f166ff30fe
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The Telegram 'your turn' notification now names the opponent and recaps their last
move (voiced as the opponent: «{name}: my move — «WORD». Score 120:95» for a scoring
play; a short 'swapped / passed, your turn' otherwise), and a new game-over
notification reports the result + final score when a game ends by any path (closing
play, all-pass, resign, timeout). Scores are recipient-first (the reader's score
leads), 2-4 players (120:95:80).
- schema: YourTurnEvent gains opponent_name/last_action/last_word/score_line
(appended, backward-compatible); new GameOverEvent{result, score_line}. Go + UI
bindings regenerated (flatc 23.5.26 + pnpm codegen).
- backend: notify.YourTurn enriched + notify.GameOver; emitMove resolves the mover's
name and emits per-recipient (your_turn to the next mover, game_over to every seat),
with recipient-first score lines built in one place.
- gateway: game_over joins the out-of-app whitelist (routing.go).
- connector: render builds the enriched your_turn + game_over text per language (en/ru).
- tests: notify round-trip (enriched + game_over), emit (enriched fields + game_over to
all seats / per-seat result), connector render (en/ru), routing; integration replay
(play → your_turn with real name; resign → game_over) green.
- docs: ARCHITECTURE push catalog + out-of-app set, FUNCTIONAL (+ _ru), PLAN tracker.
120 lines
3.3 KiB
Go
120 lines
3.3 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type YourTurnEvent struct {
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_tab flatbuffers.Table
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}
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func GetRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &YourTurnEvent{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &YourTurnEvent{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *YourTurnEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *YourTurnEvent) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *YourTurnEvent) GameId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *YourTurnEvent) DeadlineUnix() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *YourTurnEvent) MutateDeadlineUnix(n int64) bool {
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return rcv._tab.MutateInt64Slot(6, n)
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}
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func (rcv *YourTurnEvent) OpponentName() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *YourTurnEvent) LastAction() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *YourTurnEvent) LastWord() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *YourTurnEvent) ScoreLine() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func YourTurnEventStart(builder *flatbuffers.Builder) {
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builder.StartObject(6)
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}
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func YourTurnEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func YourTurnEventAddDeadlineUnix(builder *flatbuffers.Builder, deadlineUnix int64) {
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builder.PrependInt64Slot(1, deadlineUnix, 0)
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}
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func YourTurnEventAddOpponentName(builder *flatbuffers.Builder, opponentName flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(opponentName), 0)
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}
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func YourTurnEventAddLastAction(builder *flatbuffers.Builder, lastAction flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(lastAction), 0)
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}
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func YourTurnEventAddLastWord(builder *flatbuffers.Builder, lastWord flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(lastWord), 0)
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}
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func YourTurnEventAddScoreLine(builder *flatbuffers.Builder, scoreLine flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(scoreLine), 0)
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}
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func YourTurnEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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