Files
scrabble-game/backend/internal/payments/catalog_admin.go
T
Ilia Denisov b6c2598710
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feat(offer): live catalog price list in the public offer, served by the render sidecar
Robokassa moderation requires the public offer to list every digital good with
its price. Move /offer/ off the static landing container to the render sidecar:
it splices the live catalog price list (§4.4) into the owner-edited
ui/legal/offer_ru.md and renders it with the shared ui/src/lib/offer.ts — one
renderer, no drift, always matching the current catalog with no redeploy.

- backend: /api/v1/internal/offer/pricing (internal, off the edge allow-list)
  projects the active catalog into two markdown tables — chip packs priced per
  rail (roubles / VK votes / Telegram Stars) and chip-priced values — through
  payments.Money so no float reaches the page. Cached in memory: warmed at boot,
  marked stale on every catalog mutation, so a served render issues no query.
- renderer: GET /offer/ fetches the tables and substitutes them at the
  <#pricing_template#> marker, then renders; offer_ru.md is baked into the image
  and marked is bundled from ui. GET /offer -> 301. Only /offer/ is edge-exposed.
- caddy: route /offer/ to the sidecar; drop the now-dead landing /offer/
  handlers and the vite emit-offer plugin.
- offer: fill §4.3 (the chip-payment wording) and drop the in-page back link.
- landing footer: a feedback link (the offer's Telegram contact) beside the
  offer link.
- docs (ARCHITECTURE, FUNCTIONAL +_ru, renderer README), CI /offer/ probe,
  unit + integration + node tests.
2026-07-10 20:25:41 +02:00

208 lines
6.4 KiB
Go

package payments
import (
"context"
"errors"
"fmt"
"strings"
"github.com/google/uuid"
)
// AdminProduct is one catalog product for the admin editor: its full composition, every price, the
// archived flag (Active), and whether it has ever been transacted — which forbids a hard delete
// (orders / ledger rows reference it, and the ledger is append-only).
type AdminProduct struct {
ID uuid.UUID
Title string
Active bool
Atoms []AtomLine
Prices []PriceLine
Transacted bool
}
// AtomLine is one atom of a product: the atom type and its positive quantity.
type AtomLine struct {
Atom string
Quantity int
}
// PriceLine is one price of a product: the payment method ("" for a value's CHIP price, which is
// stored with a NULL method), the currency, and the amount in that currency's minor units.
type PriceLine struct {
Method string
Currency Currency
Amount int64
}
// ProductInput is the editable content of a product: its title, atom composition and prices.
type ProductInput struct {
Title string
Atoms []AtomLine
Prices []PriceLine
}
// knownAtoms is the fixed atom set, mirroring the catalog_atom seed / CHECK.
var knownAtoms = map[string]bool{atomChips: true, "hints": true, "noads_days": true, "tournament": true}
// validCurrency reports whether c is one of the four catalog currencies.
func validCurrency(c Currency) bool {
switch c {
case CurrencyRUB, CurrencyVote, CurrencyStar, CurrencyChip:
return true
}
return false
}
// validateProduct checks a product's composition and prices. When sellable is true (the product is
// or is becoming active) it also enforces the storefront shape: a pack (the chips atom ⇒ a money
// price per method and no CHIP price, chips-only) or a value (no chips ⇒ a single CHIP price and no
// money price). The tournament atom is never sellable (its economy is the tournament stage), so an
// active product may not carry it; an archived draft may (a template for later) and skips the shape
// check.
func validateProduct(in ProductInput, sellable bool) error {
if strings.TrimSpace(in.Title) == "" {
return errors.New("product title is required")
}
if len(in.Atoms) == 0 {
return errors.New("product needs at least one atom")
}
seen := map[string]bool{}
hasChips, hasTournament, hasBenefit := false, false, false
for _, a := range in.Atoms {
if !knownAtoms[a.Atom] {
return fmt.Errorf("unknown atom %q", a.Atom)
}
if seen[a.Atom] {
return fmt.Errorf("duplicate atom %q", a.Atom)
}
seen[a.Atom] = true
if a.Quantity <= 0 {
return fmt.Errorf("atom %q quantity must be positive", a.Atom)
}
switch a.Atom {
case atomChips:
hasChips = true
case "tournament":
hasTournament = true
default:
hasBenefit = true
}
}
priceSeen := map[string]bool{}
hasChipPrice, hasMoneyPrice := false, false
for _, p := range in.Prices {
if p.Method != "" && p.Method != string(SourceVK) && p.Method != string(SourceTelegram) && p.Method != string(SourceDirect) {
return fmt.Errorf("invalid price method %q", p.Method)
}
if !validCurrency(p.Currency) {
return fmt.Errorf("invalid currency %q", p.Currency)
}
if p.Amount < 0 {
return errors.New("price amount must be non-negative")
}
if p.Currency == CurrencyChip && p.Method != "" {
return errors.New("a CHIP price must have no method")
}
if p.Currency != CurrencyChip && p.Method == "" {
return fmt.Errorf("a %s price needs a payment method", p.Currency)
}
key := p.Method + "|" + string(p.Currency)
if priceSeen[key] {
return fmt.Errorf("duplicate price (%s, %s)", p.Method, p.Currency)
}
priceSeen[key] = true
if p.Currency == CurrencyChip {
hasChipPrice = true
} else {
hasMoneyPrice = true
}
}
if !sellable {
return nil // an archived draft may be incomplete
}
if hasTournament {
return errors.New("a product carrying the tournament atom cannot be sold yet")
}
if hasChips {
if hasBenefit {
return errors.New("a chip pack must contain only the chips atom")
}
if !hasMoneyPrice || hasChipPrice {
return errors.New("a chip pack needs a money price per method and no CHIP price")
}
} else {
if !hasChipPrice || hasMoneyPrice {
return errors.New("a value needs a single CHIP price and no money price")
}
}
return nil
}
// AdminCatalog lists every product (active and archived) with its composition, prices and whether it
// has been transacted, for the admin editor. Read uncached, straight from the catalog tables.
func (s *Service) AdminCatalog(ctx context.Context) ([]AdminProduct, error) {
return s.store.adminCatalog(ctx)
}
// CreateProduct validates and inserts a new product with its atoms and prices, returning its id. A
// product created active must satisfy the sellable shape.
func (s *Service) CreateProduct(ctx context.Context, in ProductInput, active bool) (uuid.UUID, error) {
if err := validateProduct(in, active); err != nil {
return uuid.Nil, err
}
id, err := s.store.createProduct(ctx, in, active, s.clock())
if err == nil {
s.markOfferStale()
}
return id, err
}
// UpdateProduct validates and replaces a product's title, atoms and prices. An active product must
// satisfy the sellable shape.
func (s *Service) UpdateProduct(ctx context.Context, id uuid.UUID, in ProductInput) (err error) {
active, err := s.store.productActive(ctx, id)
if err != nil {
return err
}
if err := validateProduct(in, active); err != nil {
return err
}
if err := s.store.updateProduct(ctx, id, in, s.clock()); err != nil {
return err
}
s.markOfferStale()
return nil
}
// SetProductActive archives (active=false) or unarchives a product. Unarchiving revalidates the
// sellable shape, so a draft or a tournament product cannot be put on sale.
func (s *Service) SetProductActive(ctx context.Context, id uuid.UUID, active bool) error {
if active {
in, err := s.store.productInput(ctx, id)
if err != nil {
return err
}
if err := validateProduct(in, true); err != nil {
return err
}
}
if err := s.store.setProductActive(ctx, id, active, s.clock()); err != nil {
return err
}
s.markOfferStale()
return nil
}
// DeleteProduct hard-deletes a product only when it has never been transacted (no order or ledger
// row references it); otherwise it returns ErrProductTransacted and the caller archives instead.
func (s *Service) DeleteProduct(ctx context.Context, id uuid.UUID) error {
if err := s.store.deleteProduct(ctx, id); err != nil {
return err
}
s.markOfferStale()
return nil
}