64be0572b3
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Blocking an auto-match opponent who is secretly a pooled robot is recorded instead in a separate `robot_blocks` table. Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents). - the shared robot account is never put in `blocks` - the matchmaker keeps it free and it is not blocked under its other per-game names - the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
61 lines
2.1 KiB
TypeScript
61 lines
2.1 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class TargetRequest {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):TargetRequest {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsTargetRequest(bb:flatbuffers.ByteBuffer, obj?:TargetRequest):TargetRequest {
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return (obj || new TargetRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsTargetRequest(bb:flatbuffers.ByteBuffer, obj?:TargetRequest):TargetRequest {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new TargetRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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accountId():string|null
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accountId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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accountId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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gameId():string|null
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gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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gameId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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static startTargetRequest(builder:flatbuffers.Builder) {
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builder.startObject(2);
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}
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static addAccountId(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, accountIdOffset, 0);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, gameIdOffset, 0);
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}
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static endTargetRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset):flatbuffers.Offset {
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TargetRequest.startTargetRequest(builder);
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TargetRequest.addAccountId(builder, accountIdOffset);
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TargetRequest.addGameId(builder, gameIdOffset);
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return TargetRequest.endTargetRequest(builder);
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}
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}
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