ui/phase-10: mark stage done after green local-ci run 3
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1024,9 +1024,9 @@ Targeted tests:
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no-wrap clamp after a drag past the edge, and live hit-test
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no-wrap clamp after a drag past the edge, and live hit-test
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plumbing (`tests/e2e/playground-map.spec.ts`).
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plumbing (`tests/e2e/playground-map.spec.ts`).
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## Phase 10. In-Game Shell with View-Replacement Skeleton
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## ~~Phase 10. In-Game Shell with View-Replacement Skeleton~~
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Status: pending.
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Status: done.
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Goal: assemble the in-game layout shell (header, sidebar, main area)
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Goal: assemble the in-game layout shell (header, sidebar, main area)
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with empty placeholder content for every view, so navigation works
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with empty placeholder content for every view, so navigation works
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@@ -1156,6 +1156,8 @@ Targeted tests (delivered):
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validates layout transitions at 768 px and 1024 px (sidebar
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validates layout transitions at 768 px and 1024 px (sidebar
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visibility, sidebar-toggle / bottom-tabs visibility).
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visibility, sidebar-toggle / bottom-tabs visibility).
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Verified on local-ci run 3 (`success`, fc371c7).
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## Phase 11. Map Wired to Live Game State
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## Phase 11. Map Wired to Live Game State
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Status: pending.
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Status: pending.
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