81 lines
2.3 KiB
Go
81 lines
2.3 KiB
Go
package controller
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import (
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"slices"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func (c *Cache) ShipClass(ri int, name string) (*game.ShipType, int, bool) {
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i := slices.IndexFunc(c.g.Race[ri].ShipTypes, func(st game.ShipType) bool { return st.Name == name })
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if i < 0 {
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return nil, -1, false
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}
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return &c.g.Race[ri].ShipTypes[i], i, true
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}
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func (c *Cache) CreateShipType(raceName, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error {
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ri, err := c.raceIndex(raceName)
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if err != nil {
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return err
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}
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_, err = c.createShipTypeInternal(ri, typeName, drive, ammo, weapons, shileds, cargo)
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return err
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}
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func (c *Cache) createShipTypeInternal(ri int, name string, drive float64, ammo int, weapons, shileds, cargo float64) (int, error) {
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if err := checkShipTypeValues(drive, ammo, weapons, shileds, cargo); err != nil {
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return -1, err
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}
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n, ok := validateTypeName(name)
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if !ok {
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return -1, e.NewEntityTypeNameValidationError("%q", n)
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}
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if st := slices.IndexFunc(c.g.Race[ri].ShipTypes, func(st game.ShipType) bool { return st.Name == name }); st >= 0 {
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return -1, e.NewEntityTypeNameDuplicateError("ship type %w", c.g.Race[ri].ShipTypes[st].Name)
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}
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c.g.Race[ri].ShipTypes = append(c.g.Race[ri].ShipTypes, game.ShipType{
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ID: uuid.New(),
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ShipTypeReport: game.ShipTypeReport{
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Name: n,
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Drive: drive,
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Weapons: weapons,
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Shields: shileds,
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Cargo: cargo,
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Armament: uint(ammo),
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},
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})
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return len(c.g.Race[ri].ShipTypes) - 1, nil
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}
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func checkShipTypeValues(d float64, a int, w, s, c float64) error {
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if !checkShipTypeValueDWSC(d) {
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return e.NewDriveValueError(d)
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}
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if !checkShipTypeValueDWSC(w) {
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return e.NewWeaponsValueError(w)
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}
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if !checkShipTypeValueDWSC(s) {
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return e.NewShieldsValueError(s)
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}
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if !checkShipTypeValueDWSC(c) {
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return e.NewCargoValueError(s)
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}
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if a < 0 {
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return e.NewShipTypeArmamentValueError(a)
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}
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if (w == 0 && a > 0) || (a == 0 && w > 0) {
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return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
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}
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if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
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return e.NewShipTypeShipTypeZeroValuesError()
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}
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return nil
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}
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func checkShipTypeValueDWSC(v float64) bool {
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return v == 0 || v >= 1
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}
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