package controller import ( "slices" "github.com/google/uuid" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" ) func (c *Cache) ShipClass(ri int, name string) (*game.ShipType, int, bool) { i := slices.IndexFunc(c.g.Race[ri].ShipTypes, func(st game.ShipType) bool { return st.Name == name }) if i < 0 { return nil, -1, false } return &c.g.Race[ri].ShipTypes[i], i, true } func (c *Cache) CreateShipType(raceName, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error { ri, err := c.raceIndex(raceName) if err != nil { return err } _, err = c.createShipTypeInternal(ri, typeName, drive, ammo, weapons, shileds, cargo) return err } func (c *Cache) createShipTypeInternal(ri int, name string, drive float64, ammo int, weapons, shileds, cargo float64) (int, error) { if err := checkShipTypeValues(drive, ammo, weapons, shileds, cargo); err != nil { return -1, err } n, ok := validateTypeName(name) if !ok { return -1, e.NewEntityTypeNameValidationError("%q", n) } if st := slices.IndexFunc(c.g.Race[ri].ShipTypes, func(st game.ShipType) bool { return st.Name == name }); st >= 0 { return -1, e.NewEntityTypeNameDuplicateError("ship type %w", c.g.Race[ri].ShipTypes[st].Name) } c.g.Race[ri].ShipTypes = append(c.g.Race[ri].ShipTypes, game.ShipType{ ID: uuid.New(), ShipTypeReport: game.ShipTypeReport{ Name: n, Drive: drive, Weapons: weapons, Shields: shileds, Cargo: cargo, Armament: uint(ammo), }, }) return len(c.g.Race[ri].ShipTypes) - 1, nil } func checkShipTypeValues(d float64, a int, w, s, c float64) error { if !checkShipTypeValueDWSC(d) { return e.NewDriveValueError(d) } if !checkShipTypeValueDWSC(w) { return e.NewWeaponsValueError(w) } if !checkShipTypeValueDWSC(s) { return e.NewShieldsValueError(s) } if !checkShipTypeValueDWSC(c) { return e.NewCargoValueError(s) } if a < 0 { return e.NewShipTypeArmamentValueError(a) } if (w == 0 && a > 0) || (a == 0 && w > 0) { return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w) } if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 { return e.NewShipTypeShipTypeZeroValuesError() } return nil } func checkShipTypeValueDWSC(v float64) bool { return v == 0 || v >= 1 }