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Lock the polish behaviours so a future edit surfaces as a failing test: - backend: UpdateProfile now rejects a bad name layout, an away window over 12h, and a malformed offset timezone (confirming it wires the Stage 8 validators); a new integration test accepts and resolves a "+03:00" offset timezone. - e2e (mock): the lobby notification badge count, the play-with-friends required game type + invitation send, the in-game add-to-friends flipping to a disabled "request sent", the profile-edit invalid-name Save guard, and the chat send/nudge icon buttons.