Light has been signed off, so the theme store's default choice is now `system` (it was `dark` during the incremental migration). This matches the app.html pre-paint guard, which already resolved an unset choice via prefers-color-scheme — removing the brief boot-time mismatch where the store re-pinned dark. Users still pin light/dark via the account-menu picker. Updates the store default + its test and the design-system / finalize-plan docs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5.7 KiB
Design system — tokens & theming
The client's visual language lives in a single set of CSS custom
properties (design tokens). Components reference the tokens
(var(--color-…), var(--space-…)) instead of literal hex/px, so a
palette change is a one-file edit and the light and dark themes stay in
lockstep.
Where the tokens live
src/lib/theme/tokens.css— every token. Theme-independent scales (spacing, radii, typography) sit in:root; the colour/shadow palette is defined twice, once for dark (:root, :root[data-theme="dark"]) and once for light (:root[data-theme="light"]).src/lib/theme/base.css— a small global baseline (document background, default text/typography, a token-driven focus ring, selection colour). Everything else stays in component-scoped<style>.- Both are imported once, in the root
+layout.svelte; a plain CSS import is global (Svelte only scopes<style>blocks).
Token reference
Colour (theme-dependent)
| Token | Role |
|---|---|
--color-bg |
Application backdrop, header, bottom-tab bar. |
--color-surface |
Panels (sidebar, cards). |
--color-surface-raised |
Form controls and raised cards. |
--color-surface-overlay |
Floating surfaces (menus, drawers, popovers). |
--color-surface-hover |
Hover state on interactive surfaces. |
--color-border-subtle |
Structural chrome edges. |
--color-border |
Default control borders. |
--color-border-strong |
Emphasis / focus borders. |
--color-text |
Primary text. |
--color-text-muted |
Secondary text. |
--color-text-faint |
Tertiary text, placeholders. |
--color-accent (-hover, -active, -contrast, -subtle) |
Brand periwinkle: links, active states, fills, tints. -contrast is the text colour on an accent fill. |
--color-danger (-contrast, -subtle) |
Errors, destructive actions. |
--color-success (-subtle) |
Success / positive. |
--color-warning (-subtle) |
Warnings. |
--color-focus |
Focus-ring colour (aliases --color-accent). |
--shadow-sm / --shadow-md / --shadow-lg |
Elevation. |
*-subtle colours are translucent (rgba) so they tint whatever sits
behind them; *-contrast colours are opaque text colours meant to sit
on top of the matching solid fill.
Scales (theme-independent)
- Spacing:
--space-1(0.25rem) …--space-6(2rem),--space-8(3rem). - Radii:
--radius-sm4px,--radius-md6px,--radius-lg10px,--radius-pill. - Typography:
--font-sans,--font-mono; sizes--text-xs…--text-xl;--leading-tight/--leading-normal; weights--weight-normal/--weight-medium/--weight-semibold.
Theming (light / dark / system)
The resolved theme is written to data-theme on <html>, which selects
the colour block in tokens.css.
- A pre-paint guard in
app.htmlreads the stored choice fromlocalStorage["galaxy-theme"]and setsdata-themebefore the app boots, so first paint never flashes. src/lib/theme/theme.svelte.tsis the runtime store:theme.choice(system|light|dark),theme.resolved(light|dark), andtheme.setChoice(…). It persists the choice, appliesdata-theme, and — while the choice issystem— follows OS theme changes viamatchMedia.- The account menu (
account-menu.svelte) exposes the picker. The default issystem(it follows the OS preference);light/darkpin a theme.
The app.html guard and the store deliberately duplicate the
resolution logic (one runs before modules load, the other after) — keep
them in sync.
Conventions
- No literal theme colours in component
<style>. Use a token; if none fits, add one totokens.cssrather than hard-coding. - Map by role, not by hex: a form-control background is
--color-surface-raisedeven if its old value happened to match a hover colour. - Directional one-off drop shadows that are not part of the elevation
scale may stay as literal
rgba(0, 0, 0, …)(they read acceptably in both themes); reach for--shadow-*for standard elevation. - Overlay scrims — a translucent layer dimming the app behind a modal,
or darkening a map/WebGL canvas so floating chrome stays readable —
stay literal
rgba(…). They sit over arbitrary content, not a themed surface, so a surface token would be wrong; there is no--color-scrimuntil a third caller justifies one. - Data-visualisation surfaces keep a fixed palette. The battle scene
(
battle-player/battle-scene.svelte) is a self-contained SVG visualisation — like the WebGL map canvas — and stays dark in both themes; its only themed neighbours are the surrounding chrome (battle-viewer.svelte). Re-theming a viz surface for light is a dedicated design task, not a token swap. - Spacing-scale adoption is gradual — colour tokens are the priority; existing one-off paddings are migrated opportunistically, not churned en masse.
Migration status
All component <style> blocks reference the tokens — the chrome
(header, account menu, sidebar, tabs, shell) and every view body
(calculator, inspectors, tables, report, lobby, auth, map overlays,
battle, mail, toasts). The whole app switches coherently between light
and dark from a single token change.
The only remaining literal colours are the documented exceptions above: the battle-scene data-viz palette, the overlay scrims, and the directional / deliberate drop shadows.
The default theme is system — it follows the OS light/dark
preference; users can pin light or dark via the account-menu picker.