Files
scrabble-game/backend/internal/server/dto.go
T
Ilia Denisov 90eaf4964b
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Stage 13: alphabet on the wire (UI alphabet-agnostic, TODO-4)
Live play now exchanges per-variant alphabet indices instead of concrete
letters (rack out; submit-play, evaluate, exchange, word-check in). The client
caches each variant's (index, letter, value) table behind
StateRequest.include_alphabet and renders the rack and blank chooser from it,
dropping the hardcoded value/alphabet tables. History, the durable journal and
GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged).

- pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet;
  StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile];
  Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated).
- engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/
  DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test.
- backend server edge maps index<->letter (new thin game.Service.GameVariant);
  game.Service domain methods, engine.Game and the robot keep one letter-based
  play path. The gateway forwards indices verbatim (no alphabet table).
- ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts
  is geometry-only; the mock seeds a fixture table; the UI normalises display to
  upper case (codec + cache), leaving placement/board/checkword unchanged.

Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value
tables. Discharges TODO-4.
2026-06-04 16:26:43 +02:00

291 lines
9.1 KiB
Go

package server
import (
"strings"
"scrabble/backend/internal/account"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/lobby"
"scrabble/backend/internal/social"
)
// The JSON DTOs below are the gateway<->backend REST contract. They are explicit
// (the domain/engine structs are never serialised directly) and mirror the
// FlatBuffers edge tables (pkg/fbs) the gateway transcodes to and from.
// sessionResponse is the credential returned by every auth endpoint.
type sessionResponse struct {
Token string `json:"token"`
UserID string `json:"user_id"`
IsGuest bool `json:"is_guest"`
DisplayName string `json:"display_name"`
}
// okResponse is a simple success acknowledgement.
type okResponse struct {
OK bool `json:"ok"`
}
// resolveResponse maps a session token to its account.
type resolveResponse struct {
UserID string `json:"user_id"`
}
// profileResponse is the authenticated account's own profile. AwayStart and AwayEnd
// are the daily away window's "HH:MM" local-time bounds (in TimeZone).
type profileResponse struct {
UserID string `json:"user_id"`
DisplayName string `json:"display_name"`
PreferredLanguage string `json:"preferred_language"`
TimeZone string `json:"time_zone"`
AwayStart string `json:"away_start"`
AwayEnd string `json:"away_end"`
HintBalance int `json:"hint_balance"`
BlockChat bool `json:"block_chat"`
BlockFriendRequests bool `json:"block_friend_requests"`
IsGuest bool `json:"is_guest"`
NotificationsInAppOnly bool `json:"notifications_in_app_only"`
}
// tileDTO is one placed (or to-place) tile.
type tileDTO struct {
Row int `json:"row"`
Col int `json:"col"`
Letter string `json:"letter"`
Blank bool `json:"blank"`
}
// moveRecordDTO is a decoded move (a committed play, or a hint preview).
type moveRecordDTO struct {
Player int `json:"player"`
Action string `json:"action"`
Dir string `json:"dir"`
MainRow int `json:"main_row"`
MainCol int `json:"main_col"`
Tiles []tileDTO `json:"tiles"`
Words []string `json:"words"`
Count int `json:"count"`
Score int `json:"score"`
Total int `json:"total"`
}
// seatDTO is one seat's public standing. DisplayName is resolved from the account
// store by the handler (the game domain keys seats by account id only).
type seatDTO struct {
Seat int `json:"seat"`
AccountID string `json:"account_id"`
DisplayName string `json:"display_name"`
Score int `json:"score"`
HintsUsed int `json:"hints_used"`
IsWinner bool `json:"is_winner"`
}
// gameDTO is the shared game summary.
type gameDTO struct {
ID string `json:"id"`
Variant string `json:"variant"`
DictVersion string `json:"dict_version"`
Status string `json:"status"`
Players int `json:"players"`
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
Seats []seatDTO `json:"seats"`
}
// moveResultDTO is the outcome of a committed move.
type moveResultDTO struct {
Move moveRecordDTO `json:"move"`
Game gameDTO `json:"game"`
}
// alphabetEntryDTO is one letter of a variant's alphabet (its index, concrete letter and
// tile value), embedded in the state view for display only when the client requests it
// (Stage 13).
type alphabetEntryDTO struct {
Index int `json:"index"`
Letter string `json:"letter"`
Value int `json:"value"`
}
// stateDTO is a player's view of a game. Rack carries wire alphabet indices (Stage 13; a
// blank is engine.BlankIndex). Alphabet is present only when the request asked for it.
type stateDTO struct {
Game gameDTO `json:"game"`
Seat int `json:"seat"`
Rack []int `json:"rack"`
BagLen int `json:"bag_len"`
HintsRemaining int `json:"hints_remaining"`
Alphabet []alphabetEntryDTO `json:"alphabet,omitempty"`
}
// matchDTO reports whether the caller has been paired into a game.
type matchDTO struct {
Matched bool `json:"matched"`
Game *gameDTO `json:"game,omitempty"`
}
// chatDTO is one stored chat message or nudge.
type chatDTO struct {
ID string `json:"id"`
GameID string `json:"game_id"`
SenderID string `json:"sender_id"`
Kind string `json:"kind"`
Body string `json:"body"`
CreatedAtUnix int64 `json:"created_at_unix"`
}
// errorResponse is the uniform error envelope.
type errorResponse struct {
Error errorBody `json:"error"`
}
type errorBody struct {
Code string `json:"code"`
Message string `json:"message"`
}
// sessionResponseFor builds the credential payload for a minted session.
func sessionResponseFor(token string, acc account.Account) sessionResponse {
return sessionResponse{
Token: token,
UserID: acc.ID.String(),
IsGuest: acc.IsGuest,
DisplayName: acc.DisplayName,
}
}
// profileResponseFor projects an account into its profile DTO.
func profileResponseFor(acc account.Account) profileResponse {
return profileResponse{
UserID: acc.ID.String(),
DisplayName: acc.DisplayName,
PreferredLanguage: acc.PreferredLanguage,
TimeZone: acc.TimeZone,
AwayStart: acc.AwayStart.Format(awayTimeLayout),
AwayEnd: acc.AwayEnd.Format(awayTimeLayout),
HintBalance: acc.HintBalance,
BlockChat: acc.BlockChat,
BlockFriendRequests: acc.BlockFriendRequests,
IsGuest: acc.IsGuest,
NotificationsInAppOnly: acc.NotificationsInAppOnly,
}
}
// awayTimeLayout is the "HH:MM" wire form of the daily away-window bounds.
const awayTimeLayout = "15:04"
// gameDTOFromGame projects a game.Game into its DTO.
func gameDTOFromGame(g game.Game) gameDTO {
seats := make([]seatDTO, 0, len(g.Seats))
for _, s := range g.Seats {
seats = append(seats, seatDTO{
Seat: s.Seat,
AccountID: s.AccountID.String(),
Score: s.Score,
HintsUsed: s.HintsUsed,
IsWinner: s.IsWinner,
})
}
return gameDTO{
ID: g.ID.String(),
Variant: g.Variant.String(),
DictVersion: g.DictVersion,
Status: g.Status,
Players: g.Players,
ToMove: g.ToMove,
TurnTimeoutSecs: int(g.TurnTimeout.Seconds()),
MoveCount: g.MoveCount,
EndReason: g.EndReason,
Seats: seats,
}
}
// moveRecordDTOFrom projects an engine move record into its DTO.
func moveRecordDTOFrom(m engine.MoveRecord) moveRecordDTO {
tiles := make([]tileDTO, 0, len(m.Tiles))
for _, t := range m.Tiles {
tiles = append(tiles, tileDTO{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank})
}
return moveRecordDTO{
Player: m.Player,
Action: m.Action.String(),
Dir: m.Dir.String(),
MainRow: m.MainRow,
MainCol: m.MainCol,
Tiles: tiles,
Words: m.Words,
Count: m.Count,
Score: m.Score,
Total: m.Total,
}
}
// moveResultDTOFrom projects a committed move result into its DTO.
func moveResultDTOFrom(r game.MoveResult) moveResultDTO {
return moveResultDTO{Move: moveRecordDTOFrom(r.Move), Game: gameDTOFromGame(r.Game)}
}
// stateDTOFrom projects a player's state view into its DTO, encoding the rack as wire
// alphabet indices (Stage 13). When includeAlphabet is set it also embeds the variant's
// display table, which the client caches per variant and renders the rack with.
func stateDTOFrom(v game.StateView, includeAlphabet bool) (stateDTO, error) {
rack, err := engine.EncodeRack(v.Game.Variant, v.Rack)
if err != nil {
return stateDTO{}, err
}
dto := stateDTO{
Game: gameDTOFromGame(v.Game),
Seat: v.Seat,
Rack: rack,
BagLen: v.BagLen,
HintsRemaining: v.HintsRemaining,
}
if includeAlphabet {
tab, err := engine.AlphabetTable(v.Game.Variant)
if err != nil {
return stateDTO{}, err
}
dto.Alphabet = make([]alphabetEntryDTO, len(tab))
for i, e := range tab {
dto.Alphabet[i] = alphabetEntryDTO{Index: int(e.Index), Letter: e.Letter, Value: e.Value}
}
}
return dto, nil
}
// matchDTOFrom projects an enqueue/poll result into its DTO.
func matchDTOFrom(r lobby.EnqueueResult) matchDTO {
if !r.Matched {
return matchDTO{Matched: false}
}
g := gameDTOFromGame(r.Game)
return matchDTO{Matched: true, Game: &g}
}
// chatDTOFrom projects a chat message into its DTO.
func chatDTOFrom(m social.Message) chatDTO {
return chatDTO{
ID: m.ID.String(),
GameID: m.GameID.String(),
SenderID: m.SenderID.String(),
Kind: m.Kind,
Body: m.Body,
CreatedAtUnix: m.CreatedAt.Unix(),
}
}
// parseDirection maps the wire direction string to an engine.Direction.
func parseDirection(s string) (engine.Direction, bool) {
switch strings.ToUpper(strings.TrimSpace(s)) {
case "H":
return engine.Horizontal, true
case "V":
return engine.Vertical, true
default:
return 0, false
}
}