90eaf4964b
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Live play now exchanges per-variant alphabet indices instead of concrete letters (rack out; submit-play, evaluate, exchange, word-check in). The client caches each variant's (index, letter, value) table behind StateRequest.include_alphabet and renders the rack and blank chooser from it, dropping the hardcoded value/alphabet tables. History, the durable journal and GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged). - pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet; StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile]; Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated). - engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/ DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test. - backend server edge maps index<->letter (new thin game.Service.GameVariant); game.Service domain methods, engine.Game and the robot keep one letter-based play path. The gateway forwards indices verbatim (no alphabet table). - ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts is geometry-only; the mock seeds a fixture table; the UI normalises display to upper case (codec + cache), leaving placement/board/checkword unchanged. Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value tables. Discharges TODO-4.
177 lines
4.4 KiB
Go
177 lines
4.4 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
|
|
|
|
package scrabblefb
|
|
|
|
import (
|
|
flatbuffers "github.com/google/flatbuffers/go"
|
|
)
|
|
|
|
type StateView struct {
|
|
_tab flatbuffers.Table
|
|
}
|
|
|
|
func GetRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView {
|
|
n := flatbuffers.GetUOffsetT(buf[offset:])
|
|
x := &StateView{}
|
|
x.Init(buf, n+offset)
|
|
return x
|
|
}
|
|
|
|
func FinishStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
|
|
builder.Finish(offset)
|
|
}
|
|
|
|
func GetSizePrefixedRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView {
|
|
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
|
|
x := &StateView{}
|
|
x.Init(buf, n+offset+flatbuffers.SizeUint32)
|
|
return x
|
|
}
|
|
|
|
func FinishSizePrefixedStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
|
|
builder.FinishSizePrefixed(offset)
|
|
}
|
|
|
|
func (rcv *StateView) Init(buf []byte, i flatbuffers.UOffsetT) {
|
|
rcv._tab.Bytes = buf
|
|
rcv._tab.Pos = i
|
|
}
|
|
|
|
func (rcv *StateView) Table() flatbuffers.Table {
|
|
return rcv._tab
|
|
}
|
|
|
|
func (rcv *StateView) Game(obj *GameView) *GameView {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
|
|
if o != 0 {
|
|
x := rcv._tab.Indirect(o + rcv._tab.Pos)
|
|
if obj == nil {
|
|
obj = new(GameView)
|
|
}
|
|
obj.Init(rcv._tab.Bytes, x)
|
|
return obj
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (rcv *StateView) Seat() int32 {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
|
|
if o != 0 {
|
|
return rcv._tab.GetInt32(o + rcv._tab.Pos)
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func (rcv *StateView) MutateSeat(n int32) bool {
|
|
return rcv._tab.MutateInt32Slot(6, n)
|
|
}
|
|
|
|
func (rcv *StateView) Rack(j int) byte {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
|
if o != 0 {
|
|
a := rcv._tab.Vector(o)
|
|
return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1))
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func (rcv *StateView) RackLength() int {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
|
if o != 0 {
|
|
return rcv._tab.VectorLen(o)
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func (rcv *StateView) RackBytes() []byte {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
|
if o != 0 {
|
|
return rcv._tab.ByteVector(o + rcv._tab.Pos)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (rcv *StateView) MutateRack(j int, n byte) bool {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
|
if o != 0 {
|
|
a := rcv._tab.Vector(o)
|
|
return rcv._tab.MutateByte(a+flatbuffers.UOffsetT(j*1), n)
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (rcv *StateView) BagLen() int32 {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
|
|
if o != 0 {
|
|
return rcv._tab.GetInt32(o + rcv._tab.Pos)
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func (rcv *StateView) MutateBagLen(n int32) bool {
|
|
return rcv._tab.MutateInt32Slot(10, n)
|
|
}
|
|
|
|
func (rcv *StateView) HintsRemaining() int32 {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
|
|
if o != 0 {
|
|
return rcv._tab.GetInt32(o + rcv._tab.Pos)
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func (rcv *StateView) MutateHintsRemaining(n int32) bool {
|
|
return rcv._tab.MutateInt32Slot(12, n)
|
|
}
|
|
|
|
func (rcv *StateView) Alphabet(obj *AlphabetEntry, j int) bool {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
|
|
if o != 0 {
|
|
x := rcv._tab.Vector(o)
|
|
x += flatbuffers.UOffsetT(j) * 4
|
|
x = rcv._tab.Indirect(x)
|
|
obj.Init(rcv._tab.Bytes, x)
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (rcv *StateView) AlphabetLength() int {
|
|
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
|
|
if o != 0 {
|
|
return rcv._tab.VectorLen(o)
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func StateViewStart(builder *flatbuffers.Builder) {
|
|
builder.StartObject(6)
|
|
}
|
|
func StateViewAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
|
|
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0)
|
|
}
|
|
func StateViewAddSeat(builder *flatbuffers.Builder, seat int32) {
|
|
builder.PrependInt32Slot(1, seat, 0)
|
|
}
|
|
func StateViewAddRack(builder *flatbuffers.Builder, rack flatbuffers.UOffsetT) {
|
|
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(rack), 0)
|
|
}
|
|
func StateViewStartRackVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
|
|
return builder.StartVector(1, numElems, 1)
|
|
}
|
|
func StateViewAddBagLen(builder *flatbuffers.Builder, bagLen int32) {
|
|
builder.PrependInt32Slot(3, bagLen, 0)
|
|
}
|
|
func StateViewAddHintsRemaining(builder *flatbuffers.Builder, hintsRemaining int32) {
|
|
builder.PrependInt32Slot(4, hintsRemaining, 0)
|
|
}
|
|
func StateViewAddAlphabet(builder *flatbuffers.Builder, alphabet flatbuffers.UOffsetT) {
|
|
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(alphabet), 0)
|
|
}
|
|
func StateViewStartAlphabetVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
|
|
return builder.StartVector(4, numElems, 4)
|
|
}
|
|
func StateViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
|
|
return builder.EndObject()
|
|
}
|