ARCHITECTURE §2 (client-version gate + frozen wire contract + gate x offline), §3 (local-guest / server-guest / reconciliation identity), §13 (native Capacitor build). FUNCTIONAL (+_ru) a new "Native app (Android)" domain. TESTING (the clientver/gate Go tests, the native/update e2e + retry mapping, and the manual on-device Android smoke checklist). deploy/README (GATEWAY_MIN_CLIENT_VERSION + the wire-break bump discipline + the Android build/release runbook). ui/README native VITE_* vars. Mark F done in ANDROID_PLAN.md.
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Native Android (Capacitor) — RuStore MVP: bundle + client-version gate + offline-first
Self-contained implementation plan for the standalone Android app, to be executed in a fresh session (another device). Work through the breakdown A–G in order; each part states its own "Done when".
PLAN.mdat the repo root is the precedent for a top-level plan doc here.
Context (why)
erudit-game.ru ships today as a web SPA (Svelte + Vite) served by the gateway, plus Telegram and
VK Mini Apps. The owner wants a standalone Android app, first on RuStore. The stack already
declares Capacitor as the target and is pre-seamed for it (feature-detected window.Capacitor,
file://-safe hash router, relative asset base, a reserved native share branch,
viewport-fit=cover/safe-area layout, a build-time gateway origin var), but nothing is
scaffolded — no @capacitor/* dep, no capacitor.config.*, no android/.
Two problems native introduces that the web never had:
-
An installed build can be arbitrarily old. On web every load fetches the current client, so client and server are always paired. In a store a user may run a months-old bundle; if the FlatBuffers wire schema changes incompatibly, an old bundle cannot speak to the server at all. Today there is no client↔server version contract — the only "update" path is the web-only
location.reload(), useless to a bundled APK. → build a minimum-supported-client gate. -
First launch must work with no network. The app must open straight into a guest experience and let the user play locally (vs_ai and 2-4-player pass-and-play / hotseat) even if the internet is off on first launch. The current offline mode is a returning-user feature: it needs a cached session/profile and server-fetched dictionaries (
offline.ts shouldBootOfflinerequireshasSession && hasProfile; dicts come fromgateway.fetchDict). → build offline-first: bundle dictionaries in the APK and boot as a device-local guest with no server session.
Intended outcome: a signed APK on RuStore that (a) loads the packaged SPA against the production gateway, (b) is protected by the version gate so future incompatible server changes turn old installs away cleanly, and (c) opens offline-first as a soft guest with local play.
Locked decisions (owner interview)
| Decision | Choice |
|---|---|
| First store | RuStore (Google Play is a later variant — see below) |
| Update model | Bundle (dist/ inside the APK) + a client-version gate (no OTA, no remote-URL wrapper) |
| First-launch offline | Offline-first in the MVP: enter as a local guest, play vs_ai + hotseat with zero network |
| Login surface | Guest + email only (already the case — Login.svelte shows only these; VK/Telegram auth runs only inside their Mini Apps) |
| Payments in MVP | Hidden (deferred; reuse the distribution flag) |
| appId (permanent) | ru.eruditgame.app |
| App display name | Эрудит (Cyrillic) |
| Toolchain (locked) | Capacitor 8 (@capacitor/* ^8); compileSdk/targetSdk 36, minSdk 24; JDK 21 (required — @capacitor/android compiles at Java 21; AGP 8.13 / Gradle 8.14.3); Android SDK platforms;android-36 + build-tools;36.x |
Conventions: all code/comments/commits/docs in English. Do NOT put stage/phase numbers in code,
commits, or PR titles. Bake design into the main docs (docs/ARCHITECTURE.md etc.) — this repo
rejects standalone spec artifacts, so ANDROID_PLAN.md is the only new plan file; do not create
docs/superpowers/specs/*. Branch model: feature/android-native from development, PR into
development (contour review), then promote development → master, tag, dispatch the Android build.
The gate change is wire-additive and contour-safe (a new HTTP header + a new envelope
result_code string; no FBS/proto regen, no schema migration). The offline-first change is
client-only (no server change).
Progress (as-built)
Kept current as parts land so a fresh session resumes without re-deriving. Verify against code.
- A. Capacitor scaffolding — ✅ DONE & verified (2026-07-12). Capacitor 8 native project generated
under
ui/android/(tracked),@capacitor/*deps +capacitor.config.ts, hardware Back inui/src/lib/native.tswired fromApp.svelte.pnpm build→cap sync→./gradlew assembleDebugbuilds a debug APK that installs and cold-launches to the Login screen on the Pixel_10 emulator.svelte-check0 errors,vitest584 passed. Build recipe + toolchain gotchas live in.claude/CLAUDE.md→ "Native Android build (Capacitor)". Launcher icon: a temporary placeholder is in place —ui/assets/icon.png(the maskable «Э» brand mark upscaled 512→1024) →pnpm android:assetsregenerated the Android launcher/adaptive icons + splashes. Superseded by the icon rebrand below. - B. Native web-build correctness — ✅ DONE & verified (2026-07-12). New
ui/src/lib/origin.tsgatewayOrigin(); the twolocation.originlandmines fixed (game/Game.svelteexport/share URL,screens/Wallet.sveltesite-root) —transport.ts:32already resolves viaVITE_GATEWAY_URL, left as-is. Service worker skipped on the native channel (lib/pwa.svelte.ts). Payments hidden in the MVP via newpurchasesHidden()(lib/distribution.ts: foldsVITE_PAYMENTS_DISABLED+ the GP flag, plus a?nopaymock force); theWallet.sveltebuy tab shows a neutral pointer-free note (wallet.purchasesSoon) for the RuStore MVP, RuStore stub kept GP-only. Native env types invite-env.d.ts.svelte-check0 errors,vitest590 passed, web + nativevite buildclean;?nopay/?gpwallet states verified live via the Playwright MCP browser (the e2e runner can't fetch browsers in this sandbox — the states are covered bye2e/wallet.spec.ts, which CI runs). - C. Client-version gate — ✅ DONE & verified (2026-07-12). Server: new
gateway/internal/clientver(parse + compare),GATEWAY_MIN_CLIENT_VERSIONconfig (empty ⇒ dormant, validated at load), and the gate inconnectsrv—Executereturnsresult_code="update_required"before the registry lookup,SubscribereturnsFailedPrecondition; fail-open on an absent/garbled header. Client:X-Client-Versionon every call (transport.ts headers()), a terminalupdate.svelte.tsstore +UpdateOverlay.svelte(native →VITE_RUSTORE_URL, web → reload),retry.tsmapsFailedPrecondition → update_required, the__updatemock hook.gofmt/vetclean, Goclientver/config/connectsrvtests green,svelte-check0,vitest591, e2e 232 (incl.update.spec.ts), client build clean. Silent reconciliation seam deferred to D (owner); in-app store-update SDK noted Out of scope. - D. Offline-first — ✅ CODE-COMPLETE, e2e-verified & on-device-smoke-verified (D.1–D.6 done, 2026-07-12).
The offline path is proven on-device (Pixel_10 / API 37, airplane mode): cold-boot → offline guest lobby, a
full local vs_ai turn (bundled dawg — Hint placed "FEZ", the robot replied "NEEDFIRE"), New Game offering
both modes; the smoke also surfaced + fixed a native-chrome edge-to-edge safe-area bug (below). Remaining for
D: the reconcile-online leg on-device (deferred — it hits prod, minting a guest) and the deferred
local-game-visibility decision (below). D.5 is also covered by
e2e/native.spec.ts(vs_ai move + hotseat).- D.1 + D.2 (foundations) — ✅ DONE & committed
bcd5a1d(2026-07-12).ui/scripts/bundle-dicts.mjs(release DAWGs →dist/dict/<variant>@<version>.dawg, keyed onVITE_DICT_VERSION,OUT_DIRoverride for the e2e); thedict/loader.tsbundled tier (between IndexedDB and network, native-gated — see the §D.1 correction);__DICT_VERSION__vite define + declaration;lib/localguest.ts(persisted device-local guest id, no DB row) +common.guesti18n;NewGame.svelteoffline vs_ai/hotseat creates fall back to__DICT_VERSION__andlocalGuestId()/t('common.guest')when there is no session. - D.3 (cold boot) + D.4 (reconciliation + silent seam) — ✅ DONE & verified (2026-07-12). The native
no-session cold boot lands in the offline lobby as a device-local guest (
app.svelte.tsbootstrapelse if (native)branch —localGuestId()+setOfflineMode(true,false)+scheduleRecovery(0)); lazyreconcileServerGuest()mints + adopts a server guest and clears the auto-offline when the gateway is reachable (kicked at boot + by the recovery poll + the online event). Silent seam:transport.tsexecgained{ silent, allowOffline }(suppress the update overlay and bypass the kill switch), plusauthGuestSilent(locale)on theGatewayClientinterface, the real transport and the mock.native.tsinitNativeShellmade bridge-tolerant. Newe2e/native.spec.ts(Capacitor injected; boot→offline-lobby, local vs_ai move, hotseat start, reconcile→online) +playwright.config.tsbundles the dawgs intodist-e2e/dict/.svelte-check0,vitest591, web + native builds clean; e2e runs in CI. See §D.3/§D.4 for the as-built corrections (shouldBootOffline not changed;allowOffline+ checkReachable-token findings; the__native.reconcilee2e hook). - D.6 (Profile tg/vk hide on native) — ✅ DONE & verified (2026-07-12).
Profile.sveltegatestelegramLinkable/vkLinkableon!nativeShell(clientChannel()android/ios), so the Telegram + VK LINK buttons are hidden on the native build; email + account management (incl. any existing link's UNLINK, a redirect-free gateway call) stay. Covered by thee2e/native.spec.tsreconcile test (Profile → no Link Telegram / Link VK buttons, email present). - Native chrome: Android 15+ edge-to-edge safe-area — ✅ FIXED & on-device-verified (2026-07-12, owner-confirmed).
targetSdk 36 forces edge-to-edge, so the WebView draws behind the system bars; the app chrome overlapped the
status bar (top nav, untappable) and the gesture-nav home indicator (the game's centre Hint button — side
buttons fine). Two-part CSS fix consuming the SystemBars core plugin's injected
--safe-area-inset-*: the bottom via the--tg-safe-*token (app.css), the header top via a native-only.barrule (Header.svelte— its top inset had been Telegram-fullscreen-scoped only, so the token alone didn't reach it). No dep/config (SystemBars ships in@capacitor/corev8). Verified on Pixel_10 / API 37 by live-WebView CDP measurement (header title y=11→65,--safe-area-inset-*= 54/24px) and owner re-test on their device. Full gotcha + CDP recipe in.claude/CLAUDE.md. Commits4a0689a(bottom) +49c5379(top). - DEFERRED DECISION (owner-agreed 2026-07-12) — native local-game visibility. The online lobby lists
only server games (
Lobby.svelte:42/54), so a native guest's device-local vs_ai/hotseat games hide from the lobby once reconciled online (the pre-existing offline↔online split). For native this IS the primary flow, so the behaviour must change — a native guest should still see / resume their local games when online. Owner agreed it needs changing but wants to design it at the very end of the Android work (before release — see §G); out of D.3/D.4 scope, tracked here so it is not lost.
- D.1 + D.2 (foundations) — ✅ DONE & committed
- E. CI — signed APK artifact — ✅ CODE-COMPLETE & locally-proven (2026-07-12). New manual workflow
.gitea/workflows/android-build.yaml(workflow_dispatch+confirm=build,ifgated tomaster— mirrorsprod-deploy.yaml; never on a PR) builds the native-flavoured SPA, bundles the offline dicts, and assembles a release APK uploaded as a run artifact. Likeprod-deploy, it is provable only by a dispatch frommaster(that is §G), so E was verified as far as possible now: locally viaassembleDebug+ a keylessassembleRelease(→app-release-unsigned.apk,versionCode 1017000/versionName 1.17.0for av1.17.0tag — confirmed inoutput-metadata.json),svelte-check0, YAML structure checked. As-built:ui/android/app/build.gradle:versionCode/versionNameread-PversionCode/-PversionName(defaults keep localassembleDebugbuilding). CORRECTION vs the plan snippet — use=assignment (versionCode = (…).toInteger()), NOT the command formversionCode (…).toInteger(): the latter binds.toInteger()to the DSL setter's null return (> Value is null). A guardedsigningConfigs.releasereads the keystore from env and is attached only when the keystore file exists — so no keystore ⇒ an UNSIGNED release APK, not a failure (a dispatch proves the pipeline before the keystore exists).- Toolchain: the CI runner is a host-executor on a remote Debian host. JDK 21 comes from
actions/setup-java; the Android SDK is host-provisioned (pre-installed atANDROID_SDK_DIR, default/opt/android-sdk), with a fail-fast Verify the host Android SDK pre-flight that also checks therunneruser's read/exec access (platforms;android-36+build-tools). Unit tests need no new tooling (they ride the existingunit/uijobs). - Env:
VITE_GATEWAY_URLreusesvars.PROD_PUBLIC_BASE_URL(trailing slash stripped);VITE_DICT_VERSION/DICT_VERSION= theDICT_VERSIONvar;VITE_PAYMENTS_DISABLED=1.VITE_STORE_URLwas renamed toVITE_RUSTORE_URL(owner) — left empty via the (unset)vars.ANDROID_RUSTORE_URL, so the update button no-ops until publication (UpdateOverlay.sveltealready guardsif (url); the gate is dormant in the MVP). - versionCode from an exact tag: the workflow refuses anything but a clean
git describe --exact-matchvX.Y.Z(deterministic + monotonic store versionCode); §G tags before dispatch. - Delivery:
actions/upload-artifact@v4(assumes Gitea 1.26 artifact support — verify at the §G dispatch). Secrets to set before a signed build (§G / publication):ANDROID_KEYSTORE_BASE64,ANDROID_KEYSTORE_PASSWORD,ANDROID_KEY_ALIAS,ANDROID_KEY_PASSWORD.
- F. Docs — ✅ DONE (2026-07-12). Baked the Android work into the live docs:
docs/ARCHITECTURE.md§2 (the client-version gate + the frozen wire contract + the gate × offline rule), §3 (the local-guest / server-guest / reconciliation identity model) and §13 (the native Capacitor build — bundle model, bundled dicts,versionCodescheme,file://origin, RuStore);docs/FUNCTIONAL.md(+_rumirror) a new Native app (Android) domain (offline-first guest launch, email soft-registration, no TG/VK login, hidden purchases, update-required);docs/TESTING.md(theclientver/gate Go tests, thenative/updatee2e + theretrymapping, and the manual on-device Android smoke checklist);deploy/README.md(theGATEWAY_MIN_CLIENT_VERSIONvar + the wire-break bump discipline + the Android build/release runbook — keystore, secrets, dispatch, RuStore upload);ui/README.md(the nativeVITE_*build vars). Every referenced test file was confirmed to exist. - G — pending.
Open logistics (not code): mandatory icon rebrand (future) — author ONE vector master and generate
every icon from it (web favicon.svg / PWA icon-* / maskable, Android adaptive, future iOS). Today
the formats drift — favicon.svg is a rounded bordered tile, icon-maskable-512.png a full-bleed
square, visibly different — and the Android launcher icon is only a temporary upscale of the maskable
(capacitor-assets insets it 16.7% into the adaptive safe zone). ~/.claude/bin/gitea-ci-watch.py is present.
RuStore publication prerequisites gate release only.
Prerequisites to start DEVELOPMENT (on the other device)
Have all of these before writing code:
- JDK 21 (Temurin/OpenJDK) — required by Capacitor 8:
@capacitor/androidsetssourceCompatibility/targetCompatibility = VERSION_21, so a JDK 17 Gradle run fails withinvalid source release: 21. (Homebrew:brew install openjdk@21.) - Android SDK — Android Studio (recommended: bundles the SDK manager + AVD emulator) or
cmdline-tools. Capacitor 8 targets compileSdk/targetSdk 36, minSdk 24, so install:
platform-tools,platforms;android-36,build-tools;36.0.0(a newer build-tools such as36.1.0is also accepted — AGP treats it as a minimum). Gradle 8.14.3 / AGP 8.13 arrive via the wrappercap add androidgenerates. - Node 20+ and pnpm (via corepack), matching the repo's
uitoolchain. - Git, plus this repo's Gitea access. If this device will push/PR, set up the
teaCLI login and the CI watcher exactly as the owner's global setup (~/.claudetooling:python3 ~/.claude/bin/gitea-ci-watch.py,teaagainstgitea.lan). - Both repositories side by side per
go.work: clonedeveloper/scrabble-gameand the siblingscrabble-solvernext to it — the solver library the backend/CI consume via thego.workreplace. The bundled dictionaries do NOT come from the solver. The versioned, production dictionary set is published bydeveloper/scrabble-dictionaryas a release artifactscrabble-dawg-<DICT_VERSION>.tar.gz(one semver label per set);backend/Dockerfileand every CI job alreadycurlexactly that tarball, keyed on the shared Gitea variableDICT_VERSION. Offline-first bundles the DAWGs from that same release (see D.1 / E), so the Android build needsDICT_VERSION+ network access to the release, notscrabble-solver. (scrabble-solver/dawg/*.dawgare the solver's committed test fixtures — byte-identical to a build but pinned to the solver commit, not the versioned production set.) - A test target: a physical Android device with USB debugging or an emulator AVD (e.g. a Pixel AVD; any recent API image).
- No backend needed to build the APK — it points at production
erudit-game.ru. A local gateway is only needed to exercise the version gate locally (optional).
Publication prerequisites (RuStore account, keystore, listing assets) are listed at the end — they gate release, not development.
Identity model (answers "how do guests work offline vs in the DB")
Split the local play identity from the server account. This extends the current model (guests are DB rows) with a pre-server local state; existing server-guest semantics are unchanged.
- Local guest (device-local, no DB row). A device-generated id + a default display name, persisted on the device. Exists from the very first launch, with no network. It fills the human seat in a local vs_ai game and is the "you" for local games. A purely-offline user never creates a DB row (consumes no server resources).
- Server guest (DB row). Minted lazily via
auth.guestthe first time the app reaches the network, its session cached and reused. Unlocks online features (matchmaking, friends, online games). Exactly one per device — guarded by the cached session (never mint if one exists). - Registered account. Email upgrade as today; adopts the current server guest.
- Local games stay device-only. Both local vs_ai and local hotseat games already persist only on
the device (
ui/src/lib/localgame/store.ts); they never sync to the server, regardless of identity transitions. Reconciliation to a server guest does not migrate them.
Reconciliation flow: on gaining network with no server session, silently auth.guest in the
background, cache the session, adopt it. This is best-effort — see the gate interaction below for how
a too-old client stays offline instead of being interrupted.
The client-version gate — architecture (read before touching gate code)
Principle: the version rides the outermost, permanently-stable layer, never the FlatBuffers
payload. The transport is two layers: a protobuf Connect envelope
(ExecuteRequest{message_type, payload, request_id}, gateway/proto/edge/v1/edge.proto) wrapping a
FlatBuffers payload (pkg/fbs/scrabble.fbs). Protobuf envelopes and HTTP headers are
version-tolerant by design; the FBS payload is the layer that breaks. So the client version rides in
an HTTP header X-Client-Version, read by the gateway before it decodes the payload.
Enforcement is per-call, not a dedicated init RPC. The client attaches the header to every
Connect call via its single headers() builder; the gateway checks it at the top of Execute
(before registry lookup / auth / payload decode) and Subscribe. The first online call the app makes
(session establish auth.*) is thus gated automatically — no Hello RPC needed. A too-old client
makes zero successful requests but sees a recognizable signal, not a crash.
Two return shapes, one meaning:
Execute→ the domain-style enveloperesult_code = "update_required"(HTTP 200); the client already throwsGatewayError(result_code)for any non-ok.Subscribe→ ConnectCodeFailedPrecondition(a stream has noresult_code).
Frozen contract (write into docs/ARCHITECTURE.md §2): three things become permanent so any
build, however old, can always recognize "update required": (1) the protobuf envelope field numbers
in edge.proto are never renumbered/reused; (2) the update_required sentinel (the result_code
string + the FailedPrecondition code) never changes; (3) the FBS schema stays additive
(trailing fields only, (deprecated) never delete). Breaking changes happen only inside the FBS
payload.
Discipline (write into deploy/README.md): the production deploy that ships an incompatible wire
change also bumps GATEWAY_MIN_CLIENT_VERSION to that release, in the same rollout. Until
deliberately set, GATEWAY_MIN_CLIENT_VERSION is empty ⇒ the gate is dormant and web behaviour is
unchanged. One hard threshold for the MVP; a soft "recommended update" tier is deferred.
Interaction with offline-first (important UX rule): offline mode uses the network kill switch
(transport.ts assertOnline), so the gate never fires while playing offline — an old client can
always play local vs_ai/hotseat. The gate matters only for online actions. Therefore the terminal
"update" overlay must be raised only on a user-initiated online action, never on the silent
background guest-reconciliation: if reconciliation's auth.guest returns update_required, swallow
it and stay a local guest (do not overlay). Implementation seam: the reconciliation path catches the
update_required code and does not route it to the global overlay trigger; foreground calls do.
Work breakdown
Ordered so each part is independently verifiable. The MVP now includes offline-first, so the sequence is: scaffold → native-correct → gate → offline-first → CI → docs → release.
A. Capacitor scaffolding — ✅ DONE
ui/package.json: add deps@capacitor/core,@capacitor/android,@capacitor/app; devDeps@capacitor/cli,@capacitor/assets. Scripts:"cap:sync": "cap sync android","android:assets": "capacitor-assets generate --android".ui/capacitor.config.ts(new):import type { CapacitorConfig } from '@capacitor/cli'; const config: CapacitorConfig = { appId: 'ru.eruditgame.app', appName: 'Эрудит', webDir: 'dist', // Bundle model: no server.url — the WebView loads the packaged dist/ from app assets. Updates // ship through the store; the client-version gate turns away a build too old to speak the // current wire contract (docs/ARCHITECTURE.md §2). }; export default config;npx cap add android→ generates and commitsui/android/(a Gradle project). Neither.gitignorelists it today; keep it tracked so build.gradle + signing edits are reviewable and CI reproducible. Ensureui/android/.gitignorecovers build outputs (/app/build,/build,/.gradle,/local.properties,*.keystore,*.jks).- Android hardware Back — new
ui/src/lib/native.ts, dynamically importing@capacitor/appso the web/mock bundle never pulls it:Call once from bootstrap.import { clientChannel } from './channel'; export async function initNativeShell(atNavigationRoot: () => boolean): Promise<void> { const ch = clientChannel(); if (ch !== 'android' && ch !== 'ios') return; const { App } = await import('@capacitor/app'); App.addListener('backButton', () => { if (atNavigationRoot()) void App.exitApp(); else history.back(); }); }atNavigationRoot= current route islobby/login(mirrorrouteDepth(...) === 0fromApp.svelte:50-54, readingrouter.svelte.ts). - Launcher icon (owner asset): owner supplies a 1024×1024 «Э» icon at
ui/assets/icon.png(+ optionalsplash.png);pnpm android:assetsgenerates adaptive icons.
Done when: npx cap sync android succeeds against a real pnpm build, and (from ui/android/)
./gradlew assembleDebug produces a debug APK that installs and cold-launches to the login screen.
B. Native web-build correctness (file:// origin) — ✅ DONE
- One origin helper — new
ui/src/lib/origin.ts:Fix the two same-origin landmines (they would produce// The absolute origin the client talks to. A packaged native build (file:// origin) sets // VITE_GATEWAY_URL to the real gateway; web/mock leave it empty and fall back to the page // origin. Centralised so every absolute-URL construction resolves identically. export function gatewayOrigin(): string { const configured = import.meta.env.VITE_GATEWAY_URL ?? ''; return configured || (typeof location !== 'undefined' ? location.origin : ''); }file:///…on native):ui/src/game/Game.svelte:1214:new URL(path, location.origin)→new URL(path, gatewayOrigin()).ui/src/screens/Wallet.svelte:47:`${location.origin}/`→`${gatewayOrigin()}/`. (transport.ts:32already computes the equivalent inline — leave it.)
- Skip the service worker on native —
ui/src/lib/pwa.svelte.ts registerServiceWorker()(line 85): add, next toif (inMiniApp()) return;:import { clientChannel } from './channel'; const ch = clientChannel(); if (ch === 'android' || ch === 'ios') return; - Hide payments in the MVP build —
ui/src/lib/distribution.ts, add:Switch the wallet/purchase consumers from// purchasesHidden: true for the Google Play build (external-payment policy) OR the thin native // MVP that defers store billing (VITE_PAYMENTS_DISABLED="1"). Every other build sells normally. export function purchasesHidden(): boolean { return isGooglePlayBuild() || (import.meta.env as Record<string, string | undefined>).VITE_PAYMENTS_DISABLED === '1'; }isGooglePlayBuild()topurchasesHidden()where they hide the buy actions (the sole consumer isWallet.svelte). Keep the "go to RuStore" stubisGooglePlayBuild()-only. As built (owner decision): in the RuStore MVP (purchasesHidden() && !isGooglePlayBuild()) the buy tab shows a neutral, pointer-free note — new i18n keywallet.purchasesSoon,data-testid="purchases-hidden"— not an empty tab and not a store link; the same note can replace the RuStore stub in the later Google Play anti-steering variant.purchasesHidden()also carries a mock-only?nopayforce (mirrors?gp) so the e2e drives the state without a separate build. AddVITE_PAYMENTS_DISABLED?: string,VITE_RUSTORE_URL?: string,VITE_DICT_VERSION?: stringtoui/src/vite-env.d.ts. - Native env matrix — see Build & env.
Done when: a native-flavoured build reaches the gateway, signs in as guest, plays a move, and the
purchase actions are absent; pnpm check + pnpm test:unit pass.
C. The client-version gate — ✅ DONE
C1. Backend (gateway)
- New package
gateway/internal/clientver(clientver.go+_test.go): dependency-free parse of the leadingv?MAJOR.MINOR.PATCH(ignore any-N-gSHA/+metasuffix) + compare:Tests:package clientver import ("strconv"; "strings") type Version struct{ Major, Minor, Patch int } func Parse(s string) (Version, bool) { s = strings.TrimPrefix(strings.TrimSpace(s), "v") if i := strings.IndexAny(s, "-+"); i >= 0 { s = s[:i] } p := strings.SplitN(s, ".", 4) if len(p) < 3 { return Version{}, false } var v Version; var err error if v.Major, err = strconv.Atoi(p[0]); err != nil { return Version{}, false } if v.Minor, err = strconv.Atoi(p[1]); err != nil { return Version{}, false } if v.Patch, err = strconv.Atoi(p[2]); err != nil { return Version{}, false } return v, true } func Less(a, b Version) bool { if a.Major != b.Major { return a.Major < b.Major } if a.Minor != b.Minor { return a.Minor < b.Minor } return a.Patch < b.Patch }"v1.16.0","1.16.0","v1.16.0-3-gabc","dev"/""→!ok, ordering incl. equal. - Config
gateway/internal/config/config.go: addMinClientVersion string(doc: empty ⇒ gate off);Load():c.MinClientVersion = os.Getenv("GATEWAY_MIN_CLIENT_VERSION");validate(): if non-empty and!clientver.Parse(...ok)→ return a config error. Extendconfig_test.go. - Server
gateway/internal/connectsrv/server.go:- consts
clientVersionHeader = "X-Client-Version",resultUpdateRequired = "update_required";errors.go:errUpdateRequired = errors.New("client too old, update required"). Server: addminClient clientver.Version+gateOn bool.Deps: addMinClientVersion string.NewServer: parsed.MinClientVersiononce (setgateOnon success;log.Warn+ off if unparseable).- helper
clientTooOld(header string) bool:if !s.gateOn { return false }; parse header, on!okreturn false (fail-open); returnclientver.Less(v, s.minClient). Execute: insert after thedefermetrics line (afterserver.go:296, beforeregistry.Lookup), somsgTypeis set and the payload is untouched:if s.clientTooOld(req.Header().Get(clientVersionHeader)) { result = resultUpdateRequired return connect.NewResponse(&edgev1.ExecuteResponse{ RequestId: req.Msg.GetRequestId(), ResultCode: resultUpdateRequired, }), nil }Subscribe: at the top (beforeresolve):if s.clientTooOld(req.Header().Get(clientVersionHeader)) { return connect.NewError(connect.CodeFailedPrecondition, errUpdateRequired) }.main.go: addMinClientVersion: cfg.MinClientVersion,to theconnectsrv.Deps{...}literal.- Tests (
server_test.go): too-old Execute ⇒result_code == "update_required"and the op handler never ran; too-old Subscribe ⇒FailedPrecondition; absent header / empty min / unparseable header / equal version ⇒ pass.
- consts
C2. Client (ui)
ui/src/lib/update.svelte.ts(new, terminal — no poll):export const UPDATE_REQUIRED = 'update_required'; let required = $state(false); export const updateRequired = { get active(): boolean { return required; } }; export function reportUpdateRequired(): void { required = true; }ui/src/lib/transport.ts:headers()(line 37) always attaches the version header:const headers = (): Record<string, string> => { const h: Record<string, string> = { 'x-client-version': __APP_VERSION__ }; if (token) h.authorization = `Bearer ${token}`; return h; };- result-code branch (line 86):
if (res.resultCode === UPDATE_REQUIRED) reportUpdateRequired();before the throw. - catch (after
toGatewayError, line 73) and thesubscribe()catch: if the code isUPDATE_REQUIRED, callreportUpdateRequired()before rethrowing/onError. - Reconciliation exception — deferred to D (owner decision). The silent update-path variant
(swallows
update_requiredwithout raising the overlay) has no caller until D.4, so it is added there with its caller rather than speculatively in C. In C every foreground call that getsupdate_requiredraises the overlay; offline play never trips it (the network kill switch).
ui/src/lib/retry.tstoGatewayError(): addcase Code.FailedPrecondition: return new GatewayError('update_required', e.message);.ui/src/components/UpdateOverlay.svelte(new, mirrorMaintenanceOverlay.svelte): non-dismissable; shown whenupdateRequired.active; one button — native (clientChannel()android/ios) →window.open(import.meta.env.VITE_RUSTORE_URL, '_system'); web →location.reload(). i18n keysupdate.title/body/action(add siblings to the maintenance keys).ui/src/App.svelte: import + place<UpdateOverlay />right after<MaintenanceOverlay />(line 139).- Mock e2e hook —
ui/src/lib/gateway.tsmock branch, next to__maint:__update = { on: reportUpdateRequired }. - Tests: extend
retry.test.ts(FailedPrecondition → 'update_required') and drive the overlay via Playwrightupdate.spec.ts(__update.on()). Theupdate.svelte.tsstore is a$staterune module, which this project's plugin-lessvitestcannot import ($state is not defined); like every other*.svelte.tsstore it is covered by the e2e, not a unit test.
Done when: Go clientver + gate tests pass; pnpm check/test:unit/test:e2e pass; a local
gateway with GATEWAY_MIN_CLIENT_VERSION=v99.0.0 shows the overlay, unset ⇒ unchanged.
D. Offline-first (bundled dicts + local guest + cold boot + reconciliation) — ✅ CODE-COMPLETE
Both offline modes already exist and are gated on offlineMode.active: local vs_ai and 2-4-player
hotseat (pass-and-play with a host PIN referee) — see ui/src/lib/localgame/source.hotseat.test.ts
and ui/src/screens/NewGame.svelte:177-431. This phase makes them reachable on a cold first launch
with no network.
Status: D.1–D.6 are done & verified (foundations committed bcd5a1d; boot + reconciliation +
Profile + the Android edge-to-edge safe-area fix committed on feature/android-native, 2026-07-12), with
e2e/native.spec.ts green (chromium + webkit) AND an on-device emulator smoke (Pixel_10 / API 37,
airplane mode): cold-boot → offline guest lobby, offline vs_ai played end-to-end (bundled dawg — Hint
placed "FEZ", the robot replied "NEEDFIRE"), New Game offers both modes. The smoke surfaced a native-chrome
bug on Android 15+ edge-to-edge (WebView < 140 reports env(safe-area-inset-*)=0 → the top nav draws
under the status bar and the game's centre Hint button under the gesture-nav home indicator) — fixed by
consuming the SystemBars core plugin's injected --safe-area-inset-*: the bottom via the --tg-safe-* token
(app.css), and the header's top inset via a native-only .bar rule (Header.svelte — its top inset was
Telegram-fullscreen-scoped only, so the token alone did not reach it). No dep/config (the plugin ships in
@capacitor/core v8); full story in .claude/CLAUDE.md. Remaining for D: the reconcile-online leg
on-device (hits prod — a guest mint) and the deferred local-game-visibility decision (§G). Verify every
line ref below against current code.
Decisions locked this session (owner-approved) — bake these before implementing:
- The blocking Login is bypassed on native only. Web / PWA / Telegram / VK keep the current online-session rule (they still need a prior session). The native channel always lands the user in the lobby, online or offline.
- Soft registration reuses the existing
Profilescreen as the guest sign-in / account surface (it already shows the email / Telegram / VK upgrade options for a guest). No new sign-in UI is built in D. - Hide the Telegram + VK link buttons on the native build on Profile: VK ID web-login is a full-page
redirect to
id.vk.comthat cannot return into the Capacitor app (it strands on the web redirect URI), and the Telegram Login Widget is unreliable in a WebView. Email works (pure gateway calls, no redirect). Native Telegram/VK login (native SDKs / deep-link OAuth — "the pretty native popups") is a separate later stage, consistent with the locked "guest+email" surface and "Out of scope: VK/Telegram login in the native build". - Local-guest display name = localized
common.guest("Гость" / "Guest").
- Bundle dictionaries in the APK. ✅ DONE.
ui/scripts/bundle-dicts.mjs: copies the DAWGs from the unpackedscrabble-dictionaryrelease (dir viaDICT_DIR; NOT../scrabble-solver/dawg) →<OUT_DIR|dist>/dict/<variant>@<version>.dawg.dictKey(variant,version)=`${variant}@${version}`(lib/dict/store.ts:31).dawgFormapsscrabble_en→en_sowpods,scrabble_ru→ru_scrabble,erudit_ru→ru_erudit(mirrorse2e-dict.mjs). Version =VITE_DICT_VERSION(defaultdev);OUT_DIRoverrides the root (the e2e points it atdist-e2e). Run only in the native pipeline (afterpnpm build, beforecap sync); web builds skip it and stay slim.- Vite
define__DICT_VERSION__(fromVITE_DICT_VERSION, defaultdev; mirrors__APP_VERSION__)- declared in
vite-env.d.ts.
- declared in
- Loader tier —
ui/src/lib/dict/loader.tsload(): a bundled tier sits between the IndexedDB tier (now tier 1) and the network tier (now tier 3). CORRECTION vs the original plan: it is native-gated (clientChannel()android/ios), NOT "fetch always, 404 on web". A relativefetch('./dict/'+key+'.dawg')on the web would hit the gateway's own session-gated/dict/route (a real server route), not a clean 404 — so the bundled fetch is skipped off-native and only tried in a packaged app (its own assets). On a hit: build theDawg, cache in memory, seed IndexedDB, return (no network metric — a bundled hit is a local asset). The e2e simulates native (see Tests). - Offline creates request the bundled version:
NewGame.svelteoffline vs_ai (~line 84) and hotseat (~line 277) useapp.profile?.dictVersions?.[v] ?? __DICT_VERSION__, so a profile-less local guest gets the bundled(variant, version).
- Local-guest identity. ✅ DONE.
ui/src/lib/localguest.ts:localGuestId()mints + persists a device-local id inlocalStorage(scrabble.localGuestId, prefixlocalguest:, no crypto API for the old engines) +isLocalGuestId(). The display name is not in the module — it ist('common.guest')at the call site, so the module stays i18n-free and node-testable.NewGame.sveltevs_ai human seat (~line 99) now usesaccountId: app.session?.userId ?? localGuestId()andname: app.profile?.displayName ?? t('common.guest'). Hotseat seats stay independent local identities (buildSeats— unchanged). - Cold offline-first boot — ✅ DONE & verified (2026-07-12) (
ui/src/lib/app.svelte.ts). High blast-radius: app startup for every platform — every change is native-gated; web / PWA / TG / VK stay byte-for-byte. As built:- The blocking Login was
bootstrap()'selseofif (saved)(no cached session, formerlynavigate('/login')). On native it is now the offline-first entry:localGuestId()+setOfflineMode(true, false)(non-sticky auto-offline, so reconciliation may clear it) + land in the lobby (navigate('/')only if on login/confirm) +scheduleRecovery(0)to kick reconciliation. Web keeps thenavigate('/login')else.app.ready = true. - CORRECTION —
shouldBootOfflinewas NOT changed. The native-no-session case is fully caught in thatelsebranch (therehasSessionis provably false andsaved'sif-block — the web canOffline logic — is skipped), so anativeparam would be unused in the load-bearing path. The plan's "add a native-no-session path toshouldBootOffline" is dropped, and the matching unit test with it (the boot decision is exercised bye2e/native.spec.ts). offlinePreloadEligiblewas NOT changed either — it already returns false off a standalone web PWA (native is notisStandalone()), so the server preload is already skipped on native; no edit needed.- The lobby renders without a session/profile:
Lobby.svelte/NewGame.svelteuse optional chaining and the offline branch loads only device-local games (no session-gatedgamesList).NewGamegates its offline flows onguest || offlineMode.active, both true for the local guest.
- The blocking Login was
- Lazy server-guest reconciliation + the silent seam — ✅ DONE & verified (2026-07-12). As built:
- Silent seam:
execgainedopts?: { silent?: boolean; allowOffline?: boolean }. CORRECTION —silentalone was not enough: reconciliation runs while the app is still in auto-offline, soexec'sassertOnline()kill switch would refuse it — henceallowOffline(bypass the kill switch, like the reachability probe).silentgates the twoexecreportUpdateRequired()sites (result-code + catch); thesubscribecatch keeps the overlay (reconciliation never subscribes). NewauthGuestSilent(locale)on theGatewayClientinterface (lib/client.ts), the real transport ({ silent: true, allowOffline: true }) and the mock. - Reconciliation —
reconcileServerGuest()(app.svelte.ts): native + no session →authGuestSilent,setOfflineMode(false)beforeadoptSession(so adopt'sprofileGet/stream ride the online transport, not the kill switch), then adopt. Guarded byreconcileInFlight+app.session(never a second guest).update_required/unreachable are swallowed (stay a local guest). Local games stay device-only. Fired at boot and by the recovery poll + the online event. - CORRECTION —
checkReachablecannot gate a session-less guest: its authenticated probe rejects with no token, so it never reports "reachable" for a local guest. The recovery poll (scheduleRecovery) therefore routes the no-session case straight throughreconcileServerGuest(the mint attempt IS the reachability check); the session case keepscheckReachable. scheduleRecoveryis now mock-guarded (likeinitNetworkReactivity) so the e2e's boot does not race a mock reconcile to online before the spec observes the offline lobby; the e2e drives reconciliation via a newwindow.__native.reconcile()hook (mirrors__conn/__maint/__update).
- Silent seam:
- Both offline modes render for the local guest — ✅ DONE & verified (2026-07-12).
NewGamegates the offline flows onguest || offlineMode.active; the local guest makesofflineMode.activetrue, so both "quick" (vs_ai) and "with friends" (hotseat) show. The vs_ai human seat already uses the local-guest id (D.2). Verified:e2e/native.spec.tsplays a vs_ai move + starts a hotseat game, and the on-device smoke (Pixel_10 / API 37) played a full offline vs_ai turn (Hint "FEZ", robot "NEEDFIRE") and reached New Game offering both modes. - Soft registration = reuse the
Profilescreen — ✅ DONE & verified (2026-07-12). As built:- Reaching Profile needed no change: guests keep the Profile tab (
SettingsHub.svelte:27only hides friends/wallet for guests;:33hides profile/friends/wallet in offline mode), so once the native guest is online and reconciled (D.4 clears the auto-offline) Profile shows and email sign-in works. Offline you cannot register anyway (every method needs the server), so the offline-hidden behaviour is correct. - Hid tg/vk on native:
Profile.sveltegatestelegramLinkable = loginWidgetAvailable() && !nativeShellandvkLinkable = vkWebLinkAvailable() && !nativeShell(nativeShell = clientChannel()android/ios), so both LINK buttons are hidden on native while email + account management (and an existing link's UNLINK — a redirect-freelink.unlinkcall) stay. Verified ine2e/native.spec.ts(the reconcile test opens Profile and asserts no Link Telegram / Link VK, email present;loginWidgetAvailable/vkWebLinkAvailableare true under the mock, so the buttons show on web — the native count-0 proves the gate).
- Reaching Profile needed no change: guests keep the Profile tab (
Tests — ✅ DONE for D.3/D.4 (2026-07-12):
- Unit (vitest, node): no NEW unit test was added for D.3/D.4 — the boot decision, reconciliation and
silent seam live in
$state/transport modules the plugin-less vitest cannot import (cf.update.svelte.ts), and theshouldBootOfflinenative path was dropped (§D.3).localguest+ the bundled-dict tier are D.1/D.2 coverage (a bundled-tierfetch-mock unit test remains a D-close nicety if wanted).viteststays 591. - Playwright — new
e2e/native.spec.ts(NOT an extension ofoffline.spec): GOTCHA — injectwindow.androidBridge, NOTwindow.Capacitor.getPlatform.@capacitor/core(loaded during boot byinitNativeShell) derives the platform fromwindow.androidBridge/window.webkitand replaces any pre-setwindow.Capacitorwith its own shim whosegetPlatform()isweb— so a bare injectedwindow.Capacitor = { getPlatform: () => 'android' }is clobbered and the boot falls to/login.simulateNativeinjectswindow.androidBridge = { postMessage(){} }(+ a Capacitor stub for the pre-core window), which makesclientChannel()resolve toandroid. Two tests: (1) boot → assert the offline guest lobby (not login), play a local vs_ai move (bundled dawg), Back,window.__native.reconcile()→ assert online lights up (offline tint gone, the seeded online game appears, Stats re-enabled); (2) boot → start a 2-player hotseat game. Theplaywright.config.tswebServer now also runsDICT_DIR="${E2E_DICT_DIR:-…}" OUT_DIR=dist-e2e node scripts/bundle-dicts.mjs→dist-e2e/dict/<variant>@<version>.dawg(version flows fromVITE_DICT_VERSION, defaultdev, matching__DICT_VERSION__). Ran locally green (chromium + webkit, 4/4) against the installed browsers + the siblingscrabble-solver/dawg; also runs in CI. - GOTCHA resolved:
initNativeShellwas made bridge-tolerant (try/catcharound the@capacitor/appimport +addListener) rather than stubbing a fake Capacitor bridge — cleaner and defensive for a real WebView that lacks the App plugin.
Done when: a native build with airplane mode on cold-launches to the lobby as a guest, starts and
plays both a local vs_ai game and a 2-player hotseat game with no network; turning the network on
silently establishes a server guest (Profile + online play light up). Emulator smoke recipe: .claude/CLAUDE.md
→ "Native Android build", with the extra DICT_DIR=<release> VITE_DICT_VERSION=<ver> node scripts/bundle-dicts.mjs between pnpm build and cap sync.
E. CI — signed APK artifact — ✅ CODE-COMPLETE (workflow written + build.gradle wired + locally proven; the signed dispatch is §G)
New manual workflow .gitea/workflows/android-build.yaml (mirror prod-deploy.yaml's
workflow_dispatch + confirm gate; from master; not on PRs). Steps:
- Checkout this repo; copy the Node/pnpm setup block from
.gitea/workflows/ci.yaml(theuijob). Add the "Fetch dictionary DAWGs" step verbatim fromci.yaml(thecurl … scrabble-dictionary/releases/download/${DICT_VERSION}/scrabble-dawg-${DICT_VERSION}.tar.gz+ untar into${GITHUB_WORKSPACE}/dawg), keyed on theDICT_VERSIONGitea variable — this, not thescrabble-solversibling, is the source of the bundled dicts. (scrabble-solveris not needed by the Android build:uiis a Node project outsidego.work.) pnpm install --frozen-lockfile.pnpm buildwith the native env (below),VITE_APP_VERSION=git describe --tags,VITE_DICT_VERSION= the release dict version.DICT_DIR=${GITHUB_WORKSPACE}/dawg node ui/scripts/bundle-dicts.mjs(copy the release.dawgfiles intoui/dist/dict/).- Setup JDK 21 (
actions/setup-java@v4, temurin 21). - Install Android SDK via
sdkmanager(pinplatform-tools,platforms;android-36,build-tools;36.0.0); cache the SDK. No emulator — assemble only; on-device smoke is manual. As built: the runner is a host-executor on a remote Debian host, so the SDK is host-provisioned (ANDROID_SDK_DIRvar, default/opt/android-sdk) and a Verify the host Android SDK step fail-fasts on a missing package / no runner-user access; JDK 21 still comes fromactions/setup-java. npx cap sync android.- Decode the keystore from
ANDROID_KEYSTORE_BASE64; computeversionCode/versionNamefrom the tag (scheme below). cd ui/android && ./gradlew assembleRelease -PversionCode=$CODE -PversionName=$NAMEwith the signing config reading the keystore +ANDROID_KEYSTORE_PASSWORD/ANDROID_KEY_ALIAS/ANDROID_KEY_PASSWORDfrom env.- Upload
ui/android/app/build/outputs/apk/release/*.apkas an artifact.
Watch to green with python3 ~/.claude/bin/gitea-ci-watch.py (background). RuStore upload is manual
for the MVP.
versionCode/versionName scheme (deterministic from the tag): v{MA}.{MI}.{PA} →
versionCode = MA*1_000_000 + MI*1_000 + PA (e.g. v1.17.0 → 1017000), versionName = "{MA}.{MI}.{PA}".
Wire in ui/android/app/build.gradle defaultConfig:
versionCode = (project.findProperty('versionCode') ?: '1').toInteger(),
versionName = (project.findProperty('versionName') ?: '0.0.0').toString(), plus a guarded
signingConfigs.release reading env/props. Use = assignment, not the command form
versionCode (…).toInteger() — the latter binds .toInteger() to the DSL setter's null return
(> Value is null). The signing block attaches only when ANDROID_KEYSTORE_FILE exists, so a keyless
assembleRelease (and every assembleDebug) builds UNSIGNED instead of failing.
F. Docs (bake in the same PR) — ✅ DONE
docs/ARCHITECTURE.md: §2 Transport — the client-version gate + the frozen wire contract + the gate×offline rule. New sections — the identity model (local guest / server guest / reconciliation) and the native Android build (Capacitor bundle model, bundled dicts,versionCodescheme, RuStore,file://-origin implications).docs/FUNCTIONAL.md(+docs/FUNCTIONAL_ru.mdmirror): user stories — offline-first guest launch (vs_ai + hotseat with no network), soft registration, "update required when too old", native distribution (no purchases in the MVP).docs/TESTING.md: the new Go tests (clientver, gate), the client tests, the bundled-dict tier test, and the manual on-device Android smoke checklist (installs; airplane-mode cold launch to guest lobby; local vs_ai move; 2-player hotseat; Back button; share link resolves to the gateway; network on → online lights up; overlay whenGATEWAY_MIN_CLIENT_VERSIONis bumped).- Config/README docs: new vars
GATEWAY_MIN_CLIENT_VERSION,VITE_RUSTORE_URL,VITE_PAYMENTS_DISABLED,VITE_DICT_VERSION, and the nativeVITE_GATEWAY_URLvalue. Gitea CI vars/secrets for the APK build:ANDROID_RUSTORE_URL(var, empty until publish),PROD_PUBLIC_BASE_URL(reused as the gateway origin), and the release-signing secretsANDROID_KEYSTORE_BASE64/ANDROID_KEYSTORE_PASSWORD/ANDROID_KEY_ALIAS/ANDROID_KEY_PASSWORD. deploy/README.md: the Android build/release runbook (keystore + secrets, dispatch, RuStore upload) and the discipline rule — bumpGATEWAY_MIN_CLIENT_VERSIONin the same prod deploy that ships an incompatible wire change.
G. Release + owner handoff
- Resolve the deferred native local-game-visibility decision (Progress §D): a native guest must still
see / resume their device-local vs_ai / hotseat games once reconciled online (today the online lobby hides
them —
Lobby.svelte:42/54). Design + implement, or explicitly accept the split for the MVP, before release. - Merge
feature/android-native→development; verify on the contour (contour-safe; gate dormant). - Promote
development→master; tagvX.Y.0. - Dispatch
android-build; watch green; retrieve the signed APK. - Owner runs the on-device smoke checklist (incl. airplane-mode first launch).
- Owner uploads to RuStore (see publication prerequisites).
Google Play variant (later — design now so we don't repaint)
One codebase, two build variants selected by flags:
- RuStore build (this MVP):
VITE_PAYMENTS_DISABLED=1(MVP),VITE_GP_BUILDunset. Later, when RuStore billing lands, RuStore sells normally. - Google Play build (later):
VITE_GP_BUILD=1⇒purchasesHidden()true. The only functional difference is that purchases are hidden — the flag structure (purchasesHidden()) already carries both cases, so no repaint is needed.
Google Play compliance — decided: no RuStore steering. Google forbids not just external billing
but steering users to other payment methods or app stores. So the Google Play build hides purchases
with no pointer to RuStore: the existing isGooglePlayBuild() RuStore-pointer stub is dropped
in the GP variant (show nothing, or a neutral pointer-free message — never name or link RuStore or any
other store). This does not affect the RuStore MVP (there isGooglePlayBuild() is false, so the stub
never shows). Google Play also requires an AAB (not APK) and Play App Signing — a separate CI
target, built later.
Build & env matrix
Native Android build (pnpm build → bundle-dicts → cap sync):
VITE_GATEWAY_URL— absolute gateway origin; the workflow reusesvars.PROD_PUBLIC_BASE_URL(https://erudit-game.ru, trailing slash stripped). The native-critical var.VITE_RUSTORE_URL— the update-overlay store target. Empty in the MVP (set theANDROID_RUSTORE_URLGitea variable once published); the gate is dormant so the button never fires yet.VITE_APP_VERSION=$(git describe --tags)— feeds__APP_VERSION__= theX-Client-Versionheader.VITE_DICT_VERSION=<release dict version>— the bundled-dict version the offline path requests.VITE_PAYMENTS_DISABLED=1— hide purchases in the MVP. (VITE_GP_BUILDunset — RuStore, not GP.)
Web/contour/prod builds: unchanged. VITE_GATEWAY_URL empty (same-origin),
GATEWAY_MIN_CLIENT_VERSION unset (gate dormant). Nothing about web behaviour changes until a future
breaking release deliberately sets the min version.
Prerequisites to start PUBLICATION (RuStore)
- RuStore developer account — a registered legal entity or self-employed (самозанятый) RU status, verified. Gates publication (not the build).
- Release keystore — generate once and back up immutably (losing it means never updating this
app again):
keytool -genkeypair -v -keystore erudit-release.jks -alias erudit -keyalg RSA -keysize 4096 -validity 10000. Set Gitea repo secrets:ANDROID_KEYSTORE_BASE64(base64 of the .jks),ANDROID_KEYSTORE_PASSWORD,ANDROID_KEY_ALIAS,ANDROID_KEY_PASSWORD. - The signed APK — from the
android-buildartifact. - Store listing — reserve
ru.eruditgame.app; title «Эрудит»; RU description; phone screenshots; icon/feature graphic; category; age rating; a hosted privacy-policy URL; the RuStore content declaration. - (For the later Google Play variant: a Google Play Console account ($25), the GP build (payments hidden + the anti-steering fix), an AAB, Play App Signing, and the Play Data-safety form.)
Risks & mitigations
- Keystore loss → app can never be updated. Back up off-host immediately.
- Gate dormant until first bump → its real firing only happens on a future breaking release. The
Go
server_test.gotests + the Playwright__updatee2e prove the whole path now. - Update overlay interrupting offline play → the gate×offline rule (overlay only on user-initiated
online actions; silent reconciliation swallows
update_required). X-Client-Versionstripped by the edge → Caddy forwards request headers by default (the RPC route already reaches the gateway); no Caddyfile change. Confirm via the smoke (bump min → overlay).- APK size from bundled dicts → a few MB per variant; acceptable. Could trim to RU-only later.
- RuStore account gate (legal status) → surface to the owner before release.
Out of scope (deferred)
Google Play publication (beyond keeping the codebase variant-ready), iOS, OTA/live-updates, in-app purchases in the native build (RuStore billing SDK) and the GP anti-steering fix, VK/Telegram login in the native build, a soft "recommended update" tier, in-app store-update flows (Google Play In-App Updates API / RuStore In-App Update SDK — a future enhancement that would swap the update overlay's action from opening the store listing to a store-driven immediate in-app update; needs a Capacitor plugin bridge, and is orthogonal to the server-driven gate), native splash/status-bar plugins, push notifications (FCM), and automated RuStore-API upload.
End-to-end verification
- Unit/integration:
go test ./gateway/...(clientver + gate),cd ui && pnpm check && pnpm test:unit && pnpm test:e2e,gofmt -l .clean,go vet ./gateway/.... - Gate proof: gateway with
GATEWAY_MIN_CLIENT_VERSION=v99.0.0⇒ overlay; unset ⇒ normal. - Offline-first proof: native
assembleDebug, install, airplane mode, cold launch → guest lobby → play a local vs_ai move and a 2-player hotseat game; network on → server guest established. - Native build proof: guest sign-in online, a move, Back navigates then exits at root, a
share/export link points at
erudit-game.ru, purchases absent. - Signed pipeline: dispatch
android-build; watcher green; the release APK installs and launches. - Contour: the
feature/android-nativePR deploys cleanly (no schema/wire regen; gate dormant); web/VK/TG behaviour unchanged.