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scrabble-game/gateway/README.md
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Ilia Denisov d733ce3119
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Tests · UI / test (push) Successful in 16s
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00

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# gateway
The Scrabble platform's only public ingress (module `scrabble/gateway`). It
terminates the client's **Connect-RPC + FlatBuffers** traffic over HTTP/2
cleartext (`h2c`), authenticates the originating credential, mints/resolves a
thin opaque session, rate-limits, injects `X-User-ID` when forwarding to the
backend over REST/JSON, and bridges the backend's gRPC push stream to each
client's in-app live channel. It also fronts the backend admin API behind HTTP
Basic-Auth. See [`../docs/ARCHITECTURE.md`](../docs/ARCHITECTURE.md) §2, §3, §10,
§12.
## Package layout
```
cmd/gateway/ # main: config -> backend client -> session cache ->
# push hub -> Connect h2c server (+ admin) -> serve
proto/edge/v1/ # Connect envelope contract (committed generated Go)
internal/config/ # GATEWAY_* env config
internal/backendclient/ # typed REST client (+ X-User-ID) and push gRPC client
internal/session/ # in-memory session cache (LRU/TTL, backend fallback)
internal/ratelimit/ # token-bucket limiter (golang.org/x/time/rate)
internal/auth/ # Telegram initData HMAC validator (seam + fixtures)
internal/push/ # live-event fan-out hub (per-user client streams)
internal/transcode/ # FlatBuffers<->REST bridge + message_type registry
internal/connectsrv/ # the Connect Gateway service over h2c
internal/admin/ # Basic-Auth reverse proxy to the backend admin API
```
The FlatBuffers payloads and the backend push proto are the shared wire
contracts in [`../pkg`](../pkg).
## Transport contract
A single `Gateway` Connect service: `Execute(message_type, payload, request_id)`
for unary operations and `Subscribe` for the live stream. The `payload` bytes are
FlatBuffers tables (`scrabble/pkg/fbs`); the gateway transcodes them to and from
the backend's JSON. The session token rides in `Authorization: Bearer`; `auth.*`
operations are unauthenticated and return the minted token. A unary domain
outcome rides back in `ExecuteResponse.result_code` (HTTP 200); only edge
failures become Connect error codes.
The Stage 6 message-type slice: `auth.telegram`, `auth.guest`,
`auth.email.request`, `auth.email.login`, `profile.get`, `game.submit_play`,
`game.state`, `lobby.enqueue`, `lobby.poll`, `chat.post`; live events
`your_turn`, `opponent_moved`, `chat_message`, `nudge`, `match_found`. Stage 7
added the play-loop ops; **Stage 8** added the social/account/history ops —
`friends.*` (list/incoming/request/respond/cancel/unfriend/code.issue/code.redeem),
`blocks.*`, `invitation.*` (list/create/accept/decline/cancel), `profile.update`,
`email.bind.*`, `stats.get`, `game.gcg`, and the `notify` live event — all via the
identical transcode pattern (`transcode_social.go`).
## Configuration
| Variable | Default | Notes |
| --- | --- | --- |
| `GATEWAY_HTTP_ADDR` | `:8081` | public Connect/h2c listener |
| `GATEWAY_ADMIN_ADDR` | `:8082` | admin proxy listener (enabled only with creds) |
| `GATEWAY_LOG_LEVEL` | `info` | zap level |
| `GATEWAY_BACKEND_HTTP_URL` | `http://localhost:8080` | backend REST base URL |
| `GATEWAY_BACKEND_GRPC_ADDR` | `localhost:9090` | backend push gRPC address |
| `GATEWAY_BACKEND_TIMEOUT` | `5s` | per backend REST call |
| `GATEWAY_ADMIN_USER` / `GATEWAY_ADMIN_PASSWORD` | unset | enable + guard the admin proxy |
| `GATEWAY_TELEGRAM_BOT_TOKEN` | unset | enable the Telegram auth path |
| `GATEWAY_SESSION_TTL` | `10m` | cached session lifetime |
| `GATEWAY_SESSION_CACHE_MAX` | `50000` | cached session cap |
| `GATEWAY_PUSH_HEARTBEAT_INTERVAL` | `15s` | live-stream keep-alive |
Rate-limit defaults (built-in): public 30/min·IP (burst 10), authenticated
120/min·user (burst 40), admin 60/min·IP (burst 20), email-code 5/10 min·IP.
## Run
```sh
GATEWAY_BACKEND_HTTP_URL=http://localhost:8080 \
GATEWAY_BACKEND_GRPC_ADDR=localhost:9090 \
go run ./gateway/cmd/gateway # Connect edge on :8081
```
## Generated code
The Connect envelope Go is committed under `proto/edge/v1`. Regenerate after
editing the `.proto` (dev-time, like `backend/cmd/jetgen`):
```sh
make -C gateway tools # go install protoc-gen-go + protoc-gen-connect-go
make -C gateway gen # buf generate (local plugins)
```
The FlatBuffers payloads are generated in [`../pkg`](../pkg) (`make -C pkg fbs`).
## Tests
```sh
go test -count=1 ./gateway/...
```
All gateway tests are hermetic: no real network, a fake backend (`httptest`) and
credential fixtures. There is no integration (Docker) suite — the gateway holds
no database.