F8-05 — game-mode chrome cleanup + inspector compact rows #66
Merged
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merged 4 commits from 2026-05-27 14:59:22 +00:00
feature/issue-48-game-chrome-and-inspector-compact-rows into development
4 Commits
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24c68e9846 |
feat(model+ui): F8-05 — race on OtherGroup, real attribution + N×M label
Tests · UI / test (push) Has been cancelled
Tests · Go / test (pull_request) Successful in 2m6s
Tests · Go / test (push) Successful in 2m6s
Tests · Integration / integration (pull_request) Successful in 1m51s
Tests · UI / test (pull_request) Successful in 3m53s
Issue #48 п.32 ("Stationed ship groups") shipped with a fragile race fallback: when a foreign group sat on a non-`other`-kind planet the inspector printed a generic "foreign" label, which collapsed the race dropdown to a single uninformative bucket. The engine FBS contract did not carry per-group race either, so live games hit the same gap. This patch carries race authoritatively from the engine through every layer down to the inspector. Wire format & engine - `pkg/schema/fbs/report.fbs`: add `race:string` to `OtherGroup` and `LocalGroup` (additive — old clients ignore). - `pkg/schema/fbs/report/`: regenerated Go bindings. - `ui/frontend/src/proto/galaxy/fbs/report/`: regenerated TS bindings. - `pkg/model/report.OtherGroup.Race`: new field; carried through `LocalGroup` via the embedded `OtherGroup`. - `pkg/transcoder/report.go`: encode + decode `race` on both `LocalGroup` and `OtherGroup`. - `game/internal/controller/report.go.otherGroup`: set `v.Race` from `c.g.Race[c.RaceIndex(sg.OwnerID)].Name` so every emitted group — own or foreign — carries the resolved race name. Legacy parser - `tools/local-dev/legacy-report/parser.go`: capture the `<Race> Groups` header into `pendingOtherGroup.race`, fill local group `Race` from `p.rep.Race`, propagate both into the `report.OtherGroup` rows. - Tests + smoke counts updated; regenerated `KNNTS{039,041}.json` fixtures so the synthetic loader carries the new field. UI - `ui/frontend/src/api/`: `ReportShipGroupBase.race` field; synthetic loader + FBS decoder populate it. - `ui/frontend/src/lib/inspectors/planet/ship-groups.svelte`: the stationed-groups inspector picks race directly from `group.race` (own falls back to `localRace`, both finally to the `race.unknown` placeholder). The planet-owner / "foreign" heuristic is gone. - Row label changes from "N ships mass M" to a compact `<class>` | `<N ×>` | `<mass>` three-column layout: the count cell is right-aligned tabular, the mass cell is right-aligned monospace + tabular, matching the inspector / calculator number conventions. Stale i18n keys removed (`ship_groups.row.count`, `.row.mass`, `.race.foreign`). - All affected unit tests (8 files) carry the new `race` field. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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cc4bc3c2b7 |
feat(ui+legacy): F8-05 owner-feedback round 1 — inspector tweaks + parser
Owner-reported polish on top of #48, plus a legacy-parser gap that prevented verifying stationed ship groups against a real .REP fixture. UI: - Production: drop the empty `(production)` placeholder option. Owned planets always produce something, so the primary select now opens on `industry` by default when `planet.production` is null/unknown, keeping the row inside the four real production kinds at all times. - Production: lock the row to a single line (no flex-wrap) and strip border + padding from the ✓/✗ buttons so the apply/cancel icons read as glyphs and the row no longer breaks into two visual rows for Research / Ship contexts where both selects are present. - Cargo routes: the placeholder option is now an `<option disabled>` styled like a section header (greyed, italic) and reads "manage routes" instead of "cargo routes". The wording shifts the intent from a section label to an action prompt. Legacy parser: - F8-05 (#48 п.32) "Stationed ship groups" couldn't be verified against the dg fixture because the legacy `<Race> Groups` blocks (outside battles) and the `Unidentified Groups` block were dropped by the parser — both are now wired up. Foreign group rows parse the `# T D W S C T Q D P M` columns and resolve the destination against the parsed planet tables (rows with an invisible destination drop, matching the existing local-group convention). The legacy row carries no origin / range columns, so foreign groups surface as stationed at the destination. - Smoke tests on every fixture extended with `otherGroups` and `unidentifiedGroups` counts. New focused unit test `TestParseOtherAndUnidentifiedGroups` covers the column layout, the drop-on-unknown-destination rule, and the `X Y`-only unidentified rows. - `tools/local-dev/reports/dg/KNNTS039.json` and `tools/local-dev/reports/dg/KNNTS041.json` regenerated so the synthetic-loader fixtures carry the new arrays. - README updated: the two sections move out of "Skipped sections" into a "Foreign and unidentified groups" block; package doc-comment reflects the broader scope. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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aee5f39a7e |
docs(ui): F8-05 — sync inspector topic docs with the new compact rows
Tests · UI / test (pull_request) Successful in 11m1s
- order-composer.md describes the production row's apply-gate (two selects + ✓/✗) and the click-to-edit entry point for planetRename. - cargo-routes-ux.md replaces the four-slot grid description with the new single-row dropdown + contextual actions and notes the "stays on the picked type" UX rule. - science-designer-ux.md updates the production-picker integration description to the dropdown pair and refreshes the e2e walkthrough step. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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4a23c357e5 |
feat(ui): F8-05 — game-mode chrome cleanup + inspector compact rows (#48)
Drains six F8 polish items (parent #43) in one feature: а) Chrome cleanup - п.6 — remove the AccountMenu (settings/sessions/theme/language/logout ∼ rudimentary in-game) and replace it with a single icon-button light/dark theme toggle. The toggle flips an in-memory `theme.override`; game-shell unmount calls `theme.clearOverride()` so the lobby (and any re-entry) re-projects the persisted lobby choice. - п.8 — remove the wrap-scrolling radio from the map gear popover. The per-game `wrapMode` store and the renderer's no-wrap path stay in place for a future engine-side topology feature; only the UI surface is dropped (wrap is a server-side concept, not a per-session UI affordance). б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel, or contextual edit/remove/add) - п.13 — planet name is now click-to-edit: clicking the name opens an inline `<input>` + ✓ confirm icon; Escape cancels; the explicit Rename action button and Cancel button are gone. - п.14 — production becomes one row: primary `<select>` picks industry/materials/research/ship, conditional secondary `<select>` picks the target (tech / science / ship class) for research and ship contexts. Apply is gated until row state differs from the planet's current effective production; auto-submit-on-click is replaced by the apply-gate. - п.16 — cargo routes collapse to one row: a single dropdown (COL/CAP/MAT/EMP plus a placeholder that absorbs the old section title) and contextual action buttons (add / edit + remove) to the right. After a successful pick or remove the dropdown stays on the type the user just acted on. - п.32 — stationed ship groups hoist the race column into a dropdown above the table. The dropdown seeds with the player's own race when local groups are stationed here, otherwise the first race alphabetically; rendered only when more than one race is in orbit. The race column is dropped in both single- and multi-race modes — the dropdown's value already names the active race. Tests: unit and Playwright e2e updated for every changed test-id and flow; new coverage added for `theme.override`, the in-game toggle, the apply-gate behaviour, and the stationed-race dropdown. i18n keys for the removed menu items, the wrap radios, the cargo title, and the explicit `rename.cancel` are dropped from both locales; new `game.shell.theme_toggle.*`, `production.main/target.*`, `production.apply/cancel`, `cargo.placeholder`, and `ship_groups.race_filter.aria` keys land. Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md` mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md` documents the lobby-owned persisted picker + the in-game ephemeral override channel. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |