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32 lines
1.6 KiB
TypeScript
32 lines
1.6 KiB
TypeScript
import { expect, test } from './fixtures';
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// The simultaneous quick-game cap. When the backend reports the player is at the limit
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// (games.list at_game_limit), the lobby disables the "New Game" tab and shows a plain,
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// low-emphasis notice under the lists; when it clears, the button re-enables and the
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// notice goes. Driven by the mock transport's __mock.setGameLimit seam (no backend), which
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// also nudges the lobby to re-fetch (the lobby refreshes on any live event).
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test('lobby: New Game disables and a notice shows at the simultaneous-game limit', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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// Below the limit: the New Game tab is enabled and no notice is shown.
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const newGame = page.getByRole('button', { name: /🎲/ });
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await expect(newGame).toBeEnabled();
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await expect(page.getByText(/reached the simultaneous games limit/i)).toHaveCount(0);
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// Reach the limit: the button greys out (disabled) and the notice appears under the lists.
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await page.evaluate(() =>
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(window as unknown as { __mock: { setGameLimit(v: boolean): void } }).__mock.setGameLimit(true),
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);
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await expect(newGame).toBeDisabled();
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await expect(page.getByText(/reached the simultaneous games limit/i)).toBeVisible();
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// Drop back below the limit (a game finished): the button re-enables and the notice clears.
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await page.evaluate(() =>
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(window as unknown as { __mock: { setGameLimit(v: boolean): void } }).__mock.setGameLimit(false),
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);
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await expect(newGame).toBeEnabled();
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await expect(page.getByText(/reached the simultaneous games limit/i)).toHaveCount(0);
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});
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