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Measure uptake of the client-side local move-preview accelerator (§5) so adoption can be watched before defaulting it on: app cold starts, dictionary loads by result (fetched / cache_hit / miss) and move previews by path (local / network — the backend load shed). A small best-effort client beacon (POST /metrics/local-eval, session-gated) batches counter deltas and posts them on a 60s timer and when the app is backgrounded — never on the gameplay path: the in-app counters are plain in-memory increments, only the periodic flush touches the network and it is fire-and-forget. The gateway folds each batch into three OTel counters (local_eval_cold_start_total, local_eval_dict_load_total, local_eval_preview_total), clamped against a spoofed inflation. - gateway: counters + recordLocalEval + session-gated /metrics/local-eval handler - ui: localeval-metrics accumulator/beacon; hooks in the dict loader, in Game.recompute and in bootstrap (skipped under the mock harness) - caddy: route /metrics/* to the gateway - docs: ARCHITECTURE §11; Grafana "Scrabble — Users" dashboard panels
85 lines
3.0 KiB
TypeScript
85 lines
3.0 KiB
TypeScript
// Client-side accumulator + beacon for local move-preview adoption telemetry. It counts a
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// few events — the app cold start, dictionary loads by result, and move previews by path —
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// and posts the running deltas to the edge periodically and when the app is backgrounded,
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// so the backend can chart adoption (docs/ARCHITECTURE.md §11). Best-effort throughout: a
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// failed beacon keeps its counts to retry, and nothing here throws into the caller. It lives
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// outside the lazy dict subsystem so the cold start is recorded even when no game is opened.
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import { gateway } from './gateway';
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interface Counts {
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cold_start: number;
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dict_fetched: number;
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dict_cache_hit: number;
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dict_miss: number;
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preview_local: number;
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preview_network: number;
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}
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function zero(): Counts {
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return { cold_start: 0, dict_fetched: 0, dict_cache_hit: 0, dict_miss: 0, preview_local: 0, preview_network: 0 };
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}
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let counts = zero();
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let started = false;
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function total(c: Counts): number {
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return c.cold_start + c.dict_fetched + c.dict_cache_hit + c.dict_miss + c.preview_local + c.preview_network;
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}
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// flush posts the accumulated deltas and resets them; on failure it folds the batch back in
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// so the next flush retries. Best-effort.
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async function flush(): Promise<void> {
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if (total(counts) === 0) return;
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const batch = counts;
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counts = zero();
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try {
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await gateway.reportLocalEval({ ...batch });
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} catch {
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counts.cold_start += batch.cold_start;
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counts.dict_fetched += batch.dict_fetched;
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counts.dict_cache_hit += batch.dict_cache_hit;
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counts.dict_miss += batch.dict_miss;
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counts.preview_local += batch.preview_local;
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counts.preview_network += batch.preview_network;
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}
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}
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/**
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* startLocalEvalMetrics records the app cold start and begins the periodic beacon. Called once
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* at launch (a repeat call is a no-op). It also flushes when the app is backgrounded, so a
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* batch is not lost when the tab is closed.
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*/
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export function startLocalEvalMetrics(): void {
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if (started) return;
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started = true;
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counts.cold_start += 1;
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setInterval(() => void flush(), 60_000);
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if (typeof document !== 'undefined') {
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document.addEventListener('visibilitychange', () => {
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if (document.visibilityState === 'hidden') void flush();
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});
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}
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}
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/** noteDictFetched: a dictionary was downloaded and cached (an IndexedDB fill). */
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export function noteDictFetched(): void {
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counts.dict_fetched += 1;
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}
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/** noteDictCacheHit: a dictionary loaded from the IndexedDB cache (no download). */
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export function noteDictCacheHit(): void {
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counts.dict_cache_hit += 1;
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}
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/** noteDictMiss: a warm-up did not produce a usable dictionary (failed or timed out). */
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export function noteDictMiss(): void {
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counts.dict_miss += 1;
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}
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/** notePreviewLocal: a move preview was computed on-device. */
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export function notePreviewLocal(): void {
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counts.preview_local += 1;
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}
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/** notePreviewNetwork: a move preview fell back to the network. */
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export function notePreviewNetwork(): void {
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counts.preview_network += 1;
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}
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