Files
scrabble-game/ui/src/gen/fbs/scrabblefb/gcg-export.ts
T
Ilia Denisov d733ce3119
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00

73 lines
2.5 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class GcgExport {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):GcgExport {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsGcgExport(bb:flatbuffers.ByteBuffer, obj?:GcgExport):GcgExport {
return (obj || new GcgExport()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsGcgExport(bb:flatbuffers.ByteBuffer, obj?:GcgExport):GcgExport {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new GcgExport()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
filename():string|null
filename(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
filename(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
content():string|null
content(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
content(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
static startGcgExport(builder:flatbuffers.Builder) {
builder.startObject(3);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, gameIdOffset, 0);
}
static addFilename(builder:flatbuffers.Builder, filenameOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, filenameOffset, 0);
}
static addContent(builder:flatbuffers.Builder, contentOffset:flatbuffers.Offset) {
builder.addFieldOffset(2, contentOffset, 0);
}
static endGcgExport(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createGcgExport(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, filenameOffset:flatbuffers.Offset, contentOffset:flatbuffers.Offset):flatbuffers.Offset {
GcgExport.startGcgExport(builder);
GcgExport.addGameId(builder, gameIdOffset);
GcgExport.addFilename(builder, filenameOffset);
GcgExport.addContent(builder, contentOffset);
return GcgExport.endGcgExport(builder);
}
}