// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class GcgExport { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):GcgExport { this.bb_pos = i; this.bb = bb; return this; } static getRootAsGcgExport(bb:flatbuffers.ByteBuffer, obj?:GcgExport):GcgExport { return (obj || new GcgExport()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsGcgExport(bb:flatbuffers.ByteBuffer, obj?:GcgExport):GcgExport { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new GcgExport()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } filename():string|null filename(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null filename(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } content():string|null content(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null content(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } static startGcgExport(builder:flatbuffers.Builder) { builder.startObject(3); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gameIdOffset, 0); } static addFilename(builder:flatbuffers.Builder, filenameOffset:flatbuffers.Offset) { builder.addFieldOffset(1, filenameOffset, 0); } static addContent(builder:flatbuffers.Builder, contentOffset:flatbuffers.Offset) { builder.addFieldOffset(2, contentOffset, 0); } static endGcgExport(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createGcgExport(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, filenameOffset:flatbuffers.Offset, contentOffset:flatbuffers.Offset):flatbuffers.Offset { GcgExport.startGcgExport(builder); GcgExport.addGameId(builder, gameIdOffset); GcgExport.addFilename(builder, filenameOffset); GcgExport.addContent(builder, contentOffset); return GcgExport.endGcgExport(builder); } }