d5fbaa3034
CI / changes (push) Successful in 1s
CI / unit (push) Successful in 9s
CI / integration (push) Successful in 15s
CI / ui (push) Successful in 1m2s
CI / conformance (push) Successful in 9s
CI / gate (push) Successful in 0s
CI / deploy (push) Successful in 1m42s
The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
319 lines
11 KiB
Go
319 lines
11 KiB
Go
package transcode
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import (
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"context"
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"scrabble/gateway/internal/backendclient"
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fb "scrabble/pkg/fbs/scrabblefb"
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)
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// Message types: friends (incl. the one-time code path), per-user blocks,
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// friend-game invitations, profile editing + email binding, statistics and GCG
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// export. All are authenticated. Registered by registerSocialOps from NewRegistry.
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const (
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MsgFriendsList = "friends.list"
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MsgFriendsIncoming = "friends.incoming"
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MsgFriendsOutgoing = "friends.outgoing"
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MsgFriendRequest = "friends.request"
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MsgFriendRespond = "friends.respond"
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MsgFriendCancel = "friends.cancel"
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MsgFriendUnfriend = "friends.unfriend"
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MsgFriendCodeIssue = "friends.code.issue"
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MsgFriendCodeRedeem = "friends.code.redeem"
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MsgBlocksList = "blocks.list"
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MsgBlockAdd = "blocks.add"
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MsgBlockRemove = "blocks.remove"
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MsgInvitationsList = "invitation.list"
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MsgInvitationCreate = "invitation.create"
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MsgInvitationAccept = "invitation.accept"
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MsgInvitationDecline = "invitation.decline"
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MsgInvitationCancel = "invitation.cancel"
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MsgProfileUpdate = "profile.update"
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MsgStatsGet = "stats.get"
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MsgGameGCG = "game.gcg"
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MsgGameExportURL = "game.export_url"
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)
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// registerSocialOps adds the social, account and history operations to the
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// registry (all authenticated; the email-bind ops carry the costly-email flag).
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func registerSocialOps(r *Registry, backend *backendclient.Client) {
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r.ops[MsgFriendsList] = Op{Handler: friendsListHandler(backend), Auth: true}
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r.ops[MsgFriendsIncoming] = Op{Handler: friendsIncomingHandler(backend), Auth: true}
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r.ops[MsgFriendsOutgoing] = Op{Handler: friendsOutgoingHandler(backend), Auth: true}
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r.ops[MsgFriendRequest] = Op{Handler: friendRequestHandler(backend), Auth: true}
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r.ops[MsgFriendRespond] = Op{Handler: friendRespondHandler(backend), Auth: true}
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r.ops[MsgFriendCancel] = Op{Handler: friendCancelHandler(backend), Auth: true}
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r.ops[MsgFriendUnfriend] = Op{Handler: friendUnfriendHandler(backend), Auth: true}
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r.ops[MsgFriendCodeIssue] = Op{Handler: friendCodeIssueHandler(backend), Auth: true}
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r.ops[MsgFriendCodeRedeem] = Op{Handler: friendCodeRedeemHandler(backend), Auth: true}
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r.ops[MsgBlocksList] = Op{Handler: blocksListHandler(backend), Auth: true}
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r.ops[MsgBlockAdd] = Op{Handler: blockAddHandler(backend), Auth: true}
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r.ops[MsgBlockRemove] = Op{Handler: blockRemoveHandler(backend), Auth: true}
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r.ops[MsgInvitationsList] = Op{Handler: invitationsListHandler(backend), Auth: true}
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r.ops[MsgInvitationCreate] = Op{Handler: invitationCreateHandler(backend), Auth: true}
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r.ops[MsgInvitationAccept] = Op{Handler: invitationRespondHandler(backend, true), Auth: true}
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r.ops[MsgInvitationDecline] = Op{Handler: invitationRespondHandler(backend, false), Auth: true}
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r.ops[MsgInvitationCancel] = Op{Handler: invitationCancelHandler(backend), Auth: true}
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r.ops[MsgProfileUpdate] = Op{Handler: profileUpdateHandler(backend), Auth: true}
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r.ops[MsgStatsGet] = Op{Handler: statsHandler(backend), Auth: true}
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r.ops[MsgGameGCG] = Op{Handler: gcgHandler(backend), Auth: true}
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r.ops[MsgGameExportURL] = Op{Handler: exportURLHandler(backend), Auth: true}
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}
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// --- friends ---
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func friendsListHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.ListFriends(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeFriendList(res), nil
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}
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}
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func friendsIncomingHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.ListIncoming(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeIncomingList(res), nil
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}
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}
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func friendsOutgoingHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.ListOutgoing(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeOutgoingList(res), nil
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}
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}
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func friendRequestHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsTargetRequest(req.Payload, 0)
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// game_id is set only by an in-game request, so a disguised-robot opponent is recorded
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// per-game; it is empty for any non-game path.
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if err := backend.SendFriendRequest(ctx, req.UserID, string(in.AccountId()), string(in.GameId())); err != nil {
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return nil, err
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}
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return encodeAck(true), nil
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}
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}
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func friendRespondHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsFriendRespondRequest(req.Payload, 0)
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if err := backend.RespondFriendRequest(ctx, req.UserID, string(in.RequesterId()), in.Accept()); err != nil {
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return nil, err
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}
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return encodeAck(true), nil
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}
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}
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func friendCancelHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsTargetRequest(req.Payload, 0)
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if err := backend.CancelFriendRequest(ctx, req.UserID, string(in.AccountId())); err != nil {
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return nil, err
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}
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return encodeAck(true), nil
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}
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}
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func friendUnfriendHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsTargetRequest(req.Payload, 0)
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if err := backend.Unfriend(ctx, req.UserID, string(in.AccountId())); err != nil {
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return nil, err
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}
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return encodeAck(true), nil
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}
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}
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func friendCodeIssueHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.IssueFriendCode(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeFriendCode(res), nil
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}
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}
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func friendCodeRedeemHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsRedeemCodeRequest(req.Payload, 0)
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res, err := backend.RedeemFriendCode(ctx, req.UserID, string(in.Code()))
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if err != nil {
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return nil, err
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}
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return encodeRedeemResult(res), nil
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}
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}
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// --- blocks ---
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func blocksListHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.ListBlocks(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeBlockList(res), nil
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}
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}
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func blockAddHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsTargetRequest(req.Payload, 0)
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// game_id is set only by an in-game block, so a disguised-robot opponent is recorded
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// per-game; it is empty for a settings-screen block.
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if err := backend.Block(ctx, req.UserID, string(in.AccountId()), string(in.GameId())); err != nil {
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return nil, err
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}
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return encodeAck(true), nil
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}
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}
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func blockRemoveHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsTargetRequest(req.Payload, 0)
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if err := backend.Unblock(ctx, req.UserID, string(in.AccountId())); err != nil {
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return nil, err
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}
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return encodeAck(true), nil
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}
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}
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// --- invitations ---
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func invitationsListHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.ListInvitations(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeInvitationList(res), nil
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}
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}
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func invitationCreateHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsCreateInvitationRequest(req.Payload, 0)
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params := backendclient.InvitationParams{
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InviteeIDs: decodeInviteeIDs(in),
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Variant: string(in.Variant()),
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TurnTimeoutSecs: int(in.TurnTimeoutSecs()),
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HintsAllowed: in.HintsAllowed(),
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HintsPerPlayer: int(in.HintsPerPlayer()),
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DropoutTiles: string(in.DropoutTiles()),
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MultipleWordsPerTurn: in.MultipleWordsPerTurn(),
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}
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res, err := backend.CreateInvitation(ctx, req.UserID, params)
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if err != nil {
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return nil, err
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}
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return encodeInvitation(res), nil
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}
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}
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func invitationRespondHandler(backend *backendclient.Client, accept bool) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsInvitationActionRequest(req.Payload, 0)
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res, err := backend.RespondInvitation(ctx, req.UserID, string(in.InvitationId()), accept)
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if err != nil {
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return nil, err
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}
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return encodeInvitation(res), nil
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}
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}
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func invitationCancelHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsInvitationActionRequest(req.Payload, 0)
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if err := backend.CancelInvitation(ctx, req.UserID, string(in.InvitationId())); err != nil {
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return nil, err
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}
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return encodeAck(true), nil
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}
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}
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// --- profile, email, stats, gcg ---
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func profileUpdateHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsUpdateProfileRequest(req.Payload, 0)
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prefs := make([]string, in.VariantPreferencesLength())
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for i := range prefs {
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prefs[i] = string(in.VariantPreferences(i))
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}
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p := backendclient.ProfileResp{
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DisplayName: string(in.DisplayName()),
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PreferredLanguage: string(in.PreferredLanguage()),
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TimeZone: string(in.TimeZone()),
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AwayStart: string(in.AwayStart()),
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AwayEnd: string(in.AwayEnd()),
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BlockChat: in.BlockChat(),
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BlockFriendRequests: in.BlockFriendRequests(),
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NotificationsInAppOnly: in.NotificationsInAppOnly(),
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VariantPreferences: prefs,
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}
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out, err := backend.UpdateProfile(ctx, req.UserID, p)
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if err != nil {
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return nil, err
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}
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return encodeProfile(out), nil
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}
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}
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func statsHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.Stats(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeStats(res), nil
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}
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}
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func gcgHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsGameActionRequest(req.Payload, 0)
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res, err := backend.ExportGCG(ctx, req.UserID, string(in.GameId()))
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if err != nil {
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return nil, err
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}
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return encodeGcg(res), nil
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}
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}
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func exportURLHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsExportUrlRequest(req.Payload, 0)
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labels := make([]string, 0, in.ActionLabelsLength())
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for i := range in.ActionLabelsLength() {
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labels = append(labels, string(in.ActionLabels(i)))
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}
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res, err := backend.ExportURL(ctx, req.UserID, string(in.GameId()), string(in.Kind()), string(in.DateLocale()), string(in.TimeZone()), labels)
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if err != nil {
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return nil, err
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}
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return encodeExportURL(res), nil
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}
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}
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// decodeInviteeIDs reads the invitee id vector from a CreateInvitationRequest.
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func decodeInviteeIDs(in *fb.CreateInvitationRequest) []string {
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n := in.InviteeIdsLength()
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out := make([]string, 0, n)
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for i := range n {
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out = append(out, string(in.InviteeIds(i)))
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}
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return out
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}
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