Files
scrabble-game/backend/internal/inttest/lobby_test.go
T
Ilia Denisov bfa8797f8c
Tests · Go / test (push) Successful in 6s
Tests · Integration / integration (push) Successful in 9s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 9s
Stage 4: lobby & social (matchmaking, friends, blocks, chat+nudge, invitations, profile, email, multi-player drop-out)
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged.

New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer).

Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
2026-06-02 19:29:30 +02:00

168 lines
5.4 KiB
Go

//go:build integration
package inttest
import (
"context"
"errors"
"testing"
"time"
"github.com/google/uuid"
"scrabble/backend/internal/account"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/lobby"
)
// newInvitationService builds an invitation service over the shared pool, starting
// games through a real game service and reading blocks through a social service.
func newInvitationService() *lobby.InvitationService {
return lobby.NewInvitationService(lobby.NewStore(testDB), newGameService(), account.NewStore(testDB), newSocialService())
}
func englishInvite() lobby.InvitationSettings {
return lobby.InvitationSettings{
Variant: engine.VariantEnglish,
TurnTimeout: 24 * time.Hour,
HintsAllowed: true,
HintsPerPlayer: 1,
}
}
func TestMatchmakingPairsAndStartsGame(t *testing.T) {
ctx := context.Background()
mm := lobby.NewMatchmaker(newGameService())
a, b := provisionAccount(t), provisionAccount(t)
r1, err := mm.Enqueue(ctx, a, engine.VariantEnglish)
if err != nil {
t.Fatalf("enqueue a: %v", err)
}
if r1.Matched {
t.Fatal("first enqueue must wait")
}
r2, err := mm.Enqueue(ctx, b, engine.VariantEnglish)
if err != nil {
t.Fatalf("enqueue b: %v", err)
}
if !r2.Matched {
t.Fatal("second enqueue must match")
}
seats, _, status, err := newGameService().Participants(ctx, r2.Game.ID)
if err != nil {
t.Fatalf("participants: %v", err)
}
if status != "active" || len(seats) != 2 {
t.Fatalf("matched game state: status %q seats %v", status, seats)
}
}
func TestInvitationAllAcceptStartsGame(t *testing.T) {
ctx := context.Background()
svc := newInvitationService()
inviter := provisionAccount(t)
invitees := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
inv, err := svc.CreateInvitation(ctx, inviter, invitees, englishInvite())
if err != nil {
t.Fatalf("create: %v", err)
}
if inv.Status != "pending" || len(inv.Invitees) != 2 {
t.Fatalf("unexpected invitation: %+v", inv)
}
if got, err := svc.RespondInvitation(ctx, inv.ID, invitees[0], true); err != nil || got.Status != "pending" {
t.Fatalf("first accept: status %q err %v", got.Status, err)
}
final, err := svc.RespondInvitation(ctx, inv.ID, invitees[1], true)
if err != nil {
t.Fatalf("second accept: %v", err)
}
if final.Status != "started" || final.GameID == nil {
t.Fatalf("invitation not started: %+v", final)
}
seats, _, status, err := newGameService().Participants(ctx, *final.GameID)
if err != nil {
t.Fatalf("participants: %v", err)
}
if status != "active" || len(seats) != 3 || seats[0] != inviter {
t.Fatalf("started game: status %q seats %v (inviter %s)", status, seats, inviter)
}
}
func TestInvitationDeclineCancels(t *testing.T) {
ctx := context.Background()
svc := newInvitationService()
inviter := provisionAccount(t)
invitees := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
inv, err := svc.CreateInvitation(ctx, inviter, invitees, englishInvite())
if err != nil {
t.Fatalf("create: %v", err)
}
got, err := svc.RespondInvitation(ctx, inv.ID, invitees[0], false)
if err != nil {
t.Fatalf("decline: %v", err)
}
if got.Status != "declined" || got.GameID != nil {
t.Fatalf("after decline: %+v", got)
}
// A further response is refused.
if _, err := svc.RespondInvitation(ctx, inv.ID, invitees[1], true); !errors.Is(err, lobby.ErrInvitationNotPending) {
t.Fatalf("respond after decline = %v, want ErrInvitationNotPending", err)
}
}
func TestInvitationLazyExpiry(t *testing.T) {
ctx := context.Background()
svc := newInvitationService()
inviter := provisionAccount(t)
invitees := []uuid.UUID{provisionAccount(t)}
inv, err := svc.CreateInvitation(ctx, inviter, invitees, englishInvite())
if err != nil {
t.Fatalf("create: %v", err)
}
if _, err := testDB.ExecContext(ctx,
`UPDATE backend.game_invitations SET expires_at = now() - interval '1 minute' WHERE invitation_id = $1`, inv.ID); err != nil {
t.Fatalf("backdate expiry: %v", err)
}
if _, err := svc.RespondInvitation(ctx, inv.ID, invitees[0], true); !errors.Is(err, lobby.ErrInvitationExpired) {
t.Fatalf("respond expired = %v, want ErrInvitationExpired", err)
}
}
func TestInvitationBlockedInvitee(t *testing.T) {
ctx := context.Background()
svc := newInvitationService()
social := newSocialService()
inviter := provisionAccount(t)
invitee := provisionAccount(t)
if err := social.Block(ctx, invitee, inviter); err != nil {
t.Fatalf("block: %v", err)
}
if _, err := svc.CreateInvitation(ctx, inviter, []uuid.UUID{invitee}, englishInvite()); !errors.Is(err, lobby.ErrInvitationBlocked) {
t.Fatalf("create blocked = %v, want ErrInvitationBlocked", err)
}
}
func TestInvitationCancelByInviter(t *testing.T) {
ctx := context.Background()
svc := newInvitationService()
inviter := provisionAccount(t)
invitees := []uuid.UUID{provisionAccount(t)}
inv, err := svc.CreateInvitation(ctx, inviter, invitees, englishInvite())
if err != nil {
t.Fatalf("create: %v", err)
}
// A non-inviter cannot cancel.
if err := svc.CancelInvitation(ctx, inv.ID, invitees[0]); !errors.Is(err, lobby.ErrNotInviter) {
t.Fatalf("stranger cancel = %v, want ErrNotInviter", err)
}
if err := svc.CancelInvitation(ctx, inv.ID, inviter); err != nil {
t.Fatalf("inviter cancel: %v", err)
}
if _, err := svc.RespondInvitation(ctx, inv.ID, invitees[0], true); !errors.Is(err, lobby.ErrInvitationNotPending) {
t.Fatalf("respond after cancel = %v, want ErrInvitationNotPending", err)
}
}