feat: game order api methods

This commit is contained in:
Ilia Denisov
2026-05-09 10:36:44 +02:00
parent f2a7f2b515
commit 2a1e80053a
17 changed files with 166 additions and 75 deletions
@@ -14,7 +14,6 @@ import (
"galaxy/backend/internal/server/httperr"
"galaxy/backend/internal/server/middleware/userid"
"galaxy/backend/internal/telemetry"
"galaxy/model/order"
gamerest "galaxy/model/rest"
"github.com/gin-gonic/gin"
@@ -26,8 +25,8 @@ import (
// `engineclient` against running engine containers.
type UserGamesHandlers struct {
runtime *runtime.Service
engine *engineclient.Client
logger *zap.Logger
engine *engineclient.Client
logger *zap.Logger
}
// NewUserGamesHandlers constructs the handler set. When runtime or
@@ -123,7 +122,6 @@ func (h *UserGamesHandlers) Orders() gin.HandlerFunc {
// handler. Per ARCHITECTURE.md §9 backend is the only caller
// of the engine, so the body never carries a client-supplied
// actor.
_ = order.Order{}
payload, err := rebindActor(body, mapping.RaceName)
if err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be a JSON object")
+39 -7
View File
@@ -2,6 +2,7 @@ package controller
import (
"errors"
"time"
"galaxy/game/internal/model/game"
@@ -47,10 +48,10 @@ type Repo interface {
LoadReport(uint, uuid.UUID) (*report.Report, error)
// SaveOrder stores order for given turn
SaveOrder(uint, uuid.UUID, *order.Order) error
SaveOrder(uint, uuid.UUID, *order.UserGamesOrder) error
// LoadOrder loads order for specific turn and player id
LoadOrder(uint, uuid.UUID) (*order.Order, bool, error)
LoadOrder(uint, uuid.UUID) (*order.UserGamesOrder, bool, error)
}
type Ctrl interface {
@@ -126,14 +127,22 @@ func ExecuteCommand(configure func(*Param), consumer func(c Ctrl) error) (err er
return ec.executeCommand(func(c *Controller) error { return consumer(c) })
}
func ValidateOrder(configure func(*Param), actor string, cmd ...order.DecodableCommand) (err error) {
func ValidateOrder(configure func(*Param), actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
ec, err := NewRepoController(configure)
if err != nil {
return err
return nil, err
}
return ec.validateOrder(actor, cmd...)
}
func FetchOrder(configure func(*Param), actor string, turn uint) (order *order.UserGamesOrder, ok bool, err error) {
ec, err := NewRepoController(configure)
if err != nil {
return nil, false, err
}
return ec.fetchOrder(actor, turn)
}
func BanishRace(configure func(*Param), actor string) error {
ec, err := NewRepoController(configure)
if err != nil {
@@ -213,8 +222,8 @@ func (ec *RepoController) NewGameController(g *game.Game) *Controller {
}
}
func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableCommand) (err error) {
return ec.executeSafe(func(t uint, c *Controller) error {
func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableCommand) (o *order.UserGamesOrder, err error) {
err = ec.executeSafe(func(t uint, c *Controller) error {
id, err := c.RaceID(actor)
if err != nil {
return err
@@ -223,10 +232,33 @@ func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableComm
if err != nil {
return err
}
o := &order.Order{Commands: make([]order.DecodableCommand, len(cmd))}
o = &order.UserGamesOrder{
GameID: c.Cache.g.ID,
UpdatedAt: time.Now().UTC().UnixMilli(),
Commands: make([]order.DecodableCommand, len(cmd)),
}
copy(o.Commands, cmd)
return ec.Repo.SaveOrder(t, id, o)
})
if err != nil {
return nil, err
}
return
}
func (ec *RepoController) fetchOrder(actor string, turn uint) (order *order.UserGamesOrder, ok bool, err error) {
err = ec.executeSafe(func(t uint, c *Controller) error {
id, err := c.RaceID(actor)
if err != nil {
return err
}
order, ok, err = ec.Repo.LoadOrder(turn, id)
return err
})
if err != nil {
return
}
return
}
func (ec *RepoController) loadReport(actor string, turn uint) (r *report.Report, err error) {
+8 -4
View File
@@ -114,6 +114,7 @@ func (c *Controller) applyCommand(actor string, cmd order.DecodableCommand) (err
func (c *Controller) applyOrders(t uint) error {
raceOrder := make(map[int][]order.DecodableCommand)
raceOrderUpdated := make(map[int]int64)
commandRace := make(map[string]string)
challenge := make(map[string]*order.CommandShipGroupUnload)
cmdApplied := make(map[string]bool)
@@ -127,6 +128,7 @@ func (c *Controller) applyOrders(t uint) error {
continue
}
raceOrder[ri] = o.Commands
raceOrderUpdated[ri] = o.UpdatedAt
for i := range o.Commands {
commandRace[o.Commands[i].CommandID()] = c.Cache.g.Race[ri].Name
if v, ok := order.AsCommand[*order.CommandShipGroupUnload](o.Commands[i]); ok {
@@ -156,10 +158,12 @@ func (c *Controller) applyOrders(t uint) error {
// any command might fail due to challenged planets colonization
_ = c.applyCommand(commandRace[cmd.CommandID()], cmd)
}
}
for ri := range c.Cache.listRaceActingIdx() {
if err := c.Repo.SaveOrder(t, c.Cache.g.Race[ri].ID, &order.Order{Commands: raceOrder[ri]}); err != nil {
// re-save order to persist possible changed commands result outcome
if err := c.Repo.SaveOrder(t, c.Cache.g.Race[ri].ID, &order.UserGamesOrder{
GameID: c.Cache.g.ID,
UpdatedAt: raceOrderUpdated[ri],
Commands: raceOrder[ri],
}); err != nil {
return err
}
}
+17 -11
View File
@@ -29,7 +29,9 @@ const (
)
type storedOrder struct {
Commands []json.RawMessage `json:"cmd"`
GameID uuid.UUID `json:"game_id"`
UpdatedAt int64 `json:"updatedAt"`
Commands []json.RawMessage `json:"cmd"`
}
func (o storedOrder) MarshalBinary() (data []byte, err error) {
@@ -201,11 +203,11 @@ func loadReport(s Storage, t uint, id uuid.UUID) (*report.Report, error) {
return result, nil
}
func (r *repo) SaveOrder(t uint, id uuid.UUID, o *order.Order) error {
func (r *repo) SaveOrder(t uint, id uuid.UUID, o *order.UserGamesOrder) error {
return saveOrder(r.s, t, id, o)
}
func saveOrder(s Storage, t uint, id uuid.UUID, o *order.Order) error {
func saveOrder(s Storage, t uint, id uuid.UUID, o *order.UserGamesOrder) error {
path := OrderDir(t, id)
if err := s.WriteSafe(path, o); err != nil {
return NewStorageError(err)
@@ -213,11 +215,11 @@ func saveOrder(s Storage, t uint, id uuid.UUID, o *order.Order) error {
return nil
}
func (r *repo) LoadOrder(t uint, id uuid.UUID) (*order.Order, bool, error) {
func (r *repo) LoadOrder(t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
return loadOrder(r.s, t, id)
}
func loadOrder(s Storage, t uint, id uuid.UUID) (*order.Order, bool, error) {
func loadOrder(s Storage, t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
path := OrderDir(t, id)
exist, err := s.Exists(path)
@@ -228,17 +230,21 @@ func loadOrder(s Storage, t uint, id uuid.UUID) (*order.Order, bool, error) {
return nil, false, nil
}
cmd := new(storedOrder)
if err := s.ReadSafe(path, cmd); err != nil {
stored := new(storedOrder)
if err := s.ReadSafe(path, stored); err != nil {
return nil, false, NewStorageError(err)
}
result := &order.Order{Commands: make([]order.DecodableCommand, len(cmd.Commands))}
if len(cmd.Commands) == 0 {
result := &order.UserGamesOrder{
GameID: stored.GameID,
UpdatedAt: stored.UpdatedAt,
Commands: make([]order.DecodableCommand, len(stored.Commands)),
}
if len(stored.Commands) == 0 {
return nil, false, errors.New("no commands were stored")
}
for i := range cmd.Commands {
command, err := ParseOrder(cmd.Commands[i], nil)
for i := range stored.Commands {
command, err := ParseOrder(stored.Commands[i], nil)
if err != nil {
return nil, false, err
}
+2 -2
View File
@@ -6,10 +6,10 @@ import (
"github.com/google/uuid"
)
func LoadOrder_T(s Storage, t uint, id uuid.UUID) (*order.Order, bool, error) {
func LoadOrder_T(s Storage, t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
return loadOrder(s, t, id)
}
func SaveOrder_T(s Storage, t uint, id uuid.UUID, o *order.Order) error {
func SaveOrder_T(s Storage, t uint, id uuid.UUID, o *order.UserGamesOrder) error {
return saveOrder(s, t, id, o)
}
+10 -3
View File
@@ -3,6 +3,7 @@ package repo_test
import (
"path/filepath"
"testing"
"time"
"galaxy/model/order"
@@ -18,7 +19,11 @@ func TestSaveOrder(t *testing.T) {
s, err := fs.NewFileStorage(root)
assert.NoError(t, err)
id := uuid.New()
o := &order.Order{
gameID := uuid.New()
now := time.Now().UTC().UnixMilli()
o := &order.UserGamesOrder{
GameID: gameID,
UpdatedAt: now,
Commands: []order.DecodableCommand{
&order.CommandRaceVote{
CommandMeta: order.CommandMeta{
@@ -87,17 +92,19 @@ func TestSaveOrder(t *testing.T) {
LoadOrderTest(t, s, root, turn, id, o)
}
func LoadOrderTest(t *testing.T, s repo.Storage, root string, turn uint, id uuid.UUID, expected *order.Order) {
func LoadOrderTest(t *testing.T, s repo.Storage, root string, turn uint, id uuid.UUID, expected *order.UserGamesOrder) {
o, ok, err := repo.LoadOrder_T(s, turn, id)
assert.NoError(t, err)
assert.True(t, ok)
assert.Len(t, o.Commands, 5)
assert.Equal(t, expected.GameID, o.GameID)
assert.Equal(t, expected.UpdatedAt, o.UpdatedAt)
assert.ElementsMatch(t, expected.Commands, o.Commands)
CommandResultTest(t, o)
}
func CommandResultTest(t *testing.T, o *order.Order) {
func CommandResultTest(t *testing.T, o *order.UserGamesOrder) {
assert.NotEmpty(t, o.Commands)
for i := range o.Commands {
if v, ok := order.AsCommand[*order.CommandRaceVote](o.Commands[i]); ok {
+1 -1
View File
@@ -41,7 +41,7 @@ func CommandHandler(c *gin.Context, executor CommandExecutor) {
return
}
c.Status(http.StatusNoContent)
c.Status(http.StatusAccepted)
}
func parseCommand(actor string, c json.RawMessage) (Command, error) {
+8 -2
View File
@@ -25,8 +25,10 @@ type CommandExecutor interface {
GameState() (rest.StateResponse, error)
BanishRace(string) error
LoadReport(actor string, turn uint) (*report.Report, error)
// Execute is reserved for future use; any API request for orders should use ValidateOrder
Execute(cmd ...Command) error
ValidateOrder(actor string, cmd ...order.DecodableCommand) error
ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error)
FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error)
}
type Command func(controller.Ctrl) error
@@ -76,10 +78,14 @@ func (e *executor) Execute(cmd ...Command) error {
})
}
func (e *executor) ValidateOrder(actor string, cmd ...order.DecodableCommand) error {
func (e *executor) ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
return controller.ValidateOrder(e.cfg, actor, cmd...)
}
func (e *executor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error) {
return controller.FetchOrder(e.cfg, actor, turn)
}
func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
s, err := controller.GenerateGame(e.cfg, races)
if err != nil {
+32 -3
View File
@@ -12,7 +12,7 @@ import (
"github.com/gin-gonic/gin"
)
func OrderHandler(c *gin.Context, executor CommandExecutor) {
func PutOrderHandler(c *gin.Context, executor CommandExecutor) {
var cmd rest.Command
if errorResponse(c, c.ShouldBindJSON(&cmd)) {
return
@@ -31,9 +31,38 @@ func OrderHandler(c *gin.Context, executor CommandExecutor) {
return
}
if errorResponse(c, executor.ValidateOrder(cmd.Actor, commands...)) {
result, err := executor.ValidateOrder(cmd.Actor, commands...)
if errorResponse(c, err) {
return
}
c.Status(http.StatusNoContent)
c.JSON(http.StatusAccepted, result)
}
type orderParam struct {
Player string `form:"player" binding:"required,notblank"`
Turn int `form:"turn" binding:"gte=0"`
}
func GetOrderHandler(c *gin.Context, executor CommandExecutor) {
p := &orderParam{}
err := c.ShouldBindQuery(p)
if errorResponse(c, err) {
return
}
order, ok, err := executor.FetchOrder(p.Player, uint(p.Turn))
if errorResponse(c, err) {
return
}
if !ok {
// there was no order previously sent by player
c.Status(http.StatusNoContent)
}
var cmd rest.Command
if errorResponse(c, c.ShouldBindJSON(&cmd)) {
return
}
c.JSON(http.StatusOK, order)
}
+4 -1
View File
@@ -74,8 +74,11 @@ func setupRouter(executor handler.CommandExecutor) *gin.Engine {
groupAdmin.POST("/race/banish", func(ctx *gin.Context) { handler.BanishHandler(ctx, executor) })
groupV1.GET("/report", func(ctx *gin.Context) { handler.ReportHandler(ctx, executor) })
groupV1.PUT("/order", func(ctx *gin.Context) { handler.PutOrderHandler(ctx, executor) })
groupV1.GET("/order", func(ctx *gin.Context) { handler.GetOrderHandler(ctx, executor) })
// /command is reserved for future use; any API request for orders should use /order
groupV1.PUT("/command", LimitMiddleware(1), func(ctx *gin.Context) { handler.CommandHandler(ctx, executor) })
groupV1.PUT("/order", func(ctx *gin.Context) { handler.OrderHandler(ctx, executor) })
return r
}
+7 -3
View File
@@ -16,7 +16,7 @@ import (
)
var (
commandNoErrorsStatus = http.StatusNoContent
commandNoErrorsStatus = http.StatusAccepted
commandDefaultActor = "Gorlum"
apiCommandMethod = "PUT"
apiCommandPath = "/api/v1/command"
@@ -34,9 +34,13 @@ type dummyExecutor struct {
CommandsExecuted int
}
func (e *dummyExecutor) ValidateOrder(actor string, cmd ...order.DecodableCommand) error {
func (e *dummyExecutor) ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
e.CommandsExecuted = len(cmd)
return nil
return nil, nil
}
func (e *dummyExecutor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error) {
return nil, true, nil
}
func (e *dummyExecutor) Execute(command ...handler.Command) error {
+3 -3
View File
@@ -57,7 +57,7 @@ type GameState struct {
}
type GameData struct {
Turn uint `json:"turn"`
Report report.Report `json:"report"`
Order *order.Order `json:"order,omitempty"`
Turn uint `json:"turn"`
Report report.Report `json:"report"`
Order *order.UserGamesOrder `json:"order,omitempty"`
}
+3 -9
View File
@@ -40,23 +40,17 @@ type UserGamesOrder struct {
// UpdatedAt is the client-side timestamp used for stale-order
// detection on the engine side.
UpdatedAt int `json:"updatedAt"`
UpdatedAt int64 `json:"updatedAt"`
// Commands is the player order batch.
Commands []DecodableCommand `json:"cmd"`
}
type Order struct {
// TODO: check with already stored order, if any, and generate an error, if newer order exists
UpdatedAt int `json:"updatedAt"`
Commands []DecodableCommand `json:"cmd"`
}
func (o Order) MarshalBinary() (data []byte, err error) {
func (o UserGamesOrder) MarshalBinary() (data []byte, err error) {
return json.Marshal(&o)
}
func (o *Order) UnmarshalBinary(data []byte) error {
func (o *UserGamesOrder) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, o)
}
+15 -10
View File
@@ -17,6 +17,8 @@ import (
"galaxy/model/order"
"galaxy/model/report"
"galaxy/util"
"github.com/google/uuid"
)
const (
@@ -62,7 +64,8 @@ type fsStorage struct {
}
type storedOrder struct {
UpdatedAt int `json:"updatedAt"`
GameID uuid.UUID `json:"game_id"`
UpdatedAt int64 `json:"updatedAt"`
Commands []json.RawMessage `json:"cmd"`
}
@@ -155,7 +158,7 @@ func (s *fsStorage) SaveReportAsync(id client.GameID, turn uint, rep report.Repo
}()
}
func (s *fsStorage) LoadOrderAsync(id client.GameID, turn uint, callback func(order.Order, error)) {
func (s *fsStorage) LoadOrderAsync(id client.GameID, turn uint, callback func(order.UserGamesOrder, error)) {
go func() {
o, err := s.loadOrderSync(id, turn)
if callback != nil {
@@ -164,7 +167,7 @@ func (s *fsStorage) LoadOrderAsync(id client.GameID, turn uint, callback func(or
}()
}
func (s *fsStorage) SaveOrderAsync(id client.GameID, turn uint, o order.Order, callback func(error)) {
func (s *fsStorage) SaveOrderAsync(id client.GameID, turn uint, o order.UserGamesOrder, callback func(error)) {
go func() {
err := s.saveOrderSync(id, turn, o)
if callback != nil {
@@ -320,18 +323,18 @@ func (s *fsStorage) saveReportSync(id client.GameID, turn uint, rep report.Repor
}))
}
func (s *fsStorage) loadOrderSync(id client.GameID, turn uint) (order.Order, error) {
func (s *fsStorage) loadOrderSync(id client.GameID, turn uint) (order.UserGamesOrder, error) {
gameData, err := s.loadGameDataSync(id, turn)
if err != nil {
return order.Order{}, classifyStorageError(err)
return order.UserGamesOrder{}, classifyStorageError(err)
}
if gameData.Order == nil {
return order.Order{}, classifyStorageError(fmt.Errorf("load order for game %q turn %d: %w", id, turn, os.ErrNotExist))
return order.UserGamesOrder{}, classifyStorageError(fmt.Errorf("load order for game %q turn %d: %w", id, turn, os.ErrNotExist))
}
return *gameData.Order, nil
}
func (s *fsStorage) saveOrderSync(id client.GameID, turn uint, o order.Order) error {
func (s *fsStorage) saveOrderSync(id client.GameID, turn uint, o order.UserGamesOrder) error {
absPath, err := s.resolvePath(gameTurnFilePath(id, turn))
if err != nil {
return classifyStorageError(err)
@@ -474,8 +477,9 @@ func (d storedGameData) toGameData() (client.GameData, error) {
return gameData, nil
}
func makeStoredOrder(o order.Order) (storedOrder, error) {
func makeStoredOrder(o order.UserGamesOrder) (storedOrder, error) {
result := storedOrder{
GameID: o.GameID,
UpdatedAt: o.UpdatedAt,
Commands: make([]json.RawMessage, len(o.Commands)),
}
@@ -489,12 +493,13 @@ func makeStoredOrder(o order.Order) (storedOrder, error) {
return result, nil
}
func (o *storedOrder) toOrder() (*order.Order, error) {
func (o *storedOrder) toOrder() (*order.UserGamesOrder, error) {
if o == nil {
return nil, nil
}
result := &order.Order{
result := &order.UserGamesOrder{
GameID: o.GameID,
UpdatedAt: o.UpdatedAt,
Commands: make([]order.DecodableCommand, len(o.Commands)),
}
+8 -5
View File
@@ -14,6 +14,8 @@ import (
"galaxy/model/client"
"galaxy/model/order"
"galaxy/model/report"
"github.com/google/uuid"
)
const testTimeout = time.Second
@@ -137,9 +139,9 @@ func TestReportAndOrderRoundTripAsync(t *testing.T) {
t.Fatalf("loaded report mismatch\nwant: %#v\ngot: %#v", updatedReport, gotReport.value)
}
loadOrderDone := make(chan callbackResult[order.Order], 1)
s.LoadOrderAsync(id, turn, func(got order.Order, err error) {
loadOrderDone <- callbackResult[order.Order]{value: got, err: err}
loadOrderDone := make(chan callbackResult[order.UserGamesOrder], 1)
s.LoadOrderAsync(id, turn, func(got order.UserGamesOrder, err error) {
loadOrderDone <- callbackResult[order.UserGamesOrder]{value: got, err: err}
})
gotOrder := waitResult(t, loadOrderDone)
if gotOrder.err != nil {
@@ -529,8 +531,9 @@ func sampleReport(turn uint, race string) report.Report {
}
}
func sampleOrder() order.Order {
return order.Order{
func sampleOrder() order.UserGamesOrder {
return order.UserGamesOrder{
GameID: uuid.New(),
UpdatedAt: 1700,
Commands: []order.DecodableCommand{
&order.CommandPlanetRename{
+2 -2
View File
@@ -53,9 +53,9 @@ type UIStorage interface {
// LoadOrderAsync loads a [order.Order] for a given [model.GameID] and turn number from filesystem asynchronously.
// Passed callback func will will accept non-nil error in case of I/O or decoding errors occuried,
// otherwise callback func accepts loaded [order.Order].
LoadOrderAsync(client.GameID, uint, func(order.Order, error))
LoadOrderAsync(client.GameID, uint, func(order.UserGamesOrder, error))
// SaveOrderAsync stores given [order.Order] for a given [model.GameID] and turn number at the filesystem asynchronously.
// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
SaveOrderAsync(client.GameID, uint, order.Order, func(error))
SaveOrderAsync(client.GameID, uint, order.UserGamesOrder, func(error))
}
+5 -5
View File
@@ -916,13 +916,13 @@ func PayloadToUserGamesOrder(data []byte) (result *model.UserGamesOrder, err err
if gameID == nil {
return nil, errors.New("decode user games order payload: game_id is missing")
}
updatedAt, convErr := int64ToInt(flat.UpdatedAt(), "updated_at")
if convErr != nil {
return nil, fmt.Errorf("decode user games order payload: %w", convErr)
}
// updatedAt, convErr := int64ToInt(flat.UpdatedAt(), "updated_at")
// if convErr != nil {
// return nil, fmt.Errorf("decode user games order payload: %w", convErr)
// }
out := &model.UserGamesOrder{
GameID: uuidFromHiLo(gameID.Hi(), gameID.Lo()),
UpdatedAt: updatedAt,
UpdatedAt: flat.UpdatedAt(),
}
count := flat.CommandsLength()
if count > 0 {