e16076c89e
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 11s
CI / ui (pull_request) Successful in 31s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 55s
Close out Stage 17 round 6: - Landing page at / — one Vite build with two entries (index.html = game SPA, landing.html = a lightweight landing reusing the theme/i18n/ aboutContent leaf modules, not the app store). - Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/ (gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/ + /telegram/). Per-language "Play in Telegram" link via new VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset). - Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the go:embed zero modtime emitted no validators, so the client re-downloaded the whole bundle every launch). - Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default interval (the first tick at 15s raced the edge idle timeout -> reconnect storm). PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated; round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e, full e2e (60) green.
49 lines
1.9 KiB
TypeScript
49 lines
1.9 KiB
TypeScript
import { resolve } from 'node:path';
|
|
import { defineConfig } from 'vite';
|
|
import { svelte } from '@sveltejs/vite-plugin-svelte';
|
|
|
|
// The edge Connect service is scrabble.edge.v1.Gateway; the gateway serves it over
|
|
// h2c on :8081 by default. In dev we proxy the RPC path so the browser (which can
|
|
// not speak h2c directly) talks to the dev server on the same origin. In `mock`
|
|
// mode the app runs entirely against an in-memory fake transport — no gateway,
|
|
// no backend, no Postgres — which is what `pnpm start` launches.
|
|
const RPC_PREFIX = '/scrabble.edge.v1.Gateway';
|
|
|
|
export default defineConfig(({ mode }) => ({
|
|
// Relative asset base so the one build serves under any path — the gateway maps the
|
|
// Telegram Mini App to /telegram/ (the hash router is path-agnostic).
|
|
base: './',
|
|
define: {
|
|
// App version shown on the About screen, injected at build time from `git describe`
|
|
// via a Docker build-arg (Stage 17). Falls back to "dev" for a plain local/mock build,
|
|
// so a missing build-arg never breaks the build.
|
|
__APP_VERSION__: JSON.stringify(process.env.VITE_APP_VERSION || 'dev'),
|
|
},
|
|
plugins: [svelte()],
|
|
server: {
|
|
port: 5173,
|
|
proxy:
|
|
mode === 'mock'
|
|
? undefined
|
|
: {
|
|
[RPC_PREFIX]: {
|
|
target: process.env.GATEWAY_URL || 'http://localhost:8081',
|
|
changeOrigin: true,
|
|
},
|
|
},
|
|
},
|
|
build: {
|
|
target: 'es2022',
|
|
sourcemap: true,
|
|
// Two entries (Stage 17): the game SPA (index.html, served at /app/ + /telegram/) and the
|
|
// public landing page (landing.html, served at /). Assets are shared in dist/assets/, and
|
|
// the relative base lets one build serve under any path.
|
|
rollupOptions: {
|
|
input: {
|
|
main: resolve(import.meta.dirname, 'index.html'),
|
|
landing: resolve(import.meta.dirname, 'landing.html'),
|
|
},
|
|
},
|
|
},
|
|
}));
|