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Decide who moves first by the official rule: each seated player draws one tile, the one closest to "A" leads (a blank beats every letter), ties re-drawing until a single leader remains. Each draw uses honest per-draw crypto/rand entropy (not the deterministic bag seed), so the recorded draw — not a seed — is the only account of the outcome. The leader takes seat 0, so the engine and journal replay are unchanged. The draw is recorded with the game (game_setup_draws, migration 00013) for future tournaments, designed as a discrete "player N draws a tile" step. Friend/AI games draw at creation. Auto-match draws when the game opens, against a synthetic uuid.Nil opponent whose draw rows (NULL account_id) are back-filled to the real opponent on join — so the opener's seat is fixed up front and the existing open-game pre-move is preserved with no reseating. Admin /_gm/games/:id gains the recorded draw list and a simple step-by-step board replay (game.ReplayTimeline + a vanilla-JS stepper): a board with A-O/1-15 headers and highlighted premium squares, placed letters with their tile value as a subscript, rack panels around the board (seat 0 top, 1 bottom, 2 left, 3 right) with the current player highlighted, and a per-move log with the tiles drawn and the bag remainder. Docs: ARCHITECTURE §6/§9, FUNCTIONAL (+_ru), PRERELEASE (FM row), design spec.
48 lines
1.0 KiB
Go
48 lines
1.0 KiB
Go
package engine
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import (
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"errors"
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"testing"
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)
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func TestSetupBagEnglish(t *testing.T) {
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bag, err := SetupBag(VariantEnglish)
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if err != nil {
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t.Fatalf("SetupBag: %v", err)
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}
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// English Scrabble: 98 lettered tiles + 2 blanks = 100.
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if len(bag) != 100 {
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t.Fatalf("bag size = %d, want 100", len(bag))
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}
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blanks, aCount := 0, 0
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for _, tl := range bag {
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switch {
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case tl.Blank:
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blanks++
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if tl.Rank != BlankRank {
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t.Errorf("blank rank = %d, want %d", tl.Rank, BlankRank)
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}
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if tl.Letter != blankLetter {
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t.Errorf("blank letter = %q, want %q", tl.Letter, blankLetter)
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}
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case tl.Letter == "a":
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aCount++
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if tl.Rank != 0 {
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t.Errorf("'a' rank = %d, want 0 (closest to A)", tl.Rank)
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}
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}
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}
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if blanks != 2 {
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t.Errorf("blanks = %d, want 2", blanks)
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}
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if aCount != 9 {
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t.Errorf("'a' count = %d, want 9", aCount)
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}
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}
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func TestSetupBagUnknownVariant(t *testing.T) {
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if _, err := SetupBag(Variant(99)); !errors.Is(err, ErrUnknownVariant) {
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t.Fatalf("err = %v, want ErrUnknownVariant", err)
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}
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}
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