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scrabble-game/ui/src/lib/tapconfirm.ts
T
Ilia Denisov fc1261e078
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UI: tab-bar navigation — drop the hamburger
Replace Menu.svelte (hamburger) everywhere with tab-bar navigation:
- Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/
  Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts
  incoming friend requests (invitations keep their own lobby section).
- Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs,
  back → game; Dictionary only while the game is active.
- Game menu items relocate into the open history: 🏁 leave / 📤 export in
  the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is
  badged on the score bar + the 💬.
- TapConfirm (tap → fading  → tap) replaces the Skip/Hint press-and-hold
  popovers and drives the add-friend confirm.
- Fix the move-history "jump": the slid board is inert and the stage can't
  scroll, so a swipe up genuinely closes the history.

Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru),
PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
2026-06-11 14:13:54 +02:00

80 lines
2.4 KiB
TypeScript

/**
* tapconfirm holds the small state machine behind the "tap to confirm" controls: the
* first tap arms a confirmation window of durationMs (during which the view shows a
* fading ✅), a second tap within it confirms, and otherwise the window reverts. It is
* framework agnostic — a view observes onChange and renders accordingly — so the timing
* logic is unit-testable without a DOM. The pending timer is the only side effect.
*/
export interface TapConfirmOptions {
/** Length of the confirmation window in milliseconds. */
durationMs: number;
/** Invoked once when a confirmation lands inside the window. */
onConfirm: () => void;
/** Invoked whenever the confirming flag flips, so a view can react. */
onChange?: (confirming: boolean) => void;
}
/** TapConfirmController drives a single "tap to confirm" control. */
export interface TapConfirmController {
/** Whether the confirmation window is currently open. */
readonly confirming: boolean;
/** Arm the confirmation window; a no-op while it is already open. */
arm(): void;
/** Confirm within the window: fires onConfirm once and closes the window. A no-op
* while the window is closed. */
confirm(): void;
/** Close the window without confirming (e.g. the control was disabled). */
cancel(): void;
/** Clear any pending timer; the controller must not be reused afterwards. */
dispose(): void;
}
/**
* createTapConfirm builds a TapConfirmController whose confirmation window lasts
* durationMs. onConfirm fires once per confirmed window; onChange (when given)
* reports every flip of the confirming flag.
*/
export function createTapConfirm(opts: TapConfirmOptions): TapConfirmController {
let confirming = false;
let timer: ReturnType<typeof setTimeout> | null = null;
function clear(): void {
if (timer !== null) {
clearTimeout(timer);
timer = null;
}
}
function set(next: boolean): void {
if (confirming === next) return;
confirming = next;
opts.onChange?.(next);
}
return {
get confirming() {
return confirming;
},
arm() {
if (confirming) return;
set(true);
timer = setTimeout(() => {
timer = null;
set(false);
}, opts.durationMs);
},
confirm() {
if (!confirming) return;
clear();
set(false);
opts.onConfirm();
},
cancel() {
if (!confirming) return;
clear();
set(false);
},
dispose() {
clear();
},
};
}