751e74b14f
internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.
Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.
Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.
Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
440 lines
14 KiB
Go
440 lines
14 KiB
Go
package game
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"time"
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"github.com/go-jet/jet/v2/postgres"
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"github.com/go-jet/jet/v2/qrm"
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"github.com/google/uuid"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/postgres/jet/backend/model"
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"scrabble/backend/internal/postgres/jet/backend/table"
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)
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// Store is the Postgres-backed query surface for games, seats, the move journal,
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// complaints and per-account statistics.
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type Store struct {
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db *sql.DB
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}
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// NewStore constructs a Store wrapping db.
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func NewStore(db *sql.DB) *Store {
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return &Store{db: db}
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}
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// gameInsert carries the immutable fields of a new game.
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type gameInsert struct {
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id uuid.UUID
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variant string
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dictVersion string
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seed int64
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players int
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turnTimeoutSecs int
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hintsAllowed bool
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hintsPerPlayer int
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}
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// statDelta is one account's contribution to its statistics on a game finish.
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type statDelta struct {
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accountID uuid.UUID
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wins int
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losses int
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draws int
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gamePoints int
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wordPoints int
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}
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// commit is everything a single committed transition persists: the journal row,
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// the post-move game cursor and per-seat scores, and — when the move ended the
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// game — the finish stamp and the statistics deltas.
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type commit struct {
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gameID uuid.UUID
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seq int
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seat int
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action string
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score int
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runningTotal int
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exchanged []string
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rec engine.MoveRecord
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rackBefore []string
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toMove int
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turnStartedAt time.Time
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moveCount int
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scores []int
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now time.Time
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finished bool
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endReason string
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finishedAt time.Time
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winner int // -1 on a draw
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stats []statDelta
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}
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// activeGame is the sweeper's view of an in-progress game's turn clock.
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type activeGame struct {
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gameID uuid.UUID
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toMove int
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turnStartedAt time.Time
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turnTimeoutSecs int
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}
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// CreateGame inserts the games row and one game_players row per seat (seat 0
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// first) inside a single transaction.
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func (s *Store) CreateGame(ctx context.Context, ins gameInsert, seats []uuid.UUID) error {
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return withTx(ctx, s.db, func(tx *sql.Tx) error {
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gi := table.Games.INSERT(
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table.Games.GameID, table.Games.Variant, table.Games.DictVersion, table.Games.Seed,
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table.Games.Players, table.Games.TurnTimeoutSecs, table.Games.HintsAllowed, table.Games.HintsPerPlayer,
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).VALUES(ins.id, ins.variant, ins.dictVersion, ins.seed, ins.players, ins.turnTimeoutSecs, ins.hintsAllowed, ins.hintsPerPlayer)
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if _, err := gi.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("insert game: %w", err)
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}
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for seat, accountID := range seats {
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pi := table.GamePlayers.INSERT(
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table.GamePlayers.GameID, table.GamePlayers.Seat, table.GamePlayers.AccountID,
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).VALUES(ins.id, seat, accountID)
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if _, err := pi.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("insert seat %d: %w", seat, err)
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}
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}
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return nil
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})
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}
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// GetGame loads the games row joined with its seats (ordered by seat), or
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// ErrNotFound.
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func (s *Store) GetGame(ctx context.Context, id uuid.UUID) (Game, error) {
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gstmt := postgres.SELECT(table.Games.AllColumns).
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FROM(table.Games).
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WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
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LIMIT(1)
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var grow model.Games
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if err := gstmt.QueryContext(ctx, s.db, &grow); err != nil {
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if errors.Is(err, qrm.ErrNoRows) {
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return Game{}, ErrNotFound
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}
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return Game{}, fmt.Errorf("game: get %s: %w", id, err)
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}
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sstmt := postgres.SELECT(table.GamePlayers.AllColumns).
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FROM(table.GamePlayers).
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WHERE(table.GamePlayers.GameID.EQ(postgres.UUID(id))).
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ORDER_BY(table.GamePlayers.Seat.ASC())
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var srows []model.GamePlayers
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if err := sstmt.QueryContext(ctx, s.db, &srows); err != nil {
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return Game{}, fmt.Errorf("game: get seats %s: %w", id, err)
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}
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return projectGame(grow, srows)
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}
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// GetJournal loads the ordered, decoded move journal for a game.
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func (s *Store) GetJournal(ctx context.Context, id uuid.UUID) ([]HistoryMove, error) {
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stmt := postgres.SELECT(table.GameMoves.AllColumns).
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FROM(table.GameMoves).
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WHERE(table.GameMoves.GameID.EQ(postgres.UUID(id))).
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ORDER_BY(table.GameMoves.Seq.ASC())
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var rows []model.GameMoves
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if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
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return nil, fmt.Errorf("game: get journal %s: %w", id, err)
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}
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out := make([]HistoryMove, 0, len(rows))
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for _, r := range rows {
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p, err := parsePayload(r.Payload)
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if err != nil {
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return nil, err
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}
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out = append(out, HistoryMove{
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Seq: int(r.Seq),
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Seat: int(r.Seat),
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Action: r.Action,
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Score: int(r.Score),
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RunningTotal: int(r.RunningTotal),
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Dir: p.Dir,
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MainRow: p.MainRow,
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MainCol: p.MainCol,
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Tiles: p.tileRecords(),
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Words: p.Words,
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Exchanged: p.Exchanged,
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Rack: p.Rack,
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})
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}
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return out, nil
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}
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// CommitMove appends the move and applies the post-move game state — the turn
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// cursor and per-seat scores, plus the finish stamp and statistics when the move
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// ended the game — in one transaction.
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func (s *Store) CommitMove(ctx context.Context, c commit) error {
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payload, err := buildPayload(c.rec, c.rackBefore, c.exchanged).marshal()
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if err != nil {
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return err
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}
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return withTx(ctx, s.db, func(tx *sql.Tx) error {
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mi := table.GameMoves.INSERT(
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table.GameMoves.GameID, table.GameMoves.Seq, table.GameMoves.Seat, table.GameMoves.Action,
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table.GameMoves.Score, table.GameMoves.RunningTotal, table.GameMoves.ExchangedCount, table.GameMoves.Payload,
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).VALUES(c.gameID, c.seq, c.seat, c.action, c.score, c.runningTotal, len(c.exchanged), payload)
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if _, err := mi.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("append move: %w", err)
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}
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if c.finished {
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gu := table.Games.UPDATE(
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table.Games.Status, table.Games.ToMove, table.Games.MoveCount,
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table.Games.EndReason, table.Games.UpdatedAt, table.Games.FinishedAt,
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).SET(
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postgres.String(StatusFinished), postgres.Int(int64(c.toMove)), postgres.Int(int64(c.moveCount)),
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postgres.String(c.endReason), postgres.TimestampzT(c.now), postgres.TimestampzT(c.finishedAt),
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).WHERE(table.Games.GameID.EQ(postgres.UUID(c.gameID)))
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if _, err := gu.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("finish game: %w", err)
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}
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} else {
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gu := table.Games.UPDATE(
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table.Games.ToMove, table.Games.TurnStartedAt, table.Games.MoveCount, table.Games.UpdatedAt,
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).SET(
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postgres.Int(int64(c.toMove)), postgres.TimestampzT(c.turnStartedAt), postgres.Int(int64(c.moveCount)), postgres.TimestampzT(c.now),
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).WHERE(table.Games.GameID.EQ(postgres.UUID(c.gameID)))
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if _, err := gu.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("advance game: %w", err)
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}
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}
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for seat, score := range c.scores {
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if err := updateSeatScore(ctx, tx, c.gameID, seat, score, c.finished, c.finished && seat == c.winner); err != nil {
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return fmt.Errorf("update seat %d: %w", seat, err)
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}
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}
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if c.finished {
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for _, d := range c.stats {
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if err := upsertStats(ctx, tx, d, c.now); err != nil {
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return err
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}
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}
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}
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return nil
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})
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}
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// updateSeatScore writes a seat's running score, also stamping is_winner when the
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// game has finished.
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func updateSeatScore(ctx context.Context, tx *sql.Tx, gameID uuid.UUID, seat, score int, finished, isWinner bool) error {
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where := table.GamePlayers.GameID.EQ(postgres.UUID(gameID)).
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AND(table.GamePlayers.Seat.EQ(postgres.Int(int64(seat))))
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var stmt postgres.UpdateStatement
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if finished {
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stmt = table.GamePlayers.
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UPDATE(table.GamePlayers.Score, table.GamePlayers.IsWinner).
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SET(postgres.Int(int64(score)), postgres.Bool(isWinner)).
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WHERE(where)
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} else {
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stmt = table.GamePlayers.
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UPDATE(table.GamePlayers.Score).
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SET(postgres.Int(int64(score))).
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WHERE(where)
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}
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_, err := stmt.ExecContext(ctx, tx)
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return err
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}
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// upsertStats folds one account's deltas into account_stats, locking the row for
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// the read-modify-write so concurrent finishes accumulate correctly.
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func upsertStats(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time) error {
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ensure := table.AccountStats.
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INSERT(table.AccountStats.AccountID).
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VALUES(d.accountID).
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ON_CONFLICT(table.AccountStats.AccountID).
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DO_NOTHING()
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if _, err := ensure.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("ensure stats %s: %w", d.accountID, err)
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}
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sel := postgres.SELECT(table.AccountStats.AllColumns).
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FROM(table.AccountStats).
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WHERE(table.AccountStats.AccountID.EQ(postgres.UUID(d.accountID))).
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FOR(postgres.UPDATE())
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var row model.AccountStats
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if err := sel.QueryContext(ctx, tx, &row); err != nil {
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return fmt.Errorf("lock stats %s: %w", d.accountID, err)
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}
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wins := row.Wins + int32(d.wins)
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losses := row.Losses + int32(d.losses)
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draws := row.Draws + int32(d.draws)
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maxGame := max(row.MaxGamePoints, int32(d.gamePoints))
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maxWord := max(row.MaxWordPoints, int32(d.wordPoints))
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upd := table.AccountStats.UPDATE(
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table.AccountStats.Wins, table.AccountStats.Losses, table.AccountStats.Draws,
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table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints, table.AccountStats.UpdatedAt,
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).SET(
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postgres.Int(int64(wins)), postgres.Int(int64(losses)), postgres.Int(int64(draws)),
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postgres.Int(int64(maxGame)), postgres.Int(int64(maxWord)), postgres.TimestampzT(now),
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).WHERE(table.AccountStats.AccountID.EQ(postgres.UUID(d.accountID)))
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if _, err := upd.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("update stats %s: %w", d.accountID, err)
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}
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return nil
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}
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// SpendHintAllowance increments a seat's per-game hint counter by one.
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func (s *Store) SpendHintAllowance(ctx context.Context, gameID uuid.UUID, seat int) error {
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stmt := table.GamePlayers.
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UPDATE(table.GamePlayers.HintsUsed).
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SET(table.GamePlayers.HintsUsed.ADD(postgres.Int(1))).
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WHERE(
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table.GamePlayers.GameID.EQ(postgres.UUID(gameID)).
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AND(table.GamePlayers.Seat.EQ(postgres.Int(int64(seat)))),
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)
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if _, err := stmt.ExecContext(ctx, s.db); err != nil {
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return fmt.Errorf("game: spend hint allowance: %w", err)
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}
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return nil
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}
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// FileComplaint persists a word-check complaint in status open and returns the
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// stored row.
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func (s *Store) FileComplaint(ctx context.Context, c Complaint) (Complaint, error) {
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id, err := uuid.NewV7()
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if err != nil {
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return Complaint{}, fmt.Errorf("game: new complaint id: %w", err)
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}
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stmt := table.Complaints.INSERT(
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table.Complaints.ComplaintID, table.Complaints.ComplainantID, table.Complaints.GameID,
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table.Complaints.Variant, table.Complaints.DictVersion, table.Complaints.Word,
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table.Complaints.WasValid, table.Complaints.Note,
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).VALUES(
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id, c.ComplainantID, c.GameID, c.Variant.String(), c.DictVersion, c.Word, c.WasValid, c.Note,
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).RETURNING(table.Complaints.AllColumns)
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var row model.Complaints
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if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
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return Complaint{}, fmt.Errorf("game: file complaint: %w", err)
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}
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return projectComplaint(row)
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}
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// ActiveGames returns the turn clocks of every in-progress game; the sweeper
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// filters them against the per-move deadline and the player's away window.
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func (s *Store) ActiveGames(ctx context.Context) ([]activeGame, error) {
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stmt := postgres.SELECT(
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table.Games.GameID, table.Games.ToMove, table.Games.TurnStartedAt, table.Games.TurnTimeoutSecs,
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).FROM(table.Games).
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WHERE(table.Games.Status.EQ(postgres.String(StatusActive))).
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ORDER_BY(table.Games.TurnStartedAt.ASC())
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var rows []model.Games
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if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
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return nil, fmt.Errorf("game: list active: %w", err)
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}
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out := make([]activeGame, 0, len(rows))
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for _, r := range rows {
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out = append(out, activeGame{
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gameID: r.GameID,
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toMove: int(r.ToMove),
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turnStartedAt: r.TurnStartedAt,
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turnTimeoutSecs: int(r.TurnTimeoutSecs),
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})
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}
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return out, nil
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}
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// GameSeed returns the bag seed a game was dealt from, used to replay it. The
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// seed is server-only state and never travels in the public Game view.
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func (s *Store) GameSeed(ctx context.Context, id uuid.UUID) (int64, error) {
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stmt := postgres.SELECT(table.Games.Seed).
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FROM(table.Games).
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WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
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LIMIT(1)
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var row model.Games
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if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
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if errors.Is(err, qrm.ErrNoRows) {
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return 0, ErrNotFound
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}
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return 0, fmt.Errorf("game: get seed %s: %w", id, err)
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}
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return row.Seed, nil
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}
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// projectGame builds a Game from a games row and its ordered seat rows.
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func projectGame(g model.Games, seats []model.GamePlayers) (Game, error) {
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variant, err := engine.ParseVariant(g.Variant)
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if err != nil {
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return Game{}, fmt.Errorf("game: %s: %w", g.GameID, err)
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}
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out := Game{
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ID: g.GameID,
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Variant: variant,
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DictVersion: g.DictVersion,
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Status: g.Status,
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Players: int(g.Players),
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ToMove: int(g.ToMove),
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TurnStartedAt: g.TurnStartedAt,
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TurnTimeout: time.Duration(g.TurnTimeoutSecs) * time.Second,
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HintsAllowed: g.HintsAllowed,
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HintsPerPlayer: int(g.HintsPerPlayer),
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MoveCount: int(g.MoveCount),
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CreatedAt: g.CreatedAt,
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UpdatedAt: g.UpdatedAt,
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}
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if g.EndReason != nil {
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out.EndReason = *g.EndReason
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}
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if g.FinishedAt != nil {
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t := *g.FinishedAt
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out.FinishedAt = &t
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}
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out.Seats = make([]Seat, 0, len(seats))
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for _, p := range seats {
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out.Seats = append(out.Seats, Seat{
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Seat: int(p.Seat),
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AccountID: p.AccountID,
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Score: int(p.Score),
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HintsUsed: int(p.HintsUsed),
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IsWinner: p.IsWinner,
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})
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}
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return out, nil
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}
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// projectComplaint builds a Complaint from a stored row.
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func projectComplaint(row model.Complaints) (Complaint, error) {
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variant, err := engine.ParseVariant(row.Variant)
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if err != nil {
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return Complaint{}, fmt.Errorf("game: complaint %s: %w", row.ComplaintID, err)
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}
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return Complaint{
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ID: row.ComplaintID,
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ComplainantID: row.ComplainantID,
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GameID: row.GameID,
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Variant: variant,
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DictVersion: row.DictVersion,
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Word: row.Word,
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WasValid: row.WasValid,
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Note: row.Note,
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Status: row.Status,
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CreatedAt: row.CreatedAt,
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}, nil
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}
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// withTx wraps fn in a transaction, committing on nil and rolling back on error.
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func withTx(ctx context.Context, db *sql.DB, fn func(tx *sql.Tx) error) error {
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|
tx, err := db.BeginTx(ctx, nil)
|
|
if err != nil {
|
|
return fmt.Errorf("begin tx: %w", err)
|
|
}
|
|
if err := fn(tx); err != nil {
|
|
_ = tx.Rollback()
|
|
return err
|
|
}
|
|
if err := tx.Commit(); err != nil {
|
|
return fmt.Errorf("commit tx: %w", err)
|
|
}
|
|
return nil
|
|
}
|