Files
scrabble-game/backend/internal/lobby/matchmaker_test.go
T
Ilia Denisov bfa8797f8c
Tests · Go / test (push) Successful in 6s
Tests · Integration / integration (push) Successful in 9s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 9s
Stage 4: lobby & social (matchmaking, friends, blocks, chat+nudge, invitations, profile, email, multi-player drop-out)
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged.

New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer).

Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
2026-06-02 19:29:30 +02:00

152 lines
4.2 KiB
Go

package lobby
import (
"context"
"errors"
"testing"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
)
// fakeCreator records the games a matchmaker asks it to start.
type fakeCreator struct {
created []game.CreateParams
err error
}
func (f *fakeCreator) Create(_ context.Context, p game.CreateParams) (game.Game, error) {
if f.err != nil {
return game.Game{}, f.err
}
f.created = append(f.created, p)
return game.Game{ID: uuid.New(), Players: len(p.Seats)}, nil
}
func seatsContain(seats []uuid.UUID, want ...uuid.UUID) bool {
for _, w := range want {
found := false
for _, s := range seats {
if s == w {
found = true
break
}
}
if !found {
return false
}
}
return true
}
func TestMatchmakerPairsTwoHumans(t *testing.T) {
creator := &fakeCreator{}
mm := NewMatchmaker(creator)
ctx := context.Background()
a, b := uuid.New(), uuid.New()
r1, err := mm.Enqueue(ctx, a, engine.VariantEnglish)
if err != nil {
t.Fatalf("enqueue a: %v", err)
}
if r1.Matched {
t.Fatal("first enqueue must wait, not match")
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Fatalf("queue len = %d, want 1", mm.QueueLen(engine.VariantEnglish))
}
r2, err := mm.Enqueue(ctx, b, engine.VariantEnglish)
if err != nil {
t.Fatalf("enqueue b: %v", err)
}
if !r2.Matched {
t.Fatal("second enqueue must match")
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Fatalf("queue len = %d, want 0 after match", mm.QueueLen(engine.VariantEnglish))
}
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
p := creator.created[0]
if len(p.Seats) != 2 || !seatsContain(p.Seats, a, b) {
t.Errorf("seats = %v, want both %s and %s", p.Seats, a, b)
}
if p.TurnTimeout != game.DefaultTurnTimeout || !p.HintsAllowed || p.HintsPerPlayer != autoMatchHintsPerPlayer {
t.Errorf("auto-match defaults not applied: %+v", p)
}
}
func TestMatchmakerAlreadyQueued(t *testing.T) {
mm := NewMatchmaker(&fakeCreator{})
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); !errors.Is(err, ErrAlreadyQueued) {
t.Fatalf("second enqueue err = %v, want ErrAlreadyQueued", err)
}
}
func TestMatchmakerCancel(t *testing.T) {
mm := NewMatchmaker(&fakeCreator{})
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
if !mm.Cancel(ctx, a) {
t.Fatal("cancel of a queued account must report true")
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Fatalf("queue len = %d, want 0 after cancel", mm.QueueLen(engine.VariantEnglish))
}
if mm.Cancel(ctx, a) {
t.Fatal("cancel of an unqueued account must report false")
}
}
func TestMatchmakerVariantsAreSeparate(t *testing.T) {
creator := &fakeCreator{}
mm := NewMatchmaker(creator)
ctx := context.Background()
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantEnglish); err != nil {
t.Fatalf("enqueue en: %v", err)
}
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble); err != nil {
t.Fatalf("enqueue ru: %v", err)
}
if len(creator.created) != 0 {
t.Fatalf("different variants must not match; created %d", len(creator.created))
}
if mm.QueueLen(engine.VariantEnglish) != 1 || mm.QueueLen(engine.VariantRussianScrabble) != 1 {
t.Errorf("each variant pool should hold one waiter")
}
}
func TestMatchmakerFIFO(t *testing.T) {
creator := &fakeCreator{}
mm := NewMatchmaker(creator)
ctx := context.Background()
a, b, c := uuid.New(), uuid.New(), uuid.New()
for _, id := range []uuid.UUID{a, b, c} {
if _, err := mm.Enqueue(ctx, id, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue %s: %v", id, err)
}
}
// a waited, b matched a (oldest), c waits.
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
if !seatsContain(creator.created[0].Seats, a, b) {
t.Errorf("FIFO match should pair a and b, got %v", creator.created[0].Seats)
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Errorf("c should remain queued; len = %d", mm.QueueLen(engine.VariantEnglish))
}
}