</option>{/each}
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</select>
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</label>
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</div>
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<h3>{t('new.moveTime')}</h3>
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<div class="seg">
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{#each timeouts as to (to.secs)}
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<button class="opt" class:active={timeoutSecs === to.secs} onclick={() => (timeoutSecs = to.secs)}>
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{t(to.key, { n: to.n })}
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</button>
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{/each}
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</div>
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<h3>{t('new.hintsPerPlayer')}</h3>
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<div class="seg">
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{#each [0, 1, 2] as h (h)}
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<button class="opt" class:active={hints === h} onclick={() => (hints = h)}>{h}</button>
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{/each}
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</div>
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<button class="invite" disabled={selected.length === 0} onclick={sendInvite}>{t('new.invite')}</button>
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{/if}
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</div>
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{/if}
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{/if}
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</div>
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@@ -171,16 +178,13 @@
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display: flex;
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flex-direction: column;
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gap: 14px;
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height: 100%;
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box-sizing: border-box;
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}
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.subtitle {
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color: var(--text-muted);
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margin: 0;
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}
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h3 {
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margin: 6px 0 0;
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font-size: 0.9rem;
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color: var(--text-muted);
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}
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.variants {
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display: flex;
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flex-direction: column;
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@@ -219,7 +223,34 @@
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color: var(--accent-text);
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border-color: var(--accent);
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}
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.friends {
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.fg {
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flex: 1;
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min-height: 0;
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display: flex;
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flex-direction: column;
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gap: 10px;
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}
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.picked {
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.ftitle {
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font-size: 0.9rem;
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color: var(--text-muted);
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}
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.search {
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min-width: 0;
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padding: 9px 11px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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}
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.friends-scroll {
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flex: 1;
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min-height: 0;
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overflow-y: auto;
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display: flex;
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flex-direction: column;
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gap: 6px;
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@@ -233,8 +264,37 @@
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background: var(--surface);
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border-radius: var(--radius-sm);
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}
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.settings-row {
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display: flex;
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gap: 8px;
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}
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.field {
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flex: 1;
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min-width: 0;
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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.field span {
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font-size: 0.78rem;
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color: var(--text-muted);
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}
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.field select {
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width: 100%;
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box-sizing: border-box;
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min-width: 0;
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padding: 9px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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}
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.muted {
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color: var(--text-muted);
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margin: 0;
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}
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.invite {
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margin-top: 8px;
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flex: 0 0 auto;
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padding: 14px;
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border: 1px solid var(--accent);
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background: var(--accent);
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@@ -5,8 +5,6 @@
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import { t } from '../lib/i18n/index.svelte';
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import {
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awayDurationOk,
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awayHours,
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awayMinutes,
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browserOffset,
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isOffsetZone,
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timezoneOffsets,
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@@ -17,10 +15,8 @@
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let editing = $state(false);
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let dn = $state('');
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let tz = $state('+00:00');
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let startH = $state('00');
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let startM = $state('00');
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let endH = $state('07');
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let endM = $state('00');
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let awayStart = $state('00:00');
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let awayEnd = $state('07:00');
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let blockChat = $state(false);
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let blockFriendRequests = $state(false);
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let emailInput = $state('');
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@@ -31,25 +27,21 @@
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const b = browserOffset();
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return timezoneOffsets.includes(b) ? b : '+00:00';
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}
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function splitTime(hhmm: string): [string, string] {
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const m = /^(\d{2}):(\d{2})$/.exec(hhmm);
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if (!m) return ['00', '00'];
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return [m[1], awayMinutes.includes(m[2]) ? m[2] : '00'];
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function clockOr(value: string, fallback: string): string {
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return /^\d{2}:\d{2}$/.test(value) ? value : fallback;
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}
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function startEdit() {
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const p = app.profile!;
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dn = p.displayName;
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tz = isOffsetZone(p.timeZone) && timezoneOffsets.includes(p.timeZone) ? p.timeZone : defaultTz();
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[startH, startM] = splitTime(p.awayStart);
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[endH, endM] = splitTime(p.awayEnd);
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awayStart = clockOr(p.awayStart, '00:00');
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awayEnd = clockOr(p.awayEnd, '07:00');
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blockChat = p.blockChat;
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blockFriendRequests = p.blockFriendRequests;
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editing = true;
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}
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const awayStart = $derived(`${startH}:${startM}`);
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const awayEnd = $derived(`${endH}:${endM}`);
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const nameOk = $derived(validDisplayName(dn));
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const awayOk = $derived(awayDurationOk(awayStart, awayEnd));
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const formValid = $derived(nameOk && awayOk);
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@@ -120,16 +112,8 @@
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<fieldset class="away" class:invalid={!awayOk}>
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<legend>{t('profile.awayWindow')}</legend>
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<div class="times">
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<span class="tlabel">{t('profile.from')}</span>
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<select bind:value={startH}>{#each awayHours as h (h)}<option>{h}</option>{/each}</select>
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<span class="colon">:</span>
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<select bind:value={startM}>{#each awayMinutes as m (m)}<option>{m}</option>{/each}</select>
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</div>
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<div class="times">
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<span class="tlabel">{t('profile.to')}</span>
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<select bind:value={endH}>{#each awayHours as h (h)}<option>{h}</option>{/each}</select>
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<span class="colon">:</span>
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<select bind:value={endM}>{#each awayMinutes as m (m)}<option>{m}</option>{/each}</select>
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<label><span class="tlabel">{t('profile.from')}</span><input type="time" step="600" bind:value={awayStart} /></label>
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<label><span class="tlabel">{t('profile.to')}</span><input type="time" step="600" bind:value={awayEnd} /></label>
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</div>
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<p class="muted">{t('profile.awayHint')}</p>
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</fieldset>
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@@ -271,17 +255,22 @@
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}
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.times {
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display: flex;
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align-items: center;
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gap: 8px;
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gap: 12px;
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}
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.times label {
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flex: 1;
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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.times input {
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width: 100%;
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box-sizing: border-box;
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}
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.tlabel {
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min-width: 2.5em;
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color: var(--text-muted);
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font-size: 0.85rem;
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}
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.colon {
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font-weight: 700;
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}
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.check {
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flex-direction: row !important;
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align-items: center;
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