Files
scrabble-game/backend/internal/inttest/helpers.go
T
Ilia Denisov 1c06d1d0d1
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feat(payments): chip wallet, store-compliance gate and benefit application
Stand up the internal chip/benefit mechanic behind the narrow payments interface:
context-aware balances and benefits, an atomic chip spend, admin grants as
zero-price value sales, the one-directional store-compliance gate (VK/TG same-
origin only, web draws direct→vk→tg, VK-iOS frozen, untrusted fail-closed), and
per-origin hint and no-ads application with term stacking. Reads are served from
an in-process, account-keyed write-through cache (mirroring the suspension gate),
so hot paths issue no query to the payments schema.

Flip the online-game hint wallet and the ad-banner suppression from the deprecated
accounts.hint_balance / paid_account columns to the payments benefit (a hint
balance no longer suppresses the banner — only a no-ads benefit does), and fold
chip segments and benefits by origin on account merge, inside the merge tx. Add
the GET/POST /api/v1/user/wallet edge chain (REST → Connect → FlatBuffers) plus
its codec unit test; no wallet UI yet.

Bring the frozen owner decisions log into the repo at
docs/PAYMENTS_DECISIONS_ru.md (it was untracked under .vscode) and reference it
from PLAN.md; record the read-cache design and the present-sources interface in
PLAN.md and docs/PAYMENTS.md (+ RU mirror).
2026-07-08 06:06:40 +02:00

246 lines
8.9 KiB
Go

//go:build integration
package inttest
import (
"context"
"database/sql"
"errors"
"testing"
"time"
"github.com/google/uuid"
"go.opentelemetry.io/otel/metric/noop"
"go.uber.org/zap"
"scrabble/backend/internal/account"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/lobby"
"scrabble/backend/internal/payments"
"scrabble/backend/internal/robot"
"scrabble/backend/internal/social"
)
// Shared fixtures for the Postgres-backed integration suite: the service
// constructors over the shared pool/registry, account provisioning, game
// assembly, and the stats reader. Helpers used by a single test file stay in
// that file; everything reused across files lives here.
// newGameService builds a game service over the shared pool and registry, with a
// deterministic first-move draw so the suite keeps a stable turn order.
func newGameService() *game.Service {
svc := game.NewService(
game.NewStore(testDB),
account.NewStore(testDB),
testRegistry,
game.Config{
DictDir: dictDir(),
DictVersion: testDictVersion,
TimeoutSweepInterval: time.Minute,
CacheTTL: time.Hour,
},
zap.NewNop(),
)
svc.SetFirstMoveEntropy(seatZeroFirstMove)
svc.SetHintWallet(newPaymentsService())
return svc
}
// newPaymentsService builds a payments service over the shared pool (its own in-process read
// cache), for wiring the game hint wallet and the account-merge fold in the integration suite.
func newPaymentsService() *payments.Service {
return payments.NewService(payments.NewStore(testDB))
}
// seedBenefit writes a payments benefit row for an account+origin directly (bypassing the
// service), used to stand up wallet state a test then spends or merges. A non-zero hints count
// and/or the forever flag are set; a caller wanting a no-ads term sets it via seedBenefitUntil.
func seedBenefit(t *testing.T, id uuid.UUID, origin string, hints int, forever bool) {
t.Helper()
if _, err := testDB.ExecContext(context.Background(),
`INSERT INTO payments.benefits (account_id, origin, hints, ads_forever) VALUES ($1,$2,$3,$4)
ON CONFLICT (account_id, origin) DO UPDATE SET hints = EXCLUDED.hints, ads_forever = EXCLUDED.ads_forever`,
id, origin, hints, forever); err != nil {
t.Fatalf("seed benefit: %v", err)
}
}
// readBenefit reads an account's benefit row for an origin: the hint count and the forever flag
// (both zero/false when the row is absent).
func readBenefit(t *testing.T, id uuid.UUID, origin string) (hints int, forever bool) {
t.Helper()
err := testDB.QueryRowContext(context.Background(),
`SELECT hints, ads_forever FROM payments.benefits WHERE account_id=$1 AND origin=$2`, id, origin).
Scan(&hints, &forever)
if err != nil && !errors.Is(err, sql.ErrNoRows) {
t.Fatalf("read benefit: %v", err)
}
return hints, forever
}
// seatZeroFirstMove is a first-move-draw entropy factory that always elects the first
// listed account as the leader, keeping the integration suite's turn order stable
// despite the real draw's randomness: the first contender draws a blank — the best
// possible tile — and wins outright, the rest draw the first remaining tile. It is a
// factory so each game restarts the one-shot "blank" pick.
func seatZeroFirstMove() func(n int) (int, error) {
first := true
return func(n int) (int, error) {
if first {
first = false
return n - 1, nil // a blank sits last in the bag → best rank
}
return 0, nil
}
}
// seatOneFirstMove is a first-move-draw entropy factory that elects the second contender (in
// auto-match, the synthetic opponent) as the leader, so the caller is seated at seat 1: the
// first contender draws the first remaining tile and the second draws a blank, winning.
func seatOneFirstMove() func(n int) (int, error) {
pick := 0
return func(n int) (int, error) {
i := 0
if pick == 1 {
i = n - 1 // the second contender draws a blank → best rank
}
pick++
return i, nil
}
}
// newSocialService builds a social service over the shared pool, reading game
// state through a real game service.
func newSocialService() *social.Service {
return social.NewService(social.NewStore(testDB), account.NewStore(testDB), newGameService())
}
// newRobotService builds a robot service over games (shared so its moves and the
// test's human moves use the same live-game cache and per-game locks), a fresh
// social service for nudges, and a no-op meter.
func newRobotService(t *testing.T, games *game.Service) *robot.Service {
t.Helper()
return robot.NewService(games, account.NewStore(testDB), newSocialService(), noop.NewMeterProvider().Meter("robot-test"), zap.NewNop())
}
// newMatchmaker builds a matchmaker opening real games and substituting from robots
// after minWait plus a random jitter in [0, jitter).
func newMatchmaker(t *testing.T, robots lobby.RobotProvider, minWait, jitter time.Duration) *lobby.Matchmaker {
t.Helper()
return lobby.NewMatchmaker(newGameService(), robots, minWait, jitter, zap.NewNop())
}
// clearOpenGames deletes every open (awaiting-opponent) game so a matchmaking test
// starts from a clean slate: the shared test database is FIFO-joined across tests, so a
// leftover open game would otherwise be joined (or opened-into) instead of a fresh one.
func clearOpenGames(t *testing.T) {
t.Helper()
if _, err := testDB.ExecContext(context.Background(), `DELETE FROM backend.games WHERE status = 'open'`); err != nil {
t.Fatalf("clear open games: %v", err)
}
}
// provisionAccount creates a fresh durable account and returns its id.
func provisionAccount(t *testing.T) uuid.UUID {
t.Helper()
acc, err := account.NewStore(testDB).ProvisionByIdentity(context.Background(), account.KindTelegram, "tg-"+uuid.NewString())
if err != nil {
t.Fatalf("provision account: %v", err)
}
return acc.ID
}
// provisionGuest creates a fresh ephemeral guest account and returns its id.
func provisionGuest(t *testing.T) uuid.UUID {
t.Helper()
acc, err := account.NewStore(testDB).ProvisionGuest(context.Background(), "")
if err != nil {
t.Fatalf("provision guest: %v", err)
}
if !acc.IsGuest {
t.Fatalf("provisioned account %s is not flagged guest", acc.ID)
}
return acc.ID
}
// openingSeed returns a seed whose fresh two-player English opening rack has a
// legal move, so a greedy mirror can drive a game.
func openingSeed(t *testing.T) int64 {
t.Helper()
for seed := int64(1); seed <= 200; seed++ {
g, err := engine.New(testRegistry, engine.Options{Variant: engine.VariantEnglish, Version: testDictVersion, Players: 2, Seed: seed})
if err != nil {
t.Fatalf("engine new: %v", err)
}
if _, ok := g.HintView(); ok {
return seed
}
}
t.Fatal("no opening seed found")
return 0
}
// newMirror builds a parallel engine game with the same seed, used to compute
// legal moves to feed the service under test.
func newMirror(t *testing.T, seed int64, players int) *engine.Game {
t.Helper()
g, err := engine.New(testRegistry, engine.Options{Variant: engine.VariantEnglish, Version: testDictVersion, Players: players, Seed: seed})
if err != nil {
t.Fatalf("mirror new: %v", err)
}
return g
}
// newGameWithSeats creates a started game seating n fresh accounts and returns the
// game id and the seated account ids in seat order.
func newGameWithSeats(t *testing.T, n int) (uuid.UUID, []uuid.UUID) {
t.Helper()
seats := make([]uuid.UUID, n)
for i := range seats {
seats[i] = provisionAccount(t)
}
g, err := newGameService().Create(context.Background(), game.CreateParams{
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
})
if err != nil {
t.Fatalf("create game: %v", err)
}
return g.ID, seats
}
// newDraftGame creates a started two-player English game on an opening seed and returns the
// service, game id, seats, and the opening play (from a mirror) used to drive a real commit.
func newDraftGame(t *testing.T) (*game.Service, uuid.UUID, []uuid.UUID, engine.MoveRecord) {
t.Helper()
ctx := context.Background()
svc := newGameService()
seats := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
seed := openingSeed(t)
g, err := svc.Create(ctx, game.CreateParams{
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: seed,
})
if err != nil {
t.Fatalf("create: %v", err)
}
hint, ok := newMirror(t, seed, 2).HintView()
if !ok || len(hint.Tiles) == 0 {
t.Fatal("no opening move")
}
return svc, g.ID, seats, hint
}
// readStats reads an account's statistics row.
func readStats(t *testing.T, id uuid.UUID) (wins, losses, draws, maxGame, maxWord int, found bool) {
t.Helper()
row := testDB.QueryRowContext(context.Background(),
`SELECT wins, losses, draws, max_game_points, max_word_points FROM backend.account_stats WHERE account_id = $1`, id)
if err := row.Scan(&wins, &losses, &draws, &maxGame, &maxWord); err != nil {
if errors.Is(err, sql.ErrNoRows) {
return 0, 0, 0, 0, 0, false
}
t.Fatalf("read stats: %v", err)
}
return wins, losses, draws, maxGame, maxWord, true
}