Stage 8: regression tests for the review-round refinements
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Lock the polish behaviours so a future edit surfaces as a failing test: - backend: UpdateProfile now rejects a bad name layout, an away window over 12h, and a malformed offset timezone (confirming it wires the Stage 8 validators); a new integration test accepts and resolves a "+03:00" offset timezone. - e2e (mock): the lobby notification badge count, the play-with-friends required game type + invitation send, the in-game add-to-friends flipping to a disabled "request sent", the profile-edit invalid-name Save guard, and the chat send/nudge icon buttons.
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@@ -5,22 +5,29 @@ import (
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"errors"
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"strings"
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"testing"
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"time"
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"github.com/google/uuid"
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)
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// TestUpdateProfileValidation checks that bad fields are rejected before any
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// database access, so a nil-backed Store is enough to exercise the guards.
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// database access, so a nil-backed Store is enough to exercise the guards. It also
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// confirms UpdateProfile wires the Stage 8 validators (name format, away window,
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// offset/IANA timezone), not just their unit tests in validate_test.go.
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func TestUpdateProfileValidation(t *testing.T) {
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s := &Store{}
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base := ProfileUpdate{DisplayName: "Kaya", PreferredLanguage: "en", TimeZone: "UTC"}
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hm := func(h, m int) time.Time { return time.Date(0, 1, 1, h, m, 0, 0, time.UTC) }
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tests := []struct {
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name string
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mut func(p *ProfileUpdate)
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}{
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{"unknown language", func(p *ProfileUpdate) { p.PreferredLanguage = "fr" }},
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{"invalid timezone", func(p *ProfileUpdate) { p.TimeZone = "Mars/Olympus" }},
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{"bad offset timezone", func(p *ProfileUpdate) { p.TimeZone = "+15:00" }},
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{"over-long name", func(p *ProfileUpdate) { p.DisplayName = strings.Repeat("x", maxDisplayName+1) }},
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{"bad name layout", func(p *ProfileUpdate) { p.DisplayName = "Bad__Name" }},
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{"away over 12h", func(p *ProfileUpdate) { p.AwayStart, p.AwayEnd = hm(8, 0), hm(21, 0) }},
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}
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for _, tc := range tests {
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t.Run(tc.name, func(t *testing.T) {
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@@ -7,6 +7,7 @@ import (
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"errors"
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"regexp"
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"testing"
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"time"
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"github.com/google/uuid"
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@@ -157,3 +158,26 @@ func TestUpdateProfilePersists(t *testing.T) {
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t.Errorf("profile did not persist: %+v", reloaded)
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}
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}
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// TestUpdateProfileOffsetTimezone checks the Stage 8 UTC-offset timezone: it is
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// accepted, persisted verbatim, and resolved to the right fixed offset.
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func TestUpdateProfileOffsetTimezone(t *testing.T) {
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ctx := context.Background()
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store := account.NewStore(testDB)
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acc := provisionAccount(t)
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updated, err := store.UpdateProfile(ctx, acc, account.ProfileUpdate{
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DisplayName: "Kaya",
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PreferredLanguage: "en",
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TimeZone: "+03:00",
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})
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if err != nil {
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t.Fatalf("update with offset timezone: %v", err)
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}
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if updated.TimeZone != "+03:00" {
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t.Fatalf("timezone = %q, want +03:00", updated.TimeZone)
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}
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if _, off := time.Date(2024, 1, 1, 12, 0, 0, 0, account.ResolveZone(updated.TimeZone)).Zone(); off != 3*3600 {
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t.Fatalf("ResolveZone offset = %d, want 10800", off)
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}
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}
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@@ -86,3 +86,65 @@ test('finished game draws an inert footer and trims the live-only menu', async (
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await expect(page.getByRole('button', { name: 'Check word' })).toHaveCount(0);
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await expect(page.getByRole('button', { name: 'Drop game' })).toHaveCount(0);
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});
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test('lobby hamburger shows the pending notification count', async ({ page }) => {
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await loginLobby(page);
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// One incoming friend request (Rick) + one invitation (Kaya) = 2.
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await expect(page.getByTestId('menu-badge')).toHaveText('2');
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});
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test('play with friends: a game type is required to send an invitation', async ({ page }) => {
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await loginLobby(page);
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await page.getByRole('button', { name: /New/ }).click(); // lobby tab bar
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await page.getByRole('button', { name: 'Play with friends' }).click();
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const send = page.getByRole('button', { name: 'Send invitation' });
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await expect(send).toBeDisabled();
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await page.getByRole('checkbox').first().check(); // pick a friend
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await expect(send).toBeDisabled(); // still no game type
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await page.locator('.field select').first().selectOption('english');
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await expect(send).toBeEnabled();
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await send.click(); // the mock creates it and returns to the lobby
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await expect(page.getByText('Active games')).toBeVisible();
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});
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test('game: add-to-friends flips to a disabled "request sent"', async ({ page }) => {
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await loginLobby(page);
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await page.getByRole('button', { name: /Ann/ }).click(); // active game vs Ann
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await page.locator('.burger').first().click();
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await page.getByRole('button', { name: /Add to friends: Ann/ }).click();
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// Reopening the menu shows the item as a disabled "request sent".
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await page.locator('.burger').first().click();
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const sent = page.getByRole('button', { name: 'Request sent' });
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await expect(sent).toBeVisible();
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await expect(sent).toBeDisabled();
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});
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test('profile edit disables Save and flags an invalid display name', async ({ page }) => {
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await loginLobby(page);
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await page.locator('.burger').first().click();
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await page.getByRole('button', { name: /Profile/ }).click();
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await page.getByRole('button', { name: /Edit profile/ }).click();
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const name = page.locator('.edit input').first();
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const save = page.getByRole('button', { name: /^Save$/ });
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await name.fill('Bad__Name'); // adjacent specials — invalid
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await expect(save).toBeDisabled();
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await expect(name).toHaveClass(/invalid/);
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await name.fill('Good Name');
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await expect(save).toBeEnabled();
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});
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test('chat send and nudge are icon buttons', async ({ page }) => {
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await loginLobby(page);
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await page.getByRole('button', { name: /Ann/ }).click();
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await page.locator('.burger').first().click();
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await page.getByRole('button', { name: 'Chat' }).click();
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// Icon-only controls expose their action through the aria-label.
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await expect(page.getByRole('button', { name: 'Send' })).toBeVisible();
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await expect(page.getByRole('button', { name: 'Nudge' })).toBeVisible();
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});
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