Commit Graph

78 Commits

Author SHA1 Message Date
Ilia Denisov 3626998a33 ui/phase-20: ship-group inspector actions
Eight ship-group operations land on the inspector behind a single
inline-form panel: split, send, load, unload, modernize, dismantle,
transfer, join fleet. Each action either appends a typed command to
the local order draft or surfaces a tooltip explaining the
disabled state. Partial-ship operations emit an implicit
breakShipGroup command before the targeted action so the engine
sees a clean (Break, Action) pair on the wire.

`pkg/calc.BlockUpgradeCost` migrates from
`game/internal/controller/ship_group_upgrade.go` so the calc
bridge can wrap a pure pkg/calc formula; the controller now
imports it. The bridge surfaces the function as
`core.blockUpgradeCost`, which the inspector calls once per ship
block to render the modernize cost preview.

`GameReport.otherRaces` is decoded from the report's player block
(non-extinct, ≠ self) and feeds the transfer-to-race picker. The
planet inspector's stationed-ship rows become clickable for own
groups so the actions panel is reachable from the standard click
flow (the renderer continues to hide on-planet groups).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 16:27:55 +02:00
Ilia Denisov d63fe44618 pkg/calc: fix Deltas wrap on rectangular maps + add signed ShortestDelta
The pre-existing `Deltas` helper used the height to wrap the x-axis,
which silently produced wrong values on any rectangular galaxy
(`w != h`). Square galaxies — the only configuration the engine
ships today — masked the bug, so it stayed in tree.

`Deltas` is now a thin wrapper around the new `ShortestDelta(a, b,
size)`, which returns the signed per-axis shortest delta on a 1-D
circle (range `(-size/2, size/2]`). The signed flavour is what the
Phase 19 ship-group renderer needs to draw an IncomingGroup
trajectory across the torus seam; `Deltas` continues to return the
pair of absolute deltas for distance computation.

Adds `pkg/calc/map_test.go` with table-driven coverage for both
helpers, including a regression that exercises the rectangular
case the bug was hiding behind, and the half-circumference
tie-break.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 15:08:16 +02:00
Ilia Denisov 408097e3aa feat: move func to calc package 2026-05-10 14:55:14 +02:00
Ilia Denisov 8a236bef14 ui/phase-16: pick any planet in reach + stronger pick-mode dim
The cargo-route picker filtered out unidentified planets, so an
early-game player who had spotted but not surveyed a destination
could not configure a route to it — the engine has no such
restriction (`game/internal/controller/route.go.PlanetRouteSet`
only checks ownership of the origin and `util.ShortDistance(...) <=
FligthDistance`). Drop the unidentified guard and document the
contract in `cargo-routes-ux.md` plus a comment over `reachableSet()`.

Pick-mode dim now drops both alpha and tint on out-of-reach
planets so bright shapes (`STYLE_LOCAL` is `0x6dd2ff`) collapse
into a single muted gray. The single-channel `dimAlpha=0.3` was too
gentle against the dark theme — the user reported the dim wasn't
visible. Tighten to `dimAlpha=0.35 + dimTint=0x303841`; restore
both on tear-down.

Also threads through the user's `pkg/calc/race.go.FligthDistance`
addition: `calc-bridge.md` records the new Go-side reference (the
engine's `Race.FlightDistance()` already wraps it), and the picker
comment points at the canonical formula location.

Tests:
- `inspector-planet-cargo-routes.test.ts` adds two cases — a
  reach-spans-every-kind case (own + foreign + uninhabited +
  unidentified all picked when in range) and a successful pick to
  an unidentified destination.
- All 356 vitest cases + chromium-desktop / webkit-desktop e2e
  cargo-routes pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 20:48:42 +02:00
Ilia Denisov 229c43beb5 ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven
by `OrderDraftStore`: every successful add / remove / move
coalesces a `submitOrder` call so the engine always mirrors the
local draft. Removing the last command sends an empty cmd[] PUT —
the engine, repo, and rest model now accept that as a valid
"player cleared their draft" state.

`hydrateFromServer` is now invoked unconditionally on game boot so
a fresh device picks up the player's stored order, and the local
cache is overwritten by the server's view (server is the source of
truth).

Header replaces the static "race ?" + turn counter with a single
headline string `<race> @ <game>, turn <n>`, sourced from the
engine's Report.race + the lobby's GameSummary.gameName + the live
turn number, with a `?` fallback while any piece is loading.

Tests:
- engine: empty PUT round-trips, repo round-trips empty Commands
- order-draft: auto-sync sends full draft on every mutation,
  rejected response surfaces error sync status, rapid mutations
  coalesce, server hydration overwrites cache
- order-tab: per-row status flips through the auto-sync lifecycle,
  remove → empty cmd[] PUT, rejected → retry button
- inspector overlay: applied + valid + submitting all participate
  in the optimistic projection
- header: live race / game / turn rendering with fall-back

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 13:34:10 +02:00
Ilia Denisov f80c623a74 ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 11:50:09 +02:00
Ilia Denisov 2a1e80053a feat: game order api methods 2026-05-09 10:36:44 +02:00
Ilia Denisov ce7a66b3e6 ui/phase-11: map wired to live game state
Replaces the Phase 10 map stub with live planet rendering driven by
`user.games.report`, and wires the header turn counter to the same
data. Phase 11's frontend sits on a per-game `GameStateStore` that
lives in `lib/game-state.svelte.ts`: the in-game shell layout
instantiates one per game, exposes it through Svelte context, and
disposes it on remount. The store discovers the game's current turn
through `lobby.my.games.list`, fetches the matching report, and
exposes a TS-friendly snapshot to the header turn counter, the map
view, and the inspector / order / calculator tabs that later phases
will plug onto the same instance.

The pipeline forced one cross-stage decision: the user surface needs
the current turn number to know which report to fetch, but
`GameSummary` did not expose it. Phase 11 extends the lobby
catalogue (FB schema, transcoder, Go model, backend
gameSummaryWire, gateway decoders, openapi, TS bindings,
api/lobby.ts) with `current_turn:int32`. The data was already
tracked in backend's `RuntimeSnapshot.CurrentTurn`; surfacing it is
a wire change only. Two alternatives were rejected: a brand-new
`user.games.state` message (full wire-flow for one field) and
hard-coding `turn=0` (works for the dev sandbox, which never
advances past zero, but renders the initial state for any real
game). The change crosses Phase 8's already-shipped catalogue per
the project's "decisions baked back into the live plan" rule —
existing tests and fixtures are updated in the same patch.

The state binding lives in `map/state-binding.ts::reportToWorld`:
one Point primitive per planet across all four kinds (local /
other / uninhabited / unidentified) with distinct fill colours,
fill alphas, and point radii so the user can tell them apart at a
glance. The planet engine number is reused as the primitive id so
a hit-test result resolves directly to a planet without an extra
lookup table. Zero-planet reports yield a well-formed empty world;
malformed dimensions fall back to 1×1 so a bad report cannot crash
the renderer.

The map view's mount effect creates the renderer once and skips
re-mount on no-op refreshes (same turn, same wrap mode); a turn
change or wrap-mode flip disposes and recreates it. The renderer's
external API does not yet expose `setWorld`; Phase 24 / 34 will
extract it once high-frequency updates land. The store installs a
`visibilitychange` listener that calls `refresh()` when the tab
regains focus.

Wrap-mode preference uses `Cache` namespace `game-prefs`, key
`<gameId>/wrap-mode`, default `torus`. Phase 11 reads through
`store.wrapMode`; Phase 29 wires the toggle UI on top of
`setWrapMode`.

Tests: Vitest unit coverage for `reportToWorld` (every kind,
ids, styling, empty / zero-dimension edges, priority order) and
for the store lifecycle (init success, missing-membership error,
forbidden-result error, `setTurn`, wrap-mode persistence across
instances, `failBootstrap`). Playwright e2e mocks the gateway for
`lobby.my.games.list` and `user.games.report` and asserts the
live data path: turn counter shows the reported turn,
`active-view-map` flips to `data-status="ready"`, and
`data-planet-count` matches the fixture count. The zero-planet
regression and the missing-membership error path are covered.

Phase 11 status stays `pending` in `ui/PLAN.md` until the local-ci
run lands green; flipping to `done` follows in the next commit per
the per-stage CI gate in `CLAUDE.md`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 21:17:17 +02:00
Ilia Denisov f57a290432 phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
  list, my-applications/invites lists, game-create, application-submit,
  invite-redeem/decline. Mirror the matching transcoder pairs and Go
  fixture round-trip tests.
- Wire the seven new lobby message types through
  gateway/internal/backendclient/{routes,lobby_commands}.go with
  per-command REST helpers, JSON-tolerant decoding of backend wire
  shapes, and httptest-based unit coverage for success / 4xx / 5xx /
  503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
  `make fbs-ts` target driving flatc, and the generated bindings under
  ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
  now uses these bindings as well, closing the JSON.parse vs
  FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
  invitations, my applications, public games, create new game) and the
  /lobby/create form. Submit-application uses an inline race-name
  form on the public-game card; create-game keeps name / description /
  turn_schedule / enrollment_ends_at always visible and the rest under
  an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
  GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
  + lobby-create component tests, Playwright lobby-flow.spec covering
  create / submit / accept across all four projects. Phase 7 e2e was
  migrated to the FlatBuffers fixtures and to click+fill against the
  Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
  Phase 7, append the new lobby commands to gateway/README.md and
  docs/ARCHITECTURE.md, add ui/docs/lobby.md.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 18:05:08 +02:00
Ilia Denisov 1b5749bd31 fix: make ci green on a fresh runner
Two issues surfaced by the first end-to-end ui-test.yaml run on a
clean Linux runner that don't reproduce locally:

- pkg/geoip tests load fixtures from the pkg/geoip/test-data git
  submodule (MaxMind-DB). actions/checkout@v4 does not fetch
  submodules by default, so the fixture path is missing on the
  runner. Both ui-test and ui-release workflows now check out with
  submodules: recursive.

- pkg/util/TestWritable asserts that /usr/lib is not writable, which
  holds for unprivileged users but fails inside the catthehacker
  workflow container that runs as root. Skip that branch when
  os.Geteuid() == 0; the root-only "the writable dir is writable"
  branch still runs.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 08:35:34 +02:00
Ilia Denisov 604fe40bcf docs: reorder & testing 2026-05-07 00:58:53 +03:00
Ilia Denisov f446c6a2ac feat: backend service 2026-05-06 10:14:55 +03:00
Ilia Denisov 3e2622757e feat: gamemaster 2026-05-03 07:59:03 +02:00
Ilia Denisov a7cee15115 feat: runtime manager 2026-04-28 20:39:18 +02:00
Ilia Denisov b4591cabd4 game stats shows planes and population 2026-04-26 21:12:51 +02:00
Ilia Denisov fe829285a6 feat: use postgres 2026-04-26 20:34:39 +02:00
Ilia Denisov 48b0056b49 feat: game lobby service 2026-04-25 23:20:55 +02:00
Ilia Denisov 32dc29359a feat: notification service 2026-04-22 08:49:45 +02:00
Ilia Denisov 23ffcb7535 feat: user service 2026-04-10 19:05:02 +02:00
IliaDenisov e04fc663f0 docs: geoip data sources 2026-04-09 14:19:40 +02:00
Ilia Denisov 84eeaf5184 feat: geoip 2026-04-09 15:16:36 +03:00
Ilia Denisov 86a68ed9d0 feat: authsession service 2026-04-08 16:23:07 +02:00
Ilia Denisov 436c97a38b feat: edge gateway service 2026-04-02 19:18:42 +02:00
Ilia Denisov f616e3f5ca flatbuffers & transcoders 2026-03-31 19:16:34 +02:00
Ilia Denisov 6e01d73a5e fbs: order 2026-03-30 21:51:47 +02:00
Ilia Denisov 89af8194db flatc readme 2026-03-30 21:24:03 +02:00
Ilia Denisov 92889b81ab cleanup 2026-03-30 19:41:04 +02:00
Ilia Denisov a7793f5416 ui calculator 2026-03-30 19:38:24 +02:00
Ilia Denisov 960fd3a218 build: work sync 2026-03-22 19:44:44 +02:00
Ilia Denisov d6a707d60e flatbuffers 2026-03-22 19:43:45 +02:00
Ilia Denisov 73a4b0d3ec circle radius 2026-03-22 19:43:09 +02:00
Ilia Denisov 3f1776aa5f loader revisited 2026-03-16 19:52:02 +02:00
IliaDenisov e6c6970947 loader logic revised 2026-03-16 15:48:00 +02:00
Ilia Denisov cc7ecf6667 feat: loader logic 2026-03-15 21:57:42 +02:00
Ilia Denisov fbcf4cef99 prepare loader ui 2026-03-15 20:40:25 +02:00
Ilia Denisov 2134386625 feat: storage sync/async funcs 2026-03-14 21:57:25 +02:00
Ilia Denisov 70a43237ca refactor: storage namings 2026-03-14 21:40:26 +02:00
Ilia Denisov ac3ed31a23 connector impl 2026-03-14 21:11:51 +02:00
Ilia Denisov c2d2cebe3e temporary remove ctx from connector func 2026-03-14 19:47:47 +02:00
Ilia Denisov 16f46732cf fix: remove ParserSemver 2026-03-13 21:09:32 +02:00
Ilia Denisov 9ade76e21d fs storage 2026-03-13 21:07:23 +02:00
Ilia Denisov 43039a79bf refactor: storage interface 2026-03-13 17:30:39 +02:00
Ilia Denisov d7e12cbee0 refactor: storage interface 2026-03-13 17:05:37 +02:00
Ilia Denisov 5328f149ed refactor: storage interface 2026-03-13 16:50:13 +02:00
Ilia Denisov 9adadc3bbf http connector first impl 2026-03-12 23:45:06 +02:00
Ilia Denisov 079b9facb0 client io architecture 2026-03-12 19:45:46 +03:00
IliaDenisov 2dafa69b93 connector interface 2026-03-10 17:01:47 +02:00
IliaDenisov dabe1f091a chore: re-package 2026-03-10 15:46:18 +02:00
Ilia Denisov 269de2184c chore: refactor structure 2025-11-21 21:40:15 +03:00
Ilia Denisov 126f381b04 cmd: join ship groups 2025-11-13 21:53:10 +03:00