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scrabble-game/backend/cmd/movegen/main.go
T
Ilia Denisov c334a9d7b7
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feat(offline): port DAWG cursor + move generator to TS (parity-pinned)
First engine-first step of PWA offline mode (Phase A): the client-side move
generator — the "robot brain" a local vs_ai game will run on-device — with no
runtime wiring yet (Phase B).

- dawg.ts: add the step-by-step cursor (root/final/next/arcs), a faithful port
  of dafsa traverse.go over the reader's existing bitstream.
- generate.ts: the Appel-Jacobson generator (leftPart/extendRight + cross-sets +
  counts-rack + board transpose + moveKey ranking), reusing the cursor and
  validate.ts evaluate/connected. A cross-set LetterSet is a Uint8Array, so the
  33-letter Russian alphabet (index 32) is exact under JS bit ops.
- validate.ts: export connected for the generator's connectivity filter.
- backend/cmd/movegen: dev tool building small sample dictionaries and emitting
  golden move-generation fixtures from the real Go solver (EN + RU).
- tests: dawg.cursor.test.ts (enumeration bijection vs indexOf) and
  generate.parity.test.ts (7/7 vs the Go solver: empty board, mid-game, blank,
  single-word rule, Russian index-32 cross-set). The committed EN sample also
  unblocks the existing skipped dawg.parity.test.ts once wired with DICT_* in CI.

Pure additive library code; no runtime behavior change.
2026-07-06 01:35:11 +02:00

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// Command movegen emits golden conformance fixtures for the client-side move
// generator port (ui/src/lib/dict). It is a dev tool, run by hand; its output is
// committed so the TypeScript parity tests run without a Go toolchain.
//
// For each small sample dictionary (English and Russian — the latter reaches
// alphabet index 32, exercising the 33-letter cross-set boundary) it writes:
//
// - sample_<tag>.dawg the serialized dictionary (the reader/cursor fixture)
// - sample_<tag>.words.json the stored words + their alphabet indexes
// - sample_<tag>.gen.json ranked move-generation results from the real solver,
// for a handful of positions, plus the ruleset the TS
// side rebuilds to score identically
//
// Positions are built with only the solver's public API: an empty board, and
// two-ply positions reached by applying the solver's own top move (so no internal
// encoding is needed). Regenerate with:
//
// go run ./backend/cmd/movegen -out ui/src/lib/dict/testdata
package main
import (
"encoding/json"
"flag"
"log"
"os"
"path/filepath"
"gitea.iliadenisov.ru/developer/scrabble-solver/board"
"gitea.iliadenisov.ru/developer/scrabble-solver/rack"
"gitea.iliadenisov.ru/developer/scrabble-solver/rules"
"gitea.iliadenisov.ru/developer/scrabble-solver/scrabble"
dawg "github.com/iliadenisov/dafsa"
)
// sampleWordsEN is the English sample dictionary, in strictly increasing
// alphabet-index order (the builder requires it). Shared prefixes (car/care/cars),
// shared suffixes (cats/dogs), internal-final nodes (do, an) and a one-letter word.
var sampleWordsEN = []string{
"a", "an", "and", "ant",
"car", "care", "cared", "cares", "cars", "cat", "cats",
"do", "doe", "does", "dog", "dogs", "done", "dot",
}
// sampleWordsRU is the Russian sample dictionary, in strictly increasing index
// order. It deliberately includes words starting with я (index 32) so the ported
// cross-set handles alphabet indexes past JS's 31-bit shift boundary.
var sampleWordsRU = []string{"ад", "ар", "оса", "я", "яд", "яр"}
// sampleFixture is the JSON committed with the .dawg so the TypeScript cursor test
// knows the exact word set (as alphabet indexes) to expect from enumeration.
type sampleFixture struct {
Alphabet string `json:"alphabet"`
NumAdded int `json:"numAdded"`
Words []string `json:"words"`
Indexes [][]int `json:"indexes"`
}
// genFixture is the move-generation golden set for one sample dictionary.
type genFixture struct {
Ruleset genRuleset `json:"ruleset"`
Cases []genCase `json:"cases"`
}
// genRuleset is the scoring data the TS side rebuilds so evaluate() matches the Go
// solver: letter values, premium multipliers per square, the centre, rack size and bonus.
type genRuleset struct {
Size int `json:"size"`
Cols int `json:"cols"`
Center int `json:"center"`
RackSize int `json:"rackSize"`
Bingo int `json:"bingo"`
Values []int `json:"values"`
LetterMult [][]int `json:"letterMult"`
WordMult [][]int `json:"wordMult"`
}
// genTile is one placed tile (a board tile or a move placement).
type genTile struct {
Row int `json:"row"`
Col int `json:"col"`
Letter int `json:"letter"`
Blank bool `json:"blank"`
}
// genRack is a rack as a multiset of letter indexes plus a blank count.
type genRack struct {
Letters []int `json:"letters"`
Blanks int `json:"blanks"`
}
// genMove is one ranked generated play: its orientation, placed tiles and total score.
type genMove struct {
Dir int `json:"dir"`
Tiles []genTile `json:"tiles"`
Score int `json:"score"`
}
// genCase is one generation position: the tiles already on the board (empty when
// none), the rack, the mode/rule and the ranked moves the solver returns.
type genCase struct {
Name string `json:"name"`
Placed []genTile `json:"placed"`
Rack genRack `json:"rack"`
Mode int `json:"mode"`
IgnoreCrossWords bool `json:"ignoreCrossWords"`
Moves []genMove `json:"moves"`
}
func main() {
out := flag.String("out", "ui/src/lib/dict/testdata", "output directory for fixtures")
flag.Parse()
if err := os.MkdirAll(*out, 0o755); err != nil {
log.Fatalf("movegen: mkdir %s: %v", *out, err)
}
buildSample(*out, "en", rules.English(), sampleWordsEN, []genCase{
emptyCase("empty-cared", englishRack("caredts", 0), scrabble.Both, false),
emptyCase("empty-dogs", englishRack("dogsent", 0), scrabble.Both, false),
emptyCase("empty-blank", englishRack("caret", 1), scrabble.Both, false),
emptyCase("empty-single-word", englishRack("caredts", 0), scrabble.Both, true),
})
buildSample(*out, "ru", rules.RussianScrabble(), sampleWordsRU, []genCase{
emptyCase("empty-yad", russianRack("ядрасо", 0), scrabble.Both, false),
})
}
// buildSample writes the dawg, the word fixture and the generation golden set for
// one sample dictionary. Two-ply cases are appended: the solver's own top move from
// the first non-empty result is applied, then generation runs again on the new rack.
func buildSample(out, tag string, rs *rules.Ruleset, words []string, cases []genCase) {
idx := rs.Alphabet
b := dawg.New(idx)
indexes := make([][]int, 0, len(words))
for _, w := range words {
if err := b.Add(w); err != nil {
log.Fatalf("movegen[%s]: add %q: %v", tag, w, err)
}
enc, err := idx.Encode(w)
if err != nil {
log.Fatalf("movegen[%s]: encode %q: %v", tag, w, err)
}
ints := make([]int, len(enc))
for i, x := range enc {
ints[i] = int(x)
}
indexes = append(indexes, ints)
}
finder := b.Finish()
writeJSON(filepath.Join(out, "sample_"+tag+".words.json"), sampleFixture{
Alphabet: tag, NumAdded: finder.NumAdded(), Words: words, Indexes: indexes,
})
dawgPath := filepath.Join(out, "sample_"+tag+".dawg")
if _, err := finder.Save(dawgPath); err != nil {
log.Fatalf("movegen[%s]: save %s: %v", tag, dawgPath, err)
}
s := scrabble.NewSolver(rs, finder)
for i := range cases {
runCase(s, rs, &cases[i], nil)
}
// A two-ply position from the first standard case that produced a move.
if two := twoPly(s, rs, cases); two != nil {
cases = append(cases, *two)
}
writeJSON(filepath.Join(out, "sample_"+tag+".gen.json"), genFixture{
Ruleset: rulesetOf(rs), Cases: cases,
})
log.Printf("movegen[%s]: %d words, %d cases", tag, finder.NumAdded(), len(cases))
}
// runCase fills a case's Moves by generating on a board holding the given placed
// tiles (nil = empty board).
func runCase(s *scrabble.Solver, rs *rules.Ruleset, c *genCase, placed []genTile) {
bd := board.New(rs.Rows, rs.Cols)
for _, t := range placed {
bd.Set(t.Row, t.Col, cellByte(t.Letter, t.Blank))
}
c.Placed = placed
rk := toRack(rs.Size(), c.Rack)
moves := s.GenerateMovesOpts(bd, rk, scrabble.Mode(c.Mode), scrabble.PlayOptions{IgnoreCrossWords: c.IgnoreCrossWords})
c.Moves = movesOf(moves)
}
// twoPly reaches a mid-game position by applying the top move of the first standard
// case that generated one, then generates again with a fresh rack of the same tiles.
func twoPly(s *scrabble.Solver, rs *rules.Ruleset, cases []genCase) *genCase {
for _, c := range cases {
if c.IgnoreCrossWords || len(c.Moves) == 0 {
continue
}
placed := c.Moves[0].Tiles
next := genCase{Name: "two-ply", Rack: c.Rack, Mode: int(scrabble.Both)}
runCase(s, rs, &next, placed)
return &next
}
return nil
}
// cellByte encodes a board cell the way internal/encoding.Cell does (bits 0-5 hold
// letter+1, bit 7 marks a blank). Duplicated here because that package is internal
// to the solver module and cannot be imported.
func cellByte(letter int, blank bool) byte {
v := byte(letter+1) & 0x3f
if blank {
v |= 0x80
}
return v
}
func toRack(size int, r genRack) rack.Rack {
rk := rack.New(size)
for _, l := range r.Letters {
rk.Add(byte(l))
}
for i := 0; i < r.Blanks; i++ {
rk.AddBlank()
}
return rk
}
func rulesetOf(rs *rules.Ruleset) genRuleset {
lm := make([][]int, rs.Rows)
wm := make([][]int, rs.Rows)
for r := 0; r < rs.Rows; r++ {
lm[r] = make([]int, rs.Cols)
wm[r] = make([]int, rs.Cols)
for c := 0; c < rs.Cols; c++ {
p := rs.Premium(r, c)
lm[r][c] = p.LetterMult()
wm[r][c] = p.WordMult()
}
}
return genRuleset{
Size: rs.Size(), Cols: rs.Cols, Center: rs.Center, RackSize: rs.RackSize,
Bingo: rs.Bingo, Values: rs.Values, LetterMult: lm, WordMult: wm,
}
}
func movesOf(ms []scrabble.Move) []genMove {
out := make([]genMove, len(ms))
for i, m := range ms {
out[i] = genMove{Dir: int(m.Dir), Tiles: tilesOf(m.Tiles), Score: m.Score}
}
return out
}
func tilesOf(ps []scrabble.Placement) []genTile {
out := make([]genTile, len(ps))
for i, p := range ps {
out[i] = genTile{Row: p.Row, Col: p.Col, Letter: int(p.Letter), Blank: p.Blank}
}
return out
}
// emptyCase builds an empty-board case (Moves filled later by runCase).
func emptyCase(name string, r genRack, mode scrabble.Mode, ignoreCross bool) genCase {
return genCase{Name: name, Rack: r, Mode: int(mode), IgnoreCrossWords: ignoreCross}
}
// englishRack builds a rack from lowercase a-z letters (index = letter-'a').
func englishRack(letters string, blanks int) genRack {
idx := make([]int, 0, len(letters))
for _, ch := range letters {
idx = append(idx, int(ch-'a'))
}
return genRack{Letters: idx, Blanks: blanks}
}
// russianRack builds a rack from the Russian sample letters used above.
func russianRack(letters string, blanks int) genRack {
m := map[rune]int{'а': 0, 'д': 4, 'о': 15, 'р': 17, 'с': 18, 'я': 32}
idx := make([]int, 0, len([]rune(letters)))
for _, ch := range letters {
i, ok := m[ch]
if !ok {
log.Fatalf("movegen: russianRack: no index for %q", string(ch))
}
idx = append(idx, i)
}
return genRack{Letters: idx, Blanks: blanks}
}
func writeJSON(path string, v any) {
data, err := json.MarshalIndent(v, "", " ")
if err != nil {
log.Fatalf("movegen: marshal %s: %v", path, err)
}
if err := os.WriteFile(path, append(data, '\n'), 0o644); err != nil {
log.Fatalf("movegen: write %s: %v", path, err)
}
}