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Add a classic ES5 <script> to index.html, before the ES2022 module bundle, that renders an on-screen diagnostic overlay. It runs and paints even when the bundle fails to parse on an old Android System WebView (the Telegram/VK in-app case we are chasing: Firefox/Gecko renders the SPA on the same device, the in-app WebView shows only a white screen). The overlay installs error capture first (so a module SyntaxError / load failure / unhandled rejection is printed), then reports the engine (userAgent + Chromium version), the JS syntax and Web API support the es2022 bundle needs — each row dated by the Chrome version that shipped it, so the first failing row dates the engine — and whether the module ran (<html> gets .app-shell) and Svelte mounted (#app has children). A verdict flags the likely cause; a Copy button exports the report. vite.config.ts strip-boot-diag removes the whole BOOT-DIAG block from every non-production build, so the mock e2e (whose first taps a full-screen overlay would intercept) and the dev server stay clear; only the production build shipped to the test contour carries it. Temporary: revert this commit (the index.html block and the plugin) after the diagnosis. It must never reach master / production.
76 lines
3.4 KiB
TypeScript
76 lines
3.4 KiB
TypeScript
import { resolve } from 'node:path';
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import { defineConfig, type Plugin } from 'vite';
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import { svelte } from '@sveltejs/vite-plugin-svelte';
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/**
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* stripBootDiag removes the temporary on-device boot-diagnostic block from index.html — the span
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* between the `<!-- BOOT-DIAG:START -->` and `<!-- BOOT-DIAG:END -->` markers. That block is a
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* full-screen ES5 overlay meant only for the production build shipped to the test contour, so it
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* is dropped from every non-production build: the `mock` e2e (whose first taps the overlay would
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* intercept) and the dev server. It is wired only when mode !== 'production'. Remove this plugin
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* together with the index.html block once the Android WebView diagnosis is finished — it must
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* never reach master / production.
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*/
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function stripBootDiag(): Plugin {
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return {
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name: 'strip-boot-diag',
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transformIndexHtml(html) {
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return html.replace(/\s*<!-- BOOT-DIAG:START[\s\S]*?BOOT-DIAG:END -->/g, '');
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},
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};
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}
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// The edge Connect service is scrabble.edge.v1.Gateway; the gateway serves it over
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// h2c on :8081 by default. In dev we proxy the RPC path so the browser (which can
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// not speak h2c directly) talks to the dev server on the same origin. In `mock`
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// mode the app runs entirely against an in-memory fake transport — no gateway,
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// no backend, no Postgres — which is what `pnpm start` launches.
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const RPC_PREFIX = '/scrabble.edge.v1.Gateway';
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export default defineConfig(({ mode }) => ({
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// Relative asset base so the one build serves under any path — the gateway maps the
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// Telegram Mini App to /telegram/ (the hash router is path-agnostic).
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base: './',
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define: {
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// App version shown on the About screen, injected at build time from `git describe`
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// via a Docker build-arg. Falls back to "dev" for a plain local/mock build,
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// so a missing build-arg never breaks the build.
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__APP_VERSION__: JSON.stringify(process.env.VITE_APP_VERSION || 'dev'),
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},
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// The boot-diagnostic overlay ships only in the production build (the test contour); it is
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// stripped from the dev server and the mock e2e build, where a full-screen overlay would
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// intercept Playwright's taps. See stripBootDiag / the index.html BOOT-DIAG block.
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plugins: [svelte(), ...(mode !== 'production' ? [stripBootDiag()] : [])],
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server: {
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port: 5173,
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proxy:
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mode === 'mock'
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? undefined
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: {
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[RPC_PREFIX]: {
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target: process.env.GATEWAY_URL || 'http://localhost:8081',
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changeOrigin: true,
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},
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},
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},
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build: {
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target: 'es2022',
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// Emit sourcemaps everywhere except the production build. A shipped `.map`
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// carries full `sourcesContent` — the entire TypeScript/Svelte source — and the
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// gateway/landing images serve `dist/` verbatim, so production maps would expose
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// the whole client source at the edge. Dev and the `mock` e2e build
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// (`vite build --mode mock`) keep maps for debugging; the production `vite build`
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// (the Docker image build) drops them.
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sourcemap: mode !== 'production',
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// Two entries: the game SPA (index.html, served at /app/ + /telegram/) and the
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// public landing page (landing.html, served at /). Assets are shared in dist/assets/, and
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// the relative base lets one build serve under any path.
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rollupOptions: {
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input: {
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main: resolve(import.meta.dirname, 'index.html'),
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landing: resolve(import.meta.dirname, 'landing.html'),
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},
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},
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},
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}));
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