Merge pull request #2 from iliadenisov/refactor-and-add-docs
Refactor and add description
This commit is contained in:
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@@ -0,0 +1,21 @@
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# MIT License
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Copyright (c) 2025 Ilia Denisov
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -1,5 +1,44 @@
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# 15 Puzzle game with Go
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🚀 [Play in Telegram](https://t.me/puzzle_15_bot?startapp).
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Game has [simple rules](https://en.wikipedia.org/wiki/15_puzzle).
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## Description
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The intentions of the project is to create a simple proof-of-concept demonstrating that a [Telegram Mini App](https://core.telegram.org/bots/webapps) can be developed with Go and [WebAssembly](https://go.dev/wiki/WebAssembly).
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✨ Graphics are made with [Ebitengine](https://github.com/hajimehoshi/ebiten).
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Basic "features" include: a splash screen, game move sound, a switchable silent mode without moves count,
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a players' rating table, a congratulations screen for achieving 1st place,
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a pin-code protected game statistics screen,
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and backend API requests secured through [data validation](https://core.telegram.org/bots/webapps#validating-data-received-via-the-mini-app).
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## Running game
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Local gameplay can be initiated using the following command:
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```shell
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go run ./cmd/ui
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```
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A fully functional Mini App requires a web server.
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You can use [`Dockerfile`](Dockerfile) to build a Docker Image
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containing all necessary artifacts: the server binary, the WebAssemply (wasm) binary, and html page.
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Certain environment variables should be set for the server to start:
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| Env | Description |
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| - | - |
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| **`BOT_TOKEN`** | Telegram Bot [API Token](https://core.telegram.org/bots/tutorial). |
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| **`DATA_FILE`** | Path to the file where games data will be stored. |
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| **`ACCESS_CODE`** | Pin-code to access the Statistics Screen. |
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| **`PROJECT_LINK`** | URL to the project's source code. |
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| `SERVER_PORT` | Port for the server to listen for API requests, defaulting to `8080` if not set. |
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| `CONTEXT_ROOT` | Server requests URI root path, defaulting to `/` if not set. |
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| `STATIC_DIR` | Directory where static files are located, defaulting to the current directory if not set. |
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## Credits
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- [Gopher by gheimifurt](https://www.reddit.com/r/golang/comments/xdxb9a/gopher_ascii_art_for_bashrc/).
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- [Ebitengine](https://github.com/hajimehoshi/ebiten) game engine by Hajime Hoshi.
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- Font by [VileR](http://int10h.org) and [fly_indiz](http://old-dos.ru/index.php?page=files&mode=files&do=show&id=102798).
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- ASCII Gopher by [gheimifurt](https://www.reddit.com/r/golang/comments/xdxb9a/gopher_ascii_art_for_bashrc/).
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@@ -2,5 +2,5 @@
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Credits:
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- [VileR](http://int10h.org/).
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- [VileR](http://int10h.org).
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- [fly_indiz](http://old-dos.ru/index.php?page=files&mode=files&do=show&id=102798).
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@@ -139,11 +139,11 @@ func Init(init ...func(*Controller)) error {
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init[i](c)
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}
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c.screens[screenGame] = newGame(c.OnGameStart, c.OnGameSolve, c.UserStatsRequest)
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c.screens[screenForm] = newForm(c.MonitoringRequest)
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c.screens[screenForm] = newStats(c.MonitoringRequest)
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c.screens[screenSplash] = newSplash(c.UrlOpener)
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c.screens[screenDebug], c.debugFn = newDebugOverlay()
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c.SetLangCode(langCodeRu)
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c.SetLangCode(langCodeEn)
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return ebiten.RunGame(c)
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}
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@@ -15,7 +15,7 @@ const (
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codeInputTemplate = `[%s] [%s] [%s] [%s]`
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)
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type form struct {
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type stats struct {
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dials [dials]*button
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request func(string)
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requestSent bool
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@@ -34,10 +34,10 @@ func codeBox(b byte) string {
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return "_"
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}
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func newForm(request func(string)) *form {
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func newStats(request func(string)) *stats {
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col := func(i int) int { return (i%3)*puzzleTileSymW + 5 }
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row := func(i int) int { return (i/3)*puzzleTileSymH + 3 }
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f := &form{request: request}
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f := &stats{request: request}
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for i := 1; i < dials; i++ {
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f.dials[i] = NewButton(stringFn(strconv.Itoa(i)), intFn(col(i-1)), intFn(row(i-1)))
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}
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@@ -45,20 +45,20 @@ func newForm(request func(string)) *form {
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return f
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}
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func (f *form) ApiMonitoringHandler(m model.Monitoring) {
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f.mon.Store(m)
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f.authFail = false
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func (st *stats) ApiMonitoringHandler(m model.Monitoring) {
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st.mon.Store(m)
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st.authFail = false
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}
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func (f *form) Tick(t ticker) {
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if t == ticker1Hz && f.requestSent {
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f.authFail = f.mon.Load() == nil
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func (st *stats) Tick(t ticker) {
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if t == ticker1Hz && st.requestSent {
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st.authFail = st.mon.Load() == nil
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}
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}
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func (f *form) Draw(s Screen) {
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func (st *stats) Draw(s Screen) {
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drawGameField(s)
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if v := f.mon.Load(); v != nil {
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if v := st.mon.Load(); v != nil {
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m := v.(model.Monitoring)
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printHeader(s, "Usage Statistics", 0)
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s.Print(fmt.Sprintf("Players: %d\nGames: %d\nSolved: %d", m.Users, m.GamesStarted, m.GamesSolved),
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@@ -66,30 +66,30 @@ func (f *form) Draw(s Screen) {
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color.RGBA{0, 0xFF, 0xFF, 0xFF})
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} else {
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r := image.Rect(8, 1, len(codeInputTemplate)+4, 2)
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if f.authFail {
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if st.authFail {
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s.Fill(r, color.RGBA{0xFF, 0, 0, 0xFF})
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} else if f.idx == len(f.input) {
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} else if st.idx == len(st.input) {
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s.Fill(r, color.RGBA{0x80, 0x80, 0x80, 0xFF})
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}
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printHeader(s, fmt.Sprintf(codeInputTemplate, codeBox(f.input[0]), codeBox(f.input[1]), codeBox(f.input[2]), codeBox(f.input[3])), 0)
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for i := range f.dials {
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f.dials[i].Draw(s)
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printHeader(s, fmt.Sprintf(codeInputTemplate, codeBox(st.input[0]), codeBox(st.input[1]), codeBox(st.input[2]), codeBox(st.input[3])), 0)
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for i := range st.dials {
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st.dials[i].Draw(s)
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}
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}
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}
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func (f *form) Interact(a Audio, col, row int, t time.Duration) actionResult {
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func (st *stats) Interact(a Audio, col, row int, t time.Duration) actionResult {
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if (image.Point{col, row}).In(image.Rect(2, 1, puzzleSymX-2, 2)) {
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f.input = [4]byte{}
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f.authFail = false
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f.requestSent = false
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f.idx = 0
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st.input = [4]byte{}
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st.authFail = false
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st.requestSent = false
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st.idx = 0
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return resultSwitchGame
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}
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if f.mon.Load() == nil {
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for i := range f.dials {
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if f.dials[i].Interact(col, row) {
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f.pressNextButton('0' + byte(i))
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if st.mon.Load() == nil {
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for i := range st.dials {
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if st.dials[i].Interact(col, row) {
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st.pressNextButton('0' + byte(i))
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break
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}
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}
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@@ -97,17 +97,17 @@ func (f *form) Interact(a Audio, col, row int, t time.Duration) actionResult {
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return resultNone
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}
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func (f *form) pressNextButton(digit byte) {
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if f.idx >= len(f.input) {
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func (st *stats) pressNextButton(digit byte) {
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if st.idx >= len(st.input) {
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return
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}
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f.input[f.idx] = digit
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f.idx++
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if f.idx == len(f.input) {
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f.request(string(f.input[:]))
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f.requestSent = true
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st.input[st.idx] = digit
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st.idx++
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if st.idx == len(st.input) {
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st.request(string(st.input[:]))
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st.requestSent = true
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}
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}
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func (f *form) Activate() {}
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func (f *form) SetLang(langCode) {}
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func (st *stats) Activate() {}
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func (st *stats) SetLang(langCode) {}
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@@ -2,7 +2,6 @@ package tgbot
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import (
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"context"
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"fmt"
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"log/slog"
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"github.com/go-telegram/bot"
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@@ -38,8 +37,4 @@ func (b *tgBot) Start() {
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go b.b.Start(b.ctx)
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}
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func (b *tgBot) updateHandler(ctx context.Context, _ *bot.Bot, update *models.Update) {
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if update != nil {
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b.log.Info(fmt.Sprintf("update:\n%#v\n", *update))
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}
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}
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func (b *tgBot) updateHandler(ctx context.Context, _ *bot.Bot, _ *models.Update) {}
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