74455c7b12
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Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).
- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
+ rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
155 lines
4.6 KiB
Go
155 lines
4.6 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type CreateInvitationRequest struct {
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_tab flatbuffers.Table
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}
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func GetRootAsCreateInvitationRequest(buf []byte, offset flatbuffers.UOffsetT) *CreateInvitationRequest {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &CreateInvitationRequest{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishCreateInvitationRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsCreateInvitationRequest(buf []byte, offset flatbuffers.UOffsetT) *CreateInvitationRequest {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &CreateInvitationRequest{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedCreateInvitationRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *CreateInvitationRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *CreateInvitationRequest) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *CreateInvitationRequest) InviteeIds(j int) []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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a := rcv._tab.Vector(o)
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return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4))
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}
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return nil
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}
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func (rcv *CreateInvitationRequest) InviteeIdsLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func (rcv *CreateInvitationRequest) Variant() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *CreateInvitationRequest) TurnTimeoutSecs() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *CreateInvitationRequest) MutateTurnTimeoutSecs(n int32) bool {
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return rcv._tab.MutateInt32Slot(8, n)
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}
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func (rcv *CreateInvitationRequest) HintsAllowed() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *CreateInvitationRequest) MutateHintsAllowed(n bool) bool {
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return rcv._tab.MutateBoolSlot(10, n)
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}
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func (rcv *CreateInvitationRequest) HintsPerPlayer() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *CreateInvitationRequest) MutateHintsPerPlayer(n int32) bool {
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return rcv._tab.MutateInt32Slot(12, n)
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}
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func (rcv *CreateInvitationRequest) DropoutTiles() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *CreateInvitationRequest) MultipleWordsPerTurn() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *CreateInvitationRequest) MutateMultipleWordsPerTurn(n bool) bool {
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return rcv._tab.MutateBoolSlot(16, n)
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}
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func CreateInvitationRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(7)
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}
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func CreateInvitationRequestAddInviteeIds(builder *flatbuffers.Builder, inviteeIds flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(inviteeIds), 0)
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}
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func CreateInvitationRequestStartInviteeIdsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func CreateInvitationRequestAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(variant), 0)
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}
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func CreateInvitationRequestAddTurnTimeoutSecs(builder *flatbuffers.Builder, turnTimeoutSecs int32) {
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builder.PrependInt32Slot(2, turnTimeoutSecs, 0)
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}
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func CreateInvitationRequestAddHintsAllowed(builder *flatbuffers.Builder, hintsAllowed bool) {
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builder.PrependBoolSlot(3, hintsAllowed, false)
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}
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func CreateInvitationRequestAddHintsPerPlayer(builder *flatbuffers.Builder, hintsPerPlayer int32) {
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builder.PrependInt32Slot(4, hintsPerPlayer, 0)
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}
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func CreateInvitationRequestAddDropoutTiles(builder *flatbuffers.Builder, dropoutTiles flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(dropoutTiles), 0)
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}
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func CreateInvitationRequestAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
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builder.PrependBoolSlot(6, multipleWordsPerTurn, false)
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}
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func CreateInvitationRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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