phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers

- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
  list, my-applications/invites lists, game-create, application-submit,
  invite-redeem/decline. Mirror the matching transcoder pairs and Go
  fixture round-trip tests.
- Wire the seven new lobby message types through
  gateway/internal/backendclient/{routes,lobby_commands}.go with
  per-command REST helpers, JSON-tolerant decoding of backend wire
  shapes, and httptest-based unit coverage for success / 4xx / 5xx /
  503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
  `make fbs-ts` target driving flatc, and the generated bindings under
  ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
  now uses these bindings as well, closing the JSON.parse vs
  FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
  invitations, my applications, public games, create new game) and the
  /lobby/create form. Submit-application uses an inline race-name
  form on the public-game card; create-game keeps name / description /
  turn_schedule / enrollment_ends_at always visible and the rest under
  an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
  GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
  + lobby-create component tests, Playwright lobby-flow.spec covering
  create / submit / accept across all four projects. Phase 7 e2e was
  migrated to the FlatBuffers fixtures and to click+fill against the
  Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
  Phase 7, append the new lobby commands to gateway/README.md and
  docs/ARCHITECTURE.md, add ui/docs/lobby.md.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-07 18:05:08 +02:00
parent 5d2a3b79c5
commit f57a290432
90 changed files with 11862 additions and 112 deletions
+179 -11
View File
@@ -9,10 +9,44 @@ const (
// used to read the calling user's own games.
MessageTypeMyGamesList = "lobby.my.games.list"
// MessageTypePublicGamesList is the authenticated gateway message
// type used to read the paginated list of joinable public games.
MessageTypePublicGamesList = "lobby.public.games.list"
// MessageTypeMyApplicationsList is the authenticated gateway message
// type used to read the caller's pending and decided applications to
// public games.
MessageTypeMyApplicationsList = "lobby.my.applications.list"
// MessageTypeMyInvitesList is the authenticated gateway message type
// used to read the caller's pending invites to private games.
MessageTypeMyInvitesList = "lobby.my.invites.list"
// MessageTypeOpenEnrollment is the authenticated gateway message
// type used by the game owner to transition a draft game to
// `enrollment_open`.
MessageTypeOpenEnrollment = "lobby.game.open-enrollment"
// MessageTypeGameCreate is the authenticated gateway message type
// used to create a private game owned by the caller. Public games
// are created exclusively through the admin surface; the gateway
// rejects any attempt to set visibility to `public`.
MessageTypeGameCreate = "lobby.game.create"
// MessageTypeApplicationSubmit is the authenticated gateway message
// type used by a user to submit an application to a public game in
// `enrollment_open`.
MessageTypeApplicationSubmit = "lobby.application.submit"
// MessageTypeInviteRedeem is the authenticated gateway message type
// used to accept an outstanding invite and create the corresponding
// membership.
MessageTypeInviteRedeem = "lobby.invite.redeem"
// MessageTypeInviteDecline is the authenticated gateway message type
// used to terminally decline an outstanding invite. No membership is
// created.
MessageTypeInviteDecline = "lobby.invite.decline"
)
// MyGamesListRequest stores the authenticated read request for the
@@ -26,18 +60,88 @@ type MyGamesListResponse struct {
Items []GameSummary `json:"items"`
}
// GameSummary stores one game record returned by `lobby.my.games.list`.
// GameSummary stores one game record returned by the various lobby
// list endpoints. `OwnerUserID` is empty for public games (no human
// owner).
type GameSummary struct {
GameID string `json:"game_id"`
GameName string `json:"game_name"`
GameType string `json:"game_type"`
Status string `json:"status"`
OwnerUserID string `json:"owner_user_id"`
MinPlayers int `json:"min_players"`
MaxPlayers int `json:"max_players"`
EnrollmentEndsAt time.Time `json:"enrollment_ends_at"`
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
GameID string `json:"game_id"`
GameName string `json:"game_name"`
GameType string `json:"game_type"`
Status string `json:"status"`
OwnerUserID string `json:"owner_user_id"`
MinPlayers int `json:"min_players"`
MaxPlayers int `json:"max_players"`
EnrollmentEndsAt time.Time `json:"enrollment_ends_at"`
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
}
// PublicGamesListRequest stores the paginated read request for joinable
// public games. Page numbers start at 1; page sizes are capped by the
// backend.
type PublicGamesListRequest struct {
Page int `json:"page"`
PageSize int `json:"page_size"`
}
// PublicGamesListResponse stores one page of public games together with
// the pagination metadata returned by the backend.
type PublicGamesListResponse struct {
Items []GameSummary `json:"items"`
Page int `json:"page"`
PageSize int `json:"page_size"`
Total int `json:"total"`
}
// MyApplicationsListRequest stores the authenticated read request for
// the caller's applications. Empty body — gateway derives identity from
// the authenticated session.
type MyApplicationsListRequest struct{}
// MyApplicationsListResponse stores the caller's application list,
// ordered as Lobby returns it.
type MyApplicationsListResponse struct {
Items []ApplicationSummary `json:"items"`
}
// ApplicationSummary stores a single application record returned by
// `lobby.my.applications.list` and `lobby.application.submit`.
// `DecidedAt` is nil while the application is pending.
type ApplicationSummary struct {
ApplicationID string `json:"application_id"`
GameID string `json:"game_id"`
ApplicantUserID string `json:"applicant_user_id"`
RaceName string `json:"race_name"`
Status string `json:"status"`
CreatedAt time.Time `json:"created_at"`
DecidedAt *time.Time `json:"decided_at,omitempty"`
}
// MyInvitesListRequest stores the authenticated read request for the
// caller's invites. Empty body.
type MyInvitesListRequest struct{}
// MyInvitesListResponse stores the caller's invite list.
type MyInvitesListResponse struct {
Items []InviteSummary `json:"items"`
}
// InviteSummary stores one invite record returned by
// `lobby.my.invites.list`, `lobby.invite.redeem`, and
// `lobby.invite.decline`. `InvitedUserID` is empty for code-based
// invites; `Code` is empty for user-bound invites; `DecidedAt` is nil
// while the invite is still pending.
type InviteSummary struct {
InviteID string `json:"invite_id"`
GameID string `json:"game_id"`
InviterUserID string `json:"inviter_user_id"`
InvitedUserID string `json:"invited_user_id,omitempty"`
Code string `json:"code,omitempty"`
RaceName string `json:"race_name"`
Status string `json:"status"`
CreatedAt time.Time `json:"created_at"`
ExpiresAt time.Time `json:"expires_at"`
DecidedAt *time.Time `json:"decided_at,omitempty"`
}
// OpenEnrollmentRequest stores the owner-only command that transitions
@@ -55,6 +159,70 @@ type OpenEnrollmentResponse struct {
Status string `json:"status"`
}
// GameCreateRequest stores the create-game command issued by the user
// surface. Visibility is always `private` here; the gateway rejects any
// other value before forwarding to backend, mirroring the FUNCTIONAL
// §3.3 invariant.
type GameCreateRequest struct {
GameName string `json:"game_name"`
Description string `json:"description"`
MinPlayers int `json:"min_players"`
MaxPlayers int `json:"max_players"`
StartGapHours int `json:"start_gap_hours"`
StartGapPlayers int `json:"start_gap_players"`
EnrollmentEndsAt time.Time `json:"enrollment_ends_at"`
TurnSchedule string `json:"turn_schedule"`
TargetEngineVersion string `json:"target_engine_version"`
}
// GameCreateResponse stores the freshly created game projected onto the
// shared GameSummary shape — the gateway does not expose runtime fields
// at create time because the game is always in `draft` until the owner
// transitions it.
type GameCreateResponse struct {
Game GameSummary `json:"game"`
}
// ApplicationSubmitRequest stores the submit-application command. The
// game must be public and in `enrollment_open`; backend rejects all
// other states.
type ApplicationSubmitRequest struct {
GameID string `json:"game_id"`
RaceName string `json:"race_name"`
}
// ApplicationSubmitResponse wraps the application created by a
// successful submit-application call.
type ApplicationSubmitResponse struct {
Application ApplicationSummary `json:"application"`
}
// InviteRedeemRequest accepts a pending invite and creates the
// corresponding membership at the backend.
type InviteRedeemRequest struct {
GameID string `json:"game_id"`
InviteID string `json:"invite_id"`
}
// InviteRedeemResponse wraps the invite record updated by a successful
// redeem (status transitions to `accepted`).
type InviteRedeemResponse struct {
Invite InviteSummary `json:"invite"`
}
// InviteDeclineRequest terminally declines a pending invite. No
// membership is created.
type InviteDeclineRequest struct {
GameID string `json:"game_id"`
InviteID string `json:"invite_id"`
}
// InviteDeclineResponse wraps the invite record updated by a successful
// decline (status transitions to `declined`).
type InviteDeclineResponse struct {
Invite InviteSummary `json:"invite"`
}
// ErrorBody stores the canonical Lobby error envelope code/message
// pair.
type ErrorBody struct {
+126 -1
View File
@@ -4,7 +4,8 @@
// from the verified session and forwards it as `X-User-Id` to lobby.
namespace lobby;
// GameSummary stores one game record returned by `lobby.my.games.list`.
// GameSummary stores one game record returned by the lobby list
// endpoints. owner_user_id is empty for public games (no human owner).
// The shape matches `lobby/openapi.yaml` `MyGameSummary`.
table GameSummary {
game_id:string;
@@ -31,6 +32,71 @@ table MyGamesListResponse {
items:[GameSummary];
}
// PublicGamesListRequest stores the paginated read request for joinable
// public games. Page numbers start at 1; backend caps page_size.
table PublicGamesListRequest {
page:int32;
page_size:int32;
}
// PublicGamesListResponse stores one page of public games together with
// the pagination metadata.
table PublicGamesListResponse {
items:[GameSummary];
page:int32;
page_size:int32;
total:int32;
}
// ApplicationSummary stores one application record. decided_at_ms is 0
// while the application is pending.
table ApplicationSummary {
application_id:string;
game_id:string;
applicant_user_id:string;
race_name:string;
status:string;
created_at_ms:int64;
decided_at_ms:int64;
}
// MyApplicationsListRequest stores the authenticated read request for
// the caller's applications. Empty body.
table MyApplicationsListRequest {
}
// MyApplicationsListResponse stores the caller's applications in the
// order the backend returns them.
table MyApplicationsListResponse {
items:[ApplicationSummary];
}
// InviteSummary stores one invite record. invited_user_id is empty for
// code-based invites; code is empty for user-bound invites;
// decided_at_ms is 0 while the invite is still pending.
table InviteSummary {
invite_id:string;
game_id:string;
inviter_user_id:string;
invited_user_id:string;
code:string;
race_name:string;
status:string;
created_at_ms:int64;
expires_at_ms:int64;
decided_at_ms:int64;
}
// MyInvitesListRequest stores the authenticated read request for the
// caller's invites. Empty body.
table MyInvitesListRequest {
}
// MyInvitesListResponse stores the caller's invite list.
table MyInvitesListResponse {
items:[InviteSummary];
}
// OpenEnrollmentRequest stores the owner-only command that transitions
// a game from `draft` to `enrollment_open`.
table OpenEnrollmentRequest {
@@ -43,6 +109,65 @@ table OpenEnrollmentResponse {
status:string;
}
// GameCreateRequest stores the create-game command. Visibility is
// always `private` for the user surface; the gateway rejects any other
// value before forwarding to backend.
table GameCreateRequest {
game_name:string;
description:string;
min_players:int32;
max_players:int32;
start_gap_hours:int32;
start_gap_players:int32;
enrollment_ends_at_ms:int64;
turn_schedule:string;
target_engine_version:string;
}
// GameCreateResponse wraps the freshly created game projected onto the
// shared GameSummary shape.
table GameCreateResponse {
game:GameSummary;
}
// ApplicationSubmitRequest stores the submit-application command for a
// public game in `enrollment_open`.
table ApplicationSubmitRequest {
game_id:string;
race_name:string;
}
// ApplicationSubmitResponse wraps the freshly created application
// record.
table ApplicationSubmitResponse {
application:ApplicationSummary;
}
// InviteRedeemRequest accepts a pending invite and creates the
// corresponding membership.
table InviteRedeemRequest {
game_id:string;
invite_id:string;
}
// InviteRedeemResponse wraps the updated invite record (status
// transitioned to `accepted`).
table InviteRedeemResponse {
invite:InviteSummary;
}
// InviteDeclineRequest terminally declines a pending invite.
table InviteDeclineRequest {
game_id:string;
invite_id:string;
}
// InviteDeclineResponse wraps the updated invite record (status
// transitioned to `declined`).
table InviteDeclineResponse {
invite:InviteSummary;
}
// ErrorBody stores the canonical lobby error envelope code/message
// pair.
table ErrorBody {
@@ -0,0 +1,71 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type ApplicationSubmitRequest struct {
_tab flatbuffers.Table
}
func GetRootAsApplicationSubmitRequest(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSubmitRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &ApplicationSubmitRequest{}
x.Init(buf, n+offset)
return x
}
func FinishApplicationSubmitRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsApplicationSubmitRequest(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSubmitRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &ApplicationSubmitRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedApplicationSubmitRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *ApplicationSubmitRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *ApplicationSubmitRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *ApplicationSubmitRequest) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ApplicationSubmitRequest) RaceName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func ApplicationSubmitRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func ApplicationSubmitRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func ApplicationSubmitRequestAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(raceName), 0)
}
func ApplicationSubmitRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,65 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type ApplicationSubmitResponse struct {
_tab flatbuffers.Table
}
func GetRootAsApplicationSubmitResponse(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSubmitResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &ApplicationSubmitResponse{}
x.Init(buf, n+offset)
return x
}
func FinishApplicationSubmitResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsApplicationSubmitResponse(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSubmitResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &ApplicationSubmitResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedApplicationSubmitResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *ApplicationSubmitResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *ApplicationSubmitResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *ApplicationSubmitResponse) Application(obj *ApplicationSummary) *ApplicationSummary {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(ApplicationSummary)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func ApplicationSubmitResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func ApplicationSubmitResponseAddApplication(builder *flatbuffers.Builder, application flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(application), 0)
}
func ApplicationSubmitResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+134
View File
@@ -0,0 +1,134 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type ApplicationSummary struct {
_tab flatbuffers.Table
}
func GetRootAsApplicationSummary(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSummary {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &ApplicationSummary{}
x.Init(buf, n+offset)
return x
}
func FinishApplicationSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsApplicationSummary(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSummary {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &ApplicationSummary{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedApplicationSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *ApplicationSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *ApplicationSummary) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *ApplicationSummary) ApplicationId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ApplicationSummary) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ApplicationSummary) ApplicantUserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ApplicationSummary) RaceName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ApplicationSummary) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ApplicationSummary) CreatedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *ApplicationSummary) MutateCreatedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(14, n)
}
func (rcv *ApplicationSummary) DecidedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *ApplicationSummary) MutateDecidedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(16, n)
}
func ApplicationSummaryStart(builder *flatbuffers.Builder) {
builder.StartObject(7)
}
func ApplicationSummaryAddApplicationId(builder *flatbuffers.Builder, applicationId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(applicationId), 0)
}
func ApplicationSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameId), 0)
}
func ApplicationSummaryAddApplicantUserId(builder *flatbuffers.Builder, applicantUserId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(applicantUserId), 0)
}
func ApplicationSummaryAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(raceName), 0)
}
func ApplicationSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(status), 0)
}
func ApplicationSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
builder.PrependInt64Slot(5, createdAtMs, 0)
}
func ApplicationSummaryAddDecidedAtMs(builder *flatbuffers.Builder, decidedAtMs int64) {
builder.PrependInt64Slot(6, decidedAtMs, 0)
}
func ApplicationSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+168
View File
@@ -0,0 +1,168 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GameCreateRequest struct {
_tab flatbuffers.Table
}
func GetRootAsGameCreateRequest(buf []byte, offset flatbuffers.UOffsetT) *GameCreateRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameCreateRequest{}
x.Init(buf, n+offset)
return x
}
func FinishGameCreateRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameCreateRequest(buf []byte, offset flatbuffers.UOffsetT) *GameCreateRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameCreateRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameCreateRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameCreateRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameCreateRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameCreateRequest) GameName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameCreateRequest) Description() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameCreateRequest) MinPlayers() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameCreateRequest) MutateMinPlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func (rcv *GameCreateRequest) MaxPlayers() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameCreateRequest) MutateMaxPlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *GameCreateRequest) StartGapHours() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameCreateRequest) MutateStartGapHours(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *GameCreateRequest) StartGapPlayers() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameCreateRequest) MutateStartGapPlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(14, n)
}
func (rcv *GameCreateRequest) EnrollmentEndsAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameCreateRequest) MutateEnrollmentEndsAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(16, n)
}
func (rcv *GameCreateRequest) TurnSchedule() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameCreateRequest) TargetEngineVersion() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func GameCreateRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(9)
}
func GameCreateRequestAddGameName(builder *flatbuffers.Builder, gameName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameName), 0)
}
func GameCreateRequestAddDescription(builder *flatbuffers.Builder, description flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(description), 0)
}
func GameCreateRequestAddMinPlayers(builder *flatbuffers.Builder, minPlayers int32) {
builder.PrependInt32Slot(2, minPlayers, 0)
}
func GameCreateRequestAddMaxPlayers(builder *flatbuffers.Builder, maxPlayers int32) {
builder.PrependInt32Slot(3, maxPlayers, 0)
}
func GameCreateRequestAddStartGapHours(builder *flatbuffers.Builder, startGapHours int32) {
builder.PrependInt32Slot(4, startGapHours, 0)
}
func GameCreateRequestAddStartGapPlayers(builder *flatbuffers.Builder, startGapPlayers int32) {
builder.PrependInt32Slot(5, startGapPlayers, 0)
}
func GameCreateRequestAddEnrollmentEndsAtMs(builder *flatbuffers.Builder, enrollmentEndsAtMs int64) {
builder.PrependInt64Slot(6, enrollmentEndsAtMs, 0)
}
func GameCreateRequestAddTurnSchedule(builder *flatbuffers.Builder, turnSchedule flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(7, flatbuffers.UOffsetT(turnSchedule), 0)
}
func GameCreateRequestAddTargetEngineVersion(builder *flatbuffers.Builder, targetEngineVersion flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(targetEngineVersion), 0)
}
func GameCreateRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,65 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GameCreateResponse struct {
_tab flatbuffers.Table
}
func GetRootAsGameCreateResponse(buf []byte, offset flatbuffers.UOffsetT) *GameCreateResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameCreateResponse{}
x.Init(buf, n+offset)
return x
}
func FinishGameCreateResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameCreateResponse(buf []byte, offset flatbuffers.UOffsetT) *GameCreateResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameCreateResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameCreateResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameCreateResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameCreateResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameCreateResponse) Game(obj *GameSummary) *GameSummary {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(GameSummary)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func GameCreateResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func GameCreateResponseAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0)
}
func GameCreateResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,71 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type InviteDeclineRequest struct {
_tab flatbuffers.Table
}
func GetRootAsInviteDeclineRequest(buf []byte, offset flatbuffers.UOffsetT) *InviteDeclineRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &InviteDeclineRequest{}
x.Init(buf, n+offset)
return x
}
func FinishInviteDeclineRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsInviteDeclineRequest(buf []byte, offset flatbuffers.UOffsetT) *InviteDeclineRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &InviteDeclineRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedInviteDeclineRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *InviteDeclineRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *InviteDeclineRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *InviteDeclineRequest) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteDeclineRequest) InviteId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func InviteDeclineRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func InviteDeclineRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func InviteDeclineRequestAddInviteId(builder *flatbuffers.Builder, inviteId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(inviteId), 0)
}
func InviteDeclineRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,65 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type InviteDeclineResponse struct {
_tab flatbuffers.Table
}
func GetRootAsInviteDeclineResponse(buf []byte, offset flatbuffers.UOffsetT) *InviteDeclineResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &InviteDeclineResponse{}
x.Init(buf, n+offset)
return x
}
func FinishInviteDeclineResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsInviteDeclineResponse(buf []byte, offset flatbuffers.UOffsetT) *InviteDeclineResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &InviteDeclineResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedInviteDeclineResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *InviteDeclineResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *InviteDeclineResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *InviteDeclineResponse) Invite(obj *InviteSummary) *InviteSummary {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(InviteSummary)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func InviteDeclineResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func InviteDeclineResponseAddInvite(builder *flatbuffers.Builder, invite flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(invite), 0)
}
func InviteDeclineResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,71 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type InviteRedeemRequest struct {
_tab flatbuffers.Table
}
func GetRootAsInviteRedeemRequest(buf []byte, offset flatbuffers.UOffsetT) *InviteRedeemRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &InviteRedeemRequest{}
x.Init(buf, n+offset)
return x
}
func FinishInviteRedeemRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsInviteRedeemRequest(buf []byte, offset flatbuffers.UOffsetT) *InviteRedeemRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &InviteRedeemRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedInviteRedeemRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *InviteRedeemRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *InviteRedeemRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *InviteRedeemRequest) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteRedeemRequest) InviteId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func InviteRedeemRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func InviteRedeemRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func InviteRedeemRequestAddInviteId(builder *flatbuffers.Builder, inviteId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(inviteId), 0)
}
func InviteRedeemRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,65 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type InviteRedeemResponse struct {
_tab flatbuffers.Table
}
func GetRootAsInviteRedeemResponse(buf []byte, offset flatbuffers.UOffsetT) *InviteRedeemResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &InviteRedeemResponse{}
x.Init(buf, n+offset)
return x
}
func FinishInviteRedeemResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsInviteRedeemResponse(buf []byte, offset flatbuffers.UOffsetT) *InviteRedeemResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &InviteRedeemResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedInviteRedeemResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *InviteRedeemResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *InviteRedeemResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *InviteRedeemResponse) Invite(obj *InviteSummary) *InviteSummary {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(InviteSummary)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func InviteRedeemResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func InviteRedeemResponseAddInvite(builder *flatbuffers.Builder, invite flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(invite), 0)
}
func InviteRedeemResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+171
View File
@@ -0,0 +1,171 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type InviteSummary struct {
_tab flatbuffers.Table
}
func GetRootAsInviteSummary(buf []byte, offset flatbuffers.UOffsetT) *InviteSummary {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &InviteSummary{}
x.Init(buf, n+offset)
return x
}
func FinishInviteSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsInviteSummary(buf []byte, offset flatbuffers.UOffsetT) *InviteSummary {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &InviteSummary{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedInviteSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *InviteSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *InviteSummary) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *InviteSummary) InviteId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteSummary) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteSummary) InviterUserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteSummary) InvitedUserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteSummary) Code() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteSummary) RaceName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteSummary) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *InviteSummary) CreatedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *InviteSummary) MutateCreatedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(18, n)
}
func (rcv *InviteSummary) ExpiresAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *InviteSummary) MutateExpiresAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(20, n)
}
func (rcv *InviteSummary) DecidedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *InviteSummary) MutateDecidedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(22, n)
}
func InviteSummaryStart(builder *flatbuffers.Builder) {
builder.StartObject(10)
}
func InviteSummaryAddInviteId(builder *flatbuffers.Builder, inviteId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(inviteId), 0)
}
func InviteSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameId), 0)
}
func InviteSummaryAddInviterUserId(builder *flatbuffers.Builder, inviterUserId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(inviterUserId), 0)
}
func InviteSummaryAddInvitedUserId(builder *flatbuffers.Builder, invitedUserId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(invitedUserId), 0)
}
func InviteSummaryAddCode(builder *flatbuffers.Builder, code flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(code), 0)
}
func InviteSummaryAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(raceName), 0)
}
func InviteSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(status), 0)
}
func InviteSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
builder.PrependInt64Slot(7, createdAtMs, 0)
}
func InviteSummaryAddExpiresAtMs(builder *flatbuffers.Builder, expiresAtMs int64) {
builder.PrependInt64Slot(8, expiresAtMs, 0)
}
func InviteSummaryAddDecidedAtMs(builder *flatbuffers.Builder, decidedAtMs int64) {
builder.PrependInt64Slot(9, decidedAtMs, 0)
}
func InviteSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,49 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MyApplicationsListRequest struct {
_tab flatbuffers.Table
}
func GetRootAsMyApplicationsListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyApplicationsListRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyApplicationsListRequest{}
x.Init(buf, n+offset)
return x
}
func FinishMyApplicationsListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyApplicationsListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyApplicationsListRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyApplicationsListRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyApplicationsListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyApplicationsListRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyApplicationsListRequest) Table() flatbuffers.Table {
return rcv._tab
}
func MyApplicationsListRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(0)
}
func MyApplicationsListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,75 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MyApplicationsListResponse struct {
_tab flatbuffers.Table
}
func GetRootAsMyApplicationsListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyApplicationsListResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyApplicationsListResponse{}
x.Init(buf, n+offset)
return x
}
func FinishMyApplicationsListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyApplicationsListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyApplicationsListResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyApplicationsListResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyApplicationsListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyApplicationsListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyApplicationsListResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MyApplicationsListResponse) Items(obj *ApplicationSummary, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *MyApplicationsListResponse) ItemsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func MyApplicationsListResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func MyApplicationsListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
}
func MyApplicationsListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func MyApplicationsListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,49 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MyInvitesListRequest struct {
_tab flatbuffers.Table
}
func GetRootAsMyInvitesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyInvitesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyInvitesListRequest{}
x.Init(buf, n+offset)
return x
}
func FinishMyInvitesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyInvitesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyInvitesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyInvitesListRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyInvitesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyInvitesListRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyInvitesListRequest) Table() flatbuffers.Table {
return rcv._tab
}
func MyInvitesListRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(0)
}
func MyInvitesListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,75 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MyInvitesListResponse struct {
_tab flatbuffers.Table
}
func GetRootAsMyInvitesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyInvitesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyInvitesListResponse{}
x.Init(buf, n+offset)
return x
}
func FinishMyInvitesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyInvitesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyInvitesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyInvitesListResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyInvitesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyInvitesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyInvitesListResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MyInvitesListResponse) Items(obj *InviteSummary, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *MyInvitesListResponse) ItemsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func MyInvitesListResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func MyInvitesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
}
func MyInvitesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func MyInvitesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,79 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type PublicGamesListRequest struct {
_tab flatbuffers.Table
}
func GetRootAsPublicGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *PublicGamesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &PublicGamesListRequest{}
x.Init(buf, n+offset)
return x
}
func FinishPublicGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsPublicGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *PublicGamesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &PublicGamesListRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedPublicGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *PublicGamesListRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *PublicGamesListRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *PublicGamesListRequest) Page() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListRequest) MutatePage(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *PublicGamesListRequest) PageSize() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListRequest) MutatePageSize(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func PublicGamesListRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func PublicGamesListRequestAddPage(builder *flatbuffers.Builder, page int32) {
builder.PrependInt32Slot(0, page, 0)
}
func PublicGamesListRequestAddPageSize(builder *flatbuffers.Builder, pageSize int32) {
builder.PrependInt32Slot(1, pageSize, 0)
}
func PublicGamesListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,120 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type PublicGamesListResponse struct {
_tab flatbuffers.Table
}
func GetRootAsPublicGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *PublicGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &PublicGamesListResponse{}
x.Init(buf, n+offset)
return x
}
func FinishPublicGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsPublicGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *PublicGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &PublicGamesListResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedPublicGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *PublicGamesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *PublicGamesListResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *PublicGamesListResponse) Items(obj *GameSummary, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *PublicGamesListResponse) ItemsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *PublicGamesListResponse) Page() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListResponse) MutatePage(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *PublicGamesListResponse) PageSize() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListResponse) MutatePageSize(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func (rcv *PublicGamesListResponse) Total() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListResponse) MutateTotal(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func PublicGamesListResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(4)
}
func PublicGamesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
}
func PublicGamesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func PublicGamesListResponseAddPage(builder *flatbuffers.Builder, page int32) {
builder.PrependInt32Slot(1, page, 0)
}
func PublicGamesListResponseAddPageSize(builder *flatbuffers.Builder, pageSize int32) {
builder.PrependInt32Slot(2, pageSize, 0)
}
func PublicGamesListResponseAddTotal(builder *flatbuffers.Builder, total int32) {
builder.PrependInt32Slot(3, total, 0)
}
func PublicGamesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+641 -8
View File
@@ -53,14 +53,7 @@ func MyGamesListResponseToPayload(response *lobbymodel.MyGamesListResponse) ([]b
itemOffsets[index] = encodeGameSummary(builder, response.Items[index])
}
var itemsVector flatbuffers.UOffsetT
if len(itemOffsets) > 0 {
lobbyfbs.MyGamesListResponseStartItemsVector(builder, len(itemOffsets))
for index := len(itemOffsets) - 1; index >= 0; index-- {
builder.PrependUOffsetT(itemOffsets[index])
}
itemsVector = builder.EndVector(len(itemOffsets))
}
itemsVector := finishOffsetVector(builder, itemOffsets)
lobbyfbs.MyGamesListResponseStart(builder)
if itemsVector != 0 {
@@ -96,6 +89,248 @@ func PayloadToMyGamesListResponse(data []byte) (result *lobbymodel.MyGamesListRe
return out, nil
}
// PublicGamesListRequestToPayload converts lobbymodel.PublicGamesListRequest to
// FlatBuffers bytes.
func PublicGamesListRequestToPayload(request *lobbymodel.PublicGamesListRequest) ([]byte, error) {
if request == nil {
return nil, errors.New("encode public games list request payload: request is nil")
}
builder := flatbuffers.NewBuilder(32)
lobbyfbs.PublicGamesListRequestStart(builder)
lobbyfbs.PublicGamesListRequestAddPage(builder, int32(request.Page))
lobbyfbs.PublicGamesListRequestAddPageSize(builder, int32(request.PageSize))
offset := lobbyfbs.PublicGamesListRequestEnd(builder)
lobbyfbs.FinishPublicGamesListRequestBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToPublicGamesListRequest converts FlatBuffers payload bytes into
// lobbymodel.PublicGamesListRequest.
func PayloadToPublicGamesListRequest(data []byte) (result *lobbymodel.PublicGamesListRequest, err error) {
if len(data) == 0 {
return nil, errors.New("decode public games list request payload: data is empty")
}
defer recoverLobbyDecodePanic("decode public games list request payload", &result, &err)
request := lobbyfbs.GetRootAsPublicGamesListRequest(data, 0)
return &lobbymodel.PublicGamesListRequest{
Page: int(request.Page()),
PageSize: int(request.PageSize()),
}, nil
}
// PublicGamesListResponseToPayload converts lobbymodel.PublicGamesListResponse
// to FlatBuffers bytes.
func PublicGamesListResponseToPayload(response *lobbymodel.PublicGamesListResponse) ([]byte, error) {
if response == nil {
return nil, errors.New("encode public games list response payload: response is nil")
}
builder := flatbuffers.NewBuilder(512)
itemOffsets := make([]flatbuffers.UOffsetT, len(response.Items))
for index := range response.Items {
itemOffsets[index] = encodeGameSummary(builder, response.Items[index])
}
itemsVector := finishOffsetVector(builder, itemOffsets)
lobbyfbs.PublicGamesListResponseStart(builder)
if itemsVector != 0 {
lobbyfbs.PublicGamesListResponseAddItems(builder, itemsVector)
}
lobbyfbs.PublicGamesListResponseAddPage(builder, int32(response.Page))
lobbyfbs.PublicGamesListResponseAddPageSize(builder, int32(response.PageSize))
lobbyfbs.PublicGamesListResponseAddTotal(builder, int32(response.Total))
offset := lobbyfbs.PublicGamesListResponseEnd(builder)
lobbyfbs.FinishPublicGamesListResponseBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToPublicGamesListResponse converts FlatBuffers payload bytes into
// lobbymodel.PublicGamesListResponse.
func PayloadToPublicGamesListResponse(data []byte) (result *lobbymodel.PublicGamesListResponse, err error) {
if len(data) == 0 {
return nil, errors.New("decode public games list response payload: data is empty")
}
defer recoverLobbyDecodePanic("decode public games list response payload", &result, &err)
response := lobbyfbs.GetRootAsPublicGamesListResponse(data, 0)
out := &lobbymodel.PublicGamesListResponse{
Items: make([]lobbymodel.GameSummary, 0, response.ItemsLength()),
Page: int(response.Page()),
PageSize: int(response.PageSize()),
Total: int(response.Total()),
}
summary := new(lobbyfbs.GameSummary)
for index := 0; index < response.ItemsLength(); index++ {
if !response.Items(summary, index) {
return nil, fmt.Errorf("decode public games list response payload: items[%d] is missing", index)
}
out.Items = append(out.Items, decodeGameSummary(summary))
}
return out, nil
}
// MyApplicationsListRequestToPayload converts lobbymodel.MyApplicationsListRequest
// to FlatBuffers bytes.
func MyApplicationsListRequestToPayload(request *lobbymodel.MyApplicationsListRequest) ([]byte, error) {
if request == nil {
return nil, errors.New("encode my applications list request payload: request is nil")
}
builder := flatbuffers.NewBuilder(32)
lobbyfbs.MyApplicationsListRequestStart(builder)
offset := lobbyfbs.MyApplicationsListRequestEnd(builder)
lobbyfbs.FinishMyApplicationsListRequestBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToMyApplicationsListRequest converts FlatBuffers payload bytes into
// lobbymodel.MyApplicationsListRequest.
func PayloadToMyApplicationsListRequest(data []byte) (result *lobbymodel.MyApplicationsListRequest, err error) {
if len(data) == 0 {
return nil, errors.New("decode my applications list request payload: data is empty")
}
defer recoverLobbyDecodePanic("decode my applications list request payload", &result, &err)
_ = lobbyfbs.GetRootAsMyApplicationsListRequest(data, 0)
return &lobbymodel.MyApplicationsListRequest{}, nil
}
// MyApplicationsListResponseToPayload converts lobbymodel.MyApplicationsListResponse
// to FlatBuffers bytes.
func MyApplicationsListResponseToPayload(response *lobbymodel.MyApplicationsListResponse) ([]byte, error) {
if response == nil {
return nil, errors.New("encode my applications list response payload: response is nil")
}
builder := flatbuffers.NewBuilder(512)
itemOffsets := make([]flatbuffers.UOffsetT, len(response.Items))
for index := range response.Items {
itemOffsets[index] = encodeApplicationSummary(builder, response.Items[index])
}
itemsVector := finishOffsetVector(builder, itemOffsets)
lobbyfbs.MyApplicationsListResponseStart(builder)
if itemsVector != 0 {
lobbyfbs.MyApplicationsListResponseAddItems(builder, itemsVector)
}
offset := lobbyfbs.MyApplicationsListResponseEnd(builder)
lobbyfbs.FinishMyApplicationsListResponseBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToMyApplicationsListResponse converts FlatBuffers payload bytes into
// lobbymodel.MyApplicationsListResponse.
func PayloadToMyApplicationsListResponse(data []byte) (result *lobbymodel.MyApplicationsListResponse, err error) {
if len(data) == 0 {
return nil, errors.New("decode my applications list response payload: data is empty")
}
defer recoverLobbyDecodePanic("decode my applications list response payload", &result, &err)
response := lobbyfbs.GetRootAsMyApplicationsListResponse(data, 0)
out := &lobbymodel.MyApplicationsListResponse{
Items: make([]lobbymodel.ApplicationSummary, 0, response.ItemsLength()),
}
app := new(lobbyfbs.ApplicationSummary)
for index := 0; index < response.ItemsLength(); index++ {
if !response.Items(app, index) {
return nil, fmt.Errorf("decode my applications list response payload: items[%d] is missing", index)
}
out.Items = append(out.Items, decodeApplicationSummary(app))
}
return out, nil
}
// MyInvitesListRequestToPayload converts lobbymodel.MyInvitesListRequest
// to FlatBuffers bytes.
func MyInvitesListRequestToPayload(request *lobbymodel.MyInvitesListRequest) ([]byte, error) {
if request == nil {
return nil, errors.New("encode my invites list request payload: request is nil")
}
builder := flatbuffers.NewBuilder(32)
lobbyfbs.MyInvitesListRequestStart(builder)
offset := lobbyfbs.MyInvitesListRequestEnd(builder)
lobbyfbs.FinishMyInvitesListRequestBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToMyInvitesListRequest converts FlatBuffers payload bytes into
// lobbymodel.MyInvitesListRequest.
func PayloadToMyInvitesListRequest(data []byte) (result *lobbymodel.MyInvitesListRequest, err error) {
if len(data) == 0 {
return nil, errors.New("decode my invites list request payload: data is empty")
}
defer recoverLobbyDecodePanic("decode my invites list request payload", &result, &err)
_ = lobbyfbs.GetRootAsMyInvitesListRequest(data, 0)
return &lobbymodel.MyInvitesListRequest{}, nil
}
// MyInvitesListResponseToPayload converts lobbymodel.MyInvitesListResponse
// to FlatBuffers bytes.
func MyInvitesListResponseToPayload(response *lobbymodel.MyInvitesListResponse) ([]byte, error) {
if response == nil {
return nil, errors.New("encode my invites list response payload: response is nil")
}
builder := flatbuffers.NewBuilder(512)
itemOffsets := make([]flatbuffers.UOffsetT, len(response.Items))
for index := range response.Items {
itemOffsets[index] = encodeInviteSummary(builder, response.Items[index])
}
itemsVector := finishOffsetVector(builder, itemOffsets)
lobbyfbs.MyInvitesListResponseStart(builder)
if itemsVector != 0 {
lobbyfbs.MyInvitesListResponseAddItems(builder, itemsVector)
}
offset := lobbyfbs.MyInvitesListResponseEnd(builder)
lobbyfbs.FinishMyInvitesListResponseBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToMyInvitesListResponse converts FlatBuffers payload bytes into
// lobbymodel.MyInvitesListResponse.
func PayloadToMyInvitesListResponse(data []byte) (result *lobbymodel.MyInvitesListResponse, err error) {
if len(data) == 0 {
return nil, errors.New("decode my invites list response payload: data is empty")
}
defer recoverLobbyDecodePanic("decode my invites list response payload", &result, &err)
response := lobbyfbs.GetRootAsMyInvitesListResponse(data, 0)
out := &lobbymodel.MyInvitesListResponse{
Items: make([]lobbymodel.InviteSummary, 0, response.ItemsLength()),
}
invite := new(lobbyfbs.InviteSummary)
for index := 0; index < response.ItemsLength(); index++ {
if !response.Items(invite, index) {
return nil, fmt.Errorf("decode my invites list response payload: items[%d] is missing", index)
}
out.Items = append(out.Items, decodeInviteSummary(invite))
}
return out, nil
}
// OpenEnrollmentRequestToPayload converts lobbymodel.OpenEnrollmentRequest to
// FlatBuffers bytes suitable for the authenticated gateway transport.
func OpenEnrollmentRequestToPayload(request *lobbymodel.OpenEnrollmentRequest) ([]byte, error) {
@@ -165,6 +400,292 @@ func PayloadToOpenEnrollmentResponse(data []byte) (result *lobbymodel.OpenEnroll
}, nil
}
// GameCreateRequestToPayload converts lobbymodel.GameCreateRequest to
// FlatBuffers bytes.
func GameCreateRequestToPayload(request *lobbymodel.GameCreateRequest) ([]byte, error) {
if request == nil {
return nil, errors.New("encode game create request payload: request is nil")
}
builder := flatbuffers.NewBuilder(256)
gameName := builder.CreateString(request.GameName)
description := builder.CreateString(request.Description)
turnSchedule := builder.CreateString(request.TurnSchedule)
targetEngineVersion := builder.CreateString(request.TargetEngineVersion)
lobbyfbs.GameCreateRequestStart(builder)
lobbyfbs.GameCreateRequestAddGameName(builder, gameName)
lobbyfbs.GameCreateRequestAddDescription(builder, description)
lobbyfbs.GameCreateRequestAddMinPlayers(builder, int32(request.MinPlayers))
lobbyfbs.GameCreateRequestAddMaxPlayers(builder, int32(request.MaxPlayers))
lobbyfbs.GameCreateRequestAddStartGapHours(builder, int32(request.StartGapHours))
lobbyfbs.GameCreateRequestAddStartGapPlayers(builder, int32(request.StartGapPlayers))
lobbyfbs.GameCreateRequestAddEnrollmentEndsAtMs(builder, request.EnrollmentEndsAt.UTC().UnixMilli())
lobbyfbs.GameCreateRequestAddTurnSchedule(builder, turnSchedule)
lobbyfbs.GameCreateRequestAddTargetEngineVersion(builder, targetEngineVersion)
offset := lobbyfbs.GameCreateRequestEnd(builder)
lobbyfbs.FinishGameCreateRequestBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToGameCreateRequest converts FlatBuffers payload bytes into
// lobbymodel.GameCreateRequest.
func PayloadToGameCreateRequest(data []byte) (result *lobbymodel.GameCreateRequest, err error) {
if len(data) == 0 {
return nil, errors.New("decode game create request payload: data is empty")
}
defer recoverLobbyDecodePanic("decode game create request payload", &result, &err)
request := lobbyfbs.GetRootAsGameCreateRequest(data, 0)
return &lobbymodel.GameCreateRequest{
GameName: string(request.GameName()),
Description: string(request.Description()),
MinPlayers: int(request.MinPlayers()),
MaxPlayers: int(request.MaxPlayers()),
StartGapHours: int(request.StartGapHours()),
StartGapPlayers: int(request.StartGapPlayers()),
EnrollmentEndsAt: time.UnixMilli(request.EnrollmentEndsAtMs()).UTC(),
TurnSchedule: string(request.TurnSchedule()),
TargetEngineVersion: string(request.TargetEngineVersion()),
}, nil
}
// GameCreateResponseToPayload converts lobbymodel.GameCreateResponse to
// FlatBuffers bytes.
func GameCreateResponseToPayload(response *lobbymodel.GameCreateResponse) ([]byte, error) {
if response == nil {
return nil, errors.New("encode game create response payload: response is nil")
}
builder := flatbuffers.NewBuilder(256)
gameOffset := encodeGameSummary(builder, response.Game)
lobbyfbs.GameCreateResponseStart(builder)
lobbyfbs.GameCreateResponseAddGame(builder, gameOffset)
offset := lobbyfbs.GameCreateResponseEnd(builder)
lobbyfbs.FinishGameCreateResponseBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToGameCreateResponse converts FlatBuffers payload bytes into
// lobbymodel.GameCreateResponse.
func PayloadToGameCreateResponse(data []byte) (result *lobbymodel.GameCreateResponse, err error) {
if len(data) == 0 {
return nil, errors.New("decode game create response payload: data is empty")
}
defer recoverLobbyDecodePanic("decode game create response payload", &result, &err)
response := lobbyfbs.GetRootAsGameCreateResponse(data, 0)
game := response.Game(nil)
if game == nil {
return nil, errors.New("decode game create response payload: game is missing")
}
return &lobbymodel.GameCreateResponse{
Game: decodeGameSummary(game),
}, nil
}
// ApplicationSubmitRequestToPayload converts lobbymodel.ApplicationSubmitRequest
// to FlatBuffers bytes.
func ApplicationSubmitRequestToPayload(request *lobbymodel.ApplicationSubmitRequest) ([]byte, error) {
if request == nil {
return nil, errors.New("encode application submit request payload: request is nil")
}
builder := flatbuffers.NewBuilder(128)
gameID := builder.CreateString(request.GameID)
raceName := builder.CreateString(request.RaceName)
lobbyfbs.ApplicationSubmitRequestStart(builder)
lobbyfbs.ApplicationSubmitRequestAddGameId(builder, gameID)
lobbyfbs.ApplicationSubmitRequestAddRaceName(builder, raceName)
offset := lobbyfbs.ApplicationSubmitRequestEnd(builder)
lobbyfbs.FinishApplicationSubmitRequestBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToApplicationSubmitRequest converts FlatBuffers payload bytes into
// lobbymodel.ApplicationSubmitRequest.
func PayloadToApplicationSubmitRequest(data []byte) (result *lobbymodel.ApplicationSubmitRequest, err error) {
if len(data) == 0 {
return nil, errors.New("decode application submit request payload: data is empty")
}
defer recoverLobbyDecodePanic("decode application submit request payload", &result, &err)
request := lobbyfbs.GetRootAsApplicationSubmitRequest(data, 0)
return &lobbymodel.ApplicationSubmitRequest{
GameID: string(request.GameId()),
RaceName: string(request.RaceName()),
}, nil
}
// ApplicationSubmitResponseToPayload converts lobbymodel.ApplicationSubmitResponse
// to FlatBuffers bytes.
func ApplicationSubmitResponseToPayload(response *lobbymodel.ApplicationSubmitResponse) ([]byte, error) {
if response == nil {
return nil, errors.New("encode application submit response payload: response is nil")
}
builder := flatbuffers.NewBuilder(256)
appOffset := encodeApplicationSummary(builder, response.Application)
lobbyfbs.ApplicationSubmitResponseStart(builder)
lobbyfbs.ApplicationSubmitResponseAddApplication(builder, appOffset)
offset := lobbyfbs.ApplicationSubmitResponseEnd(builder)
lobbyfbs.FinishApplicationSubmitResponseBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToApplicationSubmitResponse converts FlatBuffers payload bytes into
// lobbymodel.ApplicationSubmitResponse.
func PayloadToApplicationSubmitResponse(data []byte) (result *lobbymodel.ApplicationSubmitResponse, err error) {
if len(data) == 0 {
return nil, errors.New("decode application submit response payload: data is empty")
}
defer recoverLobbyDecodePanic("decode application submit response payload", &result, &err)
response := lobbyfbs.GetRootAsApplicationSubmitResponse(data, 0)
app := response.Application(nil)
if app == nil {
return nil, errors.New("decode application submit response payload: application is missing")
}
return &lobbymodel.ApplicationSubmitResponse{
Application: decodeApplicationSummary(app),
}, nil
}
// InviteRedeemRequestToPayload converts lobbymodel.InviteRedeemRequest to
// FlatBuffers bytes.
func InviteRedeemRequestToPayload(request *lobbymodel.InviteRedeemRequest) ([]byte, error) {
if request == nil {
return nil, errors.New("encode invite redeem request payload: request is nil")
}
return encodeInviteAction(request.GameID, request.InviteID, true)
}
// PayloadToInviteRedeemRequest converts FlatBuffers payload bytes into
// lobbymodel.InviteRedeemRequest.
func PayloadToInviteRedeemRequest(data []byte) (result *lobbymodel.InviteRedeemRequest, err error) {
if len(data) == 0 {
return nil, errors.New("decode invite redeem request payload: data is empty")
}
defer recoverLobbyDecodePanic("decode invite redeem request payload", &result, &err)
request := lobbyfbs.GetRootAsInviteRedeemRequest(data, 0)
return &lobbymodel.InviteRedeemRequest{
GameID: string(request.GameId()),
InviteID: string(request.InviteId()),
}, nil
}
// InviteRedeemResponseToPayload converts lobbymodel.InviteRedeemResponse to
// FlatBuffers bytes.
func InviteRedeemResponseToPayload(response *lobbymodel.InviteRedeemResponse) ([]byte, error) {
if response == nil {
return nil, errors.New("encode invite redeem response payload: response is nil")
}
builder := flatbuffers.NewBuilder(256)
inviteOffset := encodeInviteSummary(builder, response.Invite)
lobbyfbs.InviteRedeemResponseStart(builder)
lobbyfbs.InviteRedeemResponseAddInvite(builder, inviteOffset)
offset := lobbyfbs.InviteRedeemResponseEnd(builder)
lobbyfbs.FinishInviteRedeemResponseBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToInviteRedeemResponse converts FlatBuffers payload bytes into
// lobbymodel.InviteRedeemResponse.
func PayloadToInviteRedeemResponse(data []byte) (result *lobbymodel.InviteRedeemResponse, err error) {
if len(data) == 0 {
return nil, errors.New("decode invite redeem response payload: data is empty")
}
defer recoverLobbyDecodePanic("decode invite redeem response payload", &result, &err)
response := lobbyfbs.GetRootAsInviteRedeemResponse(data, 0)
invite := response.Invite(nil)
if invite == nil {
return nil, errors.New("decode invite redeem response payload: invite is missing")
}
return &lobbymodel.InviteRedeemResponse{
Invite: decodeInviteSummary(invite),
}, nil
}
// InviteDeclineRequestToPayload converts lobbymodel.InviteDeclineRequest to
// FlatBuffers bytes.
func InviteDeclineRequestToPayload(request *lobbymodel.InviteDeclineRequest) ([]byte, error) {
if request == nil {
return nil, errors.New("encode invite decline request payload: request is nil")
}
return encodeInviteAction(request.GameID, request.InviteID, false)
}
// PayloadToInviteDeclineRequest converts FlatBuffers payload bytes into
// lobbymodel.InviteDeclineRequest.
func PayloadToInviteDeclineRequest(data []byte) (result *lobbymodel.InviteDeclineRequest, err error) {
if len(data) == 0 {
return nil, errors.New("decode invite decline request payload: data is empty")
}
defer recoverLobbyDecodePanic("decode invite decline request payload", &result, &err)
request := lobbyfbs.GetRootAsInviteDeclineRequest(data, 0)
return &lobbymodel.InviteDeclineRequest{
GameID: string(request.GameId()),
InviteID: string(request.InviteId()),
}, nil
}
// InviteDeclineResponseToPayload converts lobbymodel.InviteDeclineResponse to
// FlatBuffers bytes.
func InviteDeclineResponseToPayload(response *lobbymodel.InviteDeclineResponse) ([]byte, error) {
if response == nil {
return nil, errors.New("encode invite decline response payload: response is nil")
}
builder := flatbuffers.NewBuilder(256)
inviteOffset := encodeInviteSummary(builder, response.Invite)
lobbyfbs.InviteDeclineResponseStart(builder)
lobbyfbs.InviteDeclineResponseAddInvite(builder, inviteOffset)
offset := lobbyfbs.InviteDeclineResponseEnd(builder)
lobbyfbs.FinishInviteDeclineResponseBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToInviteDeclineResponse converts FlatBuffers payload bytes into
// lobbymodel.InviteDeclineResponse.
func PayloadToInviteDeclineResponse(data []byte) (result *lobbymodel.InviteDeclineResponse, err error) {
if len(data) == 0 {
return nil, errors.New("decode invite decline response payload: data is empty")
}
defer recoverLobbyDecodePanic("decode invite decline response payload", &result, &err)
response := lobbyfbs.GetRootAsInviteDeclineResponse(data, 0)
invite := response.Invite(nil)
if invite == nil {
return nil, errors.New("decode invite decline response payload: invite is missing")
}
return &lobbymodel.InviteDeclineResponse{
Invite: decodeInviteSummary(invite),
}, nil
}
// LobbyErrorResponseToPayload converts lobbymodel.ErrorResponse to FlatBuffers
// bytes suitable for the authenticated gateway transport.
func LobbyErrorResponseToPayload(response *lobbymodel.ErrorResponse) ([]byte, error) {
@@ -212,6 +733,38 @@ func PayloadToLobbyErrorResponse(data []byte) (result *lobbymodel.ErrorResponse,
}, nil
}
func encodeInviteAction(gameID, inviteID string, redeem bool) ([]byte, error) {
builder := flatbuffers.NewBuilder(128)
gameOffset := builder.CreateString(gameID)
inviteOffset := builder.CreateString(inviteID)
if redeem {
lobbyfbs.InviteRedeemRequestStart(builder)
lobbyfbs.InviteRedeemRequestAddGameId(builder, gameOffset)
lobbyfbs.InviteRedeemRequestAddInviteId(builder, inviteOffset)
offset := lobbyfbs.InviteRedeemRequestEnd(builder)
lobbyfbs.FinishInviteRedeemRequestBuffer(builder, offset)
} else {
lobbyfbs.InviteDeclineRequestStart(builder)
lobbyfbs.InviteDeclineRequestAddGameId(builder, gameOffset)
lobbyfbs.InviteDeclineRequestAddInviteId(builder, inviteOffset)
offset := lobbyfbs.InviteDeclineRequestEnd(builder)
lobbyfbs.FinishInviteDeclineRequestBuffer(builder, offset)
}
return builder.FinishedBytes(), nil
}
func finishOffsetVector(builder *flatbuffers.Builder, offsets []flatbuffers.UOffsetT) flatbuffers.UOffsetT {
if len(offsets) == 0 {
return 0
}
builder.StartVector(4, len(offsets), 4)
for index := len(offsets) - 1; index >= 0; index-- {
builder.PrependUOffsetT(offsets[index])
}
return builder.EndVector(len(offsets))
}
func encodeGameSummary(builder *flatbuffers.Builder, summary lobbymodel.GameSummary) flatbuffers.UOffsetT {
gameID := builder.CreateString(summary.GameID)
gameName := builder.CreateString(summary.GameName)
@@ -248,6 +801,86 @@ func decodeGameSummary(summary *lobbyfbs.GameSummary) lobbymodel.GameSummary {
}
}
func encodeApplicationSummary(builder *flatbuffers.Builder, app lobbymodel.ApplicationSummary) flatbuffers.UOffsetT {
applicationID := builder.CreateString(app.ApplicationID)
gameID := builder.CreateString(app.GameID)
applicantUserID := builder.CreateString(app.ApplicantUserID)
raceName := builder.CreateString(app.RaceName)
status := builder.CreateString(app.Status)
lobbyfbs.ApplicationSummaryStart(builder)
lobbyfbs.ApplicationSummaryAddApplicationId(builder, applicationID)
lobbyfbs.ApplicationSummaryAddGameId(builder, gameID)
lobbyfbs.ApplicationSummaryAddApplicantUserId(builder, applicantUserID)
lobbyfbs.ApplicationSummaryAddRaceName(builder, raceName)
lobbyfbs.ApplicationSummaryAddStatus(builder, status)
lobbyfbs.ApplicationSummaryAddCreatedAtMs(builder, app.CreatedAt.UTC().UnixMilli())
lobbyfbs.ApplicationSummaryAddDecidedAtMs(builder, unixMilliFromOptional(app.DecidedAt))
return lobbyfbs.ApplicationSummaryEnd(builder)
}
func decodeApplicationSummary(app *lobbyfbs.ApplicationSummary) lobbymodel.ApplicationSummary {
return lobbymodel.ApplicationSummary{
ApplicationID: string(app.ApplicationId()),
GameID: string(app.GameId()),
ApplicantUserID: string(app.ApplicantUserId()),
RaceName: string(app.RaceName()),
Status: string(app.Status()),
CreatedAt: time.UnixMilli(app.CreatedAtMs()).UTC(),
DecidedAt: optionalUnixMilli(app.DecidedAtMs()),
}
}
func encodeInviteSummary(builder *flatbuffers.Builder, invite lobbymodel.InviteSummary) flatbuffers.UOffsetT {
inviteID := builder.CreateString(invite.InviteID)
gameID := builder.CreateString(invite.GameID)
inviterUserID := builder.CreateString(invite.InviterUserID)
invitedUserID := builder.CreateString(invite.InvitedUserID)
code := builder.CreateString(invite.Code)
raceName := builder.CreateString(invite.RaceName)
status := builder.CreateString(invite.Status)
lobbyfbs.InviteSummaryStart(builder)
lobbyfbs.InviteSummaryAddInviteId(builder, inviteID)
lobbyfbs.InviteSummaryAddGameId(builder, gameID)
lobbyfbs.InviteSummaryAddInviterUserId(builder, inviterUserID)
lobbyfbs.InviteSummaryAddInvitedUserId(builder, invitedUserID)
lobbyfbs.InviteSummaryAddCode(builder, code)
lobbyfbs.InviteSummaryAddRaceName(builder, raceName)
lobbyfbs.InviteSummaryAddStatus(builder, status)
lobbyfbs.InviteSummaryAddCreatedAtMs(builder, invite.CreatedAt.UTC().UnixMilli())
lobbyfbs.InviteSummaryAddExpiresAtMs(builder, invite.ExpiresAt.UTC().UnixMilli())
lobbyfbs.InviteSummaryAddDecidedAtMs(builder, unixMilliFromOptional(invite.DecidedAt))
return lobbyfbs.InviteSummaryEnd(builder)
}
func decodeInviteSummary(invite *lobbyfbs.InviteSummary) lobbymodel.InviteSummary {
return lobbymodel.InviteSummary{
InviteID: string(invite.InviteId()),
GameID: string(invite.GameId()),
InviterUserID: string(invite.InviterUserId()),
InvitedUserID: string(invite.InvitedUserId()),
Code: string(invite.Code()),
RaceName: string(invite.RaceName()),
Status: string(invite.Status()),
CreatedAt: time.UnixMilli(invite.CreatedAtMs()).UTC(),
ExpiresAt: time.UnixMilli(invite.ExpiresAtMs()).UTC(),
DecidedAt: optionalUnixMilli(invite.DecidedAtMs()),
}
}
// unixMilliFromOptional returns 0 when the pointer is nil, else the
// millisecond UTC timestamp. The transcoder uses 0 as the "not set"
// sentinel because FlatBuffers tables do not carry per-field presence
// flags, and 0 is unreachable for any realistic decided/redeemed time.
// optionalUnixMilli (defined in user.go) is the decode counterpart.
func unixMilliFromOptional(t *time.Time) int64 {
if t == nil {
return 0
}
return t.UTC().UnixMilli()
}
func recoverLobbyDecodePanic[T any](message string, result **T, err *error) {
if recovered := recover(); recovered != nil {
*result = nil
+517
View File
@@ -0,0 +1,517 @@
package transcoder
import (
"reflect"
"testing"
"time"
lobbymodel "galaxy/model/lobby"
)
// fixedTimes returns deterministic UTC timestamps for round-trip
// fixtures. Millisecond precision matches the FlatBuffers `*Ms` ints,
// which is what the transcoder preserves.
func fixedTimes() (created, updated, ends time.Time) {
created = time.Date(2026, time.May, 7, 9, 30, 15, 123_000_000, time.UTC)
updated = created.Add(2 * time.Minute)
ends = created.Add(48 * time.Hour)
return
}
func TestLobbyMyGamesListRoundTrip(t *testing.T) {
t.Parallel()
created, updated, ends := fixedTimes()
source := &lobbymodel.MyGamesListResponse{
Items: []lobbymodel.GameSummary{
{
GameID: "game-private-7c8f",
GameName: "First Contact",
GameType: "private",
Status: "draft",
OwnerUserID: "user-9912",
MinPlayers: 2,
MaxPlayers: 8,
EnrollmentEndsAt: ends,
CreatedAt: created,
UpdatedAt: updated,
},
{
GameID: "game-public-aabb",
GameName: "Open Lobby",
GameType: "public",
Status: "enrollment_open",
OwnerUserID: "",
MinPlayers: 4,
MaxPlayers: 12,
EnrollmentEndsAt: ends,
CreatedAt: created,
UpdatedAt: updated,
},
},
}
payload, err := MyGamesListResponseToPayload(source)
if err != nil {
t.Fatalf("encode: %v", err)
}
decoded, err := PayloadToMyGamesListResponse(payload)
if err != nil {
t.Fatalf("decode: %v", err)
}
if !reflect.DeepEqual(source, decoded) {
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
}
requestBytes, err := MyGamesListRequestToPayload(&lobbymodel.MyGamesListRequest{})
if err != nil {
t.Fatalf("encode request: %v", err)
}
if _, err := PayloadToMyGamesListRequest(requestBytes); err != nil {
t.Fatalf("decode request: %v", err)
}
}
func TestLobbyMyGamesListEmpty(t *testing.T) {
t.Parallel()
payload, err := MyGamesListResponseToPayload(&lobbymodel.MyGamesListResponse{Items: nil})
if err != nil {
t.Fatalf("encode: %v", err)
}
decoded, err := PayloadToMyGamesListResponse(payload)
if err != nil {
t.Fatalf("decode: %v", err)
}
if got := len(decoded.Items); got != 0 {
t.Fatalf("expected empty items, got %d", got)
}
}
func TestLobbyPublicGamesListRoundTrip(t *testing.T) {
t.Parallel()
created, updated, ends := fixedTimes()
requestSource := &lobbymodel.PublicGamesListRequest{Page: 3, PageSize: 25}
requestBytes, err := PublicGamesListRequestToPayload(requestSource)
if err != nil {
t.Fatalf("encode request: %v", err)
}
requestDecoded, err := PayloadToPublicGamesListRequest(requestBytes)
if err != nil {
t.Fatalf("decode request: %v", err)
}
if !reflect.DeepEqual(requestSource, requestDecoded) {
t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
}
responseSource := &lobbymodel.PublicGamesListResponse{
Items: []lobbymodel.GameSummary{
{
GameID: "game-public-aabb",
GameName: "Open Lobby",
GameType: "public",
Status: "enrollment_open",
OwnerUserID: "",
MinPlayers: 4,
MaxPlayers: 12,
EnrollmentEndsAt: ends,
CreatedAt: created,
UpdatedAt: updated,
},
},
Page: 3,
PageSize: 25,
Total: 51,
}
responseBytes, err := PublicGamesListResponseToPayload(responseSource)
if err != nil {
t.Fatalf("encode response: %v", err)
}
responseDecoded, err := PayloadToPublicGamesListResponse(responseBytes)
if err != nil {
t.Fatalf("decode response: %v", err)
}
if !reflect.DeepEqual(responseSource, responseDecoded) {
t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
}
}
func TestLobbyMyApplicationsListRoundTrip(t *testing.T) {
t.Parallel()
created, _, _ := fixedTimes()
decided := created.Add(2 * time.Hour)
requestBytes, err := MyApplicationsListRequestToPayload(&lobbymodel.MyApplicationsListRequest{})
if err != nil {
t.Fatalf("encode request: %v", err)
}
if _, err := PayloadToMyApplicationsListRequest(requestBytes); err != nil {
t.Fatalf("decode request: %v", err)
}
source := &lobbymodel.MyApplicationsListResponse{
Items: []lobbymodel.ApplicationSummary{
{
ApplicationID: "app-1",
GameID: "game-public-aabb",
ApplicantUserID: "user-9912",
RaceName: "Vegan Federation",
Status: "pending",
CreatedAt: created,
DecidedAt: nil,
},
{
ApplicationID: "app-2",
GameID: "game-public-ccdd",
ApplicantUserID: "user-9912",
RaceName: "Lithic Compact",
Status: "approved",
CreatedAt: created,
DecidedAt: &decided,
},
},
}
payload, err := MyApplicationsListResponseToPayload(source)
if err != nil {
t.Fatalf("encode: %v", err)
}
decoded, err := PayloadToMyApplicationsListResponse(payload)
if err != nil {
t.Fatalf("decode: %v", err)
}
if !reflect.DeepEqual(source, decoded) {
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
}
}
func TestLobbyMyInvitesListRoundTrip(t *testing.T) {
t.Parallel()
created, _, _ := fixedTimes()
expires := created.Add(72 * time.Hour)
decided := created.Add(1 * time.Hour)
requestBytes, err := MyInvitesListRequestToPayload(&lobbymodel.MyInvitesListRequest{})
if err != nil {
t.Fatalf("encode request: %v", err)
}
if _, err := PayloadToMyInvitesListRequest(requestBytes); err != nil {
t.Fatalf("decode request: %v", err)
}
source := &lobbymodel.MyInvitesListResponse{
Items: []lobbymodel.InviteSummary{
{
InviteID: "invite-user-bound",
GameID: "game-private-7c8f",
InviterUserID: "user-1111",
InvitedUserID: "user-9912",
Code: "",
RaceName: "Vegan Federation",
Status: "pending",
CreatedAt: created,
ExpiresAt: expires,
DecidedAt: nil,
},
{
InviteID: "invite-code-based",
GameID: "game-private-3322",
InviterUserID: "user-1111",
InvitedUserID: "",
Code: "ABCDEF12",
RaceName: "Lithic Compact",
Status: "accepted",
CreatedAt: created,
ExpiresAt: expires,
DecidedAt: &decided,
},
},
}
payload, err := MyInvitesListResponseToPayload(source)
if err != nil {
t.Fatalf("encode: %v", err)
}
decoded, err := PayloadToMyInvitesListResponse(payload)
if err != nil {
t.Fatalf("decode: %v", err)
}
if !reflect.DeepEqual(source, decoded) {
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
}
}
func TestLobbyOpenEnrollmentRoundTrip(t *testing.T) {
t.Parallel()
requestSource := &lobbymodel.OpenEnrollmentRequest{GameID: "game-private-7c8f"}
requestBytes, err := OpenEnrollmentRequestToPayload(requestSource)
if err != nil {
t.Fatalf("encode request: %v", err)
}
requestDecoded, err := PayloadToOpenEnrollmentRequest(requestBytes)
if err != nil {
t.Fatalf("decode request: %v", err)
}
if !reflect.DeepEqual(requestSource, requestDecoded) {
t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
}
responseSource := &lobbymodel.OpenEnrollmentResponse{GameID: "game-private-7c8f", Status: "enrollment_open"}
responseBytes, err := OpenEnrollmentResponseToPayload(responseSource)
if err != nil {
t.Fatalf("encode response: %v", err)
}
responseDecoded, err := PayloadToOpenEnrollmentResponse(responseBytes)
if err != nil {
t.Fatalf("decode response: %v", err)
}
if !reflect.DeepEqual(responseSource, responseDecoded) {
t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
}
}
func TestLobbyGameCreateRoundTrip(t *testing.T) {
t.Parallel()
_, _, ends := fixedTimes()
requestSource := &lobbymodel.GameCreateRequest{
GameName: "First Contact",
Description: "First Phase 8 sandbox game",
MinPlayers: 2,
MaxPlayers: 8,
StartGapHours: 24,
StartGapPlayers: 2,
EnrollmentEndsAt: ends,
TurnSchedule: "0 0 * * *",
TargetEngineVersion: "v1",
}
requestBytes, err := GameCreateRequestToPayload(requestSource)
if err != nil {
t.Fatalf("encode request: %v", err)
}
requestDecoded, err := PayloadToGameCreateRequest(requestBytes)
if err != nil {
t.Fatalf("decode request: %v", err)
}
if !reflect.DeepEqual(requestSource, requestDecoded) {
t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
}
created, updated, _ := fixedTimes()
responseSource := &lobbymodel.GameCreateResponse{
Game: lobbymodel.GameSummary{
GameID: "game-private-newly-created",
GameName: "First Contact",
GameType: "private",
Status: "draft",
OwnerUserID: "user-9912",
MinPlayers: 2,
MaxPlayers: 8,
EnrollmentEndsAt: ends,
CreatedAt: created,
UpdatedAt: updated,
},
}
responseBytes, err := GameCreateResponseToPayload(responseSource)
if err != nil {
t.Fatalf("encode response: %v", err)
}
responseDecoded, err := PayloadToGameCreateResponse(responseBytes)
if err != nil {
t.Fatalf("decode response: %v", err)
}
if !reflect.DeepEqual(responseSource, responseDecoded) {
t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
}
}
func TestLobbyApplicationSubmitRoundTrip(t *testing.T) {
t.Parallel()
requestSource := &lobbymodel.ApplicationSubmitRequest{GameID: "game-public-aabb", RaceName: "Vegan Federation"}
requestBytes, err := ApplicationSubmitRequestToPayload(requestSource)
if err != nil {
t.Fatalf("encode request: %v", err)
}
requestDecoded, err := PayloadToApplicationSubmitRequest(requestBytes)
if err != nil {
t.Fatalf("decode request: %v", err)
}
if !reflect.DeepEqual(requestSource, requestDecoded) {
t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
}
created, _, _ := fixedTimes()
responseSource := &lobbymodel.ApplicationSubmitResponse{
Application: lobbymodel.ApplicationSummary{
ApplicationID: "app-3",
GameID: "game-public-aabb",
ApplicantUserID: "user-9912",
RaceName: "Vegan Federation",
Status: "pending",
CreatedAt: created,
DecidedAt: nil,
},
}
responseBytes, err := ApplicationSubmitResponseToPayload(responseSource)
if err != nil {
t.Fatalf("encode response: %v", err)
}
responseDecoded, err := PayloadToApplicationSubmitResponse(responseBytes)
if err != nil {
t.Fatalf("decode response: %v", err)
}
if !reflect.DeepEqual(responseSource, responseDecoded) {
t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
}
}
func TestLobbyInviteRedeemAndDeclineRoundTrip(t *testing.T) {
t.Parallel()
created, _, _ := fixedTimes()
expires := created.Add(72 * time.Hour)
decided := created.Add(1 * time.Hour)
redeemReq := &lobbymodel.InviteRedeemRequest{GameID: "game-private-7c8f", InviteID: "invite-user-bound"}
redeemBytes, err := InviteRedeemRequestToPayload(redeemReq)
if err != nil {
t.Fatalf("encode redeem request: %v", err)
}
redeemDecoded, err := PayloadToInviteRedeemRequest(redeemBytes)
if err != nil {
t.Fatalf("decode redeem request: %v", err)
}
if !reflect.DeepEqual(redeemReq, redeemDecoded) {
t.Fatalf("redeem request mismatch")
}
redeemResp := &lobbymodel.InviteRedeemResponse{
Invite: lobbymodel.InviteSummary{
InviteID: "invite-user-bound",
GameID: "game-private-7c8f",
InviterUserID: "user-1111",
InvitedUserID: "user-9912",
Code: "",
RaceName: "Vegan Federation",
Status: "accepted",
CreatedAt: created,
ExpiresAt: expires,
DecidedAt: &decided,
},
}
redeemRespBytes, err := InviteRedeemResponseToPayload(redeemResp)
if err != nil {
t.Fatalf("encode redeem response: %v", err)
}
redeemRespDecoded, err := PayloadToInviteRedeemResponse(redeemRespBytes)
if err != nil {
t.Fatalf("decode redeem response: %v", err)
}
if !reflect.DeepEqual(redeemResp, redeemRespDecoded) {
t.Fatalf("redeem response mismatch")
}
declineReq := &lobbymodel.InviteDeclineRequest{GameID: "game-private-7c8f", InviteID: "invite-user-bound"}
declineBytes, err := InviteDeclineRequestToPayload(declineReq)
if err != nil {
t.Fatalf("encode decline request: %v", err)
}
declineDecoded, err := PayloadToInviteDeclineRequest(declineBytes)
if err != nil {
t.Fatalf("decode decline request: %v", err)
}
if !reflect.DeepEqual(declineReq, declineDecoded) {
t.Fatalf("decline request mismatch")
}
declineResp := &lobbymodel.InviteDeclineResponse{
Invite: lobbymodel.InviteSummary{
InviteID: "invite-user-bound",
GameID: "game-private-7c8f",
InviterUserID: "user-1111",
InvitedUserID: "user-9912",
Code: "",
RaceName: "Vegan Federation",
Status: "declined",
CreatedAt: created,
ExpiresAt: expires,
DecidedAt: &decided,
},
}
declineRespBytes, err := InviteDeclineResponseToPayload(declineResp)
if err != nil {
t.Fatalf("encode decline response: %v", err)
}
declineRespDecoded, err := PayloadToInviteDeclineResponse(declineRespBytes)
if err != nil {
t.Fatalf("decode decline response: %v", err)
}
if !reflect.DeepEqual(declineResp, declineRespDecoded) {
t.Fatalf("decline response mismatch")
}
}
func TestLobbyErrorResponseRoundTrip(t *testing.T) {
t.Parallel()
source := &lobbymodel.ErrorResponse{
Error: lobbymodel.ErrorBody{
Code: "conflict",
Message: "request conflicts with current state",
},
}
payload, err := LobbyErrorResponseToPayload(source)
if err != nil {
t.Fatalf("encode: %v", err)
}
decoded, err := PayloadToLobbyErrorResponse(payload)
if err != nil {
t.Fatalf("decode: %v", err)
}
if !reflect.DeepEqual(source, decoded) {
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
}
}
func TestLobbyDecodersRecoverFromCorruption(t *testing.T) {
t.Parallel()
garbage := []byte{0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08}
if _, err := PayloadToMyGamesListResponse(garbage); err == nil {
t.Fatal("expected error decoding corrupt my games payload")
}
if _, err := PayloadToPublicGamesListResponse(garbage); err == nil {
t.Fatal("expected error decoding corrupt public games payload")
}
if _, err := PayloadToApplicationSubmitResponse(garbage); err == nil {
t.Fatal("expected error decoding corrupt application submit response")
}
if _, err := PayloadToInviteRedeemResponse(garbage); err == nil {
t.Fatal("expected error decoding corrupt invite redeem response")
}
if _, err := PayloadToLobbyErrorResponse(garbage); err == nil {
t.Fatal("expected error decoding corrupt error payload")
}
}
func TestLobbyDecodersRejectEmptyPayload(t *testing.T) {
t.Parallel()
if _, err := PayloadToMyGamesListRequest(nil); err == nil {
t.Fatal("expected error decoding nil request")
}
if _, err := PayloadToPublicGamesListResponse(nil); err == nil {
t.Fatal("expected error decoding nil response")
}
if _, err := PayloadToInviteDeclineRequest(nil); err == nil {
t.Fatal("expected error decoding nil decline request")
}
}