Files
galaxy-game/internal/controller/ship_class.go
T
2026-01-14 14:40:04 +02:00

81 lines
2.3 KiB
Go

package controller
import (
"slices"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
)
func (c *Cache) ShipClass(ri int, name string) (*game.ShipType, int, bool) {
i := slices.IndexFunc(c.g.Race[ri].ShipTypes, func(st game.ShipType) bool { return st.Name == name })
if i < 0 {
return nil, -1, false
}
return &c.g.Race[ri].ShipTypes[i], i, true
}
func (c *Cache) CreateShipType(raceName, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error {
ri, err := c.raceIndex(raceName)
if err != nil {
return err
}
_, err = c.createShipTypeInternal(ri, typeName, drive, ammo, weapons, shileds, cargo)
return err
}
func (c *Cache) createShipTypeInternal(ri int, name string, drive float64, ammo int, weapons, shileds, cargo float64) (int, error) {
if err := checkShipTypeValues(drive, ammo, weapons, shileds, cargo); err != nil {
return -1, err
}
n, ok := validateTypeName(name)
if !ok {
return -1, e.NewEntityTypeNameValidationError("%q", n)
}
if st := slices.IndexFunc(c.g.Race[ri].ShipTypes, func(st game.ShipType) bool { return st.Name == name }); st >= 0 {
return -1, e.NewEntityTypeNameDuplicateError("ship type %w", c.g.Race[ri].ShipTypes[st].Name)
}
c.g.Race[ri].ShipTypes = append(c.g.Race[ri].ShipTypes, game.ShipType{
ID: uuid.New(),
ShipTypeReport: game.ShipTypeReport{
Name: n,
Drive: drive,
Weapons: weapons,
Shields: shileds,
Cargo: cargo,
Armament: uint(ammo),
},
})
return len(c.g.Race[ri].ShipTypes) - 1, nil
}
func checkShipTypeValues(d float64, a int, w, s, c float64) error {
if !checkShipTypeValueDWSC(d) {
return e.NewDriveValueError(d)
}
if !checkShipTypeValueDWSC(w) {
return e.NewWeaponsValueError(w)
}
if !checkShipTypeValueDWSC(s) {
return e.NewShieldsValueError(s)
}
if !checkShipTypeValueDWSC(c) {
return e.NewCargoValueError(s)
}
if a < 0 {
return e.NewShipTypeArmamentValueError(a)
}
if (w == 0 && a > 0) || (a == 0 && w > 0) {
return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
}
if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
return e.NewShipTypeShipTypeZeroValuesError()
}
return nil
}
func checkShipTypeValueDWSC(v float64) bool {
return v == 0 || v >= 1
}