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scrabble-game/ui/e2e/social.spec.ts
T
Ilia Denisov ad91bc728b
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UI: taller tg-fullscreen header + labelled hub tabs
- tg-fullscreen: +20px header height — without the (removed) hamburger the
  title bar lost its bulk and sat flush on Telegram's native nav band.
- Settings/Comms hub tabs gain text labels under the icons (Settings /
  Profile / Friends / Info and Chat / Dictionary); the icon is aria-hidden
  so the label names the button. New i18n keys about.tab, game.dictionary.
2026-06-11 15:12:40 +02:00

244 lines
12 KiB
TypeScript

import { expect, test, type Page } from './fixtures';
// Social / account / history surfaces against the mock transport (no backend).
// The mock profile is a durable account, so friends, invitations, stats and the GCG
// export are reachable from the seeded fixture.
async function loginLobby(page: Page): Promise<void> {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
await expect(page.getByText('Your turn')).toBeVisible();
}
// The Settings hub (the lobby ⚙️ tab) hosts Settings / Profile / Friends / About as in-place
// tabs; the back control always returns to the lobby. Tabs are icon-only with an aria-label.
async function openSettingsTab(page: Page, tab: 'Profile' | 'Friends' | 'Info'): Promise<void> {
await page.getByRole('button', { name: /Settings/ }).click(); // lobby ⚙️ tab
await expect(page.locator('.pane')).toHaveCount(1); // let the slide settle
await page.getByRole('button', { name: tab, exact: true }).click();
}
function openFriends(page: Page): Promise<void> {
return openSettingsTab(page, 'Friends');
}
function openProfile(page: Page): Promise<void> {
return openSettingsTab(page, 'Profile');
}
test('friends: issue a code, accept an incoming request, redeem a code', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
// Issue a one-time code — it is shown to share, with a copy control.
await page.getByRole('button', { name: /Show my code/i }).click();
await expect(page.getByTestId('friend-code')).toContainText('246813');
await expect(page.getByRole('button', { name: 'Copy' })).toBeVisible();
// The seeded incoming request (Rick) can be accepted; the requests section clears.
await expect(page.getByText('Friend requests')).toBeVisible();
await page.getByRole('button', { name: /^Accept$/ }).click();
await expect(page.getByText('Friend requests')).toBeHidden();
// Redeeming a code adds a new friend to the list.
await page.locator('.codein').fill('111111');
await page.getByRole('button', { name: /^Add$/ }).click();
await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible();
});
test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => {
await loginLobby(page);
await expect(page.getByText('Invitations')).toBeVisible();
await expect(page.getByText(/From Kaya/)).toBeVisible();
await page.getByRole('button', { name: /^Accept$/ }).click();
await expect(page.getByText(/From Kaya/)).toBeHidden();
});
test('stats screen shows the metrics', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Stats/ }).click();
await expect(page.getByText('Win rate')).toBeVisible();
await expect(page.getByText('Best move')).toBeVisible();
});
test('settings hub: tabs switch in place and back returns to the lobby', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Settings/ }).click(); // lobby ⚙️ tab
await expect(page.locator('.pane')).toHaveCount(1);
await expect(page.locator('.seg').first()).toBeVisible(); // default Settings tab
// Switching tabs is in place (no navigation): the Friends body appears, still one pane.
await page.getByRole('button', { name: 'Friends', exact: true }).click();
await expect(page.getByText('Friend requests')).toBeVisible();
await expect(page.locator('.pane')).toHaveCount(1);
await page.getByRole('button', { name: 'Info', exact: true }).click();
await expect(page.getByText(/Version/)).toBeVisible();
// Back returns to the lobby from any tab.
await page.locator('.back').click();
await expect(page.getByText('Your turn')).toBeVisible();
});
test('profile edit saves a new display name', async ({ page }) => {
await loginLobby(page);
await openProfile(page);
await page.locator('.edit input').first().fill('Kaya Test');
await page.getByRole('button', { name: /^Save$/ }).click();
await expect(page.locator('.name')).toHaveText('Kaya Test');
});
test('GCG export appears only for a finished game', async ({ page }) => {
await loginLobby(page);
// The finished game vs Kaya exposes export 📤 in the history header.
await page.getByRole('button', { name: /Kaya/ }).click();
await page.locator('.scoreboard').click(); // open the history
await expect(page.getByRole('button', { name: 'Export GCG' })).toBeVisible();
});
test('GCG export is hidden for an active game', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Ann/ }).click();
await page.locator('.scoreboard').click(); // open the history (shows 🏁 leave, not 📤 export)
await expect(page.getByRole('button', { name: 'Export GCG' })).toHaveCount(0);
});
test('finished game draws an inert footer and trims live-only controls', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Kaya/ }).click(); // finished game vs Kaya
await expect(page.locator('[data-cell]').first()).toBeVisible();
// The footer (tab bar) is drawn but its controls are disabled in a finished game.
await expect(page.locator('.tab').first()).toBeDisabled();
// The history header offers Export GCG, not Drop game, once the game is over.
await page.locator('.scoreboard').click();
await expect(page.getByRole('button', { name: 'Export GCG' })).toBeVisible();
await expect(page.getByRole('button', { name: 'Drop game' })).toHaveCount(0);
// The comms hub offers Chat only — the Dictionary tab is hidden for a finished game.
await page.getByRole('button', { name: 'Chat' }).click(); // 💬
await expect(page.locator('.pane')).toHaveCount(1);
await expect(page.getByRole('button', { name: 'Dictionary' })).toHaveCount(0);
});
test('lobby: hiding a finished game removes it (kebab → ❌), keeping the others', async ({ page }) => {
await loginLobby(page);
// Both seeded finished games are listed; the active row carries the inert chevron, not a kebab.
await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toBeVisible();
await expect(page.locator('.rowwrap', { hasText: 'Rick' })).toBeVisible();
const annRow = page.locator('.rowwrap', { hasText: 'Ann' });
await expect(annRow.locator('.kebab')).toHaveCount(0);
await expect(annRow.locator('.chev')).toBeVisible();
// The kebab reveals the delete action in place (no dropdown menu); tapping ❌ hides the game.
const kayaRow = page.locator('.rowwrap', { hasText: 'Kaya' });
await kayaRow.locator('.kebab').click();
await expect(kayaRow).toHaveClass(/revealed/);
await kayaRow.locator('.del').click();
// The hidden game is gone from the list; the other finished game remains.
await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toHaveCount(0);
await expect(page.locator('.rowwrap', { hasText: 'Rick' })).toBeVisible();
});
test('lobby: the active-row chevron opens the game (not a no-op)', async ({ page }) => {
await loginLobby(page);
// The inert-looking '>' on an active row is a tap target that opens the game, like the row.
await page.locator('.rowwrap', { hasText: 'Ann' }).locator('.chev').click();
await expect(page.locator('[data-cell]').first()).toBeVisible();
});
test('lobby ⚙️ tab shows the pending friend-request count', async ({ page }) => {
await loginLobby(page);
// The ⚙️ badge counts incoming friend requests only (Rick = 1); invitations have their
// own lobby section, so they are not summed into it.
await expect(page.getByRole('button', { name: /Settings/ }).locator('.badge')).toHaveText('1');
});
test('play with friends: a game type is required to send an invitation', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /New/ }).click(); // lobby tab bar
await page.getByRole('button', { name: 'Play with friends' }).click();
const send = page.getByRole('button', { name: 'Send invitation' });
await expect(send).toBeDisabled();
await page.getByRole('checkbox').first().check(); // pick a friend
await expect(send).toBeDisabled(); // still no game type
await page.locator('.field select').first().selectOption('scrabble_en');
await expect(send).toBeEnabled();
await send.click(); // the mock creates it and returns to the lobby
await expect(page.getByText('Your turn')).toBeVisible();
});
test('game: the add-friend 🤝 confirms with a tap and then reads as sent', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Ann/ }).click(); // active game vs Ann
await page.locator('.scoreboard').click(); // open the history -> 🤝 appears on Ann's card
const add = page.getByRole('button', { name: 'Add to friends' });
await add.click(); // arm: 🤝 -> a fading ✅
await add.click(); // tap the ✅ to confirm within the window
// The request is sent, so the control is now disabled.
await expect(add).toBeDisabled();
});
test('game: an opponent who is already a friend shows no add-friend 🤝', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Kaya/ }).click(); // finished game vs Kaya, a seeded friend
await page.locator('.scoreboard').click(); // open the history
// Kaya is already a friend, so no add-friend control is offered on her card.
await expect(page.getByRole('button', { name: 'Add to friends' })).toHaveCount(0);
});
test('profile edit disables Save and flags an invalid display name', async ({ page }) => {
await loginLobby(page);
await openProfile(page);
const name = page.locator('.edit input').first();
const save = page.getByRole('button', { name: /^Save$/ });
await name.fill('Bad__Name'); // adjacent specials — invalid
await expect(save).toBeDisabled();
await expect(name).toHaveClass(/invalid/);
await name.fill('Good Name');
await expect(save).toBeEnabled();
});
test('link account: a taken email opens the irreversible merge confirmation', async ({ page }) => {
await loginLobby(page);
await openProfile(page);
// The linking section is shown to everyone (guests upgrade by linking).
await expect(page.getByRole('heading', { name: 'Link an account' })).toBeVisible();
// An address containing "merge" stands in (in the mock) for one already owned by
// another account, so the confirm step reveals a required merge.
await page.locator('.emailbox input[type="email"]').fill('merge@example.com');
await page.getByRole('button', { name: 'Send code' }).click();
await page.locator('.emailbox .codein').fill('123456');
await page.getByRole('button', { name: 'OK' }).click();
// The reveal happens only after the code, and names the other account.
await expect(page.getByText('Merge accounts?')).toBeVisible();
await expect(page.getByText(/Ann/)).toBeVisible();
await page.getByRole('button', { name: 'Merge' }).click();
await expect(page.getByText('Merge accounts?')).toBeHidden();
});
test('link account: the Telegram web sign-in control is offered in a browser', async ({ page }) => {
await loginLobby(page);
await openProfile(page);
await expect(page.getByRole('button', { name: 'Link Telegram' })).toBeVisible();
});
test('chat: the message field shows on your turn, the nudge replaces it otherwise', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Ann/ }).click(); // g1: your turn
await page.locator('.scoreboard').click(); // open the history
await page.getByRole('button', { name: 'Chat' }).click(); // 💬 -> comms hub
await expect(page.locator('.pane')).toHaveCount(1);
// On your turn the message field + Send are shown and the nudge is hidden;
// chat and nudge are mutually exclusive by turn. Icon-only controls expose their action
// through the aria-label.
await expect(page.getByRole('button', { name: 'Send' })).toBeVisible();
await expect(page.getByRole('button', { name: 'Nudge' })).toHaveCount(0);
});