// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class TargetRequest { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):TargetRequest { this.bb_pos = i; this.bb = bb; return this; } static getRootAsTargetRequest(bb:flatbuffers.ByteBuffer, obj?:TargetRequest):TargetRequest { return (obj || new TargetRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsTargetRequest(bb:flatbuffers.ByteBuffer, obj?:TargetRequest):TargetRequest { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new TargetRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } accountId():string|null accountId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null accountId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } static startTargetRequest(builder:flatbuffers.Builder) { builder.startObject(2); } static addAccountId(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, accountIdOffset, 0); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(1, gameIdOffset, 0); } static endTargetRequest(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset):flatbuffers.Offset { TargetRequest.startTargetRequest(builder); TargetRequest.addAccountId(builder, accountIdOffset); TargetRequest.addGameId(builder, gameIdOffset); return TargetRequest.endTargetRequest(builder); } }