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scrabble-game/gateway/internal/backendclient/api_social.go
T
Ilia Denisov 6b6baf5710
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Stage 17 round 6 (#16/#17, PR C): lobby sort + server-derived in-game friend state
Lobby: group the my-games list into your-turn / opponent-turn / finished
(empty sections hidden), ordered by last activity (your-turn oldest-first,
the other two newest-first), as a compact line-separated list. gameDTO and
FB GameView gain last_activity_unix (turn start while active, finish time
once finished); a pure lib/lobbysort.ts holds the grouping/ordering.

Friends: the in-game 'add to friends' item is now server-derived via a new
GET /user/friends/outgoing (+ friends.outgoing op), returning addressees with
a pending OR declined request (both read as 'request sent'), so it is correct
across reloads; it shows a disabled '✓ in friends' once accepted. It
live-updates when the opponent answers: RespondFriendRequest now publishes
friend_added (accept) / friend_declined (new notify sub-kind, decline) to the
original requester, whose open game re-derives its friend state.

Tests: lobbysort unit test; gateway outgoing + last_activity transcode tests;
backend integration ListOutgoingRequests + respond-publishes-to-requester;
e2e updated for the new lobby section labels + a non-friend active opponent.
Docs: ARCHITECTURE notify catalog, FUNCTIONAL(+ru) lobby/friends, PLAN.
2026-06-08 19:23:48 +02:00

299 lines
11 KiB
Go

package backendclient
import (
"context"
"net/http"
"net/url"
)
// The Stage 8 response structs and client methods mirror the backend's social,
// account and history JSON DTOs. The transcode layer maps them to FlatBuffers.
// AccountRefResp is a referenced account with its display name resolved.
type AccountRefResp struct {
AccountID string `json:"account_id"`
DisplayName string `json:"display_name"`
}
// FriendListResp is the caller's accepted friends.
type FriendListResp struct {
Friends []AccountRefResp `json:"friends"`
}
// IncomingListResp is the friend requests awaiting the caller.
type IncomingListResp struct {
Requests []AccountRefResp `json:"requests"`
}
// OutgoingListResp is the addressees the caller has already requested (a live pending
// request or one the addressee declined) and cannot re-request.
type OutgoingListResp struct {
Requests []AccountRefResp `json:"requests"`
}
// FriendCodeResp is a freshly issued one-time friend code.
type FriendCodeResp struct {
Code string `json:"code"`
ExpiresAtUnix int64 `json:"expires_at_unix"`
}
// RedeemResultResp reports the friend gained by redeeming a code.
type RedeemResultResp struct {
Friend AccountRefResp `json:"friend"`
}
// BlockListResp is the accounts the caller has blocked.
type BlockListResp struct {
Blocked []AccountRefResp `json:"blocked"`
}
// StatsResp is a durable account's lifetime statistics.
type StatsResp struct {
Wins int `json:"wins"`
Losses int `json:"losses"`
Draws int `json:"draws"`
MaxGamePoints int `json:"max_game_points"`
MaxWordPoints int `json:"max_word_points"`
}
// InvitationInviteeResp is one invitee's seat and response with their name.
type InvitationInviteeResp struct {
AccountID string `json:"account_id"`
DisplayName string `json:"display_name"`
Seat int `json:"seat"`
Response string `json:"response"`
}
// InvitationResp is a friend-game invitation with its settings and invitees.
type InvitationResp struct {
ID string `json:"id"`
Inviter AccountRefResp `json:"inviter"`
Invitees []InvitationInviteeResp `json:"invitees"`
Variant string `json:"variant"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
HintsAllowed bool `json:"hints_allowed"`
HintsPerPlayer int `json:"hints_per_player"`
DropoutTiles string `json:"dropout_tiles"`
Status string `json:"status"`
GameID string `json:"game_id"`
ExpiresAtUnix int64 `json:"expires_at_unix"`
}
// InvitationListResp is the caller's open invitations.
type InvitationListResp struct {
Invitations []InvitationResp `json:"invitations"`
}
// GcgResp is a finished game's GCG export.
type GcgResp struct {
GameID string `json:"game_id"`
Filename string `json:"filename"`
Content string `json:"content"`
}
// InvitationParams are the settings the inviter chooses for a friend game.
type InvitationParams struct {
InviteeIDs []string
Variant string
TurnTimeoutSecs int
HintsAllowed bool
HintsPerPlayer int
DropoutTiles string
}
// --- friends ---
// SendFriendRequest sends a friend request to a played opponent.
func (c *Client) SendFriendRequest(ctx context.Context, userID, targetID string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/friends/request", userID, "",
map[string]string{"account_id": targetID}, nil)
}
// RespondFriendRequest accepts or declines an incoming request.
func (c *Client) RespondFriendRequest(ctx context.Context, userID, requesterID string, accept bool) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/friends/respond", userID, "",
map[string]any{"requester_id": requesterID, "accept": accept}, nil)
}
// CancelFriendRequest withdraws the caller's own pending request.
func (c *Client) CancelFriendRequest(ctx context.Context, userID, targetID string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/friends/cancel", userID, "",
map[string]string{"account_id": targetID}, nil)
}
// Unfriend removes a friendship.
func (c *Client) Unfriend(ctx context.Context, userID, targetID string) error {
return c.do(ctx, http.MethodDelete, "/api/v1/user/friends/"+url.PathEscape(targetID), userID, "", nil, nil)
}
// ListFriends returns the caller's accepted friends.
func (c *Client) ListFriends(ctx context.Context, userID string) (FriendListResp, error) {
var out FriendListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/friends", userID, "", nil, &out)
return out, err
}
// ListIncoming returns the friend requests awaiting the caller.
func (c *Client) ListIncoming(ctx context.Context, userID string) (IncomingListResp, error) {
var out IncomingListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/friends/incoming", userID, "", nil, &out)
return out, err
}
// ListOutgoing returns the addressees the caller has already requested (pending or
// declined) and cannot re-request.
func (c *Client) ListOutgoing(ctx context.Context, userID string) (OutgoingListResp, error) {
var out OutgoingListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/friends/outgoing", userID, "", nil, &out)
return out, err
}
// IssueFriendCode issues a one-time friend code for the caller.
func (c *Client) IssueFriendCode(ctx context.Context, userID string) (FriendCodeResp, error) {
var out FriendCodeResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/friends/code", userID, "", struct{}{}, &out)
return out, err
}
// RedeemFriendCode redeems a friend code, befriending its issuer.
func (c *Client) RedeemFriendCode(ctx context.Context, userID, code string) (RedeemResultResp, error) {
var out RedeemResultResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/friends/code/redeem", userID, "",
map[string]string{"code": code}, &out)
return out, err
}
// --- blocks ---
// Block blocks an account.
func (c *Client) Block(ctx context.Context, userID, targetID string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/blocks", userID, "",
map[string]string{"account_id": targetID}, nil)
}
// Unblock removes a block.
func (c *Client) Unblock(ctx context.Context, userID, targetID string) error {
return c.do(ctx, http.MethodDelete, "/api/v1/user/blocks/"+url.PathEscape(targetID), userID, "", nil, nil)
}
// ListBlocks returns the accounts the caller has blocked.
func (c *Client) ListBlocks(ctx context.Context, userID string) (BlockListResp, error) {
var out BlockListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/blocks", userID, "", nil, &out)
return out, err
}
// --- invitations ---
// CreateInvitation proposes a friend game to the named invitees.
func (c *Client) CreateInvitation(ctx context.Context, userID string, p InvitationParams) (InvitationResp, error) {
var out InvitationResp
body := map[string]any{
"invitee_ids": p.InviteeIDs,
"variant": p.Variant,
"turn_timeout_secs": p.TurnTimeoutSecs,
"hints_allowed": p.HintsAllowed,
"hints_per_player": p.HintsPerPlayer,
"dropout_tiles": p.DropoutTiles,
}
err := c.do(ctx, http.MethodPost, "/api/v1/user/invitations", userID, "", body, &out)
return out, err
}
// RespondInvitation accepts or declines an invitation by id.
func (c *Client) RespondInvitation(ctx context.Context, userID, invitationID string, accept bool) (InvitationResp, error) {
var out InvitationResp
action := "/decline"
if accept {
action = "/accept"
}
err := c.do(ctx, http.MethodPost, "/api/v1/user/invitations/"+url.PathEscape(invitationID)+action, userID, "", struct{}{}, &out)
return out, err
}
// CancelInvitation withdraws the caller's own invitation.
func (c *Client) CancelInvitation(ctx context.Context, userID, invitationID string) error {
return c.do(ctx, http.MethodDelete, "/api/v1/user/invitations/"+url.PathEscape(invitationID), userID, "", nil, nil)
}
// ListInvitations returns the caller's open invitations.
func (c *Client) ListInvitations(ctx context.Context, userID string) (InvitationListResp, error) {
var out InvitationListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/invitations", userID, "", nil, &out)
return out, err
}
// --- profile, email, stats, gcg ---
// UpdateProfile overwrites the caller's editable profile and returns it.
func (c *Client) UpdateProfile(ctx context.Context, userID string, p ProfileResp) (ProfileResp, error) {
var out ProfileResp
body := map[string]any{
"display_name": p.DisplayName,
"preferred_language": p.PreferredLanguage,
"time_zone": p.TimeZone,
"away_start": p.AwayStart,
"away_end": p.AwayEnd,
"block_chat": p.BlockChat,
"block_friend_requests": p.BlockFriendRequests,
"notifications_in_app_only": p.NotificationsInAppOnly,
}
err := c.do(ctx, http.MethodPut, "/api/v1/user/profile", userID, "", body, &out)
return out, err
}
// LinkEmailRequest asks the backend to mail a confirm-code for a link or merge.
func (c *Client) LinkEmailRequest(ctx context.Context, userID, email string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/link/email/request", userID, "",
map[string]string{"email": email}, nil)
}
// LinkEmailConfirm verifies the code and binds a free email or reports a required
// merge (Stage 11).
func (c *Client) LinkEmailConfirm(ctx context.Context, userID, email, code string) (LinkResultResp, error) {
var out LinkResultResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/link/email/confirm", userID, "",
map[string]string{"email": email, "code": code}, &out)
return out, err
}
// LinkEmailMerge re-verifies the code and performs the merge (Stage 11).
func (c *Client) LinkEmailMerge(ctx context.Context, userID, email, code string) (LinkResultResp, error) {
var out LinkResultResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/link/email/merge", userID, "",
map[string]string{"email": email, "code": code}, &out)
return out, err
}
// LinkTelegram attaches a gateway-validated Telegram identity to the caller or
// reports a required merge (Stage 11).
func (c *Client) LinkTelegram(ctx context.Context, userID, externalID string) (LinkResultResp, error) {
var out LinkResultResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/link/telegram", userID, "",
map[string]string{"external_id": externalID}, &out)
return out, err
}
// LinkTelegramMerge merges the account owning a gateway-validated Telegram identity
// into the caller's (Stage 11).
func (c *Client) LinkTelegramMerge(ctx context.Context, userID, externalID string) (LinkResultResp, error) {
var out LinkResultResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/link/telegram/merge", userID, "",
map[string]string{"external_id": externalID}, &out)
return out, err
}
// Stats returns the caller's lifetime statistics.
func (c *Client) Stats(ctx context.Context, userID string) (StatsResp, error) {
var out StatsResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/stats", userID, "", nil, &out)
return out, err
}
// ExportGCG returns a finished game's GCG transcript.
func (c *Client) ExportGCG(ctx context.Context, userID, gameID string) (GcgResp, error) {
var out GcgResp
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/gcg"), userID, "", nil, &out)
return out, err
}