Files
scrabble-game/backend/internal/lobby/matchmaker_test.go
T
Ilia Denisov 10412fee8e
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Stage 17 round 5 — backend/correctness bug fixes
- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat
  (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat.
- Quick-match cancel was a UI no-op (only stopped polling): add the full path
  (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's
  pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no
  later robot-substituted game). NewGame dequeues on cancel and on abandon.
- Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win.
  The winner now takes rank 1 and the viewer is placed from rank 2 — matching the
  game-detail screen.
- Friend request to a robot: robots no longer block requests; the request stays
  pending and expires (friendRequestTTL), mirroring a human who ignores it.
- Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a
  correct message; the chat nudge button disables during the hourly cooldown; the
  nudge note reads 'Waiting for your move!' (button keeps the Nudge action label).
Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot
inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
2026-06-07 09:17:35 +02:00

283 lines
8.8 KiB
Go

package lobby
import (
"context"
"errors"
"testing"
"time"
"github.com/google/uuid"
"go.uber.org/zap"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
)
// fakeCreator records the games a matchmaker asks it to start.
type fakeCreator struct {
created []game.CreateParams
err error
}
func (f *fakeCreator) Create(_ context.Context, p game.CreateParams) (game.Game, error) {
if f.err != nil {
return game.Game{}, f.err
}
f.created = append(f.created, p)
return game.Game{ID: uuid.New(), Players: len(p.Seats)}, nil
}
// fakeRobots is a RobotProvider returning a fixed robot id, or an error to model
// an empty pool. It records the variant of the last substitution request.
type fakeRobots struct {
id uuid.UUID
err error
lastVariant engine.Variant
}
func (f *fakeRobots) Pick(variant engine.Variant) (uuid.UUID, error) {
f.lastVariant = variant
if f.err != nil {
return uuid.Nil, f.err
}
return f.id, nil
}
// testWaitDelay is long enough that the reaper never fires in the pairing tests
// (which do not run it); the substitution tests drive reap directly.
const testWaitDelay = 10 * time.Second
func newTestMatchmaker(creator GameCreator, robotID uuid.UUID) *Matchmaker {
return NewMatchmaker(creator, &fakeRobots{id: robotID}, testWaitDelay, zap.NewNop())
}
func seatsContain(seats []uuid.UUID, want ...uuid.UUID) bool {
for _, w := range want {
found := false
for _, s := range seats {
if s == w {
found = true
break
}
}
if !found {
return false
}
}
return true
}
func TestMatchmakerPairsTwoHumans(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
ctx := context.Background()
a, b := uuid.New(), uuid.New()
r1, err := mm.Enqueue(ctx, a, engine.VariantEnglish)
if err != nil {
t.Fatalf("enqueue a: %v", err)
}
if r1.Matched {
t.Fatal("first enqueue must wait, not match")
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Fatalf("queue len = %d, want 1", mm.QueueLen(engine.VariantEnglish))
}
r2, err := mm.Enqueue(ctx, b, engine.VariantEnglish)
if err != nil {
t.Fatalf("enqueue b: %v", err)
}
if !r2.Matched {
t.Fatal("second enqueue must match")
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Fatalf("queue len = %d, want 0 after match", mm.QueueLen(engine.VariantEnglish))
}
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
p := creator.created[0]
if len(p.Seats) != 2 || !seatsContain(p.Seats, a, b) {
t.Errorf("seats = %v, want both %s and %s", p.Seats, a, b)
}
if p.TurnTimeout != game.DefaultTurnTimeout || !p.HintsAllowed || p.HintsPerPlayer != autoMatchHintsPerPlayer {
t.Errorf("auto-match defaults not applied: %+v", p)
}
// The waiting opponent learns of the match through Poll, exactly once.
got, err := mm.Poll(ctx, a)
if err != nil {
t.Fatalf("poll a: %v", err)
}
if !got.Matched || got.Game.ID != r2.Game.ID {
t.Errorf("poll a = %+v, want the matched game %s", got, r2.Game.ID)
}
if again, _ := mm.Poll(ctx, a); again.Matched {
t.Error("poll result must drain after the first read")
}
}
func TestMatchmakerAlreadyQueued(t *testing.T) {
mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); !errors.Is(err, ErrAlreadyQueued) {
t.Fatalf("second enqueue err = %v, want ErrAlreadyQueued", err)
}
}
func TestMatchmakerCancel(t *testing.T) {
mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
if !mm.Cancel(ctx, a) {
t.Fatal("cancel of a queued account must report true")
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Fatalf("queue len = %d, want 0 after cancel", mm.QueueLen(engine.VariantEnglish))
}
if mm.Cancel(ctx, a) {
t.Fatal("cancel of an unqueued account must report false")
}
}
func TestMatchmakerVariantsAreSeparate(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
ctx := context.Background()
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantEnglish); err != nil {
t.Fatalf("enqueue en: %v", err)
}
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble); err != nil {
t.Fatalf("enqueue ru: %v", err)
}
if len(creator.created) != 0 {
t.Fatalf("different variants must not match; created %d", len(creator.created))
}
if mm.QueueLen(engine.VariantEnglish) != 1 || mm.QueueLen(engine.VariantRussianScrabble) != 1 {
t.Errorf("each variant pool should hold one waiter")
}
}
func TestMatchmakerFIFO(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
ctx := context.Background()
a, b, c := uuid.New(), uuid.New(), uuid.New()
for _, id := range []uuid.UUID{a, b, c} {
if _, err := mm.Enqueue(ctx, id, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue %s: %v", id, err)
}
}
// a waited, b matched a (oldest), c waits.
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
if !seatsContain(creator.created[0].Seats, a, b) {
t.Errorf("FIFO match should pair a and b, got %v", creator.created[0].Seats)
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Errorf("c should remain queued; len = %d", mm.QueueLen(engine.VariantEnglish))
}
}
func TestMatchmakerReaperSubstitutesRobot(t *testing.T) {
creator := &fakeCreator{}
robotID := uuid.New()
mm := newTestMatchmaker(creator, robotID)
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(5*time.Second)) // before the wait window
if len(creator.created) != 0 || mm.QueueLen(engine.VariantEnglish) != 1 {
t.Fatalf("must not substitute before the wait: created=%d queued=%d", len(creator.created), mm.QueueLen(engine.VariantEnglish))
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // past the wait window
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1 after substitution", len(creator.created))
}
if !seatsContain(creator.created[0].Seats, a, robotID) {
t.Errorf("substituted game seats = %v, want human %s and robot %s", creator.created[0].Seats, a, robotID)
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Errorf("waiter should be dequeued after substitution")
}
got, err := mm.Poll(ctx, a)
if err != nil || !got.Matched {
t.Errorf("poll after substitution = %+v err=%v, want matched", got, err)
}
}
func TestMatchmakerReaperSkipsCancelled(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Cancel(ctx, a)
mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
if len(creator.created) != 0 {
t.Errorf("a cancelled waiter must not be substituted; created %d", len(creator.created))
}
}
// TestMatchmakerCancelClearsPendingResult covers the race where the reaper substitutes a
// robot just before the player cancels: Cancel must drop the pending result so the
// abandoned game never surfaces through Poll (Stage 17).
func TestMatchmakerCancelClearsPendingResult(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // substitution stores a pending result
mm.Cancel(ctx, a) // ... then the player cancels
if got, _ := mm.Poll(ctx, a); got.Matched {
t.Error("cancel must drop the pending substituted game; Poll still matched")
}
}
func TestMatchmakerReaperDefersWithoutRobot(t *testing.T) {
creator := &fakeCreator{}
mm := NewMatchmaker(creator, &fakeRobots{err: errors.New("empty pool")}, testWaitDelay, zap.NewNop())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
if len(creator.created) != 0 {
t.Errorf("no robot available: must not create a game; created %d", len(creator.created))
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Errorf("waiter must stay queued when substitution is deferred; len %d", mm.QueueLen(engine.VariantEnglish))
}
}