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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
103 lines
3.4 KiB
Go
103 lines
3.4 KiB
Go
//go:build integration
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package inttest
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import (
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"context"
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"testing"
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"github.com/google/uuid"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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)
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// The seat display-name snapshot freezes the name an opponent sees for the life of a
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// game (a later rename no longer rewrites past games) and lets a disguised robot carry a
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// fresh per-game name (docs/ARCHITECTURE.md §7).
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// seatByAccount returns the seat held by id and whether it was found.
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func seatByAccount(g game.Game, id uuid.UUID) (game.Seat, bool) {
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for _, s := range g.Seats {
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if s.AccountID == id {
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return s, true
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}
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}
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return game.Seat{}, false
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}
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// TestSeatNameFrozenAfterRename checks a human seat captures the player's display name
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// when the seat is taken and keeps it after the account is later renamed.
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func TestSeatNameFrozenAfterRename(t *testing.T) {
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ctx := context.Background()
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clearOpenGames(t)
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svc := newGameService()
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accounts := account.NewStore(testDB)
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starter := provisionAccount(t)
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if _, err := accounts.UpdateProfile(ctx, starter, account.ProfileUpdate{
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DisplayName: "Original Name", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"},
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}); err != nil {
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t.Fatalf("set name: %v", err)
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}
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g := openGame(t, svc, starter, evenOpeningSeed(t))
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seat, ok := seatByAccount(g, starter)
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if !ok || seat.DisplayName != "Original Name" {
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t.Fatalf("opened seat snapshot = %q (found %v), want %q", seat.DisplayName, ok, "Original Name")
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}
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// Rename the account; the snapshot on the already-taken seat must not follow.
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if _, err := accounts.UpdateProfile(ctx, starter, account.ProfileUpdate{
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DisplayName: "Renamed Player99", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"},
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}); err != nil {
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t.Fatalf("rename: %v", err)
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}
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reloaded, err := svc.GameByID(ctx, g.ID)
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if err != nil {
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t.Fatalf("reload game: %v", err)
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}
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got, _ := seatByAccount(reloaded, starter)
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if got.DisplayName != "Original Name" {
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t.Errorf("seat snapshot after rename = %q, want it frozen at %q", got.DisplayName, "Original Name")
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}
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}
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// TestRobotSeatGetsComposedName checks the disguised auto-match robot's seat stores the
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// fresh per-game name composed at attach time (PickNamed -> AttachRobot -> seat), and
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// that the name is a valid human display name so the robot stays indistinguishable.
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func TestRobotSeatGetsComposedName(t *testing.T) {
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ctx := context.Background()
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clearOpenGames(t)
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svc := newGameService()
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robots := newRobotService(t, svc)
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if err := robots.EnsurePool(ctx); err != nil {
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t.Fatalf("ensure pool: %v", err)
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}
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g := openGame(t, svc, provisionAccount(t), evenOpeningSeed(t))
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robotID, name, err := robots.PickNamed(engine.VariantEnglish)
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if err != nil {
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t.Fatalf("pick named: %v", err)
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}
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if _, err := account.ValidateDisplayName(name); err != nil {
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t.Fatalf("composed robot name %q is not a valid display name: %v", name, err)
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}
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if _, attached, err := svc.AttachRobot(ctx, g.ID, robotID, name); err != nil || !attached {
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t.Fatalf("attach robot = (attached %v, err %v), want attached", attached, err)
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}
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reloaded, err := svc.GameByID(ctx, g.ID)
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if err != nil {
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t.Fatalf("reload game: %v", err)
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}
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seat, ok := seatByAccount(reloaded, robotID)
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if !ok {
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t.Fatal("robot seat not found after attach")
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}
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if seat.DisplayName != name {
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t.Errorf("robot seat snapshot = %q, want the composed per-game name %q", seat.DisplayName, name)
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}
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}
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