Files
galaxy-game/ui/docs
Ilia Denisov 04c7f6e68a
Tests · UI / test (push) Failing after 7m31s
feat(ui): installable offline PWA — service worker, manifest, icons (F5)
Native SvelteKit service worker (src/service-worker.ts): a version-keyed
cache precaches the app shell + build artefacts (incl. core.wasm) +
static files; activate purges old caches; the gateway is never
intercepted; navigations fall back to the cached shell offline. Adds
static/manifest.webmanifest, a generated placeholder icon set
(scripts/gen-pwa-icons.mjs — dependency-free pure-Node PNG encoder), and
manifest / theme-color / apple-touch tags in app.html.

Gated by Playwright against a production preview (playwright.pwa.config.ts
+ tests/pwa/pwa.spec.ts via `pnpm test:pwa`, wired into ui-test):
manifest + installable icons, SW registration + a single version-keyed
cache, and offline shell load. Lighthouse is not used — its PWA category
was removed in v12.

Docs: ui/docs/pwa-strategy.md (+ index); F5 marked done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:46:42 +02:00
..
2026-05-07 07:18:55 +02:00

UI client — topic docs

Deeper, topic-based documentation for the Galaxy web/cross-platform UI client, beyond what fits in ../README.md. Each file describes how one area works (current state); the staged build history lives in ../PLAN.md, the active web finalization in ../PLAN-finalize.md, and deferred work in ../ROADMAP.md.

Foundation & platform

  • design-system.md — the design tokens (colour / spacing / typography), the light/dark theming mechanism, and the component migration conventions.
  • a11y.md — the WCAG 2.2 AA approach: axe + keyboard test gates, the shared a11y primitives, coverage by area, and the map-canvas alternative.
  • error-state-ux.md — the central error surface (taxonomy → translated/actionable messages), the shared ViewState placeholder, the selected-planet ring, and bottom-sheet dismissal.
  • navigation.md — routes, the sidebar tabs, and the state-preservation rules across view/tab switches.
  • storage.md — the KeyStore and Cache abstractions and their web (IndexedDB) implementations.
  • game-state.md — decoding the FlatBuffers report into GameReport and the GameState / rendered-report stores.
  • sync-protocol.md — order-draft sync, turn cutoff, conflict handling, and auto-pause.
  • events.md — the signed push channel and event handling.
  • calc-bridge.md — the pkg/calc → WASM → TypeScript bridge, with the live function surface and parity rules.
  • wasm-toolchain.md — building ui/core to core.wasm with TinyGo.
  • pwa-strategy.md — the installable/offline PWA: the native service worker, manifest, icons, and the Playwright PWA gate.
  • testing.md — the UI test layers (Vitest + Playwright).

Auth & lobby

  • auth-flow.md — device keypair, email-code login, and request signing on the client.
  • lobby.md — the lobby/game-list UI and membership flows.

Map & active views

Tools & inspectors

Combat & comms

Localisation

  • i18n.md — the localisation mechanism and translation bundles.