Files
scrabble-game/pkg/fbs/scrabblefb/StatsView.go
T
Ilia Denisov 6d1d8030e3
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feat(stats): per-game hints used + lifetime moves and hint share
Store the hints a player used in each game, and add two lifetime tiles —
Moves and Hint share — to the statistics screen.

- per-game: game_players.hints_used now counts EVERY hint (allowance + wallet),
  not just the free allowance, so it is the seat's true total hints used this
  game. The allowance decision (used < HintsPerPlayer) and the hint badge values
  (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does
  NOT regress; only the admin "hints used" column, which silently under-counted
  wallet hints, becomes accurate.
- account_stats gains two summed counters: moves (the player's plays — passes and
  exchanges excluded) and hints_used (every hint). Computed at game finish in
  buildStats over the same non-guest, non-honest-AI games as the rest of the stats.
- wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model;
  regen.
- ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active
  locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate.
- docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN.

Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats
(moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
2026-06-17 23:44:53 +02:00

181 lines
4.5 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type StatsView struct {
_tab flatbuffers.Table
}
func GetRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &StatsView{}
x.Init(buf, n+offset)
return x
}
func FinishStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &StatsView{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *StatsView) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *StatsView) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *StatsView) Wins() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateWins(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *StatsView) Losses() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateLosses(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *StatsView) Draws() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateDraws(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func (rcv *StatsView) MaxGamePoints() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMaxGamePoints(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *StatsView) MaxWordPoints() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *StatsView) BestMoves(obj *BestMoveView, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *StatsView) BestMovesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *StatsView) Moves() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMoves(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *StatsView) HintsUsed() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateHintsUsed(n int32) bool {
return rcv._tab.MutateInt32Slot(18, n)
}
func StatsViewStart(builder *flatbuffers.Builder) {
builder.StartObject(8)
}
func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
builder.PrependInt32Slot(0, wins, 0)
}
func StatsViewAddLosses(builder *flatbuffers.Builder, losses int32) {
builder.PrependInt32Slot(1, losses, 0)
}
func StatsViewAddDraws(builder *flatbuffers.Builder, draws int32) {
builder.PrependInt32Slot(2, draws, 0)
}
func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32) {
builder.PrependInt32Slot(3, maxGamePoints, 0)
}
func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
builder.PrependInt32Slot(4, maxWordPoints, 0)
}
func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(bestMoves), 0)
}
func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func StatsViewAddMoves(builder *flatbuffers.Builder, moves int32) {
builder.PrependInt32Slot(6, moves, 0)
}
func StatsViewAddHintsUsed(builder *flatbuffers.Builder, hintsUsed int32) {
builder.PrependInt32Slot(7, hintsUsed, 0)
}
func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}